fix: built-in shaders are no longer supported
close #233, close #257 Use UI shaders instead. If built-in non-UI shaders are used, an error is displayed in the inspector.pull/289/head
parent
3df190382a
commit
c2119c171a
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@ -11,6 +11,7 @@ using UnityEditor.Experimental.SceneManagement;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEditorInternal;
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@ -299,8 +300,21 @@ namespace Coffee.UIExtensions
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}
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}
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// Does the shader support UI masks?
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// Non-UI built-in shader is not supported.
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foreach (var mat in current.materials)
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{
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if (!mat || !mat.shader) continue;
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var shader = mat.shader;
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if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
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{
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EditorGUILayout.HelpBox(
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$"Built-in shader '{shader.name}' in '{mat.name}' is not supported.\n" +
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"Use UI shaders instead.",
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MessageType.Error);
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}
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}
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// Does the shader support UI masks?
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if (current.maskable && current.GetComponentInParent<Mask>())
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{
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foreach (var mat in current.materials)
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@ -314,7 +328,8 @@ namespace Coffee.UIExtensions
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if (mat.HasProperty(propName)) continue;
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EditorGUILayout.HelpBox(
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$"Shader '{shader.name}' doesn't have '{propName}' property. This graphic cannot be masked.",
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$"Shader '{shader.name}' doesn't have '{propName}' property." +
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"\nThis graphic cannot be masked.",
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MessageType.Warning);
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break;
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}
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@ -369,6 +384,12 @@ namespace Coffee.UIExtensions
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}
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}
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private bool IsBuiltInObject(Object obj)
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{
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return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
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&& Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled);
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}
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private static int GetUsedComponentCount(ParticleSystemVertexStream s)
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{
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switch (s)
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@ -34,10 +34,10 @@ namespace Coffee.UIExtensions
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ps.transform.SetParent(uiParticle.transform, false);
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ps.transform.localPosition = Vector3.zero;
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// Assign default material.
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// Assign default material (UIAdditive).
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var renderer = ps.GetComponent<ParticleSystemRenderer>();
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var defaultMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Particle.mat");
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renderer.material = defaultMat ? defaultMat : renderer.material;
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var path = AssetDatabase.GUIDToAssetPath("9944483a3e009401ba5dcc42f14d5c63");
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renderer.material = AssetDatabase.LoadAssetAtPath<Material>(path);
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// Refresh particles.
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uiParticle.RefreshParticles();
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@ -0,0 +1,85 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIAdditive
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m_Shader: {fileID: 4800000, guid: ecfa8f5732b504ef98fba10aa18d0326, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9944483a3e009401ba5dcc42f14d5c63
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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