mirror of https://github.com/tuyoogame/YooAsset
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@ -251,7 +251,7 @@ namespace YooAsset.Editor
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// 忽略编辑器下的类型资源
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(LightingDataAsset))
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if (assetType == typeof(LightingDataAsset) || assetType == typeof(LightmapParameters))
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return false;
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// 检测原生文件是否合规
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