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409 Commits
1.3.6 ... main

Author SHA1 Message Date
何冠峰 2c68e5dfd5 Update CHANGELOG.md 2024-08-14 10:26:04 +08:00
何冠峰 1c6e54df21 Update package.json 2024-08-14 10:26:01 +08:00
hevinci a4d378894e fix #295 2024-05-10 10:45:57 +08:00
hevinci 9d5a90e8fa fix #276 2024-04-12 11:50:40 +08:00
hevinci bb1c64e444 合并2.x功能到1.5
1. 增加获取缓存文件信息的异步操作
2. 支持资源下载器合并
3. 新增资源导入器
2024-03-27 18:50:10 +08:00
hevinci 92ac301716 feat : support open harmony 2024-03-13 15:42:23 +08:00
hevinci 135d5b4f5b Update AssetBundleCollector.cs
打包忽略编辑器资产 LightmapParameters
2024-03-11 11:28:42 +08:00
hevinci 23931e5d58 update asset bundle collector
移除资源包名的空格
2024-02-20 09:48:32 +08:00
何冠峰 619b5dbdaf
Merge pull request #243 from ZensYue/main
去除文件名中的空格
2024-02-20 09:44:14 +08:00
e 3105521fa9 去除文件名中的空格 2024-02-19 22:20:34 +08:00
何冠峰 b180fd8fc6
Merge pull request #235 from JellyHoney/main
update DeserializeManifestOperation
2024-02-18 10:16:06 +08:00
JellyHoney 769678a4b5 update DeserializeManifestOperation
优化修改文件后缀耗时
2024-02-01 16:46:34 +08:00
hevinci f90530e9f4 fix #226 2024-01-02 10:49:46 +08:00
hevinci 2630a7e793 fix #177 2023-10-08 15:56:19 +08:00
hevinci 45b016ae0f fix #175 2023-10-07 18:56:30 +08:00
hevinci c8ab0a43dd Update CHANGELOG.md 2023-10-07 16:31:13 +08:00
hevinci 9457a804b4 Update package.json 2023-10-07 16:31:09 +08:00
hevinci 880d498618 update download system
webgl平台支持下载器
2023-09-27 16:54:44 +08:00
hevinci ca89113c67 Update CHANGELOG.md 2023-09-26 18:54:25 +08:00
hevinci 29d840b168 Update package.json 2023-09-26 18:54:19 +08:00
hevinci 41d1586109 fix #96 2023-09-26 18:51:00 +08:00
hevinci 8d6a1d0066 Update CHANGELOG.md 2023-09-25 19:09:20 +08:00
hevinci bdfaaa0973 Update package.json 2023-09-25 19:09:11 +08:00
hevinci 30854e4b93 update asset settings
可以自定义设置参数DefaultYooFolderName
2023-09-25 18:25:34 +08:00
hevinci 54d89d957a update package system 2023-09-25 18:19:58 +08:00
hevinci ade97605f9 update asset bundle collector
增加了AddressDisable规则
2023-09-25 18:19:48 +08:00
hevinci bcb6443300 update asset bundle builder 2023-09-25 17:59:31 +08:00
hevinci 11386a7ec2 fix #161 2023-09-25 16:57:35 +08:00
hevinci 6fc45a758c fix #171 2023-09-25 16:21:02 +08:00
hevinci dcdf41b7c2 fix #96 2023-09-25 15:38:49 +08:00
hevinci 1aaf569396 fix #167 2023-09-25 15:08:43 +08:00
hevinci 101960f6d8 fix #163 2023-09-25 12:18:55 +08:00
hevinci 49b188964c fix #169 2023-09-25 11:38:01 +08:00
何冠峰 5539d81c93
Merge pull request #153 from michael811125/main
判断分组不激活时,则不进行 CheckConfigError 的检测
2023-09-01 14:07:11 +08:00
MichaelO ac3154e2ae 判断分组不激活时,则不进行 CheckConfigError 的检测 2023-09-01 13:43:03 +08:00
何冠峰 880b6d429d
Merge pull request #151 from michael811125/main
加入 ExtdBuildTasks 进行 SBP 扩展,修复 Sprite 打包冗馀问题 (猫佬方案) + typo error
2023-08-28 10:30:58 +08:00
MichaelO 070db961fc corrected typo error 2023-08-26 15:03:12 +08:00
MichaelO 96ef379668
Merge branch 'tuyoogame:main' into main 2023-08-25 20:48:08 +08:00
hevinci 697a87721f Update CHANGELOG.md 2023-08-25 20:39:53 +08:00
hevinci 09cf93d852 Update package.json 2023-08-25 20:39:46 +08:00
hevinci 8725821a27 update download system 2023-08-25 20:15:58 +08:00
MichaelO 7ad8651ca0 加入 ExtdBuildTasks 进行 SBP 扩展,修复 Sprite 打包冗馀问题 2023-08-25 19:48:02 +08:00
hevinci a2e57c6e90 update operation system 2023-08-25 17:37:49 +08:00
hevinci 6d37bca2a9 update asset bundle builder 2023-08-25 17:37:34 +08:00
hevinci 8471bb0f9a update asset bundle builder
暂时移除xxHash
2023-08-25 17:19:57 +08:00
何冠峰 05cb57db09
Merge pull request #150 from yingnierxiao/main
优化打包速度,提示编辑器启动速度,md5替换xxhash,速度提升一倍以上
2023-08-25 15:17:49 +08:00
yingnierxiao 064e9a1aa3 优化打包速度,提示编辑器启动速度,md5替换xxhash,速度提升一倍以上 2023-08-25 14:53:59 +08:00
hevinci a618b6cf9e update asset bundle reporter 2023-08-18 18:31:15 +08:00
何冠峰 e3e810e702
Merge pull request #134 from gepengmiss/main
bundle viewer 功能扩展
2023-08-18 17:58:43 +08:00
hevinci b4f0d6bab8 fix #138 2023-08-18 17:40:55 +08:00
hevinci 44cb4168cf update asset bundle collector 2023-08-17 22:13:31 +08:00
hevinci 559ed95999 update asset bundle collector
增加在配置错误的时候警示提示。
2023-08-17 21:53:51 +08:00
hevinci b766df1d31 update shader variant collector 2023-08-17 21:18:21 +08:00
hevinci 057ff6b22b fix #130 2023-08-17 21:05:21 +08:00
hevinci 995b0c8050 update space shooter 2023-08-15 18:19:07 +08:00
hevinci a2d4691f04 update package system
IQueryServices接口变更为IBuildinQueryServices
2023-08-14 12:27:43 +08:00
hevinci ab2d7d4724 update operation system
Operation状态增加Processing处理中状态
2023-08-11 16:20:38 +08:00
hevinci 9b4abf86b6 update runtime code
可寻址模式默认支持通过资源路径加载。
2023-08-09 20:15:55 +08:00
hevinci 0331b7b6e3 update editor code 2023-08-09 20:15:33 +08:00
hevinci e31799e78b Update CHANGELOG.md 2023-07-28 17:32:44 +08:00
hevinci a8405eea6d Update package.json 2023-07-28 17:32:38 +08:00
hevinci c11f072c50 update asset system 2023-07-28 17:17:23 +08:00
YGP bd080eb19b modify bundleViewer func 2023-07-27 16:12:21 +08:00
YGP ef231e213e modify bundleViewer func 2023-07-27 16:06:09 +08:00
YGP a5900b5f99 ignore 2023-07-27 16:04:59 +08:00
hevinci b22bbd4e27 update editor code 2023-07-25 18:48:32 +08:00
hevinci 664866b627 update space shooter 2023-07-25 18:38:02 +08:00
hevinci ad9bdc6574 update download system 2023-07-25 18:37:43 +08:00
hevinci b93b993951 update package system 2023-07-20 14:28:22 +08:00
hevinci cb2cb4e556 update package system 2023-07-20 11:27:56 +08:00
hevinci ab32bd390d update space shooter 2023-07-20 11:08:52 +08:00
hevinci b34374adfa update runtime code 2023-07-20 11:08:38 +08:00
hevinci b53b6a4246 update runtime code 2023-07-20 11:08:28 +08:00
hevinci 191fbff768 update package system
增加对清单激活的检测
2023-07-19 18:18:03 +08:00
hevinci e8a4ddf331 update runtime code 2023-07-19 17:48:26 +08:00
hevinci aee6e2d2f8 update space shooter 2023-07-19 17:06:35 +08:00
hevinci b737b20602 update runtime code
支持开发者资源分发和加载
2023-07-19 17:06:20 +08:00
hevinci b5df539392 update package system
增加对UpdatePackageManifestOperation参数的检测
2023-07-19 15:57:34 +08:00
hevinci 36c53e5d94 update space shooter 2023-07-19 14:34:51 +08:00
hevinci 15ce6b8c8c update runtime code 2023-07-19 14:34:43 +08:00
hevinci 19aa82c131 update editor code 2023-07-19 11:22:59 +08:00
hevinci 92ed6e7d1c Update CHANGELOG.md 2023-07-18 14:50:42 +08:00
hevinci b9a45a58a8 Update package.json 2023-07-18 14:49:57 +08:00
hevinci 0c1efe7420 update runtime code
1. 新增WebGL专属模式WebPlayMode
2023-07-18 14:27:33 +08:00
hevinci 9dd7680457 update space shooter 2023-07-18 11:21:23 +08:00
hevinci 087216b9da update runtime code 2023-07-17 19:43:41 +08:00
hevinci ecb6f71f81 update editor code 2023-07-17 19:38:11 +08:00
hevinci ffffff16e9 update space shooter 2023-07-14 09:58:27 +08:00
hevinci 0311d976bb Update CHANGELOG.md 2023-07-12 21:08:22 +08:00
hevinci 120c07cc2e Update package.json 2023-07-12 21:07:57 +08:00
hevinci ed5ae40cb3 update asset system
修复了在销毁Package时,如果存在正在加载的bundle,会导致后续加载该bundle报错的问题。
2023-07-12 20:56:11 +08:00
hevinci 5931d91b5f update space shooter 2023-07-12 19:15:36 +08:00
hevinci 472a5ae97a update package system
1. 移除了HostPlayModeParameters.DefaultHostServer字段
2. 移除了HostPlayModeParameters.FallbackHostServer字段
3. 新增了HostPlayModeParameters.RemoteServices字段
2023-07-12 19:15:10 +08:00
hevinci 829ea66d0e update sapce shooter
修复生成内置文件清单的时候,目录不存在引发的异常。
2023-07-12 17:18:40 +08:00
hevinci ba39291ee7 update asset system
真机上使用错误方法加载原生文件的时候给予正确的错误提示。
2023-07-07 12:16:16 +08:00
hevinci d3d15fc59f Update CHANGELOG.md 2023-07-05 17:04:35 +08:00
hevinci 8a3358c990 Update package.json 2023-07-05 17:04:12 +08:00
hevinci 8eadba3aa6 update space shooter 2023-07-05 16:31:29 +08:00
hevinci b0917623b6 update runtime code
变更IQueryServices.QueryStreamingAssets(string packageName, string fileName)方法
2023-07-05 16:31:06 +08:00
hevinci a7d9a4ecbc update extension sample 2023-07-05 15:20:34 +08:00
hevinci 2643ab81ed update runtime code
重构了PersistentTools类
2023-07-05 15:14:21 +08:00
hevinci c5314c72f0 update runtime code
1. 新增了ResourcePackage.GetPackageBuildinRootDirectory()方法
2. 新增了ResourcePackage.GetPackageSandboxRootDirectory()方法
3. 新增了ResourcePackage.ClearPackageSandbox()方法
2023-07-05 14:56:18 +08:00
hevinci fbb48ba330 Update InitializeParameters.cs
1. 新增了InitializeParameters.BuildinRootDirectory字段
2. 新增了InitializeParameters.SandboxRootDirectory字段
2023-07-05 14:52:13 +08:00
hevinci 4e6879e34f update runtime code
1. 移除了YooAssets.SetCacheSystemBuildinPath()方法
2. 移除了YooAssets.SetCacheSystemSandboxPath()方法
3. 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法
4. 移除了YooAssets.GetSandboxRoot()方法
5. 移除了YooAssets.ClearSandbox()方法
2023-07-05 14:50:21 +08:00
hevinci 09c3d4e479 update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot
2. 新增了BuildParameters.StreamingAssetsRoot字段
2023-07-05 11:51:49 +08:00
hevinci 1e88bad73e update cache system
新增方法YooAssets.SetCacheSystemBuildinPath()
2023-06-30 18:51:55 +08:00
hevinci 9a2ed64b4e update download system
新增方法YooAssets.SetDownloadSystemRedirectLimit()
2023-06-29 15:47:10 +08:00
hevinci 60e93f9809 update AssetBundleBuilder
1. 移除了资源包构建流程任务节点可扩展功能
2. 新增了构建流程可扩展的方法。
2023-06-29 10:53:07 +08:00
hevinci f5c72e913f update runtime code
新增方法YooAssets.SetCacheSystemDisableCacheOnWebGL()
2023-06-28 17:46:32 +08:00
hevinci 3ca300d956 Update CHANGELOG.md 2023-06-27 18:13:27 +08:00
hevinci d1087aa74c Update package.json 2023-06-27 18:12:54 +08:00
hevinci 43c40e4bbe update runtime code
新增了场景加载参数suspendLoad
2023-06-27 17:33:04 +08:00
何冠峰 d9c4e5336b
Merge pull request #122 from liuweichicun/fix#121
修复场景加载时设置自动激活 false 无效 #121
2023-06-27 16:38:01 +08:00
Kele 772198255a 修复场景加载时设置自动激活 false 无效 #121 2023-06-27 15:56:39 +08:00
hevinci 19c46a2f60 update runtime code
1. 移除了LoadSceneAsync方法里的activateOnLoad参数
2023-06-27 15:04:47 +08:00
hevinci f54c8d6da4 update editor code
1. 移除了BuildParameters.AutoAnalyzeRedundancy字段
2. 移除了DefaultShareAssetPackRule
3. 新增了ZeroRedundancySharedPackRule
4. 新增了FullRedundancySharedPackRule
2023-06-27 14:18:54 +08:00
hevinci 84f9d1985e update editor code
1. IShareAssetPackRule重命名为ISharedPackRule
2. DefaultShareAssetPackRule重命名为DefaultSharedPackRule
2023-06-27 11:00:01 +08:00
hevinci 0b2a2bf97d update AssetBundleCollector 2023-06-27 10:40:09 +08:00
hevinci 561cf411ef update asset system 2023-06-27 10:28:16 +08:00
hevinci f24ae6eb2a update extension sample
1. 增加了GameObjectAssetReference示例脚本。
2023-06-26 18:31:37 +08:00
hevinci 3bb3d4382c update runtime code
1. 移除了InitializeParameters.LocationToLower参数
2. 资源收集界面增加了LocationToLower选项
3. 资源收集界面增加了IncludeAssetGUID选项
4. 资源清单版本升级了
5. 新增了ResourcePackage.GetAssetInfoByGUID()方法
2023-06-26 18:30:29 +08:00
hevinci 43db19c257 update editor code 2023-06-26 17:40:47 +08:00
hevinci 1d5663d93a update runtime code 2023-06-26 10:42:56 +08:00
hevinci b98d4cb091 update package system
离线模式支持内置资源解压到沙盒
2023-06-26 10:25:12 +08:00
hevinci 14ee95615f update AssetBundleBuilder
资源包构建流程可扩展支持
2023-06-25 15:58:08 +08:00
hevinci 8ccddce0f8 update runtime code
新增LoadAllAssetsAsync方法
2023-06-25 12:03:19 +08:00
hevinci 9dde15ac41 update space shooter 2023-06-21 14:21:12 +08:00
hevinci 95111ef1e1 update cache system
优化了缓存的信息文件写入方式
2023-06-21 14:18:51 +08:00
hevinci dc33abde46 update asset system 2023-06-16 15:01:13 +08:00
hevinci aae7b08dd1 update space shooter 2023-06-16 14:10:33 +08:00
hevinci f70582af1a Update CHANGELOG.md 2023-06-14 19:23:02 +08:00
hevinci f04d84bb93 Update package.json 2023-06-14 19:22:53 +08:00
hevinci 78693deed6 update space shooter
启用了新的内置资源查询机制。
2023-06-14 18:52:59 +08:00
hevinci f1a5965b4c update editor code
增加自动分析冗余资源的开关
2023-06-14 16:40:27 +08:00
hevinci cd43d0775d update runtime code 2023-06-13 16:41:27 +08:00
hevinci cf532a84ef update editor code 2023-06-13 16:41:08 +08:00
hevinci 651b65d148 update runtime code
优化了文件路径合并的逻辑。
2023-06-09 18:25:43 +08:00
hevinci 895dde1cc8 update logic code
优化了创建文件的方式。
2023-06-09 18:12:03 +08:00
hevinci f6e94c9514 Update CHANGELOG.md 2023-06-09 11:27:33 +08:00
hevinci da4ba4453c Update package.json 2023-06-09 11:27:19 +08:00
hevinci 53ea8c8002 update runtime code 2023-06-09 11:27:15 +08:00
hevinci d4549b1228 update space shooter
修复了DEMO里IOS平台流解密失败的问题。
2023-06-05 19:02:13 +08:00
hevinci fcf9eff2f6 update space shooter 2023-06-05 18:04:09 +08:00
hevinci 93b58149d2 update runtime code 2023-05-30 15:03:22 +08:00
hevinci c91c49465b update cache system
修复验证远端下载文件,极小概率失败的问题。
2023-05-29 19:28:07 +08:00
hevinci e9fa3ead04 update asset system
修复安卓平台下,小米8手机上有小概率加载原生文件失败的问题。
2023-05-29 17:30:43 +08:00
hevinci eff2f1d968 update space shooter 2023-05-26 18:35:34 +08:00
hevinci cd0a6579b8 Update CHANGELOG.md 2023-05-26 18:07:32 +08:00
hevinci 18c2e232cf Update package.json 2023-05-26 18:07:20 +08:00
hevinci ad680638ac update AssetBundleBuilder
Unity2021版本及以上推荐使用可编程构建管线(SBP)
2023-05-26 18:05:39 +08:00
hevinci 0764061d8f update space shooter 2023-05-25 16:38:33 +08:00
hevinci d448026250 update AssetBundleBuilder
修复了内置着色器Tag未正确传染给依赖资源包的问题。
2023-05-25 16:38:02 +08:00
hevinci 34f553b9e3 update AssetBundleCollector
修复了收集器对着色器未过滤的问题。
2023-05-25 16:35:18 +08:00
hevinci 25d1e32ce9 update asset system 2023-05-15 15:34:49 +08:00
hevinci 8686c32ada Update CHANGELOG.md 2023-05-12 17:45:24 +08:00
hevinci f043c6710a Update CHANGELOG.md 2023-05-12 17:43:13 +08:00
hevinci acd27e36fa Update package.json 2023-05-12 17:43:05 +08:00
hevinci 37f0d1e5a1 update runtime code
新增方法YooAssets.SetCacheSystemSandboxPath()
2023-05-12 17:32:41 +08:00
hevinci e6397559ff update cache system
新增方法ResoucePackage.ClearAllCacheFilesAsync()
2023-05-12 14:30:08 +08:00
hevinci 812c46adeb update runtime code
销毁Package的时候清空缓存记录。
2023-05-06 10:42:33 +08:00
hevinci 4d7fb6301a update samples 2023-05-05 10:35:02 +08:00
hevinci f0951f2a25 update samples 2023-05-05 09:49:08 +08:00
hevinci 7d2defedb7 update asset bundle collector 2023-05-04 11:14:01 +08:00
何冠峰 17ab618bed
Merge pull request #102 from hanazonoyurine/main
可寻址地址冲突时,打印冲突地址的资源地址
2023-05-04 10:46:44 +08:00
hanazonoyurine 0f9e932616
可寻址地址冲突时,打印冲突地址的资源地址 2023-04-27 16:30:17 +08:00
hevinci 20b0bd26ae Update CHANGELOG.md 2023-04-22 17:45:25 +08:00
hevinci 3b395861d9 Update package.json 2023-04-22 17:45:13 +08:00
hevinci d5d1f851ab update runtime code 2023-04-22 17:37:07 +08:00
hevinci c2e2a33af1 update samples 2023-04-22 17:23:51 +08:00
hevinci 9a729f921e update editor code
BuildParameters增加共享资源的打包规则字段
2023-04-22 17:22:59 +08:00
hevinci 1b75f4b6e9 update runtime code
UpdatePackageManifestAsync方法增加自动保存版本号参数
2023-04-22 17:20:23 +08:00
hevinci aaab6692c3 update runtime code 2023-04-22 11:25:51 +08:00
hevinci 70fc85e456 update runtime code
增加DestroyPackage()方法
2023-04-22 11:22:28 +08:00
hevinci 29358a7b4b update runtime code 2023-04-22 10:27:56 +08:00
hevinci b1b0563d84 update editor code
增加右键创建配置文件
2023-04-22 10:27:46 +08:00
hevinci 21b1e5bee7 Update LICENSE.md 2023-04-20 21:22:27 +08:00
hevinci c02eeef846 update edtior code
增加home page菜单栏
2023-04-20 21:22:19 +08:00
hevinci e84e50708b update asset bundle builder
增加对WEBGL平台加密选项的检测。
2023-04-20 17:56:21 +08:00
hevinci 1471ca06f3 Update CHANGELOG.md 2023-04-14 16:53:38 +08:00
hevinci 60b04c19dc Update package.json 2023-04-14 16:53:27 +08:00
hevinci 4490c99eee update samples 2023-04-14 16:43:27 +08:00
hevinci 9a84cdef9f fix #48
优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
2023-04-14 16:42:43 +08:00
hevinci 62bbf110fb fix #83
修复了资源收集界面Package列表没有实时刷新的问题。
2023-04-14 15:34:25 +08:00
hevinci fd282d96d1 fix #97
修复着色器变种收集配置无法保存的问题。
2023-04-14 15:21:26 +08:00
hevinci 4e4da4440b update asset system 2023-04-13 17:36:58 +08:00
hevinci 5651d6dd9d update properties
增加
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
2023-04-13 17:04:46 +08:00
hevinci e0499993a4 Update README.md 2023-04-08 17:18:40 +08:00
hevinci 5c59cfe983 delete docs 2023-04-08 17:17:07 +08:00
hevinci 396ec7121c Update CHANGELOG.md 2023-04-08 11:18:36 +08:00
hevinci e403c80d51 Update package.json 2023-04-08 11:18:30 +08:00
hevinci aac315826e update asset bundle collector
修复了通过代码途径导入XML配置的报错问题。
2023-04-07 16:07:24 +08:00
hevinci 567c34d4d1 fix #95
修复了原生文件不支持ini格式文件的问题。
2023-04-06 16:32:50 +08:00
hevinci 896681df87 update asset system
修复了资源文件路径无效导致异常的问题。
2023-04-06 16:15:25 +08:00
hevinci e278883958 update docs 2023-03-30 17:41:42 +08:00
hevinci 0d57565cae Update CHANGELOG.md 2023-03-29 19:05:04 +08:00
hevinci 513c71398d Update package.json 2023-03-29 19:03:07 +08:00
hevinci a22c80a199 update package system 2023-03-29 18:14:39 +08:00
hevinci 16e3001e51 update editor code
调试窗口和报告窗口增加分屏功能。
2023-03-29 17:10:56 +08:00
hevinci 3943850bc1 update AssetBundleBuilder
调整构建的输出目录结构。
2023-03-29 12:19:31 +08:00
hevinci 4fc41a449e Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-27 17:54:25 +08:00
hevinci f945508625 Update README.md 2023-03-27 17:54:19 +08:00
何冠峰 beaa77832c
Merge pull request #86 from LiuOcean/main
update UniTask tutorial doc
2023-03-27 09:57:29 +08:00
L d0480edda6 update UniTask tutorial doc 2023-03-25 14:16:51 +08:00
hevinci de43495af5 update asset system
编辑器模拟模式增加虚拟资源包
2023-03-24 18:33:36 +08:00
hevinci c60cc1e84f update asset system
新增了初始化参数LoadingMaxTimeSlice
移除了参数AssetLoadingMaxNumber
2023-03-24 17:01:35 +08:00
hevinci 82c83fcdf7 update operation system 2023-03-24 16:59:28 +08:00
hevinci 19221480a0 update asset bundle collector
导入时检测xml配置错误。
2023-03-24 16:25:45 +08:00
hevinci 290e139346 update asset bundle collector
增加了AddressByFilePath规则类
2023-03-24 16:13:39 +08:00
hevinci 923b0751e5 update asset system
扩展了Instantiate方法
2023-03-24 16:07:30 +08:00
hevinci 334b96f90e update samples 2023-03-22 19:00:58 +08:00
hevinci 7ae8a6c247 update patch system 2023-03-22 19:00:52 +08:00
hevinci 18830544a6 update samples 2023-03-22 18:58:46 +08:00
hevinci 37cab30ed7 update patch system 2023-03-22 18:58:35 +08:00
hevinci 91fe51d10a update patch system
UpdatePackageManifestOperation增加新方法FlushManifestVersionFile()
2023-03-22 18:48:52 +08:00
hevinci 027ae02aa0 update asset system
增加了下载失败尝试次数的初始化参数
2023-03-22 17:14:58 +08:00
hevinci 49e0d9729d Update FAQ.md 2023-03-22 09:44:36 +08:00
hevinci 15c667b043 update samples 2023-03-22 09:44:25 +08:00
hevinci 4820d2a54a update properties 2023-03-22 09:44:18 +08:00
hevinci 58a40ad1d1 update asset bundle builder 2023-03-22 09:43:28 +08:00
hevinci 1877a373d6 Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-21 19:35:03 +08:00
hevinci 192b60f037 update asset bundle collector
修复了GroupActiveRule保存无效的问题。
2023-03-21 19:35:01 +08:00
hevinci c40224b454 update asset bundle builder 2023-03-21 19:34:00 +08:00
何冠峰 6508bf6851
Merge pull request #82 from LiuOcean/main
Update CodeTutorial4.md file
2023-03-21 12:42:52 +08:00
L 96b8ced64f Update CodeTutorial4.md file 2023-03-17 11:56:10 +08:00
hevinci 254da59b7a update asset bundle builder 2023-03-14 16:12:48 +08:00
hevinci c9b775d8ff update asset bundle builder
报告文件内增加资源包内嵌的资源列表
2023-03-13 19:36:17 +08:00
hevinci d60b0ea0ea Update document 2023-03-11 00:47:39 +08:00
hevinci 20061983d6 update space shooter 2023-03-11 00:45:58 +08:00
hevinci ff8f8623d9 update space shooter 2023-03-11 00:14:26 +08:00
hevinci 1ce1a6f0ff update extension sample 2023-03-11 00:08:15 +08:00
hevinci 67d09d95fa update runtime code
代码里移除了Patch敏感字。
2023-03-11 00:06:40 +08:00
hevinci 10e04c7645 update editor code 2023-03-10 23:44:15 +08:00
hevinci 9c05ac8cc2 Update CHANGELOG.md 2023-03-10 16:06:54 +08:00
hevinci 55d1eb145e Update package.json 2023-03-10 16:06:45 +08:00
hevinci c8cdeb2ae1 update asset system 2023-03-10 15:53:28 +08:00
hevinci 9891ab23a2 update samples 2023-03-09 17:29:37 +08:00
hevinci 9739fe2b79 update samples 2023-03-09 17:28:40 +08:00
hevinci c976221cbb update shader variant collector
修复了在unity2021下界面错乱的问题。
2023-03-09 15:33:48 +08:00
hevinci 8267904155 update editor code 2023-03-09 15:16:02 +08:00
hevinci ef8a8ff497 update asset bundle builder 2023-03-09 10:29:14 +08:00
hevinci 2384921477 update asset bundle builder
修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
2023-03-08 19:39:20 +08:00
hevinci 985b05f29d update asset bundle builder
优化了打包逻辑,提高构建速度。
2023-03-08 19:27:09 +08:00
hevinci 5254fb65ef update asset bundle collector 2023-03-08 18:34:48 +08:00
hevinci 8ff666d5e2 update patch system 2023-03-08 12:48:57 +08:00
hevinci ed77d6dc1f update decryption services 2023-03-08 12:22:09 +08:00
hevinci 7b41fd82a4 update asset system 2023-03-08 12:10:07 +08:00
hevinci ac0112199d update asset bundle builder
修复了SBP打包,如果包含内置资源会打包失败的问题。
2023-03-06 20:18:41 +08:00
hevinci ef5e1e65f9 fix #73
修复了同步加载原生文件,程序卡死的问题。
2023-03-06 20:05:34 +08:00
hevinci b330d26b4f update asset bundle builder 2023-03-06 19:07:46 +08:00
hevinci 93d7c34454 update logger 2023-03-03 18:24:01 +08:00
hevinci 0bd5677e26 update runtime code 2023-03-03 18:21:56 +08:00
hevinci 22e2e978ef Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-03 18:04:46 +08:00
hevinci 65c2651105 Update EditorHelper.cs 2023-03-03 18:04:44 +08:00
何冠峰 ef13e19c48
Merge pull request #72 from HXiaoMing/feat-custom-logger
feat(YooLogger):支持自定义日志处理,方便收集线上问题
2023-03-03 18:03:21 +08:00
hevinci 39ffad6da6 Update CHANGELOG.md 2023-03-03 17:28:51 +08:00
hevinci 13924fca13 Update package.json 2023-03-03 17:28:42 +08:00
hevinci 438f006d1d update samples 2023-03-03 17:28:24 +08:00
hevinci 6fb5626230 Update document 2023-03-03 17:28:03 +08:00
hevinci ab29069af5 update download system
下载文件验证支持多线程。
2023-03-03 16:12:17 +08:00
hevinci fc3ed28eda update samples 2023-03-03 11:53:22 +08:00
hevinci 46c9110b85 update asset bundle builder 2023-03-03 11:51:48 +08:00
hevinci 06b033ed36 update asset system
优化了资源加载器查询逻辑。
2023-03-03 11:23:15 +08:00
hevinci ab96f3f28c update cache system
优化缓存系统的存储目录结构。
2023-03-01 20:35:01 +08:00
hevinci 295238cbb6 update asset system
优化资源对象加载耗时统计逻辑。
2023-03-01 18:23:47 +08:00
huanggongming 69125e967f feat(YooLogger):支持自定义日志处理,方便收集线上问题 2023-03-01 16:10:24 +08:00
hevinci 4f0f0e54ac update asset bundle collector
优化了资源收集界面,查看Collector主资源列表卡顿问题。
2023-03-01 11:03:52 +08:00
hevinci a9a01b08dc update patch system 2023-03-01 10:50:38 +08:00
hevinci c27a3e105c update asset bundle builder
修复SBP构建时,如果有原生文件导致报错的问题。
2023-02-28 19:21:13 +08:00
hevinci 3cfc084e62 update cache system 2023-02-28 19:17:05 +08:00
hevinci 7c1873e861 update asset bundle builder
修复在构建过程中发生异常后进度条未消失的问题。
2023-02-28 19:01:32 +08:00
hevinci c57c313dbe update samples 2023-02-28 18:26:10 +08:00
hevinci 19cf9c0129 update download system
修复关闭编辑器时的报错。
2023-02-28 18:25:48 +08:00
hevinci ebcb05cc55 update cache system
优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
2023-02-28 18:25:27 +08:00
hevinci 7c4dbb1f38 update asset bundle builder 2023-02-27 19:10:56 +08:00
hevinci 091b46ccaf update samples 2023-02-27 19:02:24 +08:00
hevinci 4da2bf441f update shader variant collector
着色器变种收集界面增加单次照射数量的控制。
2023-02-27 19:02:16 +08:00
hevinci 365ed560f6 update asset bundle builder
优化资源包引用关系计算效率。
2023-02-27 18:11:51 +08:00
hevinci bcf6372602 update download system 2023-02-24 19:45:05 +08:00
hevinci a5e24be5d4 update asset bundle builder
修复资源包存在循环依赖的情况下打包卡死的问题。
2023-02-24 18:49:45 +08:00
hevinci cdaf6f0dca update samples 2023-02-24 16:52:50 +08:00
何冠峰 e38d0bc6d0
Merge pull request #70 from HXiaoMing/feat-custom-download-request
feat(DownloadSystem):支持自定义下载请求
2023-02-24 15:58:44 +08:00
huanggongming eb16ba8365 feat(DownloadSystem):支持自定义下载请求 2023-02-24 12:18:18 +08:00
hevinci 3beb4f53d6 Update document 2023-02-24 12:13:18 +08:00
hevinci f8ba0c9753 update asset system
修复引用链无效的问题。
2023-02-24 12:12:44 +08:00
hevinci 0232e5adec Update document 2023-02-23 12:15:41 +08:00
hevinci a0bc521903 Update CHANGELOG.md 2023-02-22 18:56:54 +08:00
hevinci 071a84d9ef Update package.json 2023-02-22 18:56:46 +08:00
hevinci aa40b5336e update samples 2023-02-22 18:41:29 +08:00
hevinci 157402bb39 update asset bundle collector
收集界面增加用户自定义数据栏。
2023-02-22 18:41:12 +08:00
何冠峰 5a98a68c27
Merge pull request #62 from DumoeDss/main
[feat] 添加自定义Address规则与跨平台资源收集
2023-02-22 17:10:03 +08:00
hevinci f6bc52fd59 update asset bundle builder 2023-02-22 17:02:28 +08:00
hevinci d1f2712e5f update cache system
缓存系统支持后缀名存储方式
2023-02-22 16:46:36 +08:00
hevinci 8958317f61 update asset bundle builder 2023-02-22 15:41:10 +08:00
hevinci fdf27cbc1a update runtime logic
补丁清单的资源包列表增加引用链
2023-02-22 15:41:01 +08:00
hevinci 26ffb829d0 update samples 2023-02-22 15:29:00 +08:00
hevinci 521e3e2587 update asset bundle builder 2023-02-21 14:52:16 +08:00
hevinci 17c6158478 update cache system
EVerifyLevel 新增Middle等级
2023-02-21 14:35:02 +08:00
hevinci fa0dc48993 update asset bundle reporter 2023-02-21 11:57:17 +08:00
Sayo 826bdaab5c
Merge branch 'tuyoogame:main' into main 2023-02-20 16:33:35 +08:00
hevinci 7d21da76fb update sample 2023-02-20 15:54:22 +08:00
hevinci 70465a49d7 Update document 2023-02-20 14:58:28 +08:00
hevinci acca74dce7 Update CHANGELOG.md 2023-02-17 19:15:34 +08:00
hevinci d8e7892ab7 Update package.json 2023-02-17 19:15:22 +08:00
hevinci e887bf1fd7 fix #67
修复报告查看界面2021.3兼容性问题
2023-02-17 19:07:10 +08:00
hevinci 145ca936e7 update sample 2023-02-17 18:44:19 +08:00
hevinci 69c7a51215 update runtime logic 2023-02-17 18:43:39 +08:00
hevinci c4875d4f80 optimize pack rule
接口变动:IPackRule
2023-02-17 18:41:27 +08:00
hevinci eed3c9768b Update document 2023-02-16 20:10:50 +08:00
Sayo 2c650f2bdf
Merge branch 'tuyoogame:main' into main 2023-02-15 22:57:24 +08:00
hevinci 71e8392359 update AssetBundleBuilder 2023-02-14 17:29:19 +08:00
Sayo cfbf6e23ec
Merge branch 'tuyoogame:main' into main 2023-02-14 15:14:06 +08:00
hevinci 9be5ec0f31 Update CHANGELOG.md 2023-02-14 11:49:35 +08:00
hevinci a8a0c3831b Update package.json 2023-02-14 11:49:21 +08:00
hevinci ef31d5a938 update asset system
修复资源加载代码逻辑错误。
2023-02-14 11:40:35 +08:00
hevinci 812db6dafe fix #65
修复构建逻辑代码错误。
2023-02-14 11:39:01 +08:00
hevinci 66fe2f0995 Update CHANGELOG.md 2023-02-10 17:41:48 +08:00
hevinci 3b40cc7833 Update package.json 2023-02-10 17:41:29 +08:00
hevinci 5a01ca061a update AssetBundleBuilder
unity2021开始不再支持内置构建管线。
2023-02-10 17:41:08 +08:00
hevinci ef0cc05f5c update cache system 2023-02-10 16:13:08 +08:00
hevinci c5c6e4ae23 update AssetBundleBuilder 2023-02-10 15:16:24 +08:00
hevinci 1c2bbfea93 update asset system
修复了WEBGL平台加载原生文件失败的问题
2023-02-09 16:57:01 +08:00
hevinci 8893317f59 update space shooter 2023-02-09 14:08:04 +08:00
hevinci ca8b5c85dd update sapce shooter
移除了BetterStreamingAssets插件,并使用安卓原生接口类代替。
2023-02-09 12:02:00 +08:00
Sayo a64d485278
Merge branch 'tuyoogame:main' into main 2023-02-08 10:42:07 +08:00
hevinci 2612764922 Update README.md 2023-02-07 18:39:42 +08:00
hevinci 8ce8e81792 update new cache system
重新设计了资源缓存系统
2023-02-07 18:39:08 +08:00
Sayo fbba2ddec9
Merge branch 'tuyoogame:main' into main 2023-02-07 11:47:51 +08:00
hevinci 33a1b9d4bf update shader variant collector 2023-02-06 17:50:36 +08:00
hevinci 03abac082c update shader variant collector 2023-02-02 10:05:20 +08:00
hevinci 3672a7e1fa update shader variant collector
着色器变种收集增加分批处理功能。
2023-02-01 19:32:37 +08:00
hevinci df27e7ba75 update shader variant collector
优化着色器变种收集代码
2023-02-01 18:59:47 +08:00
hevinci 423655e1ca update asset system
修复了通过Handle句柄查询资源包下载进度为零的问题。
2023-01-31 18:14:03 +08:00
hevinci f620223613 update asset system 2023-01-31 17:00:07 +08:00
hevinci 365a94d7b7 update settings 2023-01-31 16:57:43 +08:00
hevinci a98efd83b6 update operation system 2023-01-31 16:26:28 +08:00
Sayo 6488e96127 [feat] 添加跨平台资源收集 2023-01-30 12:07:34 +08:00
hevinci cc75594747 update patch system
修复WebGL平台本地文件验证报错。
2023-01-05 19:01:45 +08:00
hevinci e5de104933 update runtime code 2023-01-03 17:00:35 +08:00
hevinci 954e76ab33 Update CHANGELOG.md 2023-01-03 10:06:51 +08:00
hevinci 82bda518c9 Update package.json 2023-01-03 10:06:41 +08:00
hevinci cdc5bcd31f fix #56
修复更新资源清单错误计算超时时间的问题。
2022-12-29 14:23:16 +08:00
hevinci 61f6d480ae Update runtime code
修复清单解析异步操作的进度条变化
2022-12-28 16:44:25 +08:00
hevinci df6df3548c Update document 2022-12-27 10:20:13 +08:00
hevinci ac839450e2 update runtime code 2022-12-27 10:19:35 +08:00
hevinci 4fa01e1a29 update editor code 2022-12-27 10:18:57 +08:00
hevinci db2a45ec35 Update CHANGELOG.md 2022-12-26 01:21:07 +08:00
hevinci 76c6f5cc1c Update package.json 2022-12-26 01:20:48 +08:00
hevinci 339b519881 update editor code 2022-12-26 01:04:43 +08:00
hevinci de2fab1370 update runtime code 2022-12-26 01:04:35 +08:00
hevinci fd4b6794cc update samples 2022-12-26 00:49:40 +08:00
hevinci f3e3f7cf85 update runtime code 2022-12-26 00:48:56 +08:00
hevinci dd824254a9 update runtime code 2022-12-25 00:25:41 +08:00
hevinci 16943d4590 update runtime code 2022-12-24 22:09:14 +08:00
hevinci a95697088b update editor code 2022-12-24 22:03:29 +08:00
hevinci f771a98f25 update editor code
修复开启UniqueBundleName选项后,SBP构建报错的问题。
2022-12-21 17:11:09 +08:00
hevinci 3b1a8beadf update runtime code 2022-12-21 17:10:28 +08:00
hevinci 209e9d7705 update samples 2022-12-21 12:06:07 +08:00
hevinci de09a042e6 update runtime code 2022-12-21 12:05:05 +08:00
hevinci 66cd491493 update editor code 2022-12-21 12:04:56 +08:00
hevinci 4a158319e5 update runtime code 2022-12-21 10:54:22 +08:00
hevinci b322a848ba update samples 2022-12-20 16:17:16 +08:00
hevinci 4e759134bd update runtime code 2022-12-20 16:17:01 +08:00
hevinci 5c16171781 update runtime code 2022-12-18 21:55:49 +08:00
hevinci 08ad68d4a2 update samples 2022-12-17 22:38:26 +08:00
hevinci 2ace30acd8 update runtime code 2022-12-17 22:37:39 +08:00
hevinci fc55b1be82 update runtime code 2022-12-17 18:13:08 +08:00
hevinci b287dfedcf update samples 2022-12-17 18:08:49 +08:00
hevinci d6984f0ad4 update editor code 2022-12-17 18:08:38 +08:00
hevinci 85cb1ed3f6 update runtime code
优化清单分帧加载方式。
2022-12-17 18:08:23 +08:00
hevinci 32b5240fcc update patch system
缓存文件验证采取分帧处理。
2022-12-14 21:53:09 +08:00
hevinci 7b9fda2298 update download system
优化资源文件下载流程。
2022-12-13 23:30:16 +08:00
hevinci 15a605b677 update UniTask sample 2022-12-13 12:22:27 +08:00
hevinci f4a3fcece8 Fixed #54 2022-12-13 11:46:39 +08:00
hevinci d67fc31c26 update patch system
初始化的时候检测覆盖安装
2022-12-13 11:29:22 +08:00
hevinci 889000d8a8 update samples 2022-12-12 20:16:34 +08:00
hevinci e827e74cc7 update runtime code 2022-12-07 19:10:13 +08:00
hevinci 45ca1ebf02 update runtime logic
优化字符串拼接方法。
2022-12-07 17:52:32 +08:00
hevinci 3a81d7babd update editor logic 2022-12-07 17:52:02 +08:00
hevinci a1d5949177 Update document 2022-12-07 15:10:30 +08:00
hevinci d7ae52160b update runtime logic
优化了补丁清单解析。
2022-12-07 11:26:08 +08:00
hevinci e3fa33b9b5 update editor logic
移除BundleName_HashName选项。
2022-12-07 11:25:41 +08:00
hevinci ac251114ff update samples 2022-12-05 16:30:47 +08:00
hevinci 824d1c1501 update asset system 2022-12-05 16:29:45 +08:00
hevinci ac88fd5cf6 update asset sytem
资源句柄类增加GetDownloadReport()方法。
2022-12-05 14:36:26 +08:00
hevinci 5197d42807 Update CHANGELOG.md 2022-12-04 20:27:27 +08:00
hevinci 7a0f4caa9b Update package.json 2022-12-04 20:27:13 +08:00
hevinci 5bf1d29edc update utility 2022-12-04 20:14:02 +08:00
hevinci 2687466ed4 Update editor file 2022-12-03 23:16:39 +08:00
hevinci 14512d6470 Update samples 2022-12-03 23:16:16 +08:00
hevinci 32268f5a4a Update editor logic
资源收集界面规则选项显示别名
2022-12-03 23:16:04 +08:00
何冠峰 81401ca0b8
Merge pull request #53 from ZensYue/main
[add]Add ShowEditorAlias 添加显示编辑器名字
2022-12-03 20:12:31 +08:00
hevinci 688cc271d5 Update runtime logic
UpdatePackageVersionAsync()方法增加appendTimeTicks参数
2022-12-03 20:03:10 +08:00
hevinci a290353cfa Update runtime logic
在初始化失败的时候,销毁YooAssets会报异常。
2022-12-03 19:48:17 +08:00
hevinci 6038e7acd6 Update asset system 2022-12-03 19:13:11 +08:00
何冠峰 4abec5a389
Merge pull request #52 from gaozhou/main
为handle 添加 using 支持
2022-12-03 19:00:44 +08:00
hevinci a2b51a8044 Update samples 2022-12-03 18:49:05 +08:00
hevinci 19cb239746 Update logic code
优化补丁清单格式为二进制。
2022-12-03 18:48:51 +08:00
hevinci 7aab610be5 Add binary buffer class 2022-12-03 18:42:28 +08:00
hevinci 4ec5a126ac Remove BitMask files 2022-12-03 18:07:52 +08:00
zensyue 32643caf51
Merge pull request #1 from ZensYue/dev
Dev
2022-12-02 20:46:13 +08:00
ZensYue 114ebab6ae [bugfix]Convert the show name to the type name 把显示名字转换成类型名字 2022-12-02 20:39:28 +08:00
gaozhou d1463e1fc6 为handle 添加 using 支持 2022-12-02 14:23:58 +08:00
ZensYue aa49980231 [add]Add ShowEditorAlias 添加显示编辑器名字 2022-12-02 12:31:15 +08:00
hevinci 2696da092d update samples 2022-11-29 11:07:38 +08:00
hevinci 5415d95f36 Fix #46
修复资源包初始化失败之后,再次初始化提示异常的问题。
2022-11-29 11:06:24 +08:00
hevinci efa71c8bb7 Update FAQ.md 2022-11-28 22:24:36 +08:00
hevinci d59df4c561 update document 2022-11-27 15:40:09 +08:00
hevinci 140bcb037f Update CHANGELOG.md 2022-11-26 18:17:22 +08:00
hevinci 2a4384e093 Update package.json 2022-11-26 18:17:20 +08:00
619 changed files with 23009 additions and 12006 deletions

17
.gitignore vendored
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@ -10,8 +10,23 @@
/[Ll]ogs/
/[Mm]emoryCaptures/
/Bundles/
/ProjectSettings/
/App/
/yoo/
/Assets/StreamingAssets
/Assets/StreamingAssets.meta
/Assets/Samples
/Assets/Samples.meta
/Packages
/UserSettings
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

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@ -2,7 +2,814 @@
All notable changes to this package will be documented in this file.
## [1.3.6] - 2022-11-26
## [1.5.8] - 2024-8-14
### Fixed
- (#175) 修复了Mac平台URL路径有空格的情况会报Malformed URL错误。
- (#177) 修复了加载一个地址的主资源或子资源之后无法再加载另一种的问题。
- (#266) 修复了资源系统遍历IsBusy次数过多导致过多的耗时的问题。
- (#276) 修复了HostPlayMode模式下如果内置清单是最新版本每次运行都会触发拷贝行为。
- (#295) 修复了在安卓平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file。
### Added
- 新增资源导入器。
- 新增获取缓存文件信息的方法。
### Changed
- 支持鸿蒙操作系统。
- 支持资源下载器合并。
## [1.5.7] - 2023-10-07
### Changed
- WebGL平台支持创建下载器。
## [1.5.6-preview] - 2023-09-26
### Fixed
- (#172) 修复包裹初始化后package的状态不正确的问题。
## [1.5.5-preview] - 2023-09-25
### Fixed
- (#96) 修复了异步操作任务的完成回调在业务层触发异常时无法正常完成的问题。
- (#156) 修复了多个Package存在时服务器请求地址请求顺序不对的问题。
- (#163) 修复了Unity2019版本编译报错的问题。
- (#167) 修复了初始化时每次都会提示文件验证失败日志。
- (#171) 修复了IsNeedDownloadFromRemote里缺少判断依赖的资源是否下载 。
### Added
- 资源收集器里增加了AddressDisable规则。
- 资源收集器里FilterRuleData结构体增加了多个备选字段。
```c#
public struct FilterRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
}
```
### Changed
- 可以设置自定义参数DefaultYooFolderName。
- 资源配置界面的分组不激活时,不再进行配置检测。
- SBP构建管线增加新构建参数用于修复图集资源冗余问题。
```c#
public class SBPBuildParameters
{
/// <summary>
/// 修复图集资源冗余问题
/// </summary>
public bool FixSpriteAtlasRedundancy = false;
}
```
## [1.5.4-preview] - 2023-08-25
优化了资源清单文件构建速度极大提升构建体验感谢yingnierxiao同学
### Fixed
- (#130) 修复了打包路径无效问题bug
- (#138) 修复了Unity不支持的格式的原生文件会报warning
### Added
- 新增了IBuildinQueryServices 接口。
### Changed
- 在开启可寻址模式下,默认支持通过资源路径加载资源对象。
- 优化了资源收集界面,增加了配置相关的警示提示。
- 优化了资源报告界面增加了BundleView界面里的builtin资源的列表显示。
- IQueryServices接口变更为IBuildinQueryServices接口
- EOperationStatus增加了正在处理的状态。
```c#
public enum EOperationStatus
{
None,
Processing,
Succeed,
Failed
}
```
## [1.5.3-preview] - 2023-07-28
### Fixed
- 修复了Unity2020以下版本的编辑器提示找不到"autoLoadAssetBundle"的编译错误。
### Added
- 新增了支持开发者分发资源的功能。
```c#
public interface IQueryServices
{
/// <summary>
/// 查询应用程序里的内置资源是否存在
/// </summary>
bool QueryStreamingAssets(string packageName, string fileName);
/// <summary>
/// 查询是否为开发者分发的资源
/// </summary>
bool QueryDeliveryFiles(string packageName, string fileName);
/// <summary>
/// 获取开发者分发的资源信息
/// </summary>
DeliveryFileInfo GetDeliveryFileInfo(string packageName, string fileName);
}
```
### Changed
- 针对资源清单更新方法传入参数的合法性检测。
- 编辑器下针对激活的资源清单有效性的检测。
## [1.5.2-preview] - 2023-07-18
重新设计了对WebGL平台的支持新增加了专属模式WebPlayMode
## [1.5.1] - 2023-07-12
### Fixed
- 修复了太空战机DEMO在生成内置文件清单的时候目录不存在引发的异常。
- 修复了在销毁Package时如果存在正在加载的bundle会导致后续加载该bundle报错的问题。
### Changed
- 真机上使用错误方法加载原生文件的时候给予正确的错误提示。
### Added
- 新增了HostPlayModeParameters.RemoteServices字段
```c#
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
public IRemoteServices RemoteServices = null;
```
### Removed
- 移除了HostPlayModeParameters.DefaultHostServer字段
- 移除了HostPlayModeParameters.FallbackHostServer字段
## [1.5.0] - 2023-07-05
该版本重构了Persistent类导致沙盒目录和内置目录的存储结构发生了变化。
该版本支持按照Package自定义沙盒存储目录和内置存储目录。
**注意低版本升级用户请使用Space Shooter目录下的StreamingAssetsHelper插件覆盖到本地工程**
### Changed
- BuildParameters.OutputRoot重命名为BuildOutputRoot
- 变更了IQueryServices.QueryStreamingAssets(string packageName, string fileName)方法
### Added
- 新增了YooAssets.SetCacheSystemDisableCacheOnWebGL()方法
```c#
/// <summary>
/// 设置缓存系统参数禁用缓存在WebGL平台
/// </summary>
public static void SetCacheSystemDisableCacheOnWebGL()
```
- 新增了YooAssets.SetDownloadSystemRedirectLimit()方法
```c#
/// <summary>
/// 设置下载系统参数网络重定向次数Unity引擎默认值32
/// 注意:不支持设置为负值
/// </summary>
public static void SetDownloadSystemRedirectLimit(int redirectLimit)
```
- 新增了构建流程可扩展的方法。
```c#
public class AssetBundleBuilder
{
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
}
```
- 新增了BuildParameters.StreamingAssetsRoot字段
```c#
public class BuildParameters
{
/// <summary>
/// 内置资源的根目录
/// </summary>
public string StreamingAssetsRoot;
}
```
- 新增了InitializeParameters.BuildinRootDirectory字段
```c#
/// <summary>
/// 内置文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string BuildinRootDirectory = string.Empty;
```
- 新增了InitializeParameters.SandboxRootDirectory字段
```c#
/// <summary>
/// 沙盒文件的根路径
/// 注意:当参数为空的时候会使用默认的根目录。
/// </summary>
public string SandboxRootDirectory = string.Empty;
```
- 新增了ResourcePackage.GetPackageBuildinRootDirectory()方法
```c#
/// <summary>
/// 获取包裹的内置文件根路径
/// </summary>
public string GetPackageBuildinRootDirectory()
```
- 新增了ResourcePackage.GetPackageSandboxRootDirectory()方法
```c#
/// <summary>
/// 获取包裹的沙盒文件根路径
/// </summary>
public string GetPackageSandboxRootDirectory()
```
- 新增了ResourcePackage.ClearPackageSandbox()方法
```c#
/// <summary>
/// 清空包裹的沙盒目录
/// </summary>
public void ClearPackageSandbox()
```
### Removed
- 移除了资源包构建流程任务节点可扩展功能。
- 移除了YooAssets.SetCacheSystemSandboxPath()方法
- 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法
- 移除了YooAssets.GetSandboxRoot()方法
- 移除了YooAssets.ClearSandbox()方法
## [1.4.17] - 2023-06-27
### Changed
- 优化了缓存的信息文件写入方式
- 离线模式支持内置资源解压到沙盒
- 资源包构建流程任务节点支持可扩展
```c#
using YooAsset.Editor
[TaskAttribute(ETaskPipeline.AllPipeline, 100, "自定义任务节点")]
public class CustomTask : IBuildTask
```
- 资源收集界面增加了LocationToLower选项
- 资源收集界面增加了IncludeAssetGUID选项
- IShareAssetPackRule 重命名为 ISharedPackRule
### Added
- 新增了ResourcePackage.LoadAllAssetsAsync方法
```c#
/// <summary>
/// 异步加载资源包内所有资源对象
/// </summary>
/// <param name="assetInfo">资源信息</param>
public AllAssetsOperationHandle LoadAllAssetsAsync(AssetInfo assetInfo)
```
- 新增了ResourcePackage.GetAssetInfoByGUID()方法
```c#
/// <summary>
/// 获取资源信息
/// </summary>
/// <param name="assetGUID">资源GUID</param>
public AssetInfo GetAssetInfoByGUID(string assetGUID)
```
- 新增了场景加载参数suspendLoad
```c#
/// <summary>
/// 异步加载场景
/// </summary>
/// <param name="location">场景的定位地址</param>
/// <param name="sceneMode">场景加载模式</param>
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
/// <param name="priority">优先级</param>
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, int priority = 100)
```
- Extension Sample 增加了GameObjectAssetReference示例脚本
- 新增加了ZeroRedundancySharedPackRule类零冗余的共享资源打包规则
- 新增加了FullRedundancySharedPackRule类全部冗余的共享资源打包规则
### Removed
- 移除了InitializeParameters.LocationToLower成员字段
- 移除了LoadSceneAsync方法里的activateOnLoad形参参数
- 移除了BuildParameters.AutoAnalyzeRedundancy成员字段
- 移除了DefaultShareAssetPackRule编辑器类
## [1.4.16] - 2023-06-14
### Changed
- 增加了自动分析冗余资源的开关
```c#
/// <summary>
/// 构建参数
/// </summary>
public class BuildParameters
{
/// <summary>
/// 自动分析冗余资源
/// </summary>
public bool AutoAnalyzeRedundancy = true;
}
```
- 太空战机DEMO启用了新的内置资源查询机制。
## [1.4.15] - 2023-06-09
### Fixed
- 修复了安卓平台,解压内置文件到沙盒失败后不再重新尝试的问题。
- 修复了验证远端下载文件,极小概率失败的问题。
- 修复了太空战机DEMO在IOS平台流解密失败的问题。
## [1.4.14] - 2023-05-26
### Fixed
- 修复了收集器对着色器未过滤的问题。
- 修复了内置着色器Tag特殊情况下未正确传染给依赖资源包的问题。
### Changed
- Unity2021版本及以上推荐使用可编程构建管线SBP
## [1.4.13] - 2023-05-12
### Changed
- 可寻址地址冲突时,打印冲突地址的资源路径。
- 销毁Package的时候清空该Package的缓存记录。
### Added
- 新增方法ResoucePackage.ClearAllCacheFilesAsync()
```c#
public class ResoucePackage
{
/// <summary>
/// 清理包裹本地所有的缓存文件
/// </summary>
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync();
}
```
- 新增方法YooAssets.SetCacheSystemSandboxPath()
```c#
public class YooAssets
{
/// <summary>
/// 设置缓存系统参数,沙盒目录的存储路径
/// </summary>
public static void SetCacheSystemSandboxPath(string sandboxPath);
}
```
## [1.4.12] - 2023-04-22
### Changed
- 增加了对WEBGL平台加密选项的检测。
- 增加了YooAsset/Home Page菜单栏。
- 增加了鼠标右键创建配置的菜单。
- 增加了YooAssets.DestroyPackage()方法。
```c#
class YooAssets
{
/// <summary>
/// 销毁资源包
/// </summary>
/// <param name="package">资源包对象</param>
public static void DestroyPackage(string packageName);
}
```
- UpdatePackageManifestAsync方法增加了新参数autoSaveVersion
```c#
class ResourcePackage
{
/// <summary>
/// 向网络端请求并更新清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
}
```
- BuildParameters类增加了新字段。
可以自定义共享资源文件的打包规则。
```c#
class BuildParameters
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public IShareAssetPackRule ShareAssetPackRule = null;
}
```
## [1.4.11] - 2023-04-14
### Fixed
- (#97)修复了着色器变种收集配置无法保存的问题。
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
### Changed
- 增加了扩展属性
```c#
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
```
## [1.4.10] - 2023-04-08
### Fixed
- 修复了资源文件路径无效导致异常的问题。
- 修复了原生文件不支持ini格式文件的问题。
- 修复了通过代码途径导入XML配置的报错问题。
## [1.4.9] - 2023-03-29
### Fixed
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
### Changed
- 优化了资源配置导入逻辑增加了对XML配置文件的合法性检测。
- 优化了UniTask的说明文档。
- 调整构建的输出目录结构。
- 调试窗口增加分屏功能。Unity2020.3+起效)
- 报告窗口增加分屏功能。Unity2020.3+起效)
- 编辑器模拟模式支持了虚拟资源包。
- 扩展了Instantiate方法。
```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```
### Added
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
- 可寻址规则增加了AddressByFilePath类。
- 新增了新方法。
```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```
- 新增了初始化参数。
```c#
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```
- 新增了初始化参数。
```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```
### Removed
- 移除了代码里的Patch敏感字。
```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```
- 移除了初始化参数AssetLoadingMaxNumber
## [1.4.8] - 2023-03-10
### Fixed
- 修复了同步加载原生文件,程序卡死的问题。
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
### Changed
- 优化了打包逻辑,提高构建速度。
- 支持自定义日志处理,方便收集线上问题。
```c#
public class YooAssets
{
/// <summary>
/// 初始化资源系统
/// </summary>
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
}
```
## [1.4.7] - 2023-03-03
### Fixed
- 修复了在运行时资源引用链无效的问题。
- 修复了在构建过程中发生异常后进度条未消失的问题。
- 修复了使用SBP构建管线如果有原生文件会导致打包失败的问题。
### Changed
- 支持自定义下载请求
```c#
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
```
- 优化了打包时资源包引用关系计算的逻辑。
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
- 优化了在资源收集界面点击查看Collector主资源列表卡顿问题。
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
- 优化了资源加载器查询逻辑。
- 优化了资源下载系统,下载文件的验证支持了多线程。
- 着色器变种收集界面增加单次照射数量的控制。
## [1.4.6-preview] - 2023-02-22
### Changed
- EVerifyLevel新增Middle级别。
```c#
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
```
- 补丁清单的资源包列表新增引用链。
(解决复杂依赖关系下,错误卸载资源包的问题)
- 缓存系统支持后缀格式存储。
(解决原生文件没有后缀格式的问题)
- 收集界面增加用户自定义数据栏。
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed
- 修复了开启UniqueBundleName选项后SBP构建报错的问题。
### Added
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
````c#
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
````
- 新增了OperationHandleBase.GetDownloadReport()方法
````c#
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport();
````
### Changed
- 优化了资源清单更新流程,支持缓存下载的清单。
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
- 优化了缓存文件的验证流程,支持分帧处理。
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
## [1.4.0-preview] - 2022-12-04
### Fixed
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
- 修复了在初始化失败的之后销毁YooAssets会报异常的问题。
### Changed
- 优化了资源收集界面,可以选择显示中文别名。
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
- 资源操作句柄增加using支持。
## [1.3.7] - 2022-11-26
全新的太空战机Demo !

View File

@ -1,6 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEngine;
using UnityEditor;
@ -11,93 +13,100 @@ namespace YooAsset.Editor
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
/// 开始构建
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters)
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
{
// 清空旧数据
_buildContext.ClearAllContext();
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
// 检测可编程构建管线参数
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
// 检测构建参数是否为空
if (buildPipeline.Count == 0)
throw new Exception($"Build pipeline is empty !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
// 清空旧数据
_buildContext.ClearAllContext();
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
else
BuildRunner.EnableLog = true;
// 初始化日志
BuildLogger.InitLogger(buildParameters.EnableLog);
// 创建构建节点
List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
// 执行构建流程
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
pipeline = new List<IBuildTask>
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
BuildLogger.Error(buildResult.ErrorInfo);
}
return buildResult;
}
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters)
{
var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
return Run(buildParameters, buildPipeline);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
{
// 获取任务节点的属性集合
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新资源包信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCreatePackage(), //制作
new TaskCopyBuildinFiles(), //拷贝内置文件
};
return pipeline;
}
else if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
pipeline = new List<IBuildTask>
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新补丁信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
return pipeline;
}
else
{
throw new NotImplementedException();
}
// 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
}
else
{
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
}
return buildResult;
}
}
}

View File

@ -11,7 +11,7 @@ namespace YooAsset.Editor
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultOutputRoot()
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
@ -20,52 +20,9 @@ namespace YooAsset.Editor
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsFolderPath()
public static string GetDefaultStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
}
/// <summary>
/// 清空流文件夹
/// </summary>
public static void ClearStreamingAssetsFolder()
{
string streamingFolderPath = GetStreamingAssetsFolderPath();
EditorTools.ClearFolder(streamingFolderPath);
}
/// <summary>
/// 删除流文件夹内无关的文件
/// 删除.manifest文件和.meta文件
/// </summary>
public static void DeleteStreamingAssetsIgnoreFiles()
{
string streamingFolderPath = GetStreamingAssetsFolderPath();
if (Directory.Exists(streamingFolderPath))
{
string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
foreach (var file in files)
{
FileInfo info = new FileInfo(file);
info.Delete();
}
files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
foreach (var item in files)
{
FileInfo info = new FileInfo(item);
info.Delete();
}
}
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}

View File

@ -3,6 +3,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>

View File

@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>

View File

@ -1,215 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderTools
{
/// <summary>
/// 检测所有损坏的预制体文件
/// </summary>
public static void CheckCorruptionPrefab(List<string> searchDirectorys)
{
if (searchDirectorys.Count == 0)
throw new Exception("路径列表不能为空!");
// 获取所有资源列表
int checkCount = 0;
int invalidCount = 0;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Prefab, searchDirectorys.ToArray());
foreach (string assetPath in findAssets)
{
UnityEngine.Object prefab = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
if (prefab == null)
{
invalidCount++;
Debug.LogError($"发现损坏预制件:{assetPath}");
}
EditorTools.DisplayProgressBar("检测预制件文件是否损坏", ++checkCount, findAssets.Length);
}
EditorTools.ClearProgressBar();
if (invalidCount == 0)
Debug.Log($"没有发现损坏预制件");
}
/// <summary>
/// 检测所有动画控制器的冗余状态
/// </summary>
public static void FindRedundantAnimationState(List<string> searchDirectorys)
{
if (searchDirectorys.Count == 0)
throw new Exception("路径列表不能为空!");
// 获取所有资源列表
int checkCount = 0;
int findCount = 0;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.RuntimeAnimatorController, searchDirectorys.ToArray());
foreach (string assetPath in findAssets)
{
AnimatorController animator= AssetDatabase.LoadAssetAtPath<AnimatorController>(assetPath);
if (FindRedundantAnimationState(animator))
{
findCount++;
Debug.LogWarning($"发现冗余的动画控制器:{assetPath}");
}
EditorTools.DisplayProgressBar("检测冗余的动画控制器", ++checkCount, findAssets.Length);
}
EditorTools.ClearProgressBar();
if (findCount == 0)
Debug.Log($"没有发现冗余的动画控制器");
else
AssetDatabase.SaveAssets();
}
/// <summary>
/// 清理所有材质球的冗余属性
/// </summary>
public static void ClearMaterialUnusedProperty(List<string> searchDirectorys)
{
if (searchDirectorys.Count == 0)
throw new Exception("路径列表不能为空!");
// 获取所有资源列表
int checkCount = 0;
int removedCount = 0;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Material, searchDirectorys.ToArray());
foreach (string assetPath in findAssets)
{
Material mat = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
if (ClearMaterialUnusedProperty(mat))
{
removedCount++;
Debug.LogWarning($"材质球已被处理:{assetPath}");
}
EditorTools.DisplayProgressBar("清理冗余的材质球", ++checkCount, findAssets.Length);
}
EditorTools.ClearProgressBar();
if (removedCount == 0)
Debug.Log($"没有发现冗余的材质球");
else
AssetDatabase.SaveAssets();
}
/// <summary>
/// 清理无用的材质球属性
/// </summary>
private static bool ClearMaterialUnusedProperty(Material mat)
{
bool removeUnused = false;
SerializedObject so = new SerializedObject(mat);
SerializedProperty sp = so.FindProperty("m_SavedProperties");
sp.Next(true);
do
{
if (sp.isArray == false)
continue;
for (int i = sp.arraySize - 1; i >= 0; --i)
{
var p1 = sp.GetArrayElementAtIndex(i);
if (p1.isArray)
{
for (int ii = p1.arraySize - 1; ii >= 0; --ii)
{
var p2 = p1.GetArrayElementAtIndex(ii);
var val = p2.FindPropertyRelative("first");
if (mat.HasProperty(val.stringValue) == false)
{
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
p1.DeleteArrayElementAtIndex(ii);
removeUnused = true;
}
}
}
else
{
var val = p1.FindPropertyRelative("first");
if (mat.HasProperty(val.stringValue) == false)
{
Debug.Log($"Material {mat.name} remove unused property : {val.stringValue}");
sp.DeleteArrayElementAtIndex(i);
removeUnused = true;
}
}
}
}
while (sp.Next(false));
so.ApplyModifiedProperties();
return removeUnused;
}
/// <summary>
/// 查找动画控制器里冗余的动画状态机
/// </summary>
private static bool FindRedundantAnimationState(AnimatorController animatorController)
{
if (animatorController == null)
return false;
string assetPath = AssetDatabase.GetAssetPath(animatorController);
// 查找使用的状态机名称
List<string> usedStateNames = new List<string>();
foreach (var layer in animatorController.layers)
{
foreach (var state in layer.stateMachine.states)
{
usedStateNames.Add(state.state.name);
}
}
List<string> allLines = new List<string>();
List<int> stateIndexList = new List<int>();
using (StreamReader reader = File.OpenText(assetPath))
{
string content;
while (null != (content = reader.ReadLine()))
{
allLines.Add(content);
if (content.StartsWith("AnimatorState:"))
{
stateIndexList.Add(allLines.Count - 1);
}
}
}
List<string> allStateNames = new List<string>();
foreach (var index in stateIndexList)
{
for (int i = index; i < allLines.Count; i++)
{
string content = allLines[i];
content = content.Trim();
if (content.StartsWith("m_Name"))
{
string[] splits = content.Split(':');
string name = splits[1].TrimStart(' '); //移除前面的空格
allStateNames.Add(name);
break;
}
}
}
bool foundRedundantState = false;
foreach (var stateName in allStateNames)
{
if (usedStateNames.Contains(stateName) == false)
{
Debug.LogWarning($"发现冗余的动画文件:{assetPath}={stateName}");
foundRedundantState = true;
}
}
return foundRedundantState;
}
}
}

View File

@ -12,9 +12,9 @@ namespace YooAsset.Editor
public class AssetBundleBuilderWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -42,7 +42,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
@ -60,10 +60,10 @@ namespace YooAsset.Editor
// 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
@ -220,15 +220,27 @@ namespace YooAsset.Editor
private void RefreshWindow()
{
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void SaveBtn_clicked()
@ -254,15 +266,16 @@ namespace YooAsset.Editor
/// </summary>
private void ExecuteBuild()
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;

View File

@ -11,19 +11,20 @@ namespace YooAsset.Editor
public static string SimulateBuild(string packageName)
{
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.EnableLog = false;
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}

View File

@ -7,8 +7,6 @@ namespace YooAsset.Editor
{
public class BuildAssetInfo
{
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@ -17,6 +15,11 @@ namespace YooAsset.Editor
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@ -27,6 +30,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
@ -54,14 +62,15 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{
_mainBundleName = mainBundleName;
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
IsRawAsset = isRawAsset;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
@ -75,6 +84,7 @@ namespace YooAsset.Editor
AssetPath = assetPath;
IsRawAsset = false;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
@ -133,24 +143,12 @@ namespace YooAsset.Editor
/// </summary>
public bool HasBundleName()
{
string bundleName = GetBundleName();
if (string.IsNullOrEmpty(bundleName))
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary>
/// 添加关联的资源包名称
/// </summary>
@ -164,50 +162,52 @@ namespace YooAsset.Editor
}
/// <summary>
/// 计算主资源或共享资源的完整包名
/// 计算共享资源的完整包名
/// </summary>
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
public void CalculateShareBundleName(ISharedPackRule sharedPackRule, bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType == ECollectorType.None)
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
else
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
}
if (uniqueBundleName)
{
if (string.IsNullOrEmpty(_shareBundleName) == false)
_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
}
BundleName = shadersBundleName;
}
else
{
if (IsRawAsset)
if (_referenceBundleNames.Count > 1)
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
PackRuleResult packRuleResult = sharedPackRule.GetPackRuleResult(AssetPath);
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
// 注意被引用次数小于1的资源不需要设置资源包名称
BundleName = string.Empty;
}
}
}
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
}
}

View File

@ -8,39 +8,54 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
#region 补丁文件的关键信息
/// <summary>
/// Unity引擎生成的哈希值构建内容的哈希值
/// </summary>
public string PackageUnityHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint PackageUnityCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PackageFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包的源文件路径
/// </summary>
public string PackageSourceFilePath { set; get; }
/// <summary>
/// 补丁包的目标文件路径
/// </summary>
public string PackageDestFilePath { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
#endregion
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
}
/// <summary>
/// 资源包名称
@ -49,26 +64,15 @@ namespace YooAsset.Editor
/// <summary>
/// 参与构建的资源列表
/// 注意:不包含零依赖资源
/// 注意:不包含零依赖资源和冗余资源
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary>
/// 是否为原生文件
/// </summary>
@ -76,9 +80,9 @@ namespace YooAsset.Editor
{
get
{
foreach (var asset in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (asset.IsRawAsset)
if (assetInfo.IsRawAsset)
return true;
}
return false;
@ -113,7 +117,7 @@ namespace YooAsset.Editor
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
BuildinAssets.Add(assetInfo);
AllMainAssets.Add(assetInfo);
}
/// <summary>
@ -121,7 +125,7 @@ namespace YooAsset.Editor
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
@ -136,8 +140,8 @@ namespace YooAsset.Editor
/// </summary>
public string[] GetBundleTags()
{
List<string> result = new List<string>(BuildinAssets.Count);
foreach (var assetInfo in BuildinAssets)
List<string> result = new List<string>(AllMainAssets.Count);
foreach (var assetInfo in AllMainAssets)
{
foreach (var assetTag in assetInfo.BundleTags)
{
@ -151,17 +155,33 @@ namespace YooAsset.Editor
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetBuildinAssetPaths()
public string[] GetAllMainAssetPaths()
{
return BuildinAssets.Select(t => t.AssetPath).ToArray();
return AllMainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
/// </summary>
public BuildAssetInfo[] GetAllPatchAssetInfos()
public List<string> GetAllBuiltinAssetPaths()
{
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
@ -173,23 +193,33 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetBuildinAssetPaths();
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// 获取所有写入补丁清单的资源
/// </summary>
internal PatchBundle CreatePatchBundle()
public BuildAssetInfo[] GetAllManifestAssetInfos()
{
string fileHash = PatchInfo.PatchFileHash;
string fileCRC = PatchInfo.PatchFileCRC;
long fileSize = PatchInfo.PatchFileSize;
bool isRawFile = IsRawFile;
byte loadMethod = (byte)LoadMethod;
string[] tags = GetBundleTags();
PatchBundle patchBundle = new PatchBundle(BundleName, fileHash, fileCRC, fileSize, isRawFile, loadMethod, tags);
return patchBundle;
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
/// 创建PackageBundle类
/// </summary>
internal PackageBundle CreatePackageBundle()
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = PackageFileHash;
packageBundle.FileCRC = PackageFileCRC;
packageBundle.FileSize = PackageFileSize;
packageBundle.UnityCRC = PackageUnityCRC;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();
return packageBundle;
}
}
}

View File

@ -8,6 +8,13 @@ namespace YooAsset.Editor
{
public class BuildMapContext : IContextObject
{
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
@ -15,19 +22,20 @@ namespace YooAsset.Editor
public int AssetFileCount;
/// <summary>
/// 是否启用可寻址资源定位
/// 收集命令
/// </summary>
public bool EnableAddressable;
public CollectCommand Command { set; get; }
/// <summary>
/// 资源包名唯一化
/// 资源包信息列表
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 资源包列表
/// </summary>
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary>
@ -35,11 +43,11 @@ namespace YooAsset.Editor
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.GetBundleName();
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{
bundleInfo.PackAsset(assetInfo);
}
@ -47,33 +55,28 @@ namespace YooAsset.Editor
{
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo);
BundleInfos.Add(newBundleInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo);
}
}
/// <summary>
/// 获取所有的打包资源
/// 是否包含资源包
/// </summary>
public List<BuildAssetInfo> GetAllAssets()
public bool IsContainsBundle(string bundleName)
{
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
foreach (var bundleInfo in BundleInfos)
{
result.AddRange(bundleInfo.BuildinAssets);
}
return result;
return _bundleInfoDic.ContainsKey(bundleName);
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public string[] GetBuildinAssetPaths(string bundleName)
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return bundleInfo.GetBuildinAssetPaths();
return result;
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
throw new Exception($"Not found bundle : {bundleName}");
}
/// <summary>
@ -81,8 +84,8 @@ namespace YooAsset.Editor
/// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
foreach (var bundleInfo in BundleInfos)
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in _bundleInfoDic.Values)
{
if (bundleInfo.IsRawFile == false)
builds.Add(bundleInfo.CreatePipelineBuild());
@ -91,25 +94,15 @@ namespace YooAsset.Editor
}
/// <summary>
/// 是否包含资源包
/// 创建着色器信息类
/// </summary>
public bool IsContainsBundle(string bundleName)
public void CreateShadersBundleInfo(string shadersBundleName)
{
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
}
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
{
foreach (var bundleInfo in BundleInfos)
if (IsContainsBundle(shadersBundleName) == false)
{
if (bundleInfo.BundleName == bundleName)
{
result = bundleInfo;
return true;
}
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
}
result = null;
return false;
}
}
}

View File

@ -1,141 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public static class BuildMapCreater
{
/// <summary>
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
allCollectAssets.Remove(removeValue);
}
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssets)
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入相关依赖的资源
foreach (var collectAssetInfo in allCollectAssets)
{
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
{
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
}
}
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}
}

View File

@ -28,6 +28,11 @@ namespace YooAsset.Editor
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
/// <summary>
/// 修复图集资源冗余问题
/// </summary>
public bool FixSpriteAtlasRedundancy = false;
}
/// <summary>
@ -37,9 +42,14 @@ namespace YooAsset.Editor
/// <summary>
/// 输出的根目录
/// 内置资源的根目录
/// </summary>
public string OutputRoot;
public string StreamingAssetsRoot;
/// <summary>
/// 构建输出的根目录
/// </summary>
public string BuildOutputRoot;
/// <summary>
/// 构建的平台
@ -67,13 +77,23 @@ namespace YooAsset.Editor
public string PackageVersion;
/// <summary>
/// 是否显示普通日志
/// </summary>
public bool EnableLog = true;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 加密类
/// 共享资源的打包规则
/// </summary>
public ISharedPackRule SharedPackRule = null;
/// <summary>
/// 资源的加密接口
/// </summary>
public IEncryptionServices EncryptionServices = null;

View File

@ -7,10 +7,10 @@ namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _streamingAssetsDirectory = string.Empty;
/// <summary>
/// 构建参数
@ -31,23 +31,47 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁目录
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
}
return _packageRootDirectory;
}
/// <summary>
/// 获取内置资源的目录
/// </summary>
public string GetStreamingAssetsDirectory()
{
if (string.IsNullOrEmpty(_streamingAssetsDirectory))
{
_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
}
return _streamingAssetsDirectory;
}
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
@ -117,22 +141,5 @@ namespace YooAsset.Editor
return buildParams;
}
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
}
}

View File

@ -0,0 +1,33 @@
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 223f217ed81460541b5ea7eb7a7d82a4
guid: 2bc82466a51f50141975e4424095aa09
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary>
/// 构建失败的信息
/// </summary>
public string FailedInfo;
public string ErrorInfo;
/// <summary>
/// 输出的补丁包目录

View File

@ -2,13 +2,19 @@
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
public static bool EnableLog = true;
private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 执行构建流程
@ -23,45 +29,44 @@ namespace YooAsset.Editor
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
if (taskAttribute != null)
BuildLogger.Log($"---------------------------------------->{taskAttribute.TaskDesc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.TaskDesc}耗时:{seconds}秒");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString();
buildResult.ErrorInfo = e.ToString();
buildResult.Success = false;
break;
}
}
// 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult;
}
/// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
private static int GetBuildSeconds()
{
if (EnableLog)
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
}

View File

@ -5,10 +5,14 @@ namespace YooAsset.Editor
[AttributeUsage(AttributeTargets.Class)]
public class TaskAttribute : Attribute
{
public string Desc;
public TaskAttribute(string desc)
/// <summary>
/// 任务说明
/// </summary>
public string TaskDesc;
public TaskAttribute(string taskDesc)
{
Desc = desc;
TaskDesc = taskDesc;
}
}
}

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@ -0,0 +1,68 @@
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine.U2D;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEngine;
using System.Linq;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Ref https://zhuanlan.zhihu.com/p/586918159
/// </summary>
public class RemoveSpriteAtlasRedundancy : IBuildTask
{
public int Version => 1;
[InjectContext]
IBundleWriteData writeDataParam;
public ReturnCode Run()
{
#if UNITY_2020_3_OR_NEWER
BundleWriteData writeData = (BundleWriteData)writeDataParam;
// 图集引用的精灵图片集合
HashSet<GUID> spriteGuids = new HashSet<GUID>();
foreach (var pair in writeData.FileToObjects)
{
foreach (ObjectIdentifier objectIdentifier in pair.Value)
{
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(SpriteAtlas))
{
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
foreach (string spritePath in spritePaths)
{
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
spriteGuids.Add(spriteGuild);
}
}
}
}
// 移除图集引用的精力图片对象
foreach (var pair in writeData.FileToObjects)
{
List<ObjectIdentifier> objectIdentifiers = pair.Value;
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
{
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
if (spriteGuids.Contains(objectIdentifier.guid))
{
if (objectIdentifier.localIdentifierInFile == 2800000)
{
// 删除图集散图的冗余纹理
objectIdentifiers.RemoveAt(i);
}
}
}
}
#endif
return ReturnCode.Success;
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: fe50795c51a46884088139b840c1557f
guid: f01d5c82be95c8f4b93aeefc0454ae5c
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -9,10 +9,10 @@ namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
public static IList<IBuildTask> Create(bool fixSpriteAtlasRedundancy, string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
@ -33,6 +33,8 @@ namespace UnityEditor.Build.Pipeline.Tasks
// Packing
buildTasks.Add(new GenerateBundlePacking());
if (fixSpriteAtlasRedundancy)
buildTasks.Add(new RemoveSpriteAtlasRedundancy());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());

View File

@ -41,36 +41,10 @@ namespace YooAsset.Editor
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildRunner.Log("Unity引擎打包成功");
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

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@ -33,44 +33,26 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var taskList = SBPBuildTasks.Create(shadersBunldeName);
var taskList = SBPBuildTasks.Create(buildParametersContext.Parameters.SBPParameters.FixSpriteAtlasRedundancy, buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
throw new Exception($"构建过程中发生错误 : {exitCode}");
}
BuildRunner.Log("Unity引擎打包成功");
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
}
}

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@ -12,13 +12,13 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
}
}
}
@ -26,26 +26,26 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
{
AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
EditorTools.ClearFolder(streamingAssetsDirectory);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@ -53,7 +53,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildPackageName, buildPackageVersion);
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@ -61,7 +61,7 @@ namespace YooAsset.Editor
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildPackageName);
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
@ -69,11 +69,11 @@ namespace YooAsset.Editor
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
{
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
@ -82,19 +82,19 @@ namespace YooAsset.Editor
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
}
}
}

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@ -0,0 +1,44 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4eacb00a7e3873740b599112dfcf0123
guid: 3625d4b8b5b79324ebf7ec19a87677e7
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -0,0 +1,384 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
// 填充资源包集合
manifest.BundleList = GetAllPackageBundle(context);
CacheBundleIDs(manifest);
// 填充主资源集合
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.Command.ShadersBundleName);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
HashSet<int> result = new HashSet<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
HashSet<string> tagTemps = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
HashSet<int> newDependIDs = new HashSet<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
packageAsset.DependIDs = newDependIDs.ToArray();
foreach (var tag in packageAsset.AssetTags)
{
if (tagTemps.Contains(tag) == false)
tagTemps.Add(tag);
}
}
}
// 更新资源包标签
var packageBundle = manifest.BundleList[shaderBundleId];
HashSet<string> newTags = new HashSet<string>(packageBundle.Tags);
foreach (var tag in tagTemps)
{
if (newTags.Contains(tag) == false)
newTags.Add(tag);
}
packageBundle.Tags = newTags.ToArray();
}
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
#region 资源包引用关系相关
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void CacheBundleIDs(PackageManifest manifest)
{
UnityEngine.Debug.Assert(manifest.BundleList.Count != 0, "Manifest bundle list is empty !");
for (int index = 0; index < manifest.BundleList.Count; index++)
{
string bundleName = manifest.BundleList[index].BundleName;
_cachedBundleID.Add(bundleName, index);
}
}
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("缓存资源包依赖列表", pro, totalCount);
}
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
int pro = ++progressValue;
if (pro % 100 == 0)
{
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
HashSet<int> result = new HashSet<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

View File

@ -3,8 +3,8 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作补丁包")]
public class TaskCreatePatchPackage : IBuildTask
[TaskAttribute("制作")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@ -13,19 +13,19 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters, buildMapContext);
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
@ -67,11 +67,11 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件
int progressValue = 0;
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos)
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}

View File

@ -1,208 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreatePatchManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
}
// 创建补丁清单文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifest.Serialize(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
var patchManifestContext = new PatchManifestContext();
string jsonData = FileUtility.ReadFile(filePath);
patchManifestContext.Manifest = PatchManifest.Deserialize(jsonData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPatchManifestVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
{
for (int index = 0; index < patchManifest.BundleList.Count; index++)
{
if (patchManifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{
// 获取所有依赖着色器资源包的资源包列表
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
}
}

View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
@ -12,25 +13,21 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
buildParameters.StopWatch();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@ -42,14 +39,18 @@ namespace YooAsset.Editor
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.SharedPackRuleClassName = buildParameters.SharedPackRule == null ?
"null" : buildParameters.SharedPackRule.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@ -61,64 +62,69 @@ namespace YooAsset.Editor
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
foreach (var patchAsset in patchManifest.AssetList)
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = patchAsset.Address;
reportAssetInfo.AssetPath = patchAsset.AssetPath;
reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
foreach (var patchBundle in patchManifest.BundleList)
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
foreach (int index in patchAsset.DependIDs)
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
foreach (int index in packageAsset.DependIDs)
{
string dependBundleName = patchManifest.BundleList[index].BundleName;
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
@ -130,14 +136,14 @@ namespace YooAsset.Editor
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildinAsset in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (buildinAsset.AssetPath == assetPath)
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = buildinAsset;
findAssetInfo = assetInfo;
break;
}
}
@ -150,67 +156,72 @@ namespace YooAsset.Editor
result.Add(dependAssetInfo.AssetPath);
}
}
else
{
throw new Exception($"Not found bundle : {bundleName}");
}
return result;
}
private int GetMainAssetCount(PatchManifest patchManifest)
/// <summary>
/// 获取该资源包内的所有资源
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
return patchManifest.AssetList.Count;
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
private int GetAllBundleCount(PatchManifest patchManifest)
private int GetMainAssetCount(PackageManifest manifest)
{
return patchManifest.BundleList.Count;
return manifest.AssetList.Count;
}
private long GetAllBundleSize(PatchManifest patchManifest)
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += patchBundle.FileSize;
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PatchManifest patchManifest)
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PatchManifest patchManifest)
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetRawBundleCount(PatchManifest patchManifest)
private int GetRawBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
fileCount++;
}
return fileCount;
}
private long GetRawBundleSize(PatchManifest patchManifest)
private long GetRawBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
fileBytes += patchBundle.FileSize;
if (packageBundle.IsRawFile)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}

View File

@ -27,17 +27,16 @@ namespace YooAsset.Editor
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 如果没有设置加密类
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
@ -48,19 +47,19 @@ namespace YooAsset.Editor
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}");
BuildLogger.Log($"Bundle文件加密完成{filePath}");
}
// 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
}
EditorTools.ClearProgressBar();
}

View File

@ -13,32 +13,206 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!");
BuildLogger.Log("构建内容准备完毕!");
// 检测构建结果
CheckBuildMapContent(buildMapContext);
}
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
var sharedPackRule = buildParameters.SharedPackRule;
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckPackageConfigError(packageName);
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.Command = collectResult.Command;
// 8. 计算共享资源的包名
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(sharedPackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
// 10. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 11. 构建资源列表
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
bool hasAnyDependCollector = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependCollector = true;
break;
}
}
if (hasAnyDependCollector == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary>
/// 检测构建结果
/// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{
// 注意:原生文件资源包只能包含一个原生文件
bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile)
{
if (bundleInfo.BuildinAssets.Count != 1)
if (bundleInfo.AllMainAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue;
}
// 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.AllDependAssetInfos != null)
{

View File

@ -12,20 +12,41 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParametersContext.BeginWatch();
var buildParameters = buildParametersContext.Parameters;
// 检测构建参数合法性
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台");
throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if(string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
throw new Exception("包裹名称不能为空!");
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空!");
if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
throw new Exception("构建输出的根目录为空!");
if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
throw new Exception("内置资源根目录为空!");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.SBPParameters == null)
throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
}
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
BuildLogger.Warning("推荐使用可编程构建管线SBP");
}
#endif
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
@ -42,6 +63,20 @@ namespace YooAsset.Editor
throw new Exception("首包资源标签不能为空!");
}
// 检测共享资源打包规则
if (buildParameters.SharedPackRule == null)
throw new Exception("共享资源打包规则不能为空!");
#if UNITY_WEBGL
if (buildParameters.EncryptionServices != null)
{
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
{
throw new Exception("WebGL平台不支持加密");
}
}
#endif
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
@ -53,11 +88,10 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory))
string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
}
}
@ -65,7 +99,7 @@ namespace YooAsset.Editor
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
}
}
}

View File

@ -1,118 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新构建信息")]
public class TaskUpdateBuildInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
string patchFileName = PatchManifest.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@ -0,0 +1,182 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.IsEncryptedFile)
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
if (bundleInfo.IsRawFile)
return 0;
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
return crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}";
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@ -34,29 +34,29 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
@ -76,16 +76,16 @@ namespace YooAsset.Editor
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length)
{
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
isPass = false;
continue;
@ -101,7 +101,7 @@ namespace YooAsset.Editor
}
*/
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
/// <summary>

View File

@ -35,34 +35,34 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
Debug.LogWarning($"差异资源包: {exceptBundle}");
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildRunner.Log("构建结果验证成功!");
BuildLogger.Log("构建结果验证成功!");
}
}
}

View File

@ -0,0 +1,11 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e9274735f1f14af4b893c21a4240b816
guid: 46b8b200b841799498896403d9d427c2
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -7,23 +7,13 @@ namespace YooAsset.Editor
public enum EOutputNameStyle
{
/// <summary>
/// 000000000000000f000000000000000
/// 哈希值名称
/// </summary>
HashName = 1,
/// <summary>
/// 000000000000000f000000000000000.bundle
/// 资源包名称 + 哈希值名称
/// </summary>
HashName_Extension = 2,
/// <summary>
/// bundle_name_000000000000000f000000000000000
/// </summary>
BundleName_HashName = 3,
/// <summary>
/// bundle_name_000000000000000f000000000000000.bundle
/// </summary>
BundleName_HashName_Extension = 4,
BundleName_HashName = 4,
}
}

View File

@ -45,6 +45,11 @@ namespace YooAsset.Editor
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 收集器是否有效
@ -142,11 +147,14 @@ namespace YooAsset.Editor
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@ -158,11 +166,11 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@ -175,9 +183,9 @@ namespace YooAsset.Editor
else
{
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@ -189,16 +197,23 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
@ -207,12 +222,12 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
@ -222,7 +237,7 @@ namespace YooAsset.Editor
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
@ -235,15 +250,38 @@ namespace YooAsset.Editor
return false;
// 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset))
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset) || assetType == typeof(LightmapParameters))
return false;
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
// 检测原生文件是否合规
if (isRawFilePackRule)
{
if (type == typeof(UnityEditor.DefaultAsset))
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
@ -251,68 +289,66 @@ namespace YooAsset.Editor
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension))
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
return true;
}
private bool IsIgnoreFile(string fileExtension)
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
}
return false;
}
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
}
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
return EditorTools.GetRegularPath(bundleName).ToLower();
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath))
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
if (IsValidateAsset(assetPath, false))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)
result.Add(assetPath);
result.Add(assetPath);
}
}
return result;

View File

@ -10,19 +10,23 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.1";
public const string ConfigVersion = "2.4";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
@ -33,6 +37,7 @@ namespace YooAsset.Editor
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
/// <summary>
@ -63,22 +68,27 @@ namespace YooAsset.Editor
// 读取公共配置
bool enableAddressable = false;
bool locationToLower = false;
bool includeAssetGUID = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlEnableAddressable))
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
if (commonElement.HasAttribute(XmlLocationToLower))
locationToLower = commonElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
if (commonElement.HasAttribute(XmlIncludeAssetGUID))
includeAssetGUID = commonElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
if (commonElement.HasAttribute(XmlUniqueBundleName))
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowPackageView))
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowEditorAlias))
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
}
// 读取包裹配置
@ -102,6 +112,8 @@ namespace YooAsset.Editor
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
@ -110,6 +122,7 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
@ -132,27 +145,39 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
}
}
// 检测配置错误
foreach (var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.LocationToLower = locationToLower;
AssetBundleCollectorSettingData.Setting.IncludeAssetGUID = includeAssetGUID;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!");
@ -181,8 +206,11 @@ namespace YooAsset.Editor
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlLocationToLower, AssetBundleCollectorSettingData.Setting.LocationToLower.ToString());
commonElement.SetAttribute(XmlIncludeAssetGUID, AssetBundleCollectorSettingData.Setting.IncludeAssetGUID.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement);
// 设置Package配置
@ -197,6 +225,7 @@ namespace YooAsset.Editor
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
@ -212,6 +241,7 @@ namespace YooAsset.Editor
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
@ -296,6 +326,62 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if (configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@ -43,7 +43,10 @@ namespace YooAsset.Editor
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
// 当分组不是激活状态时,直接不进行检测
if (ActiveRuleName == nameof(DisableGroup)) return;
foreach (var collector in Collectors)
{
collector.CheckConfigError();
@ -96,16 +99,20 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in group : {GroupName}");
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}

View File

@ -76,16 +76,20 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address}");
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
@ -102,7 +106,7 @@ namespace YooAsset.Editor
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
@ -111,7 +115,7 @@ namespace YooAsset.Editor
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)

View File

@ -6,23 +6,40 @@ using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 是否显示包裹列表视图
/// 显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary>
/// 是否启用可寻址资源定位
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 包裹列表
/// </summary>
@ -34,14 +51,28 @@ namespace YooAsset.Editor
/// </summary>
public void ClearAll()
{
ShowPackageView = false;
EnableAddressable = false;
LocationToLower = false;
IncludeAssetGUID = false;
UniqueBundleName = false;
ShowEditorAlias = false;
Packages.Clear();
}
/// <summary>
/// 检测配置错误
/// 检测包裹配置错误
/// </summary>
public void CheckConfigError()
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
@ -50,9 +81,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 修复配置错误
/// 修复所有配置错误
/// </summary>
public bool FixConfigError()
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
@ -70,16 +101,8 @@ namespace YooAsset.Editor
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
return package.GetAllTags();
}
}
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
@ -88,36 +111,27 @@ namespace YooAsset.Editor
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or mepty !");
throw new Exception("Build package name is null or empty !");
foreach (var package in Packages)
{
if (package.PackageName == packageName)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
}
throw new Exception($"Not found collector pacakge : {packageName}");
var package = GetPackage(packageName);
CollectCommand command = new CollectCommand(buildMode, packageName,
EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
/// <summary>
/// 获取所有包裹收集的资源文件
/// 获取包裹类
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
public AssetBundleCollectorPackage GetPackage(string packageName)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
if (package.PackageName == packageName)
return package;
}
return collectResultList;
throw new Exception($"Not found package : {packageName}");
}
}
}

View File

@ -27,110 +27,8 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false;
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
static AssetBundleCollectorSettingData()
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
// 清空缓存集合
@ -146,6 +44,7 @@ namespace YooAsset.Editor
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
@ -193,8 +92,10 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName),
typeof(AddressByGroupAndFileName)
typeof(AddressByFilePath),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName),
typeof(AddressDisable)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
@ -231,6 +132,17 @@ namespace YooAsset.Editor
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
@ -250,7 +162,7 @@ namespace YooAsset.Editor
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixConfigError();
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;
@ -266,7 +178,80 @@ namespace YooAsset.Editor
SaveFile();
}
// 实例类相关
public static List<RuleDisplayName> GetActiveRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
@ -347,11 +332,26 @@ namespace YooAsset.Editor
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
public static void ModifyLocationToLower(bool locationToLower)
{
Setting.LocationToLower = locationToLower;
IsDirty = true;
}
public static void ModifyIncludeAssetGUID(bool includeAssetGUID)
{
Setting.IncludeAssetGUID = includeAssetGUID;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)

View File

@ -12,22 +12,29 @@ namespace YooAsset.Editor
public class AssetBundleCollectorWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private List<string> _collectorTypeList;
private List<string> _activeRuleList;
private List<string> _addressRuleList;
private List<string> _packRuleList;
private List<string> _filterRuleList;
private List<RuleDisplayName> _activeRuleList;
private List<RuleDisplayName> _addressRuleList;
private List<RuleDisplayName> _packRuleList;
private List<RuleDisplayName> _filterRuleList;
private Button _settingsButton;
private VisualElement _helpBoxContainer;
private VisualElement _setting1Container;
private VisualElement _setting2Container;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _locationToLowerToogle;
private Toggle _includeAssetGUIDToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
@ -42,10 +49,11 @@ namespace YooAsset.Editor
private VisualElement _collectorContainer;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
private bool _showSettings = false;
public void CreateGUI()
@ -69,13 +77,20 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 警示栏
_helpBoxContainer = root.Q("HelpBoxContainer");
// 公共设置相关
_settingsButton = root.Q<Button>("SettingsButton");
_settingsButton.clicked += SettingsBtn_clicked;
_setting1Container = root.Q("PublicContainer1");
_setting2Container = root.Q("PublicContainer2");
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
@ -88,12 +103,30 @@ namespace YooAsset.Editor
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_locationToLowerToogle = root.Q<Toggle>("LocationToLower");
_locationToLowerToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyLocationToLower(evt.newValue);
RefreshWindow();
});
_includeAssetGUIDToogle = root.Q<Toggle>("IncludeAssetGUID");
_includeAssetGUIDToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyIncludeAssetGUID(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@ -140,6 +173,7 @@ namespace YooAsset.Editor
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
@ -152,6 +186,7 @@ namespace YooAsset.Editor
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
@ -236,21 +271,23 @@ namespace YooAsset.Editor
// 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer");
{
_activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.formatListItemCallback = FormatListItemCallback;
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null)
{
selectGroup.ActiveRuleName = evt.newValue;
selectGroup.ActiveRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup);
FillGroupViewData();
}
});
activeRuleContainer.Add(_activeRulePopupField);
}
// 刷新窗体
@ -290,6 +327,42 @@ namespace YooAsset.Editor
{
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_locationToLowerToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.LocationToLower);
_includeAssetGUIDToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.IncludeAssetGUID);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
// 警示框
#if UNITY_2020_3_OR_NEWER
_helpBoxContainer.Clear();
if (_enableAddressableToogle.value && _locationToLowerToogle.value)
{
var helpBox = new HelpBox("无法同时开启[Enable Addressable]选项和[Location To Lower]选项", HelpBoxMessageType.Error);
_helpBoxContainer.Add(helpBox);
}
if (AssetBundleCollectorSettingData.Setting.Packages.Count > 1 && _uniqueBundleNameToogle.value == false)
{
var helpBox = new HelpBox("检测到当前配置存在多个Package建议开启[Unique Bundle Name]选项", HelpBoxMessageType.Warning);
_helpBoxContainer.Add(helpBox);
}
if (_helpBoxContainer.childCount > 0)
_helpBoxContainer.style.display = DisplayStyle.Flex;
else
_helpBoxContainer.style.display = DisplayStyle.None;
#endif
// 设置栏
if (_showSettings)
{
_setting1Container.style.display = DisplayStyle.Flex;
_setting2Container.style.display = DisplayStyle.Flex;
}
else
{
_setting1Container.style.display = DisplayStyle.None;
_setting2Container.style.display = DisplayStyle.None;
}
_groupContainer.visible = false;
_collectorContainer.visible = false;
@ -321,6 +394,25 @@ namespace YooAsset.Editor
{
AssetBundleCollectorSettingData.SaveFile();
}
private void SettingsBtn_clicked()
{
_showSettings = !_showSettings;
RefreshWindow();
}
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
@ -334,7 +426,7 @@ namespace YooAsset.Editor
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
@ -410,7 +502,7 @@ namespace YooAsset.Editor
_groupListView.itemsSource = selectPackage.Groups;
_groupListView.Rebuild();
if(_lastModifyGroupIndex >=0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count)
{
_groupListView.selectedIndex = _lastModifyGroupIndex;
}
@ -460,7 +552,7 @@ namespace YooAsset.Editor
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
@ -564,26 +656,35 @@ namespace YooAsset.Editor
}
if (_enableAddressableToogle.value)
{
var popupField = new PopupField<string>(_addressRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_packRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<string>(_filterRuleList, 0);
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150;
elementBottom.Add(popupField);
}
{
var textField = new TextField();
textField.name = "TextField0";
textField.label = "UserData";
textField.style.width = 200;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
}
{
var textField = new TextField();
textField.name = "TextField1";
@ -667,7 +768,7 @@ namespace YooAsset.Editor
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt =>
{
collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@ -676,13 +777,15 @@ namespace YooAsset.Editor
});
// Address Rule
var popupField1 = element.Q<PopupField<string>>("PopupField1");
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1");
if (popupField1 != null)
{
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt =>
{
collector.AddressRuleName = evt.newValue;
collector.AddressRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@ -692,11 +795,13 @@ namespace YooAsset.Editor
}
// Pack Rule
var popupField2 = element.Q<PopupField<string>>("PopupField2");
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt =>
{
collector.PackRuleName = evt.newValue;
collector.PackRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@ -705,11 +810,13 @@ namespace YooAsset.Editor
});
// Filter Rule
var popupField3 = element.Q<PopupField<string>>("PopupField3");
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt =>
{
collector.FilterRuleName = evt.newValue;
collector.FilterRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value)
{
@ -717,6 +824,15 @@ namespace YooAsset.Editor
}
});
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags
var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags);
@ -743,7 +859,8 @@ namespace YooAsset.Editor
try
{
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value,
_enableAddressableToogle.value, _locationToLowerToogle.value, _includeAssetGUIDToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}
catch (System.Exception e)
@ -761,12 +878,7 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value)
{
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
var label = new Label();
label.text = showInfo;
@ -815,7 +927,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _addressRuleList.Count; i++)
{
if (_addressRuleList[i] == ruleName)
if (_addressRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@ -824,7 +936,7 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _packRuleList.Count; i++)
{
if (_packRuleList[i] == ruleName)
if (_packRuleList[i].ClassName == ruleName)
return i;
}
return 0;
@ -833,11 +945,20 @@ namespace YooAsset.Editor
{
for (int i = 0; i < _filterRuleList.Count; i++)
{
if (_filterRuleList[i] == ruleName)
if (_filterRuleList[i].ClassName == ruleName)
return i;
}
return 0;
}
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
}
}
#endif

View File

@ -1,14 +1,23 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
<ui:VisualElement name="PublicContainer" style="background-color: rgb(79, 79, 79); flex-direction: column; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="HelpBoxContainer" style="flex-grow: 1;" />
<ui:Button text="Settings" display-tooltip-when-elided="true" name="SettingsButton" />
<ui:VisualElement name="PublicContainer1" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="PublicContainer2" style="flex-direction: row; flex-wrap: nowrap; height: 28px;">
<ui:Toggle label="Location To Lower" name="LocationToLower" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Include Asset GUID" name="IncludeAssetGUID" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">

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@ -14,7 +14,7 @@ namespace YooAsset.Editor
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
@ -25,38 +25,30 @@ namespace YooAsset.Editor
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset;
}
/// <summary>
/// 资源包名称追加包裹名
/// </summary>
public void BundleNameAppendPackageName(string packageName)
{
BundleName = $"{packageName.ToLower()}_{BundleName}";
AssetTags = assetTags;
}
}
}

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@ -9,14 +9,48 @@ namespace YooAsset.Editor
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
}
}
}

View File

@ -6,44 +6,22 @@ namespace YooAsset.Editor
public class CollectResult
{
/// <summary>
/// 包裹名称
/// 收集命令
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
public CollectCommand Command { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
public CollectResult(CollectCommand command)
{
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
if (UniqueBundleName)
{
foreach (var collectAsset in CollectAssets)
{
collectAsset.BundleNameAppendPackageName(PackageName);
}
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d6268d725eec21b4aae819adc1553f0e
guid: 28c5def11c9035443b6251933ffa6a30
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -6,12 +6,14 @@ namespace YooAsset.Editor
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName)
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}

View File

@ -4,10 +4,16 @@ namespace YooAsset.Editor
public struct FilterRuleData
{
public string AssetPath;
public FilterRuleData(string assetPath)
public string CollectPath;
public string GroupName;
public string UserData;
public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}

View File

@ -0,0 +1,79 @@

namespace YooAsset.Editor
{
public struct PackRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
// 注意:冗余的共享资源包名返回空
if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension))
return string.Empty;
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').Replace(" ", "_").ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
}

View File

@ -0,0 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public interface ISharedPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(string assetPath);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1ed930b0cc1db1742b0a131ca476bd82
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,40 +0,0 @@
using System.IO;
namespace YooAsset.Editor
{
/// <summary>
/// 以文件名为定位地址
/// </summary>
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return Path.GetFileNameWithoutExtension(data.AssetPath);
}
}
/// <summary>
/// 以组名+文件名为定位地址
/// </summary>
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
return $"{data.GroupName}_{fileName}";
}
}
/// <summary>
/// 以收集器名+文件名为定位地址
/// </summary>
public class AddressByCollectorAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
return $"{collectorName}_{fileName}";
}
}
}

View File

@ -1,138 +0,0 @@
using System;
using System.IO;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
public class PackSeparately : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
}
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
}
/// <summary>
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
public class PackTopDirectory : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
string[] splits = assetPath.Split('/');
if (splits.Length > 0)
{
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
public class PackCollector : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
string bundleName = collectPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
else
{
string bundleName = StringUtility.RemoveExtension(collectPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
}
}
}
/// <summary>
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
public class PackGroup : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
return data.GroupName;
}
}
/// <summary>
/// 原生文件打包模式
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary>
public class PackRawFile : IPackRule
{
string IPackRule.GetBundleName(PackRuleData data)
{
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = data.AssetPath;
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_');
}
}
/// <summary>
/// 着色器变种收集文件
/// </summary>
public class PackShaderVariants : IPackRule
{
public string GetBundleName(PackRuleData data)
{
return YooAssetSettings.UnityShadersBundleName;
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 341ae2d28a0e18a40907cf38d7113825
guid: a44aabee880cce943b52fe806464be0d
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -1,9 +1,7 @@

namespace YooAsset.Editor
{
/// <summary>
/// 启用分组
/// </summary>
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
@ -12,9 +10,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 禁用分组
/// </summary>
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()

View File

@ -0,0 +1,52 @@
using System.IO;
namespace YooAsset.Editor
{
[DisplayName("定位地址: 禁用")]
public class AddressDisable : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return string.Empty;
}
}
[DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return Path.GetFileNameWithoutExtension(data.AssetPath);
}
}
[DisplayName("定位地址: 文件路径")]
public class AddressByFilePath : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
throw new System.Exception("可寻址模式下已经默认支持通过资源路径加载!");
}
}
[DisplayName("定位地址: 分组名_文件名")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
return $"{data.GroupName}_{fileName}";
}
}
[DisplayName("定位地址: 文件夹名_文件名")]
public class AddressByFolderAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
FileInfo fileInfo = new FileInfo(data.AssetPath);
return $"{fileInfo.Directory.Name}_{fileName}";
}
}
}

View File

@ -1,12 +1,28 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 收集所有资源
/// </summary>
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@ -15,9 +31,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集场景
/// </summary>
[DisplayName("收集场景")]
public class CollectScene : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@ -25,10 +39,8 @@ namespace YooAsset.Editor
return Path.GetExtension(data.AssetPath) == ".unity";
}
}
/// <summary>
/// 只收集预制体
/// </summary>
[DisplayName("收集预制体")]
public class CollectPrefab : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
@ -37,15 +49,13 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集精灵类型的资源
/// </summary>
[DisplayName("收集精灵类型的纹理")]
public class CollectSprite : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if(mainAssetType == typeof(Texture2D))
if (mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
@ -60,9 +70,7 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 只收集着色器变种收集文件
/// </summary>
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)

View File

@ -0,0 +1,196 @@
using System;
using System.IO;
using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
string[] splits = assetPath.Split('/');
if (splits.Length > 0)
{
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName;
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
bundleName = collectPath;
}
else
{
bundleName = PathUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
/// <summary>
/// 打包原生文件
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.AssetPath;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return true;
}
}
/// <summary>
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return DefaultPackRule.CreateShadersPackRuleResult();
}
bool IPackRule.IsRawFilePackRule()
{
return false;
}
}
}

View File

@ -0,0 +1,31 @@
using System;
using System.IO;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 零冗余的共享资源打包规则
/// </summary>
public class ZeroRedundancySharedPackRule : ISharedPackRule
{
public PackRuleResult GetPackRuleResult(string assetPath)
{
string bundleName = Path.GetDirectoryName(assetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 全部冗余的共享资源打包规则
/// </summary>
public class FullRedundancySharedPackRule : ISharedPackRule
{
public PackRuleResult GetPackRuleResult(string assetPath)
{
PackRuleResult result = new PackRuleResult(string.Empty, string.Empty);
return result;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3b8606481370397489cb3aa21e726d9a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
using System;
using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 92d5f73b21059af43b7f56165b7acd63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,34 +0,0 @@

namespace YooAsset.Editor
{
public struct PackRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public PackRuleData(string assetPath)
{
AssetPath = assetPath;
CollectPath = string.Empty;
GroupName = string.Empty;
}
public PackRuleData(string assetPath, string collectPath, string groupName)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
}
}
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取资源打包所属的资源包名称
/// </summary>
string GetBundleName(PackRuleData data);
}
}

View File

@ -0,0 +1,9 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: df712711c3830af419b7ada8fee53dda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -13,9 +13,9 @@ namespace YooAsset.Editor
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
@ -278,7 +278,7 @@ namespace YooAsset.Editor
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
FileUtility.WriteAllText(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -10,9 +10,9 @@ namespace YooAsset.Editor
public class AssetBundleReporterWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -35,12 +35,18 @@ namespace YooAsset.Editor
/// 资源包视图
/// </summary>
BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
}
private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode;
private BuildReport _buildReport;
@ -55,7 +61,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;
@ -70,6 +76,7 @@ namespace YooAsset.Editor
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
@ -87,6 +94,10 @@ namespace YooAsset.Editor
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
@ -109,11 +120,12 @@ namespace YooAsset.Editor
return;
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadFile(_reportFilePath);
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_summaryViewer.FillViewData(_buildReport);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
@ -134,6 +146,7 @@ namespace YooAsset.Editor
_summaryViewer.AttachParent(root);
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction1(DropdownMenuAction action)
@ -146,6 +159,7 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
@ -158,6 +172,20 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
@ -181,6 +209,13 @@ namespace YooAsset.Editor
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@ -27,6 +27,11 @@ namespace YooAsset.Editor
/// </summary>
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 冗余的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
/// <summary>
/// 获取资源包信息类
@ -61,7 +66,7 @@ namespace YooAsset.Editor
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json);
FileUtility.WriteAllText(savePath, json);
}
public static BuildReport Deserialize(string jsonData)
{

View File

@ -48,6 +48,16 @@ namespace YooAsset.Editor
/// </summary>
public string[] Tags;
/// <summary>
/// 引用该资源包的ID列表
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>

View File

@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7fbb7b27f54d3b0439a951348fd9d785
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// 构建时间
/// </summary>
public string BuildDate;
/// <summary>
/// 构建耗时(单位:秒)
/// </summary>
@ -58,11 +58,26 @@ namespace YooAsset.Editor
/// </summary>
public bool EnableAddressable;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 共享资源的打包规则类名
/// </summary>
public string SharedPackRuleClassName;
/// <summary>
/// 加密服务类名称
/// </summary>

View File

@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
return;
@ -68,6 +68,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

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