mirror of https://github.com/tuyoogame/YooAsset
parent
e84e50708b
commit
c02eeef846
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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public class AssetBundleBuilderWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
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public static void ShowExample()
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public static void OpenWindow()
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{
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AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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public class AssetBundleCollectorWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
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public static void ShowExample()
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public static void OpenWindow()
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{
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AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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@ -13,7 +13,7 @@ namespace YooAsset.Editor
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public class AssetBundleDebuggerWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
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public static void ShowExample()
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public static void OpenWindow()
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{
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AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
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wnd.minSize = new Vector2(800, 600);
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@ -10,7 +10,7 @@ namespace YooAsset.Editor
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public class AssetBundleReporterWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
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public static void ShowExample()
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public static void OpenWindow()
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{
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AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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@ -0,0 +1,17 @@
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#if UNITY_2019_4_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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internal class HomePageWindow
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{
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[MenuItem("YooAsset/Home Page", false, 1)]
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public static void OpenWindow()
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{
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Application.OpenURL("https://www.yooasset.com/");
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 901fc6964e7d483428830e2681899473
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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public class ShaderVariantCollectorWindow : EditorWindow
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{
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[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
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public static void ShowExample()
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public static void OpenWindow()
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{
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ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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