semantic-release-bot
3fac6e4773
chore(release): 4.4.0 [skip ci]
...
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0 ) (2023-11-08)
### Features
* support 'Active Apply Color Space' for linear color space ([45c56bb
](45c56bbd85
))
2023-11-08 11:31:04 +00:00
mob-sakai
45c56bbd85
feat: support 'Active Apply Color Space' for linear color space
2023-11-08 20:24:38 +09:00
semantic-release-bot
2b8d3b1385
chore(release): 4.3.0 [skip ci]
...
# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0 ) (2023-11-08)
### Features
* added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' ([107f901
](107f901fe3
))
* reset transform.localScale on upgrading v3.x to v4.x ([c710787
](c710787b5b
)), closes [#277 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/277 )
2023-11-08 03:26:34 +00:00
mob-sakai
c710787b5b
feat: reset transform.localScale on upgrading v3.x to v4.x
...
close #277
2023-11-08 11:53:16 +09:00
mob-sakai
107f901fe3
feat: added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling'
...
fixed issue when upgrading from 3.x to 4.x
2023-11-07 17:48:02 +09:00
semantic-release-bot
447996ce0f
chore(release): 4.2.2 [skip ci]
...
## [4.2.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.1...4.2.2 ) (2023-10-25)
### Bug Fixes
* il2cpp code stripping bug ([73f6dad
](73f6dad0f3
)), closes [#269 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/269 )
2023-10-25 17:23:55 +00:00
mob-sakai
73f6dad0f3
fix: il2cpp code stripping bug
...
close #269
2023-10-26 02:22:52 +09:00
semantic-release-bot
3c11209f17
chore(release): 4.2.1 [skip ci]
...
## [4.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.0...4.2.1 ) (2023-08-18)
### Bug Fixes
* autoScaling and PositionMode may be locked ([3f2f12d
](3f2f12d2cf
))
2023-08-18 13:50:36 +00:00
mob-sakai
3f2f12d2cf
fix: autoScaling and PositionMode may be locked
2023-08-18 21:22:35 +09:00
semantic-release-bot
b9643b98ff
chore(release): 4.2.0 [skip ci]
...
# [4.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.7...4.2.0 ) (2023-08-18)
### Bug Fixes
* assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon ([f75fcce
](f75fcce0da
)), closes [#241 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/241 )
* built-in shaders are no longer supported ([c2119c1
](c2119c171a
)), closes [#233 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/233 ) [#257 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/257 )
* crash occurs when too many vertices are rendered ([723a04d
](723a04d0cf
))
* error: SerializedObject target has been destroyed ([e930516
](e93051603e
)), closes [#267 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/267 )
* excessive particle emitted on move ParticleSystem for local space simulation and emission over distance ([2fe0bde
](2fe0bde422
)), closes [#265 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/265 )
* fix typos ([52f2ef1
](52f2ef1f24
))
* generated GameObject will be named '[generated] *' ([9b2e5c1
](9b2e5c1d10
))
* inactive ParticleSystems are removed from the list on refresh ([4851a18
](4851a1880e
))
* mesh sharing not working ([8b4ca1a
](8b4ca1add5
)), closes [#236 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/236 )
* nullptr exceptions when using nested UIParticle components in hierarchy ([e67e948
](e67e9482e2
)), closes [#246 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/246 )
* nullReferenceException after copy-n-paste ([425aad0
](425aad0cba
)), closes [#258 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/258 )
* remove unnecessary per-frame allocation. ([e92b514
](e92b514624
))
* scaling ParticleSystem puts prewarmed particles in wrong location ([fb31db4
](fb31db47f2
)), closes [#235 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/235 )
* sub-emitters option is not work in editor playing ([b308b26
](b308b26833
)), closes [#231 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/231 )
* the camera under UIParticle will be assigned as _orthoCamera ([c42f8c8
](c42f8c8ab0
))
* UIParticleAttractor attracts the particles at wrong position when in RelativeMode ([68d9925
](68d9925a16
)), closes [#262 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/262 )
### Features
* 'AbsoluteMode' option is renamed to 'PositionMode' ([67eff61
](67eff61073
))
* 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) ([4103041
](410304125f
))
* add 'AutoScaling' option for UIParticle ([35325c8
](35325c8899
))
* add 'UpdateMode' option for UIParticleAttractor ([903f702
](903f702d7b
)), closes [#250 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/250 )
* add particle system getter and setter for attractor ([a4bcf93
](a4bcf93022
)), closes [#253 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253 )
* add public properties for UIParticleAttractor ([392ab6d
](392ab6dd76
)), closes [#253 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253 )
* add Start/StopEmission API for UIParticle ([e499836
](e4998365c9
)), closes [#240 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/240 )
2023-08-18 08:54:23 +00:00
mob-sakai
b36a1571b3
chore: fix workflows
2023-08-18 17:52:48 +09:00
mob-sakai
c42f8c8ab0
fix: the camera under UIParticle will be assigned as _orthoCamera
...
Prevents unintended camera control
2023-08-18 17:45:04 +09:00
mob-sakai
9b2e5c1d10
fix: generated GameObject will be named '[generated] *'
...
These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
2023-08-18 17:45:04 +09:00
mob-sakai
821f08ff5c
docs: add FAQ
2023-08-18 17:45:04 +09:00
mob-sakai
28d8698597
fix compile error on Unity 2021.1
2023-08-18 17:45:04 +09:00
mob-sakai
db28f171f7
docs: update docs
2023-08-18 15:08:24 +09:00
mob-sakai
410304125f
feat: 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x)
2023-08-18 13:17:09 +09:00
mob-sakai
67eff61073
feat: 'AbsoluteMode' option is renamed to 'PositionMode'
...
AbsoluteMode property is obsolete
2023-08-18 13:17:09 +09:00
mob-sakai
4851a1880e
fix: inactive ParticleSystems are removed from the list on refresh
2023-08-18 13:17:09 +09:00
mob-sakai
2fe0bde422
fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
...
close #265
2023-08-18 13:17:09 +09:00
mob-sakai
c2119c171a
fix: built-in shaders are no longer supported
...
close #233 , close #257
Use UI shaders instead.
If built-in non-UI shaders are used, an error is displayed in the inspector.
2023-08-18 13:17:09 +09:00
mob-sakai
3df190382a
resharp
2023-08-18 13:17:09 +09:00
mob-sakai
35325c8899
feat: add 'AutoScaling' option for UIParticle
...
Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai
903f702d7b
feat: add 'UpdateMode' option for UIParticleAttractor
...
close #250
2023-08-18 11:48:05 +09:00
mob-sakai
e93051603e
fix: error: SerializedObject target has been destroyed
...
close #267
2023-08-18 11:48:05 +09:00
mob-sakai
e4998365c9
feat: add Start/StopEmission API for UIParticle
...
close #240
2023-08-18 11:48:05 +09:00
mob-sakai
68d9925a16
fix: UIParticleAttractor attracts the particles at wrong position when in RelativeMode
...
close #262
2023-08-18 11:48:05 +09:00
mob-sakai
392ab6dd76
feat: add public properties for UIParticleAttractor
...
close #253
2023-08-18 11:48:05 +09:00
mob-sakai
f75fcce0da
fix: assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon
...
close #241
2023-08-18 11:48:05 +09:00
mob-sakai
fb31db47f2
fix: scaling ParticleSystem puts prewarmed particles in wrong location
...
close #235
2023-08-18 11:47:40 +09:00
mob-sakai
425aad0cba
fix: nullReferenceException after copy-n-paste
...
close #258
2023-08-18 11:47:40 +09:00
mob-sakai
8b4ca1add5
fix: mesh sharing not working
...
close #236
2023-08-18 11:47:40 +09:00
mob-sakai
b308b26833
fix: sub-emitters option is not work in editor playing
...
close #231
2023-08-18 11:47:40 +09:00
mob-sakai
e67e9482e2
fix: nullptr exceptions when using nested UIParticle components in hierarchy
...
close #246
2023-08-18 11:47:11 +09:00
mob-sakai
723a04d0cf
fix: crash occurs when too many vertices are rendered
2023-08-18 11:47:11 +09:00
mob-sakai
52f2ef1f24
fix: fix typos
2023-08-15 09:40:11 +09:00
Jake O'Connor
e92b514624
fix: remove unnecessary per-frame allocation.
2023-08-15 09:40:11 +09:00
AndreevWezom
a4bcf93022
feat: add particle system getter and setter for attractor
...
close #253
2023-08-15 09:40:11 +09:00
semantic-release-bot
a499f0c046
chore(release): 4.1.7 [skip ci]
...
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7 ) (2022-08-30)
### Bug Fixes
* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb
](bdeeabbbe1
))
2022-08-30 00:42:14 +00:00
takashi.sakai
447c83dbbc
docs: add shader sample
2022-08-30 09:40:59 +09:00
Bamdad Bastani
bdeeabbbe1
fix: the annoying empty black scene overlay box shown even when nothing is selected
2022-08-30 09:40:00 +09:00
semantic-release-bot
5e6da2e158
chore(release): 4.1.6 [skip ci]
...
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6 ) (2022-08-10)
### Bug Fixes
* fix abnormal mesh bounds error ([f60d6df
](f60d6dfe60
)), closes [#213 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213 ) [#218 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218 )
2022-08-10 07:46:41 +00:00
takashi.sakai
f60d6dfe60
fix: fix abnormal mesh bounds error
...
close #213 , close #218
2022-08-10 16:45:50 +09:00
semantic-release-bot
c795d24003
chore(release): 4.1.5 [skip ci]
...
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5 ) (2022-08-10)
### Bug Fixes
* fix culling for RectMask2D ([9e2dbe7
](9e2dbe7758
)), closes [#220 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220 )
2022-08-10 01:44:58 +00:00
takashi.sakai
9e2dbe7758
fix: fix culling for RectMask2D
...
close #220
2022-08-10 10:31:50 +09:00
semantic-release-bot
4edcef1bbf
chore(release): 4.1.4 [skip ci]
...
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4 ) (2022-07-01)
### Bug Fixes
* add `Enabled` toggle in overlay window ([f97e619
](f97e6195e6
))
* if `m_Particles` contains null, an error will occur ([550d0c4
](550d0c43be
)), closes [#214 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214 )
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112
](7eb41124db
))
* refresh button does not works in prefab edit mode ([c1538a8
](c1538a8399
)), closes [#214 ](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214 )
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0
](a11d2d01ce
))
2022-07-01 07:49:12 +00:00
mob-sakai
a11d2d01ce
fix: when `UIParticlrRenderer` destroy manually, an error will occur
2022-07-01 16:10:10 +09:00
mob-sakai
550d0c43be
fix: if `m_Particles` contains null, an error will occur
...
close #214
2022-07-01 16:10:10 +09:00
mob-sakai
c1538a8399
fix: refresh button does not works in prefab edit mode
...
close #214
2022-07-01 16:10:10 +09:00
mob-sakai
f97e6195e6
fix: add `Enabled` toggle in overlay window
2022-07-01 16:10:10 +09:00