mirror of https://github.com/tuyoogame/YooAsset
parent
5254fb65ef
commit
985b05f29d
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@ -8,6 +8,8 @@ namespace YooAsset.Editor
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{
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public class BuildMapContext : IContextObject
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{
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private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
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/// <summary>
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/// 参与构建的资源总数
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/// 说明:包括主动收集的资源以及其依赖的所有资源
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@ -32,7 +34,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 资源包列表
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/// </summary>
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public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
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public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(10000);
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/// <summary>
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@ -44,7 +46,7 @@ namespace YooAsset.Editor
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if (string.IsNullOrEmpty(bundleName))
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throw new Exception("Should never get here !");
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if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
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if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
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{
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bundleInfo.PackAsset(assetInfo);
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}
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@ -53,6 +55,7 @@ namespace YooAsset.Editor
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BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
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newBundleInfo.PackAsset(assetInfo);
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BundleInfos.Add(newBundleInfo);
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_bundleInfoDic.Add(bundleName, newBundleInfo);
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}
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}
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@ -74,7 +77,7 @@ namespace YooAsset.Editor
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/// </summary>
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public string[] GetBuildinAssetPaths(string bundleName)
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{
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if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
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if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
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{
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return bundleInfo.GetBuildinAssetPaths();
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}
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@ -100,21 +103,19 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IsContainsBundle(string bundleName)
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{
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return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
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return _bundleInfoDic.ContainsKey(bundleName);
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}
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public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
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/// <summary>
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/// 获取资源包信息,如果没找到返回NULL
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/// </summary>
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public BuildBundleInfo GetBundleInfo(string bundleName)
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{
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foreach (var bundleInfo in BundleInfos)
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if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
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{
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if (bundleInfo.BundleName == bundleName)
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{
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result = bundleInfo;
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return true;
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}
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return result;
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}
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result = null;
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return false;
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throw new Exception($"Not found bundle : {bundleName}");
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}
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}
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}
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@ -127,7 +127,7 @@ namespace YooAsset.Editor
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private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
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{
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List<string> result = new List<string>();
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if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
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var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
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{
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BuildAssetInfo findAssetInfo = null;
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foreach (var buildinAsset in bundleInfo.BuildinAssets)
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@ -147,10 +147,6 @@ namespace YooAsset.Editor
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result.Add(dependAssetInfo.AssetPath);
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}
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}
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else
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{
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throw new Exception($"Not found bundle : {bundleName}");
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}
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return result;
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}
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@ -34,13 +34,13 @@ namespace YooAsset.Editor
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
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// 1. 过滤掉原生Bundle
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string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
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// 2. 验证Bundle
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List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
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List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
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if (exceptBundleList1.Count > 0)
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{
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foreach (var exceptBundle in exceptBundleList1)
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@ -51,7 +51,7 @@ namespace YooAsset.Editor
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}
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// 3. 验证Bundle
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List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
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List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
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if (exceptBundleList2.Count > 0)
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{
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foreach (var exceptBundle in exceptBundleList2)
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@ -35,13 +35,13 @@ namespace YooAsset.Editor
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
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List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
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// 1. 过滤掉原生Bundle
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List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
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// 2. 验证Bundle
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List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
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List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
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if (exceptBundleList1.Count > 0)
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{
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foreach (var exceptBundle in exceptBundleList1)
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@ -52,7 +52,7 @@ namespace YooAsset.Editor
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}
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// 3. 验证Bundle
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List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
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List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
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if (exceptBundleList2.Count > 0)
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{
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foreach (var exceptBundle in exceptBundleList2)
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