22b2ec2ec2Updated ScrollConflictManager with fix from Jared Turner #85
Simon (Darkside) Jackson
2019-03-07 17:04:10 +0000
e813cd70a9Merged in playemgames/unity-ui-extensions-5/playemgames/fixes-to-textpic-to-make-sure-images-are-1551486174251 (pull request #49)
Brad Nelson
2019-03-05 15:42:28 +0000
561cc87cf0Fixes to TextPic to make sure images are culled properly.
Brad Nelson
2019-03-02 00:23:06 +0000
d6bb530feeMerged in larsme/unity-ui-extensions/Reordable_List (pull request #48)
lars me
2019-02-25 15:07:48 +0000
ba6dc87b11Merged in larsme/unity-ui-extensions/UI_vertical_scroller (pull request #47)
lars me
2019-02-25 15:04:58 +0000
d7d293a348Merged in larsme/unity-ui-extensions/inputField_Enter_Submit_defocus_Input_Option (pull request #46)
lars me
2019-02-25 15:01:47 +0000
50a810ba42Merged in larsme/unity-ui-extensions/corrected_sign_for_horizontal_scrollsnap_left_fast_swipe (pull request #45)
lars me
2019-02-25 15:00:23 +0000
c8b7085f27More Options for ReordableList: - Max item count, after which no more items can be dropped - IsDisplacable option: If true, an item can be dropped into a full list by displacing one of its items, it may replace the dragged item in its origin list, be dropped in space or be deleted depending on the dragged item's origin list and the displaced item - Added respective Events - fixed ever increasing number of _listContent components - Stopped dragged item from blocking Raycasts
LARS-LAPTOP2\larsme
2019-02-22 18:34:55 +0100
cee50a6d63More Options for UI Vertical Scroller - Option to stop scrolling momentum when scrolling past first / last item (still draggable in that direction) - Explicit function to recognize / set array elements in case they were changed - Resize elements to match elementSize rect object (defaults to center object), scaled using modifiable elementShrinkage and minSize - Detect focusedElement and trigger event if focus changes - Option whether to make unfocused elements interactible or not
LARS-LAPTOP2\larsme
2019-02-22 18:05:03 +0100
cd0800d701Input Enter Submit: - Option to defocus input on hitting the enter key - Demo
LARS-LAPTOP2\larsme
2019-02-22 16:03:59 +0100
bccf36f06fcorrected sign for horizontal scrollsnap left fast swipe
LARS-LAPTOP2\larsme
2019-02-20 17:51:22 +0100
ff47f703c0Merged in racksel/unity-ui-extensions/racksel/packagejson-edited-the-package-name-is-i-1548587056392 (pull request #43)
Robert Acksel
2019-02-11 18:10:41 +0000
3d8b208f30Merged master into racksel/packagejson-edited-the-package-name-is-i-1548587056392
Robert Acksel
2019-01-27 12:10:04 +0100
70eccaa2e5package.json edited. version format is invalid in unity 2019.1
Robert Acksel
2019-01-27 11:07:48 +0000
08552a8088Merged racksel/packagejson-edited-the-package-name-is-i-1548587056392 into master
Robert Acksel
2019-01-27 11:05:49 +0000
3a1418b5f4package.json edited. the package name is invalid for unity package manager 2019.1
Robert Acksel
2019-01-27 11:04:23 +0000
39a8671925Merged in peralysis/unity-ui-extensions (pull request #41)
Stefan Perales
2019-01-15 17:29:43 +0000
67aefea569Allow ignoring the Time.timeScale on ScrollSnaps (Horiz + Vert)
Rubén Moraleda
2019-01-15 11:25:12 +0100
3814471a2bUpdating the ReorderableList control to work with Screen Space - Overlay
StefanTBG
2019-01-14 22:25:52 -0500
f92a516d9dUpdating the ReorderableList control to work with Screen Space - Overlay
Stefan Perales
2019-01-14 22:05:27 -0500
f643e868d1Added CardUI controls to the project - Thanks to @ryanslikesocool Docs to follow
Simon (Darkside) Jackson
2019-01-07 14:47:41 +0000
ee23104372Merged in experimental/unity2018_3 (pull request #40)
Simon Jackson
2019-01-07 11:19:24 +0000
48d3c40623Testing branch for 2018.3
Simon (Darkside) Jackson
2018-12-31 15:54:49 +0000
a645c1e0c2Updated FancyScrollView to latest version
Simon (Darkside) Jackson
2018-12-31 15:16:28 +0000
2a3003f97eMerged in jesusmgg/unity-ui-extensions (pull request #39)
Jesús María González Martínez
2018-12-17 16:09:25 +0000
e82dd8dc6eFixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list.
Jesús González
2018-12-12 20:12:26 -0300
e35ff7d933Fixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list.
Jesús González
2018-12-12 20:06:27 -0300
693a49997bMerged in lucasvinbr/unity-ui-extensions (pull request #38)
Lucas Ferres
2018-11-26 12:26:43 +0000
ec836f9e87Merged in gjuchault/unity-ui-extensions/gjuchault/featcooldownbutton-add-a-startcooldown-t-1542805885685 (pull request #37)
Gabriel Juchault
2018-11-26 12:23:58 +0000
f9e216adaeTabs -> spaces
Lucas Vinicius
2018-11-25 23:04:28 -0200
6c639c7f51Mixed BoundTooltip with ToolTip, added Screenspace Overlay support
Lucas Vinicius
2018-11-25 22:56:54 -0200
c2b8b39fa1fix(cooldown-button): add a fake event to avoid null buttonSource
Gabriel Juchault
2018-11-21 14:47:49 +0000
ff548fec7efix(cooldown-button): restore event
Gabriel Juchault
2018-11-21 13:41:20 +0000
3737c610b6fix(cooldown-button): do not trigger event on StartCooldown as it can be triggered next to `StartCooldown` call
Gabriel Juchault
2018-11-21 13:14:32 +0000
67c2da49b1feat(cooldown-button): add a `StartCooldown` to start cooldown from outside
Gabriel Juchault
2018-11-21 13:11:30 +0000
37aec29aa0Merged in daliCollu/unity-ui-extensions (pull request #36)
durmuş ali çöllü
2018-11-13 13:29:44 +0000
16df45eea3fixed adding component ScrollSnapScrollbarHelper multiple times
i1
2018-10-04 00:19:56 +0300
ee391cab7fEnsure material and texture references are cleaned up on destroy
Simon (Darkside) Jackson
2018-09-25 15:28:08 +0100
f6d7d19951Merged in Necoron/unity-ui-extensions (pull request #34) Fanksjs Added 3d rotation capabilities to ui particle system
Moritz Umfahrer
2018-09-25 14:23:49 +0000
b2ecf4fa03added 3d rotation capabilities to ui particle system
Moritz Umfahrer
2018-09-25 15:12:04 +0200
05b90ce1b9README.md edited online with Bitbucket
Simon Jackson
2018-08-28 09:44:56 +0000
62990e2901On Android the hardcoded path is not found and the code execution stops there because of NullPointerException in the Material constructor
Claudiu
2018-06-26 21:15:42 +0200
d3fc02c475Reapplying fixes after having to do a reset, whoops
Simon (Darkside) Jackson
2018-05-31 16:55:39 +0100
4e6f14118fUpdated ColorSampler and TiltWindow with multi-touch support. Also resolved an annoying warning from the BoxSlider (Resolves#234)
Simon (Darkside) Jackson
2018-04-29 12:10:34 +0100
75bcf05f32Resolves#210
Simon (Darkside) Jackson
2018-04-28 12:32:17 +0100
b12ade6b12Added child layout fix from John Hattan resolves#225
Simon (Darkside) Jackson
2018-04-19 18:01:41 +0100
18a61b5ef5Updated Radial Slider to user event Pointer position instead of Input.MousePos, allows multiple radials to be use on touch screens.
Simon (Darkside) Jackson
2018-04-12 15:12:17 +0100
2885d851d1Merged in leonkj/unity-ui-extensions (pull request #31)
Leon Kiz
2018-03-31 16:36:28 +0000
3cd7b25707Fix reorderable lists
Leon Kyz
2018-03-30 20:00:26 +0300
3b6339f67dMerged UnityUIExtensions/unity-ui-extensions into master
Leon Kiz
2018-03-28 19:22:54 +0300
104002eaa5Updated HSS/VSS to include a new HARD swipe option. Forces scroll snap to ONLy move one page when swiped.
Simon (Darkside) Jackson
2018-03-24 15:36:38 +0000
6a4256738aAdded Experimental update to UI Knob to enable working in World/SS-Camera. May revert. Unity seems to calculate the mouse cursor position wrong between frames.
Simon (Darkside) Jackson
2018-03-24 14:48:53 +0000
4a2a4f555dMerged in Naphier/unity-ui-extensions_ng (pull request #30)
Sean Mann
2018-03-24 11:35:53 +0000
1dbfda47d9Moved Shader folder under a Resources folder to resolve UI Particle system and other shader issues.
Simon (Darkside) Jackson
2018-03-22 18:09:48 +0000
d5d94a2076Improvements to UI and ColorPickerPresets inspector. - Picker 2.0.prefab UI now collapses preoperly when showing/hiding HSV/RGB slider sets. - ColorPickerPresets now has an inspector with a button that can be clicked to open the saved JSON file.
Sean Mann
2018-03-10 21:52:45 -0500
62de3d3d44Updated Tumblr Link
Simon Jackson
2018-03-10 20:42:39 +0000
4d913f33a8HorizontalScrollSnap.cs updated to match VerticalScrollSnap - Resolves#213
Simon Jackson
2018-02-19 15:23:38 +0000
d88a010755Scene cleanup
Sean Mann
2018-02-18 23:30:12 -0500
8d4a2fe698Compacted json format (was Color[] now is Color32[]). Commented out code that opens json file when saved.
Sean Mann
2018-02-18 23:28:41 -0500
b5f8f17203Improvements on Color Picker: - .gitignore - Added "/.vs" to ignore VS 2017's new folder. - Added Color Sampler feature to pick colors from the screen. - Fixed issue with ColorPickerPresets with "not working" HSVChanged() - Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file. - Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely.
Sean Mann
2018-02-18 23:16:15 -0500
2c802d9271Second pass optimisation for next update
Simon (Darkside) Jackson
2018-01-20 17:35:15 +0000
55a7d21860First pass optimisation for next update.
Simon (Darkside) Jackson
2018-01-20 12:08:44 +0000
2145c4671bMerged in adibacco/unity-ui-extensions (pull request #17)
adibacco
2018-01-20 10:25:08 +0000
61ca7baa00Updating License (again) to match Wiki, BSD license.
Simon (Darkside) Jackson
2018-01-09 15:36:25 +0000
fbfb5afc8eUse a member variable for the list of verts to stop garbage generation.
Eddy Parris
2017-12-07 13:34:55 +0000
fca370b906Created a Content Scroll Snap that snaps onto the children of the content no matter their sizing or spacing
Beka Westberg
2017-11-24 09:00:49 -0800
d3671c3711Merged in playemgames/unity-ui-extensions-4/playemgames/fixes-to-make-sure-images-align-correctl-1510089190226 (pull request #27)
Brad Nelson
2017-11-20 08:54:36 +0000
8f6b2a1888Fixes to make sure images align correctly and are culled based on the matches for icons in TextPic.
Brad Nelson
2017-11-07 21:13:24 +0000
88c43891c0Merged in playemgames/unity-ui-extensions-2 (pull request #22)
Brad Nelson
2017-11-06 21:33:57 +0000
ba555c63bcMerged in playemgames/unity-ui-extensions-2/playemgames/fixed-rebuild-loop-error-in-textpic-and--1510001052642 (pull request #21)
Brad Nelson
2017-11-06 21:33:16 +0000
0fdf3e72bdMerged in playemgames/edit-icons-in-a-textpic-component-1510001967088 (pull request #1)
Brad Nelson
2017-11-06 21:14:41 +0000
d2b420752dMerged in playemgames/textpicrenameeditorcs-created-online-wit-1510002072920 (pull request #2)
Brad Nelson
2017-11-06 21:14:03 +0000
50b65a7952Rename Icons in TextPic components
Brad Nelson
2017-11-06 21:01:47 +0000
2a1bb064d4Edit Icons in a TextPic component
Brad Nelson
2017-11-06 20:59:33 +0000
90ec9f6f5bCopy Icon Lists between TextPic components
Brad Nelson
2017-11-06 20:53:10 +0000
db2844d8bdFixed rebuild loop error in TextPic and added disabling/enabling images when the TextPic component is disabled/enabled.
Brad Nelson
2017-11-06 20:44:20 +0000
47a6a7b1abUpdated download links image section
Simon (Darkside) Jackson
2017-10-25 15:37:58 +0100
ceb7d9310bUpdated Tumblr highlight
Simon (Darkside) Jackson
2017-10-25 15:36:35 +0100
6390ac7fbeREADME.md edited online with Bitbucket - added Tumblr links
Simon Jackson
2017-10-25 13:16:32 +0000
8b8c6f5c3aUpdates post UICircle merge
Simon (Darkside) Jackson
2017-10-19 13:40:32 +0100
9d2fdcf39aMerged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16)
David Gileadi
2017-10-19 12:15:03 +0000
5530b10453Merged in david_gileadi/unity-ui-extensions/gradient-zoom-offset (pull request #18)
David Gileadi
2017-10-19 12:11:56 +0000
54488e1089Experimental ScrollSnap base with support for the UI Infinite scroll component
Simon (Darkside) Jackson
2017-10-19 13:11:09 +0100
019d05dfb1Major changes to UICircle with some member modifications and additions to the component behaviour. * Added progress indicator capability to the component. * Component uses AddUIVertexStream to generate vertices and indices of triangle order. * Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps). * Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
LAB\TroyWalker
2017-10-10 16:52:02 -0500
0c8e5d5d00Merge branch 'master' into stepper-segmented-fixes
David Gileadi
2017-09-20 11:55:38 -0700