mirror of https://github.com/tuyoogame/YooAsset
parent
c60cc1e84f
commit
de43495af5
|
@ -69,7 +69,6 @@ namespace YooAsset
|
|||
|
||||
// 更新资源提供者
|
||||
// 注意:循环更新的时候,可能会扩展列表
|
||||
// 注意:不能限制场景对象的加载
|
||||
_isUnloadSafe = false;
|
||||
for (int i = 0; i < _providerList.Count; i++)
|
||||
{
|
||||
|
@ -124,36 +123,21 @@ namespace YooAsset
|
|||
}
|
||||
private void UnloadUnusedAssetsInternal()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
for (int i = _providerList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var provider = _providerList[i];
|
||||
if (provider.CanDestroy())
|
||||
{
|
||||
provider.Destroy();
|
||||
_providerList.RemoveAt(i);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
else
|
||||
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
loader.Destroy(false);
|
||||
_loaderList.RemoveAt(i);
|
||||
_loaderDic.Remove(bundleName);
|
||||
}
|
||||
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
loader.Destroy(false);
|
||||
_loaderList.RemoveAt(i);
|
||||
_loaderDic.Remove(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -392,17 +376,24 @@ namespace YooAsset
|
|||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
loader = new VirtualBundleFileLoader(this, bundleInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
}
|
||||
|
||||
_loaderList.Add(loader);
|
||||
_loaderDic.Add(bundleName, loader);
|
||||
|
@ -437,13 +428,8 @@ namespace YooAsset
|
|||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||
result.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
{
|
||||
BundledProvider temp = provider as BundledProvider;
|
||||
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,82 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class VirtualBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public VirtualBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 保险机制
|
||||
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4eacb00a7e3873740b599112dfcf0123
|
||||
guid: 7b9023a940b496549894d9d8872219fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class BundledAssetProvider : BundledProvider
|
||||
internal sealed class BundledAssetProvider : ProviderBase
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
|
|
|
@ -1,69 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class BundledProvider : ProviderBase
|
||||
{
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
|
||||
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
}
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
// 释放资源包
|
||||
if (OwnerBundle != null)
|
||||
{
|
||||
OwnerBundle.Release();
|
||||
OwnerBundle = null;
|
||||
}
|
||||
if (DependBundleGroup != null)
|
||||
{
|
||||
DependBundleGroup.Release();
|
||||
DependBundleGroup = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
public override DownloadReport GetDownloadReport()
|
||||
{
|
||||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
}
|
||||
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的调试信息列表
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class BundledRawFileProvider : BundledProvider
|
||||
internal class BundledRawFileProvider : ProviderBase
|
||||
{
|
||||
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
|
||||
{
|
||||
|
@ -18,6 +18,7 @@ namespace YooAsset
|
|||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
|
@ -39,6 +40,7 @@ namespace YooAsset
|
|||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = OwnerBundle.FileLoadPath;
|
||||
|
|
|
@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class BundledSceneProvider : BundledProvider
|
||||
internal sealed class BundledSceneProvider : ProviderBase
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly string _sceneName;
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal sealed class BundledSubAssetsProvider : BundledProvider
|
||||
internal sealed class BundledSubAssetsProvider : ProviderBase
|
||||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
|
|
|
@ -28,14 +28,36 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
Status = EStatus.CheckBundle;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 2. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
|
@ -45,7 +67,7 @@ namespace YooAsset
|
|||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;
|
||||
|
|
|
@ -25,14 +25,37 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
Status = EStatus.CheckBundle;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
if(Status == EStatus.Checking)
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
RawFilePath = MainAssetInfo.AssetPath;
|
||||
Status = EStatus.Succeed;
|
||||
|
|
|
@ -24,10 +24,32 @@ namespace YooAsset
|
|||
|
||||
if (Status == EStatus.None)
|
||||
{
|
||||
Status = EStatus.CheckBundle;
|
||||
}
|
||||
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
// 2. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
|
||||
|
@ -49,7 +71,7 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Progress = _asyncOp.progress;
|
||||
|
|
|
@ -28,14 +28,36 @@ namespace YooAsset
|
|||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
Status = EStatus.CheckBundle;
|
||||
|
||||
// 注意:模拟异步加载效果提前返回
|
||||
if (IsWaitForAsyncComplete == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. 加载资源对象
|
||||
// 1. 检测资源包
|
||||
if (Status == EStatus.CheckBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
OwnerBundle.WaitForAsyncComplete();
|
||||
}
|
||||
|
||||
if (OwnerBundle.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = OwnerBundle.LastError;
|
||||
InvokeCompletion();
|
||||
return;
|
||||
}
|
||||
|
||||
Status = EStatus.Loading;
|
||||
}
|
||||
|
||||
// 2. 加载资源对象
|
||||
if (Status == EStatus.Loading)
|
||||
{
|
||||
if (MainAssetInfo.AssetType == null)
|
||||
|
@ -56,7 +78,7 @@ namespace YooAsset
|
|||
Status = EStatus.Checking;
|
||||
}
|
||||
|
||||
// 2. 检测加载结果
|
||||
// 3. 检测加载结果
|
||||
if (Status == EStatus.Checking)
|
||||
{
|
||||
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
|
||||
|
|
|
@ -90,6 +90,8 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
|
||||
protected BundleLoaderBase OwnerBundle { private set; get; }
|
||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||
protected bool IsWaitForAsyncComplete { private set; get; } = false;
|
||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||
|
||||
|
@ -99,6 +101,15 @@ namespace YooAsset
|
|||
Impl = impl;
|
||||
ProviderGUID = providerGUID;
|
||||
MainAssetInfo = assetInfo;
|
||||
|
||||
// 创建资源包加载器
|
||||
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
|
||||
DependBundleGroup.Reference();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -112,14 +123,18 @@ namespace YooAsset
|
|||
public virtual void Destroy()
|
||||
{
|
||||
IsDestroyed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载进度
|
||||
/// </summary>
|
||||
public virtual DownloadReport GetDownloadReport()
|
||||
{
|
||||
return DownloadReport.CreateDefaultReport();
|
||||
// 释放资源包加载器
|
||||
if (OwnerBundle != null)
|
||||
{
|
||||
OwnerBundle.Release();
|
||||
OwnerBundle = null;
|
||||
}
|
||||
if (DependBundleGroup != null)
|
||||
{
|
||||
DependBundleGroup.Release();
|
||||
DependBundleGroup = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -292,6 +307,37 @@ namespace YooAsset
|
|||
_watch = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取下载报告
|
||||
/// </summary>
|
||||
internal DownloadReport GetDownloadReport()
|
||||
{
|
||||
DownloadReport result = new DownloadReport();
|
||||
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
|
||||
foreach (var dependBundle in DependBundleGroup.DependBundles)
|
||||
{
|
||||
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
|
||||
result.DownloadedBytes += dependBundle.DownloadedBytes;
|
||||
}
|
||||
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的调试信息列表
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = OwnerBundle.RefCount;
|
||||
bundleInfo.Status = OwnerBundle.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
|
||||
DependBundleGroup.GetBundleDebugInfos(output);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -80,6 +80,14 @@ namespace YooAsset
|
|||
#endregion
|
||||
|
||||
#region IBundleServices接口
|
||||
private BundleInfo CreateBundleInfo(PackageBundle packageBundle, AssetInfo assetInfo)
|
||||
{
|
||||
if (packageBundle == null)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
}
|
||||
BundleInfo IBundleServices.GetBundleInfo(AssetInfo assetInfo)
|
||||
{
|
||||
if (assetInfo.IsInvalid)
|
||||
|
@ -87,16 +95,26 @@ namespace YooAsset
|
|||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var packageBundle = _activeManifest.GetMainPackageBundle(assetInfo.AssetPath);
|
||||
BundleInfo bundleInfo = new BundleInfo(packageBundle, BundleInfo.ELoadMode.LoadFromEditor, assetInfo.AssetPath);
|
||||
return bundleInfo;
|
||||
return CreateBundleInfo(packageBundle, assetInfo);
|
||||
}
|
||||
BundleInfo[] IBundleServices.GetAllDependBundleInfos(AssetInfo assetInfo)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (assetInfo.IsInvalid)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
// 注意:如果清单里未找到资源包会抛出异常!
|
||||
var depends = _activeManifest.GetAllDependencies(assetInfo.AssetPath);
|
||||
List<BundleInfo> result = new List<BundleInfo>(depends.Length);
|
||||
foreach (var packageBundle in depends)
|
||||
{
|
||||
BundleInfo bundleInfo = CreateBundleInfo(packageBundle, assetInfo);
|
||||
result.Add(bundleInfo);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
string IBundleServices.GetBundleName(int bundleID)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return _activeManifest.GetBundleName(bundleID);
|
||||
}
|
||||
bool IBundleServices.IsServicesValid()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue