update runtime code

代码里移除了Patch敏感字。
pull/82/head
hevinci 2023-03-11 00:06:40 +08:00
parent 10e04c7645
commit 67d09d95fa
38 changed files with 692 additions and 580 deletions

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@ -1,8 +1,8 @@

using UnityEngine;
namespace YooAsset
{
public class AssetReference
{
}
}

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@ -110,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

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@ -92,7 +92,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

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@ -90,7 +90,7 @@ namespace YooAsset
if (_steps == ESteps.Website)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckWebsite;
}

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@ -133,7 +133,7 @@ namespace YooAsset
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
public static List<string> GetUnusedCacheGUIDs(ResourcePackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();

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@ -17,12 +17,12 @@ namespace YooAsset
Done,
}
private readonly AssetsPackage _package;
private readonly ResourcePackage _package;
private List<string> _unusedCacheGUIDs;
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearUnusedCacheFilesOperation(AssetsPackage package)
internal ClearUnusedCacheFilesOperation(ResourcePackage package)
{
_package = package;
}

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@ -53,7 +53,7 @@ namespace YooAsset
/// <summary>
/// 用于模拟运行的资源清单路径
/// </summary>
public string SimulatePatchManifestPath = string.Empty;
public string SimulateManifestFilePath = string.Empty;
}
/// <summary>

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@ -3,7 +3,7 @@ namespace YooAsset
{
public class AssetInfo
{
private readonly PatchAsset _patchAsset;
private readonly PackageAsset _packageAsset;
private string _providerGUID;
/// <summary>
@ -42,7 +42,7 @@ namespace YooAsset
{
get
{
return _patchAsset == null;
return _packageAsset == null;
}
}
@ -53,9 +53,9 @@ namespace YooAsset
{
get
{
if (_patchAsset == null)
if (_packageAsset == null)
return string.Empty;
return _patchAsset.Address;
return _packageAsset.Address;
}
}
@ -66,9 +66,9 @@ namespace YooAsset
{
get
{
if (_patchAsset == null)
if (_packageAsset == null)
return string.Empty;
return _patchAsset.AssetPath;
return _packageAsset.AssetPath;
}
}
@ -77,30 +77,30 @@ namespace YooAsset
{
// 注意:禁止从外部创建该类
}
internal AssetInfo(PatchAsset patchAsset, System.Type assetType)
internal AssetInfo(PackageAsset packageAsset, System.Type assetType)
{
if (patchAsset == null)
if (packageAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
_packageAsset = packageAsset;
AssetType = assetType;
Error = string.Empty;
}
internal AssetInfo(PatchAsset patchAsset)
internal AssetInfo(PackageAsset packageAsset)
{
if (patchAsset == null)
if (packageAsset == null)
throw new System.Exception("Should never get here !");
_providerGUID = string.Empty;
_patchAsset = patchAsset;
_packageAsset = packageAsset;
AssetType = null;
Error = string.Empty;
}
internal AssetInfo(string error)
{
_providerGUID = string.Empty;
_patchAsset = null;
_packageAsset = null;
AssetType = null;
Error = error;
}

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@ -12,7 +12,7 @@ namespace YooAsset
LoadFromEditor,
}
public readonly PatchBundle Bundle;
public readonly PackageBundle Bundle;
public readonly ELoadMode LoadMode;
/// <summary>
@ -34,25 +34,25 @@ namespace YooAsset
private BundleInfo()
{
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string mainURL, string fallbackURL)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode, string mainURL, string fallbackURL)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = mainURL;
RemoteFallbackURL = fallbackURL;
EditorAssetPath = string.Empty;
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode, string editorAssetPath)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode, string editorAssetPath)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;
EditorAssetPath = editorAssetPath;
}
public BundleInfo(PatchBundle patchBundle, ELoadMode loadMode)
public BundleInfo(PackageBundle bundle, ELoadMode loadMode)
{
Bundle = patchBundle;
Bundle = bundle;
LoadMode = loadMode;
RemoteMainURL = string.Empty;
RemoteFallbackURL = string.Empty;

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@ -0,0 +1,193 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal static class ManifestTools
{
#if UNITY_EDITOR
/// <summary>
/// 序列化JSON文件
/// </summary>
public static void SerializeToJson(string savePath, PackageManifest manifest)
{
string json = JsonUtility.ToJson(manifest, true);
FileUtility.CreateFile(savePath, json);
}
/// <summary>
/// 序列化(二进制文件)
/// </summary>
public static void SerializeToBinary(string savePath, PackageManifest manifest)
{
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(YooAssetSettings.ManifestFileMaxSize);
// 写入文件标记
buffer.WriteUInt32(YooAssetSettings.ManifestFileSign);
// 写入文件版本
buffer.WriteUTF8(manifest.FileVersion);
// 写入文件头信息
buffer.WriteBool(manifest.EnableAddressable);
buffer.WriteInt32(manifest.OutputNameStyle);
buffer.WriteUTF8(manifest.PackageName);
buffer.WriteUTF8(manifest.PackageVersion);
// 写入资源列表
buffer.WriteInt32(manifest.AssetList.Count);
for (int i = 0; i < manifest.AssetList.Count; i++)
{
var packageAsset = manifest.AssetList[i];
buffer.WriteUTF8(packageAsset.Address);
buffer.WriteUTF8(packageAsset.AssetPath);
buffer.WriteUTF8Array(packageAsset.AssetTags);
buffer.WriteInt32(packageAsset.BundleID);
buffer.WriteInt32Array(packageAsset.DependIDs);
}
// 写入资源包列表
buffer.WriteInt32(manifest.BundleList.Count);
for (int i = 0; i < manifest.BundleList.Count; i++)
{
var packageBundle = manifest.BundleList[i];
buffer.WriteUTF8(packageBundle.BundleName);
buffer.WriteUTF8(packageBundle.FileHash);
buffer.WriteUTF8(packageBundle.FileCRC);
buffer.WriteInt64(packageBundle.FileSize);
buffer.WriteBool(packageBundle.IsRawFile);
buffer.WriteByte(packageBundle.LoadMethod);
buffer.WriteUTF8Array(packageBundle.Tags);
buffer.WriteInt32Array(packageBundle.ReferenceIDs);
}
// 写入文件流
buffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 反序列化(二进制文件)
/// </summary>
public static PackageManifest DeserializeFromBinary(byte[] binaryData)
{
// 创建缓存器
BufferReader buffer = new BufferReader(binaryData);
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != YooAssetSettings.ManifestFileSign)
throw new Exception("Invalid manifest file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.ManifestFileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}");
PackageManifest manifest = new PackageManifest();
{
// 读取文件头信息
manifest.FileVersion = fileVersion;
manifest.EnableAddressable = buffer.ReadBool();
manifest.OutputNameStyle = buffer.ReadInt32();
manifest.PackageName = buffer.ReadUTF8();
manifest.PackageVersion = buffer.ReadUTF8();
// 读取资源列表
int packageAssetCount = buffer.ReadInt32();
manifest.AssetList = new List<PackageAsset>(packageAssetCount);
for (int i = 0; i < packageAssetCount; i++)
{
var packageAsset = new PackageAsset();
packageAsset.Address = buffer.ReadUTF8();
packageAsset.AssetPath = buffer.ReadUTF8();
packageAsset.AssetTags = buffer.ReadUTF8Array();
packageAsset.BundleID = buffer.ReadInt32();
packageAsset.DependIDs = buffer.ReadInt32Array();
manifest.AssetList.Add(packageAsset);
}
// 读取资源包列表
int packageBundleCount = buffer.ReadInt32();
manifest.BundleList = new List<PackageBundle>(packageBundleCount);
for (int i = 0; i < packageBundleCount; i++)
{
var packageBundle = new PackageBundle();
packageBundle.BundleName = buffer.ReadUTF8();
packageBundle.FileHash = buffer.ReadUTF8();
packageBundle.FileCRC = buffer.ReadUTF8();
packageBundle.FileSize = buffer.ReadInt64();
packageBundle.IsRawFile = buffer.ReadBool();
packageBundle.LoadMethod = buffer.ReadByte();
packageBundle.Tags = buffer.ReadUTF8Array();
packageBundle.ReferenceIDs = buffer.ReadInt32Array();
manifest.BundleList.Add(packageBundle);
}
}
// BundleDic
manifest.BundleDic = new Dictionary<string, PackageBundle>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ParseBundle(manifest.PackageName, manifest.OutputNameStyle);
manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
}
// AssetDic
manifest.AssetDic = new Dictionary<string, PackageAsset>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
// 注意:我们不允许原始路径存在重名
string assetPath = packageAsset.AssetPath;
if (manifest.AssetDic.ContainsKey(assetPath))
throw new Exception($"AssetPath have existed : {assetPath}");
else
manifest.AssetDic.Add(assetPath, packageAsset);
}
return manifest;
}
#endif
public static string GetRemoteBundleFileExtension(string bundleName)
{
string fileExtension = Path.GetExtension(bundleName);
return fileExtension;
}
public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
{
if (nameStyle == 1) //HashName
{
return StringUtility.Format("{0}{1}", fileHash, fileExtension);
}
else if (nameStyle == 4) //BundleName_HashName
{
string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
}
else
{
throw new NotImplementedException($"Invalid name style : {nameStyle}");
}
}
/// <summary>
/// 获取解压BundleInfo
/// </summary>
public static BundleInfo GetUnpackInfo(PackageBundle packageBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(packageBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
}
}

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@ -94,9 +94,9 @@ namespace YooAsset
if (downloadList != null)
{
TotalDownloadCount = downloadList.Count;
foreach (var patchBundle in downloadList)
foreach (var packageBundle in downloadList)
{
TotalDownloadBytes += patchBundle.Bundle.FileSize;
TotalDownloadBytes += packageBundle.Bundle.FileSize;
}
}
}
@ -249,9 +249,9 @@ namespace YooAsset
}
}
public sealed class PatchDownloaderOperation : DownloaderOperation
public sealed class ResourceDownloaderOperation : DownloaderOperation
{
internal PatchDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal ResourceDownloaderOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
@ -259,16 +259,16 @@ namespace YooAsset
/// <summary>
/// 创建空的下载器
/// </summary>
internal static PatchDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceDownloaderOperation CreateEmptyDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}
public sealed class PatchUnpackerOperation : DownloaderOperation
public sealed class ResourceUnpackerOperation : DownloaderOperation
{
internal PatchUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
internal ResourceUnpackerOperation(List<BundleInfo> downloadList, int downloadingMaxNumber, int failedTryAgain, int timeout)
: base(downloadList, downloadingMaxNumber, failedTryAgain, timeout)
{
}
@ -276,10 +276,10 @@ namespace YooAsset
/// <summary>
/// 创建空的解压器
/// </summary>
internal static PatchUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
internal static ResourceUnpackerOperation CreateEmptyUnpacker(int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = new List<BundleInfo>();
var operation = new PatchUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
var operation = new ResourceUnpackerOperation(downloadList, upackingMaxNumber, failedTryAgain, int.MaxValue);
return operation;
}
}

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@ -26,14 +26,14 @@ namespace YooAsset
}
private readonly EditorSimulateModeImpl _impl;
private readonly string _simulateManifestPath;
private readonly string _simulateManifestFilePath;
private LoadEditorManifestOperation _loadEditorManifestOp;
private ESteps _steps = ESteps.None;
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestPath)
internal EditorSimulateModeInitializationOperation(EditorSimulateModeImpl impl, string simulateManifestFilePath)
{
_impl = impl;
_simulateManifestPath = simulateManifestPath;
_simulateManifestFilePath = simulateManifestFilePath;
}
internal override void Start()
{
@ -45,7 +45,7 @@ namespace YooAsset
{
if (_loadEditorManifestOp == null)
{
_loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestPath);
_loadEditorManifestOp = new LoadEditorManifestOperation(_simulateManifestFilePath);
OperationSystem.StartOperation(_loadEditorManifestOp);
}

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@ -18,15 +18,15 @@ namespace YooAsset
}
private readonly BufferReader _buffer;
private int _patchAssetCount;
private int _patchBundleCount;
private int _packageAssetCount;
private int _packageBundleCount;
private int _progressTotalValue;
private ESteps _steps = ESteps.None;
/// <summary>
/// 解析的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public DeserializeManifestOperation(byte[] binaryData)
{
@ -55,7 +55,7 @@ namespace YooAsset
// 读取文件标记
uint fileSign = _buffer.ReadUInt32();
if (fileSign != YooAssetSettings.PatchManifestFileSign)
if (fileSign != YooAssetSettings.ManifestFileSign)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
@ -65,16 +65,16 @@ namespace YooAsset
// 读取文件版本
string fileVersion = _buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.PatchManifestFileVersion)
if (fileVersion != YooAssetSettings.ManifestFileVersion)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.PatchManifestFileVersion}";
Error = $"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.ManifestFileVersion}";
return;
}
// 读取文件头信息
Manifest = new PatchManifest();
Manifest = new PackageManifest();
Manifest.FileVersion = fileVersion;
Manifest.EnableAddressable = _buffer.ReadBool();
Manifest.OutputNameStyle = _buffer.ReadInt32();
@ -86,38 +86,38 @@ namespace YooAsset
if (_steps == ESteps.PrepareAssetList)
{
_patchAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PatchAsset>(_patchAssetCount);
Manifest.AssetDic = new Dictionary<string, PatchAsset>(_patchAssetCount);
_progressTotalValue = _patchAssetCount;
_packageAssetCount = _buffer.ReadInt32();
Manifest.AssetList = new List<PackageAsset>(_packageAssetCount);
Manifest.AssetDic = new Dictionary<string, PackageAsset>(_packageAssetCount);
_progressTotalValue = _packageAssetCount;
_steps = ESteps.DeserializeAssetList;
}
if (_steps == ESteps.DeserializeAssetList)
{
while (_patchAssetCount > 0)
while (_packageAssetCount > 0)
{
var patchAsset = new PatchAsset();
patchAsset.Address = _buffer.ReadUTF8();
patchAsset.AssetPath = _buffer.ReadUTF8();
patchAsset.AssetTags = _buffer.ReadUTF8Array();
patchAsset.BundleID = _buffer.ReadInt32();
patchAsset.DependIDs = _buffer.ReadInt32Array();
Manifest.AssetList.Add(patchAsset);
var packageAsset = new PackageAsset();
packageAsset.Address = _buffer.ReadUTF8();
packageAsset.AssetPath = _buffer.ReadUTF8();
packageAsset.AssetTags = _buffer.ReadUTF8Array();
packageAsset.BundleID = _buffer.ReadInt32();
packageAsset.DependIDs = _buffer.ReadInt32Array();
Manifest.AssetList.Add(packageAsset);
// 注意:我们不允许原始路径存在重名
string assetPath = patchAsset.AssetPath;
string assetPath = packageAsset.AssetPath;
if (Manifest.AssetDic.ContainsKey(assetPath))
throw new System.Exception($"AssetPath have existed : {assetPath}");
else
Manifest.AssetDic.Add(assetPath, patchAsset);
Manifest.AssetDic.Add(assetPath, packageAsset);
_patchAssetCount--;
Progress = 1f - _patchAssetCount / _progressTotalValue;
_packageAssetCount--;
Progress = 1f - _packageAssetCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchAssetCount <= 0)
if (_packageAssetCount <= 0)
{
_steps = ESteps.PrepareBundleList;
}
@ -125,37 +125,37 @@ namespace YooAsset
if (_steps == ESteps.PrepareBundleList)
{
_patchBundleCount = _buffer.ReadInt32();
Manifest.BundleList = new List<PatchBundle>(_patchBundleCount);
Manifest.BundleDic = new Dictionary<string, PatchBundle>(_patchBundleCount);
_progressTotalValue = _patchBundleCount;
_packageBundleCount = _buffer.ReadInt32();
Manifest.BundleList = new List<PackageBundle>(_packageBundleCount);
Manifest.BundleDic = new Dictionary<string, PackageBundle>(_packageBundleCount);
_progressTotalValue = _packageBundleCount;
_steps = ESteps.DeserializeBundleList;
}
if (_steps == ESteps.DeserializeBundleList)
{
while (_patchBundleCount > 0)
while (_packageBundleCount > 0)
{
var patchBundle = new PatchBundle();
patchBundle.BundleName = _buffer.ReadUTF8();
patchBundle.FileHash = _buffer.ReadUTF8();
patchBundle.FileCRC = _buffer.ReadUTF8();
patchBundle.FileSize = _buffer.ReadInt64();
patchBundle.IsRawFile = _buffer.ReadBool();
patchBundle.LoadMethod = _buffer.ReadByte();
patchBundle.Tags = _buffer.ReadUTF8Array();
patchBundle.ReferenceIDs = _buffer.ReadInt32Array();
Manifest.BundleList.Add(patchBundle);
var packageBundle = new PackageBundle();
packageBundle.BundleName = _buffer.ReadUTF8();
packageBundle.FileHash = _buffer.ReadUTF8();
packageBundle.FileCRC = _buffer.ReadUTF8();
packageBundle.FileSize = _buffer.ReadInt64();
packageBundle.IsRawFile = _buffer.ReadBool();
packageBundle.LoadMethod = _buffer.ReadByte();
packageBundle.Tags = _buffer.ReadUTF8Array();
packageBundle.ReferenceIDs = _buffer.ReadInt32Array();
Manifest.BundleList.Add(packageBundle);
patchBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
packageBundle.ParseBundle(Manifest.PackageName, Manifest.OutputNameStyle);
Manifest.BundleDic.Add(packageBundle.BundleName, packageBundle);
_patchBundleCount--;
Progress = 1f - _patchBundleCount / _progressTotalValue;
_packageBundleCount--;
Progress = 1f - _packageBundleCount / _progressTotalValue;
if (OperationSystem.IsBusy)
break;
}
if (_patchBundleCount <= 0)
if (_packageBundleCount <= 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;

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@ -20,7 +20,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadBuildinManifestOperation(string buildinPackageName, string buildinPackageVersion)

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@ -24,7 +24,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadCacheManifestOperation(string packageName, string packageVersion)

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@ -19,7 +19,7 @@ namespace YooAsset
/// <summary>
/// 加载的清单实例
/// </summary>
public PatchManifest Manifest { private set; get; }
public PackageManifest Manifest { private set; get; }
public LoadEditorManifestOperation(string manifestFilePath)

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@ -4,57 +4,69 @@ using System.Collections.Generic;
namespace YooAsset
{
public abstract class PreDownloadPackageOperation : AsyncOperationBase
public abstract class PreDownloadContentOperation : AsyncOperationBase
{
/// <summary>
/// 创建补丁下载器,用于下载更新指定资源版本所有的资源包文件
/// 创建资源下载器,用于下载当前资源版本所有的资源包文件
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public virtual PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public virtual ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载指定的资源标签关联的资源包文件
/// </summary>
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public virtual PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public virtual ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载指定的资源标签列表关联的资源包文件
/// </summary>
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public virtual PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public virtual ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="locations">资源定位列表</param>
/// <param name="location">资源定位地址</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public virtual PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public virtual ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="locations">资源定位地址列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public virtual ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
}
public class EditorPlayModePreDownloadPackageOperation : PreDownloadPackageOperation
internal class EditorPlayModePreDownloadContentOperation : PreDownloadContentOperation
{
internal override void Start()
{
@ -64,7 +76,7 @@ namespace YooAsset
{
}
}
public class OfflinePlayModePreDownloadPackageOperation : PreDownloadPackageOperation
internal class OfflinePlayModePreDownloadContentOperation : PreDownloadContentOperation
{
internal override void Start()
{
@ -74,7 +86,7 @@ namespace YooAsset
{
}
}
public class HostPlayModePreDownloadPackageOperation : PreDownloadPackageOperation
internal class HostPlayModePreDownloadContentOperation : PreDownloadContentOperation
{
private enum ESteps
{
@ -94,11 +106,11 @@ namespace YooAsset
private LoadCacheManifestOperation _tryLoadCacheManifestOp;
private LoadCacheManifestOperation _loadCacheManifestOp;
private DownloadManifestOperation _downloadManifestOp;
private PatchManifest _manifest;
private PackageManifest _manifest;
private ESteps _steps = ESteps.None;
internal HostPlayModePreDownloadPackageOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
internal HostPlayModePreDownloadContentOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
@ -202,48 +214,64 @@ namespace YooAsset
}
}
public override PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public override ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadPackageOperation)} status is not succeed !");
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByAll(_manifest);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public override PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public override ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadPackageOperation)} status is not succeed !");
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, new string[] { tag });
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public override PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public override ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadPackageOperation)} status is not succeed !");
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
List<BundleInfo> downloadList = _impl.GetDownloadListByTags(_manifest, tags);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public override PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public override ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadPackageOperation)} status is not succeed !");
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
List<AssetInfo> assetInfos = new List<AssetInfo>();
var assetInfo = _manifest.ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray());
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public override ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
if (Status != EOperationStatus.Succeed)
{
YooLogger.Warning($"{nameof(PreDownloadContentOperation)} status is not succeed !");
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
@ -254,7 +282,7 @@ namespace YooAsset
}
List<BundleInfo> downloadList = _impl.GetDownloadListByPaths(_manifest, assetInfos.ToArray());
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
}

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 向远端请求并更新补丁清单
/// 向远端请求并更新清单
/// </summary>
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
{

View File

@ -4,7 +4,7 @@ using System.Linq;
namespace YooAsset
{
[Serializable]
internal class PatchAsset
internal class PackageAsset
{
/// <summary>
/// 可寻址地址

View File

@ -4,7 +4,7 @@ using System.Linq;
namespace YooAsset
{
[Serializable]
internal class PatchBundle
internal class PackageBundle
{
/// <summary>
/// 资源包名称
@ -173,7 +173,7 @@ namespace YooAsset
}
public PatchBundle()
public PackageBundle()
{
}
@ -183,8 +183,8 @@ namespace YooAsset
public void ParseBundle(string packageName, int nameStype)
{
PackageName = packageName;
_fileExtension = PatchManifestTools.GetRemoteBundleFileExtension(BundleName);
_fileName = PatchManifestTools.GetRemoteBundleFileName(nameStype, BundleName, _fileExtension, FileHash);
_fileExtension = ManifestTools.GetRemoteBundleFileExtension(BundleName);
_fileName = ManifestTools.GetRemoteBundleFileName(nameStype, BundleName, _fileExtension, FileHash);
}
/// <summary>
@ -219,7 +219,7 @@ namespace YooAsset
/// <summary>
/// 检测资源包文件内容是否相同
/// </summary>
public bool Equals(PatchBundle otherBundle)
public bool Equals(PackageBundle otherBundle)
{
if (FileHash == otherBundle.FileHash)
return true;

View File

@ -7,10 +7,10 @@ using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 补丁清单文件
/// 清单文件
/// </summary>
[Serializable]
internal class PatchManifest
internal class PackageManifest
{
/// <summary>
/// 文件版本
@ -40,25 +40,25 @@ namespace YooAsset
/// <summary>
/// 资源列表(主动收集的资源列表)
/// </summary>
public List<PatchAsset> AssetList = new List<PatchAsset>();
public List<PackageAsset> AssetList = new List<PackageAsset>();
/// <summary>
/// 资源包列表
/// </summary>
public List<PatchBundle> BundleList = new List<PatchBundle>();
public List<PackageBundle> BundleList = new List<PackageBundle>();
/// <summary>
/// 资源包集合提供BundleName获取PatchBundle
/// 资源包集合提供BundleName获取PackageBundle
/// </summary>
[NonSerialized]
public Dictionary<string, PatchBundle> BundleDic;
public Dictionary<string, PackageBundle> BundleDic;
/// <summary>
/// 资源映射集合提供AssetPath获取PatchAsset
/// 资源映射集合提供AssetPath获取PackageAsset
/// </summary>
[NonSerialized]
public Dictionary<string, PatchAsset> AssetDic;
public Dictionary<string, PackageAsset> AssetDic;
/// <summary>
/// 资源路径映射集合
@ -86,22 +86,22 @@ namespace YooAsset
YooLogger.Error("Addressable not support location to lower !");
AssetPathMapping = new Dictionary<string, string>(AssetList.Count);
foreach (var patchAsset in AssetList)
foreach (var packageAsset in AssetList)
{
string location = patchAsset.Address;
string location = packageAsset.Address;
if (AssetPathMapping.ContainsKey(location))
throw new Exception($"Address have existed : {location}");
else
AssetPathMapping.Add(location, patchAsset.AssetPath);
AssetPathMapping.Add(location, packageAsset.AssetPath);
}
}
else
{
_locationToLower = locationToLower;
AssetPathMapping = new Dictionary<string, string>(AssetList.Count * 2);
foreach (var patchAsset in AssetList)
foreach (var packageAsset in AssetList)
{
string location = patchAsset.AssetPath;
string location = packageAsset.AssetPath;
if (locationToLower)
location = location.ToLower();
@ -109,7 +109,7 @@ namespace YooAsset
if (AssetPathMapping.ContainsKey(location))
throw new Exception($"AssetPath have existed : {location}");
else
AssetPathMapping.Add(location, patchAsset.AssetPath);
AssetPathMapping.Add(location, packageAsset.AssetPath);
// 添加无后缀名路径的映射
if (Path.HasExtension(location))
@ -118,7 +118,7 @@ namespace YooAsset
if (AssetPathMapping.ContainsKey(locationWithoutExtension))
YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
else
AssetPathMapping.Add(locationWithoutExtension, patchAsset.AssetPath);
AssetPathMapping.Add(locationWithoutExtension, packageAsset.AssetPath);
}
}
}
@ -170,15 +170,15 @@ namespace YooAsset
/// 获取主资源包
/// 注意:传入的资源路径一定合法有效!
/// </summary>
public PatchBundle GetMainPatchBundle(string assetPath)
public PackageBundle GetMainPackageBundle(string assetPath)
{
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
if (AssetDic.TryGetValue(assetPath, out PackageAsset packageAsset))
{
int bundleID = patchAsset.BundleID;
int bundleID = packageAsset.BundleID;
if (bundleID >= 0 && bundleID < BundleList.Count)
{
var patchBundle = BundleList[bundleID];
return patchBundle;
var packageBundle = BundleList[bundleID];
return packageBundle;
}
else
{
@ -195,17 +195,17 @@ namespace YooAsset
/// 获取资源依赖列表
/// 注意:传入的资源路径一定合法有效!
/// </summary>
public PatchBundle[] GetAllDependencies(string assetPath)
public PackageBundle[] GetAllDependencies(string assetPath)
{
if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
if (AssetDic.TryGetValue(assetPath, out PackageAsset packageAsset))
{
List<PatchBundle> result = new List<PatchBundle>(patchAsset.DependIDs.Length);
foreach (var dependID in patchAsset.DependIDs)
List<PackageBundle> result = new List<PackageBundle>(packageAsset.DependIDs.Length);
foreach (var dependID in packageAsset.DependIDs)
{
if (dependID >= 0 && dependID < BundleList.Count)
{
var dependPatchBundle = BundleList[dependID];
result.Add(dependPatchBundle);
var dependBundle = BundleList[dependID];
result.Add(dependBundle);
}
else
{
@ -227,8 +227,8 @@ namespace YooAsset
{
if (bundleID >= 0 && bundleID < BundleList.Count)
{
var patchBundle = BundleList[bundleID];
return patchBundle.BundleName;
var packageBundle = BundleList[bundleID];
return packageBundle.BundleName;
}
else
{
@ -237,17 +237,17 @@ namespace YooAsset
}
/// <summary>
/// 尝试获取补丁资源
/// 尝试获取包裹的资源
/// </summary>
public bool TryGetPatchAsset(string assetPath, out PatchAsset result)
public bool TryGetPackageAsset(string assetPath, out PackageAsset result)
{
return AssetDic.TryGetValue(assetPath, out result);
}
/// <summary>
/// 尝试获取补丁资源包
/// 尝试获取包裹的资源包
/// </summary>
public bool TryGetPatchBundle(string bundleName, out PatchBundle result)
public bool TryGetPackageBundle(string bundleName, out PackageBundle result)
{
return BundleDic.TryGetValue(bundleName, out result);
}
@ -257,9 +257,9 @@ namespace YooAsset
/// </summary>
public bool IsIncludeBundleFile(string cacheGUID)
{
foreach (var patchBundle in BundleList)
foreach (var packageBundle in BundleList)
{
if (patchBundle.CacheGUID == cacheGUID)
if (packageBundle.CacheGUID == cacheGUID)
return true;
}
return false;
@ -271,11 +271,11 @@ namespace YooAsset
public AssetInfo[] GetAssetsInfoByTags(string[] tags)
{
List<AssetInfo> result = new List<AssetInfo>(100);
foreach (var patchAsset in AssetList)
foreach (var packageAsset in AssetList)
{
if (patchAsset.HasTag(tags))
if (packageAsset.HasTag(tags))
{
AssetInfo assetInfo = new AssetInfo(patchAsset);
AssetInfo assetInfo = new AssetInfo(packageAsset);
result.Add(assetInfo);
}
}
@ -291,9 +291,9 @@ namespace YooAsset
DebugCheckLocation(location);
string assetPath = MappingToAssetPath(location);
if (TryGetPatchAsset(assetPath, out PatchAsset patchAsset))
if (TryGetPackageAsset(assetPath, out PackageAsset packageAsset))
{
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
AssetInfo assetInfo = new AssetInfo(packageAsset, assetType);
return assetInfo;
}
else

View File

@ -1,193 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal static class PatchManifestTools
{
#if UNITY_EDITOR
/// <summary>
/// 序列化JSON文件
/// </summary>
public static void SerializeToJson(string savePath, PatchManifest manifest)
{
string json = JsonUtility.ToJson(manifest, true);
FileUtility.CreateFile(savePath, json);
}
/// <summary>
/// 序列化(二进制文件)
/// </summary>
public static void SerializeToBinary(string savePath, PatchManifest patchManifest)
{
using (FileStream fs = new FileStream(savePath, FileMode.Create))
{
// 创建缓存器
BufferWriter buffer = new BufferWriter(YooAssetSettings.PatchManifestFileMaxSize);
// 写入文件标记
buffer.WriteUInt32(YooAssetSettings.PatchManifestFileSign);
// 写入文件版本
buffer.WriteUTF8(patchManifest.FileVersion);
// 写入文件头信息
buffer.WriteBool(patchManifest.EnableAddressable);
buffer.WriteInt32(patchManifest.OutputNameStyle);
buffer.WriteUTF8(patchManifest.PackageName);
buffer.WriteUTF8(patchManifest.PackageVersion);
// 写入资源列表
buffer.WriteInt32(patchManifest.AssetList.Count);
for (int i = 0; i < patchManifest.AssetList.Count; i++)
{
var patchAsset = patchManifest.AssetList[i];
buffer.WriteUTF8(patchAsset.Address);
buffer.WriteUTF8(patchAsset.AssetPath);
buffer.WriteUTF8Array(patchAsset.AssetTags);
buffer.WriteInt32(patchAsset.BundleID);
buffer.WriteInt32Array(patchAsset.DependIDs);
}
// 写入资源包列表
buffer.WriteInt32(patchManifest.BundleList.Count);
for (int i = 0; i < patchManifest.BundleList.Count; i++)
{
var patchBundle = patchManifest.BundleList[i];
buffer.WriteUTF8(patchBundle.BundleName);
buffer.WriteUTF8(patchBundle.FileHash);
buffer.WriteUTF8(patchBundle.FileCRC);
buffer.WriteInt64(patchBundle.FileSize);
buffer.WriteBool(patchBundle.IsRawFile);
buffer.WriteByte(patchBundle.LoadMethod);
buffer.WriteUTF8Array(patchBundle.Tags);
buffer.WriteInt32Array(patchBundle.ReferenceIDs);
}
// 写入文件流
buffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 反序列化(二进制文件)
/// </summary>
public static PatchManifest DeserializeFromBinary(byte[] binaryData)
{
// 创建缓存器
BufferReader buffer = new BufferReader(binaryData);
// 读取文件标记
uint fileSign = buffer.ReadUInt32();
if (fileSign != YooAssetSettings.PatchManifestFileSign)
throw new Exception("Invalid manifest file !");
// 读取文件版本
string fileVersion = buffer.ReadUTF8();
if (fileVersion != YooAssetSettings.PatchManifestFileVersion)
throw new Exception($"The manifest file version are not compatible : {fileVersion} != {YooAssetSettings.PatchManifestFileVersion}");
PatchManifest manifest = new PatchManifest();
{
// 读取文件头信息
manifest.FileVersion = fileVersion;
manifest.EnableAddressable = buffer.ReadBool();
manifest.OutputNameStyle = buffer.ReadInt32();
manifest.PackageName = buffer.ReadUTF8();
manifest.PackageVersion = buffer.ReadUTF8();
// 读取资源列表
int patchAssetCount = buffer.ReadInt32();
manifest.AssetList = new List<PatchAsset>(patchAssetCount);
for (int i = 0; i < patchAssetCount; i++)
{
var patchAsset = new PatchAsset();
patchAsset.Address = buffer.ReadUTF8();
patchAsset.AssetPath = buffer.ReadUTF8();
patchAsset.AssetTags = buffer.ReadUTF8Array();
patchAsset.BundleID = buffer.ReadInt32();
patchAsset.DependIDs = buffer.ReadInt32Array();
manifest.AssetList.Add(patchAsset);
}
// 读取资源包列表
int patchBundleCount = buffer.ReadInt32();
manifest.BundleList = new List<PatchBundle>(patchBundleCount);
for (int i = 0; i < patchBundleCount; i++)
{
var patchBundle = new PatchBundle();
patchBundle.BundleName = buffer.ReadUTF8();
patchBundle.FileHash = buffer.ReadUTF8();
patchBundle.FileCRC = buffer.ReadUTF8();
patchBundle.FileSize = buffer.ReadInt64();
patchBundle.IsRawFile = buffer.ReadBool();
patchBundle.LoadMethod = buffer.ReadByte();
patchBundle.Tags = buffer.ReadUTF8Array();
patchBundle.ReferenceIDs = buffer.ReadInt32Array();
manifest.BundleList.Add(patchBundle);
}
}
// BundleDic
manifest.BundleDic = new Dictionary<string, PatchBundle>(manifest.BundleList.Count);
foreach (var patchBundle in manifest.BundleList)
{
patchBundle.ParseBundle(manifest.PackageName, manifest.OutputNameStyle);
manifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
}
// AssetDic
manifest.AssetDic = new Dictionary<string, PatchAsset>(manifest.AssetList.Count);
foreach (var patchAsset in manifest.AssetList)
{
// 注意:我们不允许原始路径存在重名
string assetPath = patchAsset.AssetPath;
if (manifest.AssetDic.ContainsKey(assetPath))
throw new Exception($"AssetPath have existed : {assetPath}");
else
manifest.AssetDic.Add(assetPath, patchAsset);
}
return manifest;
}
#endif
public static string GetRemoteBundleFileExtension(string bundleName)
{
string fileExtension = Path.GetExtension(bundleName);
return fileExtension;
}
public static string GetRemoteBundleFileName(int nameStyle, string bundleName, string fileExtension, string fileHash)
{
if (nameStyle == 1) //HashName
{
return StringUtility.Format("{0}{1}", fileHash, fileExtension);
}
else if (nameStyle == 4) //BundleName_HashName
{
string fileName = bundleName.Remove(bundleName.LastIndexOf('.'));
return StringUtility.Format("{0}_{1}{2}", fileName, fileHash, fileExtension);
}
else
{
throw new NotImplementedException($"Invalid name style : {nameStyle}");
}
}
/// <summary>
/// 获取解压BundleInfo
/// </summary>
public static BundleInfo GetUnpackInfo(PatchBundle patchBundle)
{
// 注意:我们把流加载路径指定为远端下载地址
string streamingPath = PathHelper.ConvertToWWWPath(patchBundle.StreamingFilePath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming, streamingPath, streamingPath);
return bundleInfo;
}
}
}

View File

@ -8,7 +8,7 @@ namespace YooAsset
private static System.Type _classType;
/// <summary>
/// 编辑器下模拟构建补丁清单
/// 编辑器下模拟构建清单
/// </summary>
public static string SimulateBuild(string packageName)
{
@ -37,7 +37,7 @@ namespace YooAsset
public static class EditorSimulateModeHelper
{
/// <summary>
/// 编辑器下模拟构建补丁清单
/// 编辑器下模拟构建清单
/// </summary>
public static string SimulateBuild(string packageName) { throw new System.Exception("Only support in unity editor !"); }
}

View File

@ -6,22 +6,22 @@ namespace YooAsset
{
internal class EditorSimulateModeImpl : IPlayModeServices, IBundleServices
{
private PatchManifest _activeManifest;
private PackageManifest _activeManifest;
private bool _locationToLower;
/// <summary>
/// 异步初始化
/// </summary>
public InitializationOperation InitializeAsync(bool locationToLower, string simulatePatchManifestPath)
public InitializationOperation InitializeAsync(bool locationToLower, string simulateManifestFilePath)
{
_locationToLower = locationToLower;
var operation = new EditorSimulateModeInitializationOperation(this, simulatePatchManifestPath);
var operation = new EditorSimulateModeInitializationOperation(this, simulateManifestFilePath);
OperationSystem.StartOperation(operation);
return operation;
}
#region IPlayModeServices接口
public PatchManifest ActiveManifest
public PackageManifest ActiveManifest
{
set
{
@ -33,7 +33,7 @@ namespace YooAsset
return _activeManifest;
}
}
public bool IsBuildinPatchBundle(PatchBundle patchBundle)
public bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return true;
}
@ -50,33 +50,33 @@ namespace YooAsset
OperationSystem.StartOperation(operation);
return operation;
}
PreDownloadPackageOperation IPlayModeServices.PreDownloadPackageAsync(string packageVersion, int timeout)
PreDownloadContentOperation IPlayModeServices.PreDownloadContentAsync(string packageVersion, int timeout)
{
var operation = new EditorPlayModePreDownloadPackageOperation();
var operation = new EditorPlayModePreDownloadContentOperation();
OperationSystem.StartOperation(operation);
return operation;
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
{
return PatchUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
{
return PatchUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
#endregion
@ -86,9 +86,9 @@ namespace YooAsset
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果补丁清单里未找到资源包会抛出异常!
var patchBundle = _activeManifest.GetMainPatchBundle(assetInfo.AssetPath);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
// 注意:如果清单里未找到资源包会抛出异常!
var packageBundle = _activeManifest.GetMainPackageBundle(assetInfo.AssetPath);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
return bundleInfo;
}
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)

View File

@ -6,7 +6,7 @@ namespace YooAsset
{
internal class HostPlayModeImpl : IPlayModeServices, IBundleServices, IRemoteServices
{
private PatchManifest _activeManifest;
private PackageManifest _activeManifest;
// 参数相关
private string _packageName;
@ -32,38 +32,38 @@ namespace YooAsset
}
// 下载相关
private List<BundleInfo> ConvertToDownloadList(List<PatchBundle> downloadList)
private List<BundleInfo> ConvertToDownloadList(List<PackageBundle> downloadList)
{
List<BundleInfo> result = new List<BundleInfo>(downloadList.Count);
foreach (var patchBundle in downloadList)
foreach (var packageBundle in downloadList)
{
var bundleInfo = ConvertToDownloadInfo(patchBundle);
var bundleInfo = ConvertToDownloadInfo(packageBundle);
result.Add(bundleInfo);
}
return result;
}
private BundleInfo ConvertToDownloadInfo(PatchBundle patchBundle)
private BundleInfo ConvertToDownloadInfo(PackageBundle packageBundle)
{
string remoteMainURL = GetRemoteMainURL(patchBundle.FileName);
string remoteFallbackURL = GetRemoteFallbackURL(patchBundle.FileName);
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
string remoteMainURL = GetRemoteMainURL(packageBundle.FileName);
string remoteFallbackURL = GetRemoteFallbackURL(packageBundle.FileName);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromRemote, remoteMainURL, remoteFallbackURL);
return bundleInfo;
}
// 解压相关
private List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
private List<BundleInfo> ConvertToUnpackList(List<PackageBundle> unpackList)
{
List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
foreach (var patchBundle in unpackList)
foreach (var packageBundle in unpackList)
{
var bundleInfo = ConvertToUnpackInfo(patchBundle);
var bundleInfo = ConvertToUnpackInfo(packageBundle);
result.Add(bundleInfo);
}
return result;
}
private BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
private BundleInfo ConvertToUnpackInfo(PackageBundle packageBundle)
{
return PatchManifestTools.GetUnpackInfo(patchBundle);
return ManifestTools.GetUnpackInfo(packageBundle);
}
#region IRemoteServices接口
@ -78,7 +78,7 @@ namespace YooAsset
#endregion
#region IPlayModeServices接口
public PatchManifest ActiveManifest
public PackageManifest ActiveManifest
{
set
{
@ -91,13 +91,13 @@ namespace YooAsset
return _activeManifest;
}
}
public bool IsBuildinPatchBundle(PatchBundle patchBundle)
public bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return _queryServices.QueryStreamingAssets(patchBundle.FileName);
return _queryServices.QueryStreamingAssets(packageBundle.FileName);
}
public bool IsCachedPatchBundle(PatchBundle patchBundle)
public bool IsCachedPackageBundle(PackageBundle packageBundle)
{
return CacheSystem.IsCached(patchBundle.PackageName, patchBundle.CacheGUID);
return CacheSystem.IsCached(packageBundle.PackageName, packageBundle.CacheGUID);
}
UpdatePackageVersionOperation IPlayModeServices.UpdatePackageVersionAsync(bool appendTimeTicks, int timeout)
@ -112,68 +112,68 @@ namespace YooAsset
OperationSystem.StartOperation(operation);
return operation;
}
PreDownloadPackageOperation IPlayModeServices.PreDownloadPackageAsync(string packageVersion, int timeout)
PreDownloadContentOperation IPlayModeServices.PreDownloadContentAsync(string packageVersion, int timeout)
{
var operation = new HostPlayModePreDownloadPackageOperation(this, _packageName, packageVersion, timeout);
var operation = new HostPlayModePreDownloadContentOperation(this, _packageName, packageVersion, timeout);
OperationSystem.StartOperation(operation);
return operation;
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByAll(_activeManifest);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public List<BundleInfo> GetDownloadListByAll(PatchManifest patchManifest)
public List<BundleInfo> GetDownloadListByAll(PackageManifest manifest)
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in patchManifest.BundleList)
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
continue;
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
return ConvertToDownloadList(downloadList);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByTags(_activeManifest, tags);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public List<BundleInfo> GetDownloadListByTags(PatchManifest patchManifest, string[] tags)
public List<BundleInfo> GetDownloadListByTags(PackageManifest manifest, string[] tags)
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in patchManifest.BundleList)
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
continue;
// 如果未带任何标记,则统一下载
if (patchBundle.HasAnyTags() == false)
if (packageBundle.HasAnyTags() == false)
{
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
else
{
// 查询DLC资源
if (patchBundle.HasTag(tags))
if (packageBundle.HasTag(tags))
{
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
}
}
@ -181,16 +181,16 @@ namespace YooAsset
return ConvertToDownloadList(downloadList);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> downloadList = GetDownloadListByPaths(_activeManifest, assetInfos);
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
return operation;
}
public List<BundleInfo> GetDownloadListByPaths(PatchManifest patchManifest, AssetInfo[] assetInfos)
public List<BundleInfo> GetDownloadListByPaths(PackageManifest manifest, AssetInfo[] assetInfos)
{
// 获取资源对象的资源包和所有依赖资源包
List<PatchBundle> checkList = new List<PatchBundle>();
List<PackageBundle> checkList = new List<PackageBundle>();
foreach (var assetInfo in assetInfos)
{
if (assetInfo.IsInvalid)
@ -199,13 +199,13 @@ namespace YooAsset
continue;
}
// 注意:如果补丁清单里未找到资源包会抛出异常!
PatchBundle mainBundle = patchManifest.GetMainPatchBundle(assetInfo.AssetPath);
// 注意:如果清单里未找到资源包会抛出异常!
PackageBundle mainBundle = manifest.GetMainPackageBundle(assetInfo.AssetPath);
if (checkList.Contains(mainBundle) == false)
checkList.Add(mainBundle);
// 注意:如果补丁清单里未找到资源包会抛出异常!
PatchBundle[] dependBundles = patchManifest.GetAllDependencies(assetInfo.AssetPath);
// 注意:如果清单里未找到资源包会抛出异常!
PackageBundle[] dependBundles = manifest.GetAllDependencies(assetInfo.AssetPath);
foreach (var dependBundle in dependBundles)
{
if (checkList.Contains(dependBundle) == false)
@ -213,68 +213,68 @@ namespace YooAsset
}
}
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in checkList)
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in checkList)
{
// 忽略缓存文件
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
continue;
// 忽略APP资源
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
continue;
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
return ConvertToDownloadList(downloadList);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByAll(_activeManifest);
var operation = new PatchUnpackerOperation(unpcakList, upackingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceUnpackerOperation(unpcakList, upackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByAll(PatchManifest patchManifest)
private List<BundleInfo> GetUnpackListByAll(PackageManifest manifest)
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in patchManifest.BundleList)
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
continue;
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
{
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
}
return ConvertToUnpackList(downloadList);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
{
List<BundleInfo> unpcakList = GetUnpackListByTags(_activeManifest, tags);
var operation = new PatchUnpackerOperation(unpcakList, upackingMaxNumber, failedTryAgain, timeout);
var operation = new ResourceUnpackerOperation(unpcakList, upackingMaxNumber, failedTryAgain, timeout);
return operation;
}
private List<BundleInfo> GetUnpackListByTags(PatchManifest patchManifest, string[] tags)
private List<BundleInfo> GetUnpackListByTags(PackageManifest manifest, string[] tags)
{
List<PatchBundle> downloadList = new List<PatchBundle>(1000);
foreach (var patchBundle in patchManifest.BundleList)
List<PackageBundle> downloadList = new List<PackageBundle>(1000);
foreach (var packageBundle in manifest.BundleList)
{
// 忽略缓存文件
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
continue;
// 查询DLC资源
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
{
if (patchBundle.HasTag(tags))
if (packageBundle.HasTag(tags))
{
downloadList.Add(patchBundle);
downloadList.Add(packageBundle);
}
}
}
@ -284,48 +284,48 @@ namespace YooAsset
#endregion
#region IBundleServices接口
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
private BundleInfo CreateBundleInfo(PackageBundle packageBundle)
{
if (patchBundle == null)
if (packageBundle == null)
throw new Exception("Should never get here !");
// 查询沙盒资源
if (IsCachedPatchBundle(patchBundle))
if (IsCachedPackageBundle(packageBundle))
{
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromCache);
return bundleInfo;
}
// 查询APP资源
if (IsBuildinPatchBundle(patchBundle))
if (IsBuildinPackageBundle(packageBundle))
{
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromStreaming);
return bundleInfo;
}
// 从服务端下载
return ConvertToDownloadInfo(patchBundle);
return ConvertToDownloadInfo(packageBundle);
}
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果补丁清单里未找到资源包会抛出异常!
var patchBundle = _activeManifest.GetMainPatchBundle(assetInfo.AssetPath);
return CreateBundleInfo(patchBundle);
// 注意:如果清单里未找到资源包会抛出异常!
var packageBundle = _activeManifest.GetMainPackageBundle(assetInfo.AssetPath);
return CreateBundleInfo(packageBundle);
}
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果补丁清单里未找到资源包会抛出异常!
// 注意:如果清单里未找到资源包会抛出异常!
var depends = _activeManifest.GetAllDependencies(assetInfo.AssetPath);
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
foreach (var patchBundle in depends)
foreach (var packageBundle in depends)
{
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
BundleInfo bundleInfo = CreateBundleInfo(packageBundle);
result.Add(bundleInfo);
}
return result.ToArray();

View File

@ -6,7 +6,7 @@ namespace YooAsset
{
internal class OfflinePlayModeImpl : IPlayModeServices, IBundleServices
{
private PatchManifest _activeManifest;
private PackageManifest _activeManifest;
private bool _locationToLower;
/// <summary>
@ -21,7 +21,7 @@ namespace YooAsset
}
#region IPlayModeServices接口
public PatchManifest ActiveManifest
public PackageManifest ActiveManifest
{
set
{
@ -33,7 +33,7 @@ namespace YooAsset
return _activeManifest;
}
}
public bool IsBuildinPatchBundle(PatchBundle patchBundle)
public bool IsBuildinPackageBundle(PackageBundle packageBundle)
{
return true;
}
@ -50,52 +50,52 @@ namespace YooAsset
OperationSystem.StartOperation(operation);
return operation;
}
PreDownloadPackageOperation IPlayModeServices.PreDownloadPackageAsync(string packageVersion, int timeout)
PreDownloadContentOperation IPlayModeServices.PreDownloadContentAsync(string packageVersion, int timeout)
{
var operation = new OfflinePlayModePreDownloadPackageOperation();
var operation = new OfflinePlayModePreDownloadContentOperation();
OperationSystem.StartOperation(operation);
return operation;
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchDownloaderOperation IPlayModeServices.CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
ResourceDownloaderOperation IPlayModeServices.CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout)
{
return PatchDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
return ResourceDownloaderOperation.CreateEmptyDownloader(downloadingMaxNumber, failedTryAgain, timeout);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout)
{
return PatchUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
PatchUnpackerOperation IPlayModeServices.CreatePatchUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
ResourceUnpackerOperation IPlayModeServices.CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout)
{
return PatchUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
return ResourceUnpackerOperation.CreateEmptyUnpacker(upackingMaxNumber, failedTryAgain, timeout);
}
#endregion
#region IBundleServices接口
private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
private BundleInfo CreateBundleInfo(PackageBundle packageBundle)
{
if (patchBundle == null)
if (packageBundle == null)
throw new Exception("Should never get here !");
// 查询沙盒资源
if (CacheSystem.IsCached(patchBundle.PackageName, patchBundle.CacheGUID))
if (CacheSystem.IsCached(packageBundle.PackageName, packageBundle.CacheGUID))
{
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromCache);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromCache);
return bundleInfo;
}
// 查询APP资源
{
BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromStreaming);
return bundleInfo;
}
}
@ -104,21 +104,21 @@ namespace YooAsset
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果补丁清单里未找到资源包会抛出异常!
var patchBundle = _activeManifest.GetMainPatchBundle(assetInfo.AssetPath);
return CreateBundleInfo(patchBundle);
// 注意:如果清单里未找到资源包会抛出异常!
var packageBundle = _activeManifest.GetMainPackageBundle(assetInfo.AssetPath);
return CreateBundleInfo(packageBundle);
}
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
throw new Exception("Should never get here !");
// 注意:如果补丁清单里未找到资源包会抛出异常!
// 注意:如果清单里未找到资源包会抛出异常!
var depends = _activeManifest.GetAllDependencies(assetInfo.AssetPath);
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
foreach (var patchBundle in depends)
foreach (var packageBundle in depends)
{
BundleInfo bundleInfo = CreateBundleInfo(patchBundle);
BundleInfo bundleInfo = CreateBundleInfo(packageBundle);
result.Add(bundleInfo);
}
return result.ToArray();

View File

@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
public class AssetsPackage
public class ResourcePackage
{
private bool _isInitialize = false;
private string _initializeError = string.Empty;
@ -30,10 +30,10 @@ namespace YooAsset
}
private AssetsPackage()
private ResourcePackage()
{
}
internal AssetsPackage(string packageName)
internal ResourcePackage(string packageName)
{
PackageName = packageName;
}
@ -90,7 +90,7 @@ namespace YooAsset
_assetSystemImpl.Initialize(PackageName, true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
var initializeParameters = parameters as EditorSimulateModeParameters;
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulatePatchManifestPath);
initializeOperation = editorSimulateModeImpl.InitializeAsync(initializeParameters.LocationToLower, initializeParameters.SimulateManifestFilePath);
}
else if (_playMode == EPlayMode.OfflinePlayMode)
{
@ -143,10 +143,10 @@ namespace YooAsset
private void CheckInitializeParameters(InitializeParameters parameters)
{
if (_isInitialize)
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
throw new Exception($"{nameof(ResourcePackage)} is initialized yet.");
if (parameters == null)
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
throw new Exception($"{nameof(ResourcePackage)} create parameters is null.");
#if !UNITY_EDITOR
if (parameters is EditorSimulateModeParameters)
@ -156,8 +156,8 @@ namespace YooAsset
if (parameters is EditorSimulateModeParameters)
{
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulateManifestFilePath))
throw new Exception($"{nameof(editorSimulateModeParameters.SimulateManifestFilePath)} is null or empty.");
}
if (parameters is HostPlayModeParameters)
@ -206,7 +206,7 @@ namespace YooAsset
}
/// <summary>
/// 向网络端请求并更新补丁清单
/// 向网络端请求并更新清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoActiveManifest">自动激活清单</param>
@ -223,12 +223,12 @@ namespace YooAsset
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
public PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.PreDownloadPackageAsync(packageVersion, timeout);
return _playModeServices.PreDownloadContentAsync(packageVersion, timeout);
}
/// <summary>
/// 清理包裹未使用的缓存文件
/// </summary>
@ -630,91 +630,139 @@ namespace YooAsset
#region 资源下载
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载当前资源版本所有的资源包文件
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.CreateResourceDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源标签关联的资源包文件
/// </summary>
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeServices.CreateResourceDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载指定的资源标签列表关联的资源包文件
/// </summary>
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeServices.CreateResourceDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新当前资源版本所有的资源包文件
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="location">资源的定位地址</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
var assetInfo = ConvertLocationToAssetInfo(location, null);
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
return _playModeServices.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="locations">资源的定位地址列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
foreach (var location in locations)
{
var assetInfo = ConvertLocationToAssetInfo(location, null);
assetInfos.Add(assetInfo);
}
return _playModeServices.CreateResourceDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
return _playModeServices.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
/// <param name="timeout">超时时间</param>
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
return _playModeServices.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
}
#endregion
#region 资源解压
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="tag">资源标签</param>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
public ResourceUnpackerOperation CreateResourceUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeServices.CreateResourceUnpackerByTags(new string[] { tag }, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="tags">资源标签列表</param>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
public ResourceUnpackerOperation CreateResourceUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeServices.CreateResourceUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
public ResourceUnpackerOperation CreateResourceUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckInitialize();
return _playModeServices.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
return _playModeServices.CreateResourceUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
}
#endregion

View File

@ -6,12 +6,12 @@ namespace YooAsset
/// <summary>
/// 激活的清单
/// </summary>
PatchManifest ActiveManifest { set; get; }
PackageManifest ActiveManifest { set; get; }
/// <summary>
/// 是否为内置资源文件
/// </summary>
bool IsBuildinPatchBundle(PatchBundle patchBundle);
bool IsBuildinPackageBundle(PackageBundle packageBundle);
/// <summary>
/// 向网络端请求最新的资源版本
@ -19,22 +19,22 @@ namespace YooAsset
UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks, int timeout);
/// <summary>
/// 向网络端请求并更新补丁清单
/// 向网络端请求并更新清单
/// </summary>
UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout);
/// <summary>
/// 预下载指定版本的包裹资源
/// 预下载指定版本的包裹内容
/// </summary>
PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout);
PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout);
// 下载相关
PatchDownloaderOperation CreatePatchDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
PatchDownloaderOperation CreatePatchDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
PatchDownloaderOperation CreatePatchDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout);
// 解压相关
PatchUnpackerOperation CreatePatchUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
PatchUnpackerOperation CreatePatchUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout);
ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
ResourceUnpackerOperation CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout);
}
}

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@ -8,23 +8,23 @@ namespace YooAsset
/// <summary>
/// 清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest";
public string ManifestFileName = "PackageManifest";
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint PatchManifestFileSign = 0x594F4F;
public const uint ManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int PatchManifestFileMaxSize = 104857600;
public const int ManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string PatchManifestFileVersion = "1.4.6";
public const string ManifestFileVersion = "1.4.6";
/// <summary>

View File

@ -45,7 +45,7 @@ namespace YooAsset
/// </summary>
public static string GetManifestBinaryFileName(string packageName, string packageVersion)
{
return $"{Setting.PatchManifestFileName}_{packageName}_{packageVersion}.bytes";
return $"{Setting.ManifestFileName}_{packageName}_{packageVersion}.bytes";
}
/// <summary>
@ -53,7 +53,7 @@ namespace YooAsset
/// </summary>
public static string GetManifestJsonFileName(string packageName, string packageVersion)
{
return $"{Setting.PatchManifestFileName}_{packageName}_{packageVersion}.json";
return $"{Setting.ManifestFileName}_{packageName}_{packageVersion}.json";
}
/// <summary>
@ -61,7 +61,7 @@ namespace YooAsset
/// </summary>
public static string GetPackageHashFileName(string packageName, string packageVersion)
{
return $"{Setting.PatchManifestFileName}_{packageName}_{packageVersion}.hash";
return $"{Setting.ManifestFileName}_{packageName}_{packageVersion}.hash";
}
/// <summary>
@ -69,7 +69,7 @@ namespace YooAsset
/// </summary>
public static string GetPackageVersionFileName(string packageName)
{
return $"{Setting.PatchManifestFileName}_{packageName}.version";
return $"{Setting.ManifestFileName}_{packageName}.version";
}
}
}

View File

@ -10,7 +10,7 @@ namespace YooAsset
{
private static bool _isInitialize = false;
private static GameObject _driver = null;
private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
/// <summary>
/// 初始化资源系统
@ -88,7 +88,7 @@ namespace YooAsset
/// 创建资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static AssetsPackage CreateAssetsPackage(string packageName)
public static ResourcePackage CreatePackage(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");
@ -96,23 +96,23 @@ namespace YooAsset
if (string.IsNullOrEmpty(packageName))
throw new Exception("Package name is null or empty !");
if (HasAssetsPackage(packageName))
if (HasPackage(packageName))
throw new Exception($"Package {packageName} already existed !");
AssetsPackage assetsPackage = new AssetsPackage(packageName);
_packages.Add(assetsPackage);
return assetsPackage;
ResourcePackage package = new ResourcePackage(packageName);
_packages.Add(package);
return package;
}
/// <summary>
/// 获取资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static AssetsPackage GetAssetsPackage(string packageName)
public static ResourcePackage GetPackage(string packageName)
{
var package = TryGetAssetsPackage(packageName);
var package = TryGetPackage(packageName);
if (package == null)
YooLogger.Warning($"Not found assets package : {packageName}");
YooLogger.Error($"Not found assets package : {packageName}");
return package;
}
@ -120,7 +120,7 @@ namespace YooAsset
/// 尝试获取资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static AssetsPackage TryGetAssetsPackage(string packageName)
public static ResourcePackage TryGetPackage(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");
@ -140,7 +140,7 @@ namespace YooAsset
/// 检测资源包是否存在
/// </summary>
/// <param name="packageName">资源包名称</param>
public static bool HasAssetsPackage(string packageName)
public static bool HasPackage(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");

View File

@ -8,14 +8,14 @@ namespace YooAsset
{
public static partial class YooAssets
{
private static AssetsPackage _defaultPackage;
private static ResourcePackage _defaultPackage;
/// <summary>
/// 设置默认的资源包
/// </summary>
public static void SetDefaultAssetsPackage(AssetsPackage assetsPackage)
public static void SetDefaultPackage(ResourcePackage package)
{
_defaultPackage = assetsPackage;
_defaultPackage = package;
}
#region 资源信息
@ -286,47 +286,83 @@ namespace YooAsset
#region 资源下载
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载当前资源版本所有的资源包文件
/// </summary>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateResourceDownloader(downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源标签关联的资源包文件
/// </summary>
/// <param name="tag">资源标签</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
public static ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
return _defaultPackage.CreateResourceDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
/// 创建资源下载器,用于下载指定的资源标签列表关联的资源包文件
/// </summary>
/// <param name="tags">资源标签列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
public static ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(tags, downloadingMaxNumber, failedTryAgain);
return _defaultPackage.CreateResourceDownloader(tags, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建补丁下载器,用于下载更新当前资源版本所有的资源包文件
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="location">资源定位地址</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
public static ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchDownloader(downloadingMaxNumber, failedTryAgain);
return _defaultPackage.CreateBundleDownloader(location, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="locations">资源定位地址列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateBundleDownloader(locations, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
/// </summary>
/// <param name="assetInfo">资源信息</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateBundleDownloader(assetInfo, downloadingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
/// </summary>
/// <param name="assetInfos">资源信息列表</param>
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
/// <param name="failedTryAgain">下载失败的重试次数</param>
public static PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
public static ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreateBundleDownloader(assetInfos, downloadingMaxNumber, failedTryAgain);
@ -335,38 +371,38 @@ namespace YooAsset
#region 资源解压
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="tag">资源标签</param>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
public static ResourceUnpackerOperation CreateResourceUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(tag, unpackingMaxNumber, failedTryAgain);
return _defaultPackage.CreateResourceUnpacker(tag, unpackingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="tags">资源标签列表</param>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
public static ResourceUnpackerOperation CreateResourceUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(tags, unpackingMaxNumber, failedTryAgain);
return _defaultPackage.CreateResourceUnpacker(tags, unpackingMaxNumber, failedTryAgain);
}
/// <summary>
/// 创建补丁解压器
/// 创建内置资源解压器
/// </summary>
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
/// <param name="failedTryAgain">解压失败的重试次数</param>
public static PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
public static ResourceUnpackerOperation CreateResourceUnpacker(int unpackingMaxNumber, int failedTryAgain)
{
DebugCheckDefaultPackageValid();
return _defaultPackage.CreatePatchUnpacker(unpackingMaxNumber, failedTryAgain);
return _defaultPackage.CreateResourceUnpacker(unpackingMaxNumber, failedTryAgain);
}
#endregion
@ -375,7 +411,7 @@ namespace YooAsset
private static void DebugCheckDefaultPackageValid()
{
if (_defaultPackage == null)
throw new Exception($"Default package is null. Please use {nameof(YooAssets.SetDefaultAssetsPackage)} !");
throw new Exception($"Default package is null. Please use {nameof(YooAssets.SetDefaultPackage)} !");
}
#endregion
}