HorizontalScrollSnap.cs updated to match VerticalScrollSnap - Resolves #213
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@ -49,7 +49,7 @@ namespace UnityEngine.UI.Extensions
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//If the container is moving check if it needs to settle on a page
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if (!_pointerDown)
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{
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if (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < 0.01)
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if (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < -0.01)
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{
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//if the pointer is released and is moving slower than the threshold, then just land on a page
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if (IsRectMovingSlowerThanThreshold(0))
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