mirror of https://github.com/tuyoogame/YooAsset
update runtime code
1. 移除了YooAssets.SetCacheSystemBuildinPath()方法 2. 移除了YooAssets.SetCacheSystemSandboxPath()方法 3. 移除了YooAssets.GetStreamingAssetBuildinFolderName()方法 4. 移除了YooAssets.GetSandboxRoot()方法 5. 移除了YooAssets.ClearSandbox()方法pull/134/head
parent
09c3d4e479
commit
4e6879e34f
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@ -253,48 +253,6 @@ namespace YooAsset
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CacheSystem.InitVerifyLevel = verifyLevel;
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}
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/// <summary>
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/// 设置缓存系统参数,沙盒目录的存储路径
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/// </summary>
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public static void SetCacheSystemBuildinPath(string buildinPath)
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{
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if (string.IsNullOrEmpty(buildinPath))
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{
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YooLogger.Error($"Buildin path is null or empty !");
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return;
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}
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// 注意:需要确保没有任何资源系统起效之前才可以设置!
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if (_packages.Count > 0)
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{
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YooLogger.Error($"Please call this method {nameof(SetCacheSystemBuildinPath)} before the package is created !");
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return;
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}
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PersistentTools.OverwriteBuildinPath(buildinPath);
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}
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/// <summary>
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/// 设置缓存系统参数,沙盒目录的存储路径
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/// </summary>
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public static void SetCacheSystemSandboxPath(string sandboxPath)
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{
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if (string.IsNullOrEmpty(sandboxPath))
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{
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YooLogger.Error($"Sandbox path is null or empty !");
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return;
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}
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// 注意:需要确保没有任何资源系统起效之前才可以设置!
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if (_packages.Count > 0)
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{
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YooLogger.Error($"Please call this method {nameof(SetCacheSystemSandboxPath)} before the package is created !");
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return;
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}
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PersistentTools.OverwriteSandboxPath(sandboxPath);
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}
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/// <summary>
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/// 设置缓存系统参数,禁用缓存在WebGL平台
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/// </summary>
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@ -304,33 +262,6 @@ namespace YooAsset
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}
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#endregion
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#region 沙盒相关
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/// <summary>
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/// 获取内置文件夹名称
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/// </summary>
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public static string GetStreamingAssetBuildinFolderName()
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{
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return YooAssetSettings.StreamingAssetsBuildinFolder;
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}
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/// <summary>
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/// 获取沙盒的根路径
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/// </summary>
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public static string GetSandboxRoot()
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{
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return PersistentTools.GetPersistentRootPath();
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}
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/// <summary>
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/// 清空沙盒目录(需要重启APP)
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/// </summary>
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public static void ClearSandbox()
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{
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YooLogger.Warning("Clear sandbox folder files, Finally, restart the application !");
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PersistentTools.DeleteSandbox();
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}
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#endregion
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#region 调试信息
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internal static DebugReport GetDebugReport()
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{
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