More Options for ReordableList:
- Max item count, after which no more items can be dropped - IsDisplacable option: If true, an item can be dropped into a full list by displacing one of its items, it may replace the dragged item in its origin list, be dropped in space or be deleted depending on the dragged item's origin list and the displaced item - Added respective Events - fixed ever increasing number of _listContent components - Stopped dragged item from blocking Raycastspull/413/head
parent
ff47f703c0
commit
c8b7085f27
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m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &1893066122
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -6016,6 +6154,8 @@ MonoBehaviour:
|
|||
IsDraggable: 1
|
||||
CloneDraggedObject: 1
|
||||
IsDropable: 0
|
||||
IsDisplacable: 0
|
||||
maxItems: 2147483647
|
||||
OnElementDropped:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -6036,6 +6176,26 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &1960731673
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -6256,6 +6416,8 @@ MonoBehaviour:
|
|||
IsDraggable: 1
|
||||
CloneDraggedObject: 1
|
||||
IsDropable: 0
|
||||
IsDisplacable: 0
|
||||
maxItems: 2147483647
|
||||
OnElementDropped:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -6276,6 +6438,26 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &2076596391
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -6,6 +6,7 @@ using UnityEngine.Events;
|
|||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(RectTransform)), DisallowMultipleComponent]
|
||||
[AddComponentMenu("UI/Extensions/Re-orderable list")]
|
||||
public class ReorderableList : MonoBehaviour
|
||||
|
@ -17,18 +18,29 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
[Tooltip("Can items be dragged from the container?")]
|
||||
public bool IsDraggable = true;
|
||||
|
||||
[Tooltip("Should the draggable components be removed or cloned?")]
|
||||
public bool CloneDraggedObject = false;
|
||||
|
||||
[Tooltip("Can new draggable items be dropped in to the container?")]
|
||||
public bool IsDropable = true;
|
||||
|
||||
|
||||
[Tooltip("Should dropped items displace a current item if the list is full?\n " +
|
||||
"Depending on the dropped items origin list, the displaced item may be added, dropped in space or deleted.")]
|
||||
public bool IsDisplacable = false;
|
||||
|
||||
public int maxItems = int.MaxValue;
|
||||
|
||||
|
||||
[Header("UI Re-orderable Events")]
|
||||
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementAdded = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedFrom = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedTo = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedFromReturned = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedToReturned = new ReorderableListHandler();
|
||||
|
||||
private RectTransform _content;
|
||||
private ReorderableListContent _listContent;
|
||||
|
@ -49,7 +61,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
Transform t = transform;
|
||||
Canvas canvas = null;
|
||||
|
||||
|
||||
|
||||
int lvlLimit = 100;
|
||||
int lvl = 0;
|
||||
|
@ -66,17 +78,18 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
return canvas;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Refresh related list content
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
Destroy(_listContent);
|
||||
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
|
||||
_listContent.Init(this);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
|
||||
if (ContentLayout == null)
|
||||
|
@ -97,6 +110,7 @@ namespace UnityEngine.UI.Extensions
|
|||
Refresh();
|
||||
}
|
||||
|
||||
|
||||
#region Nested type: ReorderableListEventStruct
|
||||
|
||||
[Serializable]
|
||||
|
@ -118,6 +132,7 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Nested type: ReorderableListHandler
|
||||
|
||||
[Serializable]
|
||||
|
@ -133,4 +148,4 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,21 +22,33 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
|
||||
private ReorderableList _currentReorderableListRaycasted;
|
||||
|
||||
private int _fromIndex;
|
||||
private RectTransform _draggingObject;
|
||||
private LayoutElement _draggingObjectLE;
|
||||
private Vector2 _draggingObjectOriginalSize;
|
||||
|
||||
private RectTransform _fakeElement;
|
||||
private LayoutElement _fakeElementLE;
|
||||
private int _fromIndex;
|
||||
|
||||
private int _displacedFromIndex;
|
||||
private RectTransform _displacedObject;
|
||||
private LayoutElement _displacedObjectLE;
|
||||
private Vector2 _displacedObjectOriginalSize;
|
||||
private ReorderableList _displacedObjectOriginList;
|
||||
|
||||
private bool _isDragging;
|
||||
private RectTransform _rect;
|
||||
private ReorderableList _reorderableList;
|
||||
private CanvasGroup _canvasGroup;
|
||||
internal bool isValid;
|
||||
|
||||
|
||||
#region IBeginDragHandler Members
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
isValid = true;
|
||||
if (_reorderableList == null)
|
||||
return;
|
||||
|
@ -48,22 +60,23 @@ namespace UnityEngine.UI.Extensions
|
|||
return;
|
||||
}
|
||||
|
||||
//If CloneDraggedObject just set draggingObject to this gameobject
|
||||
//If not CloneDraggedObject just set draggingObject to this gameobject
|
||||
if (_reorderableList.CloneDraggedObject == false)
|
||||
{
|
||||
_draggingObject = _rect;
|
||||
_fromIndex = _rect.GetSiblingIndex();
|
||||
_displacedFromIndex = -1;
|
||||
//Send OnElementRemoved Event
|
||||
if (_reorderableList.OnElementRemoved != null)
|
||||
{
|
||||
_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
}
|
||||
if (isValid == false)
|
||||
{
|
||||
|
@ -71,9 +84,9 @@ namespace UnityEngine.UI.Extensions
|
|||
return;
|
||||
}
|
||||
}
|
||||
//Else Duplicate
|
||||
else
|
||||
{
|
||||
//Else Duplicate
|
||||
GameObject clone = (GameObject)Instantiate(gameObject);
|
||||
_draggingObject = clone.GetComponent<RectTransform>();
|
||||
}
|
||||
|
@ -83,6 +96,7 @@ namespace UnityEngine.UI.Extensions
|
|||
_draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
|
||||
_draggingObject.SetParent(_reorderableList.DraggableArea, true);
|
||||
_draggingObject.SetAsLastSibling();
|
||||
_reorderableList.Refresh();
|
||||
|
||||
//Create a fake element for previewing placement
|
||||
_fakeElement = new GameObject("Fake").AddComponent<RectTransform>();
|
||||
|
@ -94,13 +108,13 @@ namespace UnityEngine.UI.Extensions
|
|||
if (_reorderableList.OnElementGrabbed != null)
|
||||
{
|
||||
_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
|
@ -114,6 +128,7 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IDragHandler Members
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
|
@ -132,6 +147,8 @@ namespace UnityEngine.UI.Extensions
|
|||
canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera : null, out worldPoint);
|
||||
_draggingObject.position = worldPoint;
|
||||
|
||||
ReorderableList _oldReorderableListRaycasted = _currentReorderableListRaycasted;
|
||||
|
||||
//Check everything under the cursor to find a ReorderableList
|
||||
EventSystem.current.RaycastAll(eventData, _raycastResults);
|
||||
for (int i = 0; i < _raycastResults.Count; i++)
|
||||
|
@ -144,17 +161,28 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
|
||||
//If nothing found or the list is not dropable, put the fake element outsite
|
||||
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false)
|
||||
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false
|
||||
|| (_oldReorderableListRaycasted != _reorderableList && !IsTransferable)
|
||||
|| ((_fakeElement.parent == _currentReorderableListRaycasted.Content
|
||||
? _currentReorderableListRaycasted.Content.childCount - 1
|
||||
: _currentReorderableListRaycasted.Content.childCount) >= _currentReorderableListRaycasted.maxItems && !_currentReorderableListRaycasted.IsDisplacable)
|
||||
|| _currentReorderableListRaycasted.maxItems <= 0)
|
||||
{
|
||||
RefreshSizes();
|
||||
_fakeElement.transform.SetParent(_reorderableList.DraggableArea, false);
|
||||
|
||||
// revert the displaced element when not hovering over its list
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
}
|
||||
}
|
||||
//Else find the best position on the list and put fake element on the right index
|
||||
//Else find the best position on the list and put fake element on the right index
|
||||
else
|
||||
{
|
||||
if (_fakeElement.parent != _currentReorderableListRaycasted)
|
||||
if (_currentReorderableListRaycasted.Content.childCount < _currentReorderableListRaycasted.maxItems && _fakeElement.parent != _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
}
|
||||
|
||||
float minDistance = float.PositiveInfinity;
|
||||
int targetIndex = 0;
|
||||
|
@ -176,7 +204,24 @@ namespace UnityEngine.UI.Extensions
|
|||
targetIndex = j;
|
||||
}
|
||||
}
|
||||
|
||||
if ((_currentReorderableListRaycasted != _oldReorderableListRaycasted || targetIndex != _displacedFromIndex)
|
||||
&& _currentReorderableListRaycasted.Content.childCount == _currentReorderableListRaycasted.maxItems)
|
||||
{
|
||||
Transform toDisplace = _currentReorderableListRaycasted.Content.GetChild(targetIndex);
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
if (_currentReorderableListRaycasted.Content.childCount > _currentReorderableListRaycasted.maxItems)
|
||||
{
|
||||
displaceElement(targetIndex, toDisplace);
|
||||
}
|
||||
}
|
||||
else if (_fakeElement.parent != _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
displaceElement(targetIndex, toDisplace);
|
||||
}
|
||||
}
|
||||
RefreshSizes();
|
||||
_fakeElement.SetSiblingIndex(targetIndex);
|
||||
_fakeElement.gameObject.SetActive(true);
|
||||
|
@ -186,6 +231,117 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Displacement
|
||||
|
||||
private void displaceElement(int targetIndex, Transform displaced)
|
||||
{
|
||||
_displacedFromIndex = targetIndex;
|
||||
_displacedObjectOriginList = _currentReorderableListRaycasted;
|
||||
_displacedObject = displaced.GetComponent<RectTransform>();
|
||||
_displacedObjectLE = _displacedObject.GetComponent<LayoutElement>();
|
||||
_displacedObjectOriginalSize = _displacedObject.rect.size;
|
||||
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _displacedObject.gameObject,
|
||||
FromList = _currentReorderableListRaycasted,
|
||||
FromIndex = targetIndex,
|
||||
};
|
||||
|
||||
|
||||
int c = _fakeElement.parent == _reorderableList.Content
|
||||
? _reorderableList.Content.childCount - 1
|
||||
: _reorderableList.Content.childCount;
|
||||
|
||||
if (_reorderableList.IsDropable && c < _reorderableList.maxItems && _displacedObject.GetComponent<ReorderableListElement>().IsTransferable)
|
||||
{
|
||||
_displacedObjectLE.preferredWidth = _draggingObjectOriginalSize.x;
|
||||
_displacedObjectLE.preferredHeight = _draggingObjectOriginalSize.y;
|
||||
_displacedObject.SetParent(_reorderableList.Content, false);
|
||||
_displacedObject.rotation = _reorderableList.transform.rotation;
|
||||
_displacedObject.SetSiblingIndex(_fromIndex);
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
|
||||
args.ToList = _reorderableList;
|
||||
args.ToIndex = _fromIndex;
|
||||
_reorderableList.OnElementDisplacedTo.Invoke(args);
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
}
|
||||
else if (_displacedObject.GetComponent<ReorderableListElement>().isDroppableInSpace)
|
||||
{
|
||||
_displacedObject.SetParent(_currentReorderableListRaycasted.DraggableArea, true);
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
_displacedObject.position += new Vector3(_draggingObjectOriginalSize.x / 2, _draggingObjectOriginalSize.y / 2, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
_displacedObject.SetParent(null, true);
|
||||
_displacedObjectOriginList.Refresh();
|
||||
_displacedObject.gameObject.SetActive(false);
|
||||
}
|
||||
_displacedObjectOriginList.OnElementDisplacedFrom.Invoke(args);
|
||||
_reorderableList.OnElementRemoved.Invoke(args);
|
||||
}
|
||||
|
||||
private void revertDisplacedElement()
|
||||
{
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _displacedObject.gameObject,
|
||||
FromList = _displacedObjectOriginList,
|
||||
FromIndex = _displacedFromIndex,
|
||||
};
|
||||
if (_displacedObject.parent != null)
|
||||
{
|
||||
args.ToList = _reorderableList;
|
||||
args.ToIndex = _fromIndex;
|
||||
}
|
||||
|
||||
_displacedObjectLE.preferredWidth = _displacedObjectOriginalSize.x;
|
||||
_displacedObjectLE.preferredHeight = _displacedObjectOriginalSize.y;
|
||||
_displacedObject.SetParent(_displacedObjectOriginList.Content, false);
|
||||
_displacedObject.rotation = _displacedObjectOriginList.transform.rotation;
|
||||
_displacedObject.SetSiblingIndex(_displacedFromIndex);
|
||||
_displacedObject.gameObject.SetActive(true);
|
||||
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_displacedObjectOriginList.Refresh();
|
||||
|
||||
if (args.ToList != null)
|
||||
{
|
||||
_reorderableList.OnElementDisplacedToReturned.Invoke(args);
|
||||
_reorderableList.OnElementRemoved.Invoke(args);
|
||||
}
|
||||
_displacedObjectOriginList.OnElementDisplacedFromReturned.Invoke(args);
|
||||
_displacedObjectOriginList.OnElementAdded.Invoke(args);
|
||||
|
||||
_displacedFromIndex = -1;
|
||||
_displacedObjectOriginList = null;
|
||||
_displacedObject = null;
|
||||
_displacedObjectLE = null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void finishDisplacingElement()
|
||||
{
|
||||
if (_displacedObject.parent == null)
|
||||
{
|
||||
Destroy(_displacedObject.gameObject);
|
||||
}
|
||||
_displacedFromIndex = -1;
|
||||
_displacedObjectOriginList = null;
|
||||
_displacedObject = null;
|
||||
_displacedObjectLE = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IEndDragHandler Members
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
|
@ -194,10 +350,9 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
if (_draggingObject != null)
|
||||
{
|
||||
//If we have a, ReorderableList that is dropable
|
||||
//If we have a ReorderableList that is dropable
|
||||
//Put the dragged object into the content and at the right index
|
||||
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable
|
||||
&& (IsTransferable || _currentReorderableListRaycasted == _reorderableList ))
|
||||
if (_currentReorderableListRaycasted != null && _fakeElement.parent == _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
|
@ -223,14 +378,21 @@ namespace UnityEngine.UI.Extensions
|
|||
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
_draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation;
|
||||
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
|
||||
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
|
||||
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
finishDisplacingElement();
|
||||
}
|
||||
|
||||
if (!isValid)
|
||||
throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
||||
|
||||
|
||||
}
|
||||
//We don't have an ReorderableList
|
||||
|
@ -239,14 +401,14 @@ namespace UnityEngine.UI.Extensions
|
|||
if (this.isDroppableInSpace)
|
||||
{
|
||||
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject =
|
||||
_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject =
|
||||
_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -254,14 +416,19 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Delete fake element
|
||||
if (_fakeElement != null)
|
||||
{
|
||||
Destroy(_fakeElement.gameObject);
|
||||
_fakeElement = null;
|
||||
}
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
void CancelDrag()
|
||||
{
|
||||
_isDragging = false;
|
||||
|
@ -290,16 +457,26 @@ namespace UnityEngine.UI.Extensions
|
|||
ToIndex = _fromIndex
|
||||
};
|
||||
|
||||
_reorderableList.Refresh();
|
||||
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
if (!isValid) throw new Exception("Transfer is already Cancelled.");
|
||||
if (!isValid)
|
||||
throw new Exception("Transfer is already Cancelled.");
|
||||
|
||||
}
|
||||
|
||||
//Delete fake element
|
||||
if (_fakeElement != null)
|
||||
{
|
||||
Destroy(_fakeElement.gameObject);
|
||||
_fakeElement = null;
|
||||
}
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
}
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
private void RefreshSizes()
|
||||
|
@ -314,7 +491,7 @@ namespace UnityEngine.UI.Extensions
|
|||
size = firstChild.GetComponent<RectTransform>().rect.size;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_draggingObject.sizeDelta = size;
|
||||
_fakeElementLE.preferredHeight = _draggingObjectLE.preferredHeight = size.y;
|
||||
_fakeElementLE.preferredWidth = _draggingObjectLE.preferredWidth = size.x;
|
||||
|
@ -325,6 +502,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
_reorderableList = reorderableList;
|
||||
_rect = GetComponent<RectTransform>();
|
||||
_canvasGroup = gameObject.GetOrAddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue