feat: add public properties for UIParticleAttractor

close #253
pull/289/head
mob-sakai 2023-08-14 16:47:16 +09:00
parent f75fcce0da
commit 392ab6dd76
1 changed files with 43 additions and 10 deletions

View File

@ -36,6 +36,18 @@ namespace Coffee.UIExtensions
[SerializeField]
private UnityEvent m_OnAttracted;
public float destinationRadius
{
get
{
return m_DestinationRadius;
}
set
{
m_DestinationRadius = Mathf.Clamp(value, 0.1f, 10f);
}
}
public float delay
{
get
@ -72,6 +84,18 @@ namespace Coffee.UIExtensions
}
}
public UnityEvent onAttracted
{
get
{
return m_OnAttracted;
}
set
{
m_OnAttracted = value;
}
}
public ParticleSystem particleSystem
{
get
@ -81,8 +105,7 @@ namespace Coffee.UIExtensions
set
{
m_ParticleSystem = value;
if (!ApplyParticleSystem()) return;
enabled = true;
ApplyParticleSystem();
}
}
@ -90,16 +113,21 @@ namespace Coffee.UIExtensions
private void OnEnable()
{
if (!ApplyParticleSystem()) return;
ApplyParticleSystem();
UIParticleUpdater.Register(this);
}
private void OnDisable()
{
_uiParticle = null;
UIParticleUpdater.Unregister(this);
}
private void OnDestroy()
{
_uiParticle = null;
m_ParticleSystem = null;
}
internal void Attract()
{
if (m_ParticleSystem == null) return;
@ -131,6 +159,7 @@ namespace Coffee.UIExtensions
Debug.LogException(e);
}
}
continue;
}
@ -181,6 +210,7 @@ namespace Coffee.UIExtensions
dstPos.Scale(_uiParticle.scale3D.Inverse());
}
}
return dstPos;
}
@ -203,13 +233,18 @@ namespace Coffee.UIExtensions
return Vector3.MoveTowards(current, target, speed);
}
private bool ApplyParticleSystem()
private void ApplyParticleSystem()
{
_uiParticle = null;
if (m_ParticleSystem == null)
{
Debug.LogError("No particle system attached to particle attractor script", this);
enabled = false;
return false;
#if UNITY_EDITOR
if (Application.isPlaying)
#endif
{
Debug.LogError("No particle system attached to particle attractor script", this);
}
return;
}
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>();
@ -217,8 +252,6 @@ namespace Coffee.UIExtensions
{
_uiParticle = null;
}
return true;
}
}
}