fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
close #265pull/289/head
parent
c2119c171a
commit
2fe0bde422
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@ -583,6 +583,7 @@ namespace Coffee.UIExtensions
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*/
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// get world position.
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var isLocalSpace = _particleSystem.IsLocalSpace();
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var psTransform = _particleSystem.transform;
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var originWorldPosition = psTransform.position;
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var originWorldRotation = psTransform.rotation;
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@ -590,16 +591,20 @@ namespace Coffee.UIExtensions
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var rateOverDistance = emission.enabled
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&& 0 < emission.rateOverDistance.constant
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&& 0 < emission.rateOverDistanceMultiplier;
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if (rateOverDistance)
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if (rateOverDistance && !paused)
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{
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// (For rate-over-distance emission,) Move to previous scaled position, simulate (delta = 0).
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var prevScaledPos = _prevPsPos.GetScaled(_prevScale.Inverse());
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var prevScaledPos = isLocalSpace
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? _prevPsPos
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: _prevPsPos.GetScaled(_prevScale.Inverse());
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psTransform.SetPositionAndRotation(prevScaledPos, originWorldRotation);
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_particleSystem.Simulate(0, false, false, false);
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}
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// Move to scaled position, simulate, revert to origin position.
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var scaledPos = originWorldPosition.GetScaled(scale.Inverse());
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var scaledPos = isLocalSpace
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? originWorldPosition
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: originWorldPosition.GetScaled(scale.Inverse());
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psTransform.SetPositionAndRotation(scaledPos, originWorldRotation);
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_particleSystem.Simulate(deltaTime, false, false, false);
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psTransform.SetPositionAndRotation(originWorldPosition, originWorldRotation);
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