Tabs -> spaces
parent
6c639c7f51
commit
f9e216adae
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@ -30,17 +30,17 @@ namespace UnityEngine.UI.Extensions
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private Text _text;
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private RectTransform _rectTransform, canvasRectTransform;
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[Tooltip("The canvas used by the tooltip as positioning and scaling reference. Should usually be the root Canvas of the hierarchy this component is in")]
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public Canvas canvas;
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[Tooltip("The canvas used by the tooltip as positioning and scaling reference. Should usually be the root Canvas of the hierarchy this component is in")]
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public Canvas canvas;
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[Tooltip("Sets if tooltip triggers will run ForceUpdateCanvases and refresh the tooltip's layout group " +
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"(if any) when hovered, in order to prevent momentaneous misplacement sometimes caused by ContentSizeFitters")]
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public bool tooltipTriggersCanForceCanvasUpdate = false;
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[Tooltip("Sets if tooltip triggers will run ForceUpdateCanvases and refresh the tooltip's layout group " +
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"(if any) when hovered, in order to prevent momentaneous misplacement sometimes caused by ContentSizeFitters")]
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public bool tooltipTriggersCanForceCanvasUpdate = false;
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/// <summary>
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/// the tooltip's Layout Group, if any
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/// </summary>
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private LayoutGroup _layoutGroup;
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/// <summary>
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/// the tooltip's Layout Group, if any
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/// </summary>
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private LayoutGroup _layoutGroup;
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//if the tooltip is inside a UI element
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private bool _inside;
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@ -49,72 +49,72 @@ namespace UnityEngine.UI.Extensions
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public float YShift,xShift;
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[HideInInspector]
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[HideInInspector]
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public RenderMode guiMode;
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private Camera _guiCamera;
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public Camera GuiCamera
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{
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get
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{
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if (!_guiCamera) {
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_guiCamera = Camera.main;
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}
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return _guiCamera;
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}
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}
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private Vector3 screenLowerLeft, screenUpperRight, shiftingVector;
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/// <summary>
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/// a screen-space point where the tooltip would be placed before applying X and Y shifts and border checks
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/// </summary>
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private Vector3 baseTooltipPos;
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private Vector3 newTTPos;
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private Vector3 adjustedNewTTPos;
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private Vector3 adjustedTTLocalPos;
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private Vector3 shifterForBorders;
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private float borderTest;
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// Standard Singleton Access
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private static ToolTip instance;
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public static ToolTip Instance
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{
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get
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{
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if (instance == null)
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instance = FindObjectOfType<ToolTip>();
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return instance;
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}
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}
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void Reset() {
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canvas = GetComponentInParent<Canvas>();
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canvas = canvas.rootCanvas;
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}
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// Use this for initialization
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public void Awake()
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public Camera GuiCamera
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{
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instance = this;
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if (!canvas) {
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canvas = GetComponentInParent<Canvas>();
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canvas = canvas.rootCanvas;
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}
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get
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{
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if (!_guiCamera) {
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_guiCamera = Camera.main;
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}
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_guiCamera = canvas.worldCamera;
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return _guiCamera;
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}
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}
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private Vector3 screenLowerLeft, screenUpperRight, shiftingVector;
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/// <summary>
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/// a screen-space point where the tooltip would be placed before applying X and Y shifts and border checks
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/// </summary>
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private Vector3 baseTooltipPos;
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private Vector3 newTTPos;
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private Vector3 adjustedNewTTPos;
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private Vector3 adjustedTTLocalPos;
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private Vector3 shifterForBorders;
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private float borderTest;
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// Standard Singleton Access
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private static ToolTip instance;
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public static ToolTip Instance
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{
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get
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{
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if (instance == null)
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instance = FindObjectOfType<ToolTip>();
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return instance;
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}
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}
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void Reset() {
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canvas = GetComponentInParent<Canvas>();
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canvas = canvas.rootCanvas;
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}
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// Use this for initialization
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public void Awake()
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{
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instance = this;
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if (!canvas) {
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canvas = GetComponentInParent<Canvas>();
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canvas = canvas.rootCanvas;
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}
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_guiCamera = canvas.worldCamera;
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guiMode = canvas.renderMode;
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_rectTransform = GetComponent<RectTransform>();
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canvasRectTransform = canvas.GetComponent<RectTransform>();
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_layoutGroup = GetComponentInChildren<LayoutGroup>();
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canvasRectTransform = canvas.GetComponent<RectTransform>();
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_layoutGroup = GetComponentInChildren<LayoutGroup>();
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_text = GetComponentInChildren<Text>();
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_text = GetComponentInChildren<Text>();
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_inside = false;
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@ -125,19 +125,19 @@ namespace UnityEngine.UI.Extensions
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public void SetTooltip(string ttext, Vector3 basePos, bool refreshCanvasesBeforeGetSize = false)
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{
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baseTooltipPos = basePos;
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baseTooltipPos = basePos;
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//set the text
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if (_text) {
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_text.text = ttext;
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}
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else {
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Debug.LogWarning("[ToolTip] Couldn't set tooltip text, tooltip has no child Text component");
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}
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//set the text
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if (_text) {
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_text.text = ttext;
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}
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else {
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Debug.LogWarning("[ToolTip] Couldn't set tooltip text, tooltip has no child Text component");
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}
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ContextualTooltipUpdate(refreshCanvasesBeforeGetSize);
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ContextualTooltipUpdate(refreshCanvasesBeforeGetSize);
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}
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}
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//call this function on mouse exit to deactivate the template
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public void HideTooltip()
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@ -151,165 +151,165 @@ namespace UnityEngine.UI.Extensions
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{
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if (_inside)
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{
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ContextualTooltipUpdate();
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ContextualTooltipUpdate();
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}
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}
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/// <summary>
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/// forces rebuilding of Canvases in order to update the tooltip's content size fitting.
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/// Can prevent the tooltip from being visibly misplaced for one frame when being resized.
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/// Only runs if tooltipTriggersCanForceCanvasUpdate is true
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/// </summary>
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public void RefreshTooltipSize() {
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if (tooltipTriggersCanForceCanvasUpdate) {
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Canvas.ForceUpdateCanvases();
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/// <summary>
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/// forces rebuilding of Canvases in order to update the tooltip's content size fitting.
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/// Can prevent the tooltip from being visibly misplaced for one frame when being resized.
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/// Only runs if tooltipTriggersCanForceCanvasUpdate is true
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/// </summary>
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public void RefreshTooltipSize() {
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if (tooltipTriggersCanForceCanvasUpdate) {
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Canvas.ForceUpdateCanvases();
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if (_layoutGroup) {
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_layoutGroup.enabled = false;
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_layoutGroup.enabled = true;
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}
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}
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}
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if (_layoutGroup) {
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_layoutGroup.enabled = false;
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_layoutGroup.enabled = true;
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}
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}
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}
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/// <summary>
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/// Runs the appropriate tooltip placement method, according to the parent canvas's render mode
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/// </summary>
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/// <param name="refreshCanvasesBeforeGettingSize"></param>
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public void ContextualTooltipUpdate(bool refreshCanvasesBeforeGettingSize = false) {
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switch (guiMode) {
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case RenderMode.ScreenSpaceCamera:
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OnScreenSpaceCamera(refreshCanvasesBeforeGettingSize);
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break;
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case RenderMode.ScreenSpaceOverlay:
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OnScreenSpaceOverlay(refreshCanvasesBeforeGettingSize);
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break;
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}
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}
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/// <summary>
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/// Runs the appropriate tooltip placement method, according to the parent canvas's render mode
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/// </summary>
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/// <param name="refreshCanvasesBeforeGettingSize"></param>
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public void ContextualTooltipUpdate(bool refreshCanvasesBeforeGettingSize = false) {
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switch (guiMode) {
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case RenderMode.ScreenSpaceCamera:
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OnScreenSpaceCamera(refreshCanvasesBeforeGettingSize);
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break;
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case RenderMode.ScreenSpaceOverlay:
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OnScreenSpaceOverlay(refreshCanvasesBeforeGettingSize);
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break;
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}
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}
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//main tooltip edge of screen guard and movement - camera
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public void OnScreenSpaceCamera(bool refreshCanvasesBeforeGettingSize = false)
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{
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shiftingVector.x = xShift;
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shiftingVector.y = YShift;
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shiftingVector.x = xShift;
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shiftingVector.y = YShift;
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baseTooltipPos.z = canvas.planeDistance;
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baseTooltipPos.z = canvas.planeDistance;
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newTTPos = GuiCamera.ScreenToViewportPoint(baseTooltipPos - shiftingVector);
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newTTPos = GuiCamera.ScreenToViewportPoint(baseTooltipPos - shiftingVector);
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adjustedNewTTPos = GuiCamera.ViewportToWorldPoint(newTTPos);
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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if (refreshCanvasesBeforeGettingSize) RefreshTooltipSize();
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if (refreshCanvasesBeforeGettingSize) RefreshTooltipSize();
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//consider scaled dimensions when comparing against the edges
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width = transform.lossyScale.x * _rectTransform.sizeDelta[0];
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//consider scaled dimensions when comparing against the edges
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width = transform.lossyScale.x * _rectTransform.sizeDelta[0];
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height = transform.lossyScale.y * _rectTransform.sizeDelta[1];
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// check and solve problems for the tooltip that goes out of the screen on the horizontal axis
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RectTransformUtility.ScreenPointToWorldPointInRectangle(canvasRectTransform, Vector2.zero, GuiCamera, out screenLowerLeft);
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RectTransformUtility.ScreenPointToWorldPointInRectangle(canvasRectTransform, new Vector2(Screen.width, Screen.height), GuiCamera, out screenUpperRight);
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RectTransformUtility.ScreenPointToWorldPointInRectangle(canvasRectTransform, new Vector2(Screen.width, Screen.height), GuiCamera, out screenUpperRight);
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//check for right edge of screen
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borderTest = (adjustedNewTTPos.x + width / 2);
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//check for right edge of screen
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borderTest = (adjustedNewTTPos.x + width / 2);
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if (borderTest > screenUpperRight.x)
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{
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shifterForBorders.x = borderTest - screenUpperRight.x;
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adjustedNewTTPos.x -= shifterForBorders.x;
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shifterForBorders.x = borderTest - screenUpperRight.x;
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adjustedNewTTPos.x -= shifterForBorders.x;
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}
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//check for left edge of screen
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borderTest = (adjustedNewTTPos.x - width / 2);
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if (borderTest < screenLowerLeft.x)
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{
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shifterForBorders.x = screenLowerLeft.x - borderTest;
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adjustedNewTTPos.x += shifterForBorders.x;
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shifterForBorders.x = screenLowerLeft.x - borderTest;
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adjustedNewTTPos.x += shifterForBorders.x;
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}
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// check and solve problems for the tooltip that goes out of the screen on the vertical axis
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// check and solve problems for the tooltip that goes out of the screen on the vertical axis
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//check for lower edge of the screen
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borderTest = (adjustedNewTTPos.y - height / 2);
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if (borderTest < screenLowerLeft.y) {
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shifterForBorders.y = screenLowerLeft.y - borderTest;
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adjustedNewTTPos.y += shifterForBorders.y;
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}
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//check for lower edge of the screen
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borderTest = (adjustedNewTTPos.y - height / 2);
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if (borderTest < screenLowerLeft.y) {
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shifterForBorders.y = screenLowerLeft.y - borderTest;
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adjustedNewTTPos.y += shifterForBorders.y;
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}
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//check for upper edge of the screen
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borderTest = (adjustedNewTTPos.y + height / 2);
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//check for upper edge of the screen
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borderTest = (adjustedNewTTPos.y + height / 2);
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if (borderTest > screenUpperRight.y)
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{
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shifterForBorders.y = borderTest - screenUpperRight.y;
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adjustedNewTTPos.y -= shifterForBorders.y;
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shifterForBorders.y = borderTest - screenUpperRight.y;
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adjustedNewTTPos.y -= shifterForBorders.y;
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}
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//failed attempt to circumvent issues caused when rotating the camera
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adjustedNewTTPos = transform.rotation * adjustedNewTTPos;
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//failed attempt to circumvent issues caused when rotating the camera
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adjustedNewTTPos = transform.rotation * adjustedNewTTPos;
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transform.position = adjustedNewTTPos;
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adjustedTTLocalPos = transform.localPosition;
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adjustedTTLocalPos.z = 0;
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transform.localPosition = adjustedTTLocalPos;
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transform.position = adjustedNewTTPos;
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adjustedTTLocalPos = transform.localPosition;
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adjustedTTLocalPos.z = 0;
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transform.localPosition = adjustedTTLocalPos;
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_inside = true;
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_inside = true;
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}
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//main tooltip edge of screen guard and movement - overlay
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public void OnScreenSpaceOverlay(bool refreshCanvasesBeforeGettingSize = false) {
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shiftingVector.x = xShift;
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shiftingVector.y = YShift;
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newTTPos = (baseTooltipPos - shiftingVector) / canvas.scaleFactor;
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adjustedNewTTPos = newTTPos;
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//main tooltip edge of screen guard and movement - overlay
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public void OnScreenSpaceOverlay(bool refreshCanvasesBeforeGettingSize = false) {
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shiftingVector.x = xShift;
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shiftingVector.y = YShift;
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newTTPos = (baseTooltipPos - shiftingVector) / canvas.scaleFactor;
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adjustedNewTTPos = newTTPos;
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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if (refreshCanvasesBeforeGettingSize) RefreshTooltipSize();
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if (refreshCanvasesBeforeGettingSize) RefreshTooltipSize();
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width = _rectTransform.sizeDelta[0];
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height = _rectTransform.sizeDelta[1];
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width = _rectTransform.sizeDelta[0];
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height = _rectTransform.sizeDelta[1];
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// check and solve problems for the tooltip that goes out of the screen on the horizontal axis
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//screen's 0 = overlay canvas's 0 (always?)
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screenLowerLeft = Vector3.zero;
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screenUpperRight = canvasRectTransform.sizeDelta;
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// check and solve problems for the tooltip that goes out of the screen on the horizontal axis
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//screen's 0 = overlay canvas's 0 (always?)
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screenLowerLeft = Vector3.zero;
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screenUpperRight = canvasRectTransform.sizeDelta;
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//check for right edge of screen
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borderTest = (newTTPos.x + width / 2);
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if (borderTest > screenUpperRight.x) {
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shifterForBorders.x = borderTest - screenUpperRight.x;
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adjustedNewTTPos.x -= shifterForBorders.x;
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}
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//check for left edge of screen
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borderTest = (adjustedNewTTPos.x - width / 2);
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if (borderTest < screenLowerLeft.x) {
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shifterForBorders.x = screenLowerLeft.x - borderTest;
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adjustedNewTTPos.x += shifterForBorders.x;
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}
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//check for right edge of screen
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borderTest = (newTTPos.x + width / 2);
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if (borderTest > screenUpperRight.x) {
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shifterForBorders.x = borderTest - screenUpperRight.x;
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adjustedNewTTPos.x -= shifterForBorders.x;
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}
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//check for left edge of screen
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borderTest = (adjustedNewTTPos.x - width / 2);
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if (borderTest < screenLowerLeft.x) {
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shifterForBorders.x = screenLowerLeft.x - borderTest;
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adjustedNewTTPos.x += shifterForBorders.x;
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}
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// check and solve problems for the tooltip that goes out of the screen on the vertical axis
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// check and solve problems for the tooltip that goes out of the screen on the vertical axis
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//check for lower edge of the screen
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borderTest = (adjustedNewTTPos.y - height / 2);
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if (borderTest < screenLowerLeft.y) {
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shifterForBorders.y = screenLowerLeft.y - borderTest;
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adjustedNewTTPos.y += shifterForBorders.y;
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}
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//check for lower edge of the screen
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borderTest = (adjustedNewTTPos.y - height / 2);
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if (borderTest < screenLowerLeft.y) {
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shifterForBorders.y = screenLowerLeft.y - borderTest;
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adjustedNewTTPos.y += shifterForBorders.y;
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}
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//check for upper edge of the screen
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borderTest = (adjustedNewTTPos.y + height / 2);
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if (borderTest > screenUpperRight.y) {
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shifterForBorders.y = borderTest - screenUpperRight.y;
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adjustedNewTTPos.y -= shifterForBorders.y;
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}
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//check for upper edge of the screen
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borderTest = (adjustedNewTTPos.y + height / 2);
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if (borderTest > screenUpperRight.y) {
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shifterForBorders.y = borderTest - screenUpperRight.y;
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adjustedNewTTPos.y -= shifterForBorders.y;
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}
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//remove scale factor for the actual positioning of the TT
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adjustedNewTTPos *= canvas.scaleFactor;
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transform.position = adjustedNewTTPos;
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//remove scale factor for the actual positioning of the TT
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adjustedNewTTPos *= canvas.scaleFactor;
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transform.position = adjustedNewTTPos;
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_inside = true;
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}
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}
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_inside = true;
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}
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}
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}
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@ -5,104 +5,104 @@ using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/Tooltip/Tooltip Trigger")]
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public class TooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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{
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[TextAreaAttribute]
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public string text;
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/Tooltip/Tooltip Trigger")]
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public class TooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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{
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[TextAreaAttribute]
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public string text;
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public enum TooltipPositioningType {
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mousePosition,
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mousePositionAndFollow,
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transformPosition
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}
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public enum TooltipPositioningType {
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mousePosition,
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mousePositionAndFollow,
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transformPosition
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}
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|
||||
[Tooltip("Defines where the tooltip will be placed and how that placement will occur. Transform position will always be used if this element wasn't selected via mouse")]
|
||||
public TooltipPositioningType tooltipPositioningType = TooltipPositioningType.mousePosition;
|
||||
[Tooltip("Defines where the tooltip will be placed and how that placement will occur. Transform position will always be used if this element wasn't selected via mouse")]
|
||||
public TooltipPositioningType tooltipPositioningType = TooltipPositioningType.mousePosition;
|
||||
|
||||
/// <summary>
|
||||
/// This info is needed to make sure we make the necessary translations if the tooltip and this trigger are children of different space canvases
|
||||
/// </summary>
|
||||
private bool isChildOfOverlayCanvas = false;
|
||||
/// <summary>
|
||||
/// This info is needed to make sure we make the necessary translations if the tooltip and this trigger are children of different space canvases
|
||||
/// </summary>
|
||||
private bool isChildOfOverlayCanvas = false;
|
||||
|
||||
private bool hovered = false;
|
||||
private bool hovered = false;
|
||||
|
||||
public Vector3 offset;
|
||||
public Vector3 offset;
|
||||
|
||||
|
||||
void Start() {
|
||||
//attempt to check if our canvas is overlay or not and check our "is overlay" accordingly
|
||||
Canvas ourCanvas = GetComponentInParent<Canvas>();
|
||||
if (ourCanvas && ourCanvas.renderMode == RenderMode.ScreenSpaceOverlay) {
|
||||
isChildOfOverlayCanvas = true;
|
||||
}
|
||||
}
|
||||
void Start() {
|
||||
//attempt to check if our canvas is overlay or not and check our "is overlay" accordingly
|
||||
Canvas ourCanvas = GetComponentInParent<Canvas>();
|
||||
if (ourCanvas && ourCanvas.renderMode == RenderMode.ScreenSpaceOverlay) {
|
||||
isChildOfOverlayCanvas = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the tooltip and the transform this trigger is attached to are children of differently-spaced Canvases
|
||||
/// </summary>
|
||||
public bool WorldToScreenIsRequired
|
||||
{
|
||||
get
|
||||
{
|
||||
return (isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceCamera) ||
|
||||
(!isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceOverlay);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Checks if the tooltip and the transform this trigger is attached to are children of differently-spaced Canvases
|
||||
/// </summary>
|
||||
public bool WorldToScreenIsRequired
|
||||
{
|
||||
get
|
||||
{
|
||||
return (isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceCamera) ||
|
||||
(!isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceOverlay);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
switch (tooltipPositioningType) {
|
||||
case TooltipPositioningType.mousePosition:
|
||||
StartHover(Input.mousePosition + offset, true);
|
||||
break;
|
||||
case TooltipPositioningType.mousePositionAndFollow:
|
||||
StartHover(Input.mousePosition + offset, true);
|
||||
hovered = true;
|
||||
StartCoroutine(HoveredMouseFollowingLoop());
|
||||
break;
|
||||
case TooltipPositioningType.transformPosition:
|
||||
StartHover((WorldToScreenIsRequired ?
|
||||
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
|
||||
transform.position) + offset, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
switch (tooltipPositioningType) {
|
||||
case TooltipPositioningType.mousePosition:
|
||||
StartHover(Input.mousePosition + offset, true);
|
||||
break;
|
||||
case TooltipPositioningType.mousePositionAndFollow:
|
||||
StartHover(Input.mousePosition + offset, true);
|
||||
hovered = true;
|
||||
StartCoroutine(HoveredMouseFollowingLoop());
|
||||
break;
|
||||
case TooltipPositioningType.transformPosition:
|
||||
StartHover((WorldToScreenIsRequired ?
|
||||
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
|
||||
transform.position) + offset, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator HoveredMouseFollowingLoop() {
|
||||
while (hovered) {
|
||||
StartHover(Input.mousePosition + offset);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
IEnumerator HoveredMouseFollowingLoop() {
|
||||
while (hovered) {
|
||||
StartHover(Input.mousePosition + offset);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
StartHover((WorldToScreenIsRequired ?
|
||||
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
|
||||
transform.position) + offset, true);
|
||||
}
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
StartHover((WorldToScreenIsRequired ?
|
||||
ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) :
|
||||
transform.position) + offset, true);
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
StopHover();
|
||||
}
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
StopHover();
|
||||
}
|
||||
|
||||
public void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
StopHover();
|
||||
}
|
||||
public void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
StopHover();
|
||||
}
|
||||
|
||||
void StartHover(Vector3 position, bool shouldCanvasUpdate = false)
|
||||
{
|
||||
ToolTip.Instance.SetTooltip(text, position, shouldCanvasUpdate);
|
||||
}
|
||||
void StartHover(Vector3 position, bool shouldCanvasUpdate = false)
|
||||
{
|
||||
ToolTip.Instance.SetTooltip(text, position, shouldCanvasUpdate);
|
||||
}
|
||||
|
||||
void StopHover()
|
||||
{
|
||||
hovered = false;
|
||||
ToolTip.Instance.HideTooltip();
|
||||
}
|
||||
}
|
||||
void StopHover()
|
||||
{
|
||||
hovered = false;
|
||||
ToolTip.Instance.HideTooltip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue