Merged in leonkj/unity-ui-extensions (pull request #31)
Fix reorderable lists Fantastic fix, thank you very much for the contribution.pull/413/head
commit
2885d851d1
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@ -66,6 +66,15 @@ namespace UnityEngine.UI.Extensions
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}
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return canvas;
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}
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/// <summary>
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/// Refresh related list content
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/// </summary>
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public void Refresh()
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{
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_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
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_listContent.Init(this);
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}
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private void Awake()
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{
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@ -85,8 +94,7 @@ namespace UnityEngine.UI.Extensions
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return;
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}
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_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
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_listContent.Init(this);
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Refresh();
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}
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#region Nested type: ReorderableListEventStruct
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@ -226,6 +226,10 @@ namespace UnityEngine.UI.Extensions
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_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
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_reorderableList.OnElementAdded.Invoke(args);
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// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
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_reorderableList.Refresh();
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_currentReorderableListRaycasted.Refresh();
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if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
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@ -251,7 +255,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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//Delete fake element
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if (_fakeElement != null)
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Destroy(_fakeElement.gameObject);
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