mirror of https://github.com/tuyoogame/YooAsset
parent
4e4da4440b
commit
fd282d96d1
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@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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@ -20,6 +19,11 @@ namespace YooAsset.Editor
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}
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}
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/// <summary>
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/// 配置数据是否被修改
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/// </summary>
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public static bool IsDirty { set; get; } = false;
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/// <summary>
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/// 加载配置文件
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/// </summary>
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@ -35,6 +39,7 @@ namespace YooAsset.Editor
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{
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if (Setting != null)
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{
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IsDirty = false;
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EditorUtility.SetDirty(Setting);
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AssetDatabase.SaveAssets();
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Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");
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@ -20,6 +20,7 @@ namespace YooAsset.Editor
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private List<string> _packageNames;
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private Button _saveButton;
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private Button _collectButton;
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private TextField _collectOutputField;
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private Label _currentShaderCountField;
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@ -40,6 +41,10 @@ namespace YooAsset.Editor
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visualAsset.CloneTree(root);
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// 配置保存按钮
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_saveButton = root.Q<Button>("SaveButton");
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_saveButton.clicked += SaveBtn_clicked;
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// 包裹名称列表
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_packageNames = GetBuildPackageNames();
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@ -48,6 +53,7 @@ namespace YooAsset.Editor
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_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
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_collectOutputField.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.IsDirty = true;
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ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
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});
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@ -61,6 +67,7 @@ namespace YooAsset.Editor
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_packageField.style.width = 350;
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_packageField.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.IsDirty = true;
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ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
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});
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packageContainer.Add(_packageField);
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@ -80,12 +87,14 @@ namespace YooAsset.Editor
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_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
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_processCapacitySlider.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.IsDirty = true;
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ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
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_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
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});
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#else
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_processCapacitySlider.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.IsDirty = true;
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ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
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});
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#endif
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@ -102,8 +111,27 @@ namespace YooAsset.Editor
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Debug.LogError(e.ToString());
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}
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}
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public void OnDestroy()
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{
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if (ShaderVariantCollectorSettingData.IsDirty)
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ShaderVariantCollectorSettingData.SaveFile();
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}
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private void Update()
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{
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if (_saveButton != null)
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{
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if (ShaderVariantCollectorSettingData.IsDirty)
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{
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if (_saveButton.enabledSelf == false)
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_saveButton.SetEnabled(true);
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}
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else
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{
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if (_saveButton.enabledSelf)
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_saveButton.SetEnabled(false);
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}
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}
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if (_currentShaderCountField != null)
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{
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int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
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@ -117,6 +145,10 @@ namespace YooAsset.Editor
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}
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}
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private void SaveBtn_clicked()
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{
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ShaderVariantCollectorSettingData.SaveFile();
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}
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private void CollectButton_clicked()
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{
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string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
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@ -1,6 +1,8 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
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<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(40, 106, 42);" />
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</uie:Toolbar>
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<ui:VisualElement name="CollectContainer">
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<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
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<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
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<ui:VisualElement name="PackageContainer" style="height: 24px;" />
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<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
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