docs: add FAQ
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README.md
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README.md
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@ -246,6 +246,32 @@ uiParticle.Stop();
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## Development Note
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### FAQ: Why are my particle effects not displayed correctly?
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If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
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* [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
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* Most cases can be solved by using `UI/Additive` or `UI/Default`.
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* Particles are masked
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* `UIParticle` is maskable.
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* Set `Mask` or `RectMask2D` component properly.
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* Particles are too small
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* If particles are small enough, they will not appear on the screen.
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* Increase the `Scale` value.
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* If you don't want to change the apparent size depending on the resolution, try `Auto Scaling` option.
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* Particles are too many
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* No more than 65535 vertices can be displayed (for mesh combination limitations).
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* Please set `Emission` module and `Max Particles` of ParticleSystem properly.
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* Particles are emitted off-screen.
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* When `Position Mode = Relative`, particles are emitted from scaled position of the ParticleSystem, not from the screen point of the ParticleSystem.
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* Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
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* Attaching `UIParticle` to the same object as `ParticleSystem`
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* `Transform.localScale` will be overridden by `Auto Scaling` option.
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* It is recommended to place `ParticleSystem` under `UIParticle`.
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<br>
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### Shader Limitation
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The use of UI shaders is recommended.
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