mirror of https://github.com/tuyoogame/YooAsset
parent
3ca300d956
commit
f5c72e913f
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@ -168,10 +168,19 @@ namespace YooAsset
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// 5. 从WEB网站获取AssetBundle文件
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if (_steps == ESteps.LoadWebFile)
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{
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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if (CacheSystem.DisableUnityCacheOnWebGL)
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{
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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else
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{
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var hash = Hash128.Parse(MainBundleInfo.Bundle.FileHash);
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_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(FileLoadPath, hash);
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_webRequest.SendWebRequest();
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_steps = ESteps.CheckLoadWebFile;
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}
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}
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// 6. 检测AssetBundle加载结果
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@ -10,6 +10,11 @@ namespace YooAsset
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{
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private readonly static Dictionary<string, PackageCache> _cachedDic = new Dictionary<string, PackageCache>(1000);
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/// <summary>
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/// 禁用Unity缓存系统在WebGL平台
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/// </summary>
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public static bool DisableUnityCacheOnWebGL = false;
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/// <summary>
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/// 初始化时的验证级别
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/// </summary>
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@ -258,6 +258,14 @@ namespace YooAsset
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PersistentTools.OverwriteSandboxPath(sandboxPath);
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}
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/// <summary>
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/// 设置缓存系统参数,禁用缓存在WebGL平台
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/// </summary>
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public static void SetCacheSystemDisableCacheOnWebGL()
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{
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CacheSystem.DisableUnityCacheOnWebGL = true;
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}
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#endregion
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#region 沙盒相关
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