mirror of https://github.com/tuyoogame/YooAsset
update editor code
parent
ffffff16e9
commit
ecb6f71f81
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@ -8,39 +8,54 @@ namespace YooAsset.Editor
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{
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public class BuildBundleInfo
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{
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public class InfoWrapper
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{
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/// <summary>
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/// 构建内容的哈希值
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/// </summary>
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public string ContentHash { set; get; }
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#region 补丁文件的关键信息
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/// <summary>
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/// Unity引擎生成的哈希值(构建内容的哈希值)
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/// </summary>
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public string PackageUnityHash { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string FileHash { set; get; }
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/// <summary>
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/// Unity引擎生成的CRC
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/// </summary>
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public uint PackageUnityCRC { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string FileCRC { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string PackageFileHash { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public long FileSize { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string PackageFileCRC { set; get; }
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public long PackageFileSize { set; get; }
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/// <summary>
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/// 构建输出的文件路径
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/// </summary>
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public string BuildOutputFilePath { set; get; }
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/// <summary>
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/// 构建输出的文件路径
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/// </summary>
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public string BuildOutputFilePath { set; get; }
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/// <summary>
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/// 补丁包的源文件路径
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/// </summary>
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public string PackageSourceFilePath { set; get; }
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/// <summary>
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/// 补丁包的目标文件路径
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/// </summary>
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public string PackageDestFilePath { set; get; }
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/// <summary>
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/// 加密生成文件的路径
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/// 注意:如果未加密该路径为空
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/// </summary>
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public string EncryptedFilePath { set; get; }
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#endregion
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/// <summary>
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/// 补丁包输出文件路径
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/// </summary>
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public string PackageOutputFilePath { set; get; }
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}
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/// <summary>
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/// 资源包名称
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@ -53,22 +68,11 @@ namespace YooAsset.Editor
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/// </summary>
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public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
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/// <summary>
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/// 补丁文件信息
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/// </summary>
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public readonly InfoWrapper BundleInfo = new InfoWrapper();
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/// <summary>
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/// Bundle文件的加载方法
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/// </summary>
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public EBundleLoadMethod LoadMethod { set; get; }
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/// <summary>
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/// 加密生成文件的路径
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/// 注意:如果未加密该路径为空
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/// </summary>
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public string EncryptedFilePath { set; get; }
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/// <summary>
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/// 是否为原生文件
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/// </summary>
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@ -208,9 +212,10 @@ namespace YooAsset.Editor
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{
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PackageBundle packageBundle = new PackageBundle();
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packageBundle.BundleName = BundleName;
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packageBundle.FileHash = BundleInfo.FileHash;
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packageBundle.FileCRC = BundleInfo.FileCRC;
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packageBundle.FileSize = BundleInfo.FileSize;
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packageBundle.FileHash = PackageFileHash;
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packageBundle.FileCRC = PackageFileCRC;
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packageBundle.FileSize = PackageFileSize;
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packageBundle.UnityCRC = PackageUnityCRC;
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packageBundle.IsRawFile = IsRawFile;
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packageBundle.LoadMethod = (byte)LoadMethod;
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packageBundle.Tags = GetBundleTags();
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@ -70,7 +70,7 @@ namespace YooAsset.Editor
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int fileTotalCount = buildMapContext.Collection.Count;
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
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EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
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}
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EditorTools.ClearProgressBar();
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@ -29,32 +29,35 @@ namespace YooAsset.Editor
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// 2.更新构建输出的文件路径
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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if (bundleInfo.IsEncryptedFile)
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bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
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bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
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else
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bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
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}
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// 3.更新文件其它信息
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
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bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
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bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
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bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
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bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
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bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
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bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
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bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
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bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
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bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
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}
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// 4.更新补丁包输出的文件路径
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
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string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
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bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
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string bundleName = bundleInfo.BundleName;
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string fileHash = bundleInfo.PackageFileHash;
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string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
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string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
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bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
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}
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}
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private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
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private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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@ -64,7 +67,7 @@ namespace YooAsset.Editor
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if (bundleInfo.IsRawFile)
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{
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string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
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string filePath = bundleInfo.PackageSourceFilePath;
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return HashUtility.FileMD5(filePath);
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}
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@ -75,7 +78,7 @@ namespace YooAsset.Editor
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if (hash.isValid)
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return hash.ToString();
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else
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throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
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throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
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}
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else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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@ -84,7 +87,39 @@ namespace YooAsset.Editor
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if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
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return value.Hash.ToString();
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else
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throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
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throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
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}
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else
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{
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throw new System.NotImplementedException();
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}
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}
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private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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var buildMode = parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return 0;
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if (bundleInfo.IsRawFile)
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return 0;
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if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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string filePath = bundleInfo.BuildOutputFilePath;
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if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
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return crc;
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else
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throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
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}
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else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
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return value.Crc;
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else
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throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
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}
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else
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{
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