Commit Graph

183 Commits (9e786f6aa623aa7d9bf69ccfe6037d83bb181637)

Author SHA1 Message Date
herbst 9e786f6aa6 added monospacing script and added TextEffects example scene 2017-03-22 12:56:21 +01:00
Simon Jackson 966f82da3f Added option to NOT restart control
Also switched to the InitialiseChildObjectsFromScene (whoops)
2017-03-12 15:29:59 +00:00
Simon Jackson f89702ddc6 Minor VSS/HSS bugfixes and enhancements, resolving #114 2017-03-12 15:18:36 +00:00
Simon Jackson ec31c8b5d6 Moved Initialize from Start to Awake to resolve #126 2017-03-12 10:45:39 +00:00
Simon Jackson 49806ebb44 Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116 2017-03-06 16:24:47 +00:00
Simon Jackson cc7c66f9f5 Updated Scroll Snap Base to resolve #119 2017-02-23 15:18:16 +00:00
Simon Jackson 82585a7cb2 Added UIGridRenderer thanks to John Hattan
Fixed "line Endings" errors
2017-02-17 12:54:40 +00:00
Simon Jackson bddf5ad8b0 Updated primitive controls to Set Control Dirty should its effect parameters change
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branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon Jackson df3ff02bd5 Replicated the ScrollSnap fix (#91) to the VSS
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branch : develop_5.3
2017-02-10 16:04:24 +00:00
Chris Parton fdfd114157 Improved scroll snap containers to disable navigation buttons when appropriate.
Reordered PrevButton and NextButton to be more logical.

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branch : navigation_button_toggle
2017-02-07 21:55:38 +11:00
Simon Jackson 0d28905892 Patch for Bullet initialisation, wasn't selecting the right bullet on start.
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branch : develop_5.3
2017-01-08 12:11:13 +00:00
Simon Jackson 5820447547 Fix for #109.
Add Screen Change event to "GoToPage"

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branch : develop_5.3
2017-01-08 12:03:27 +00:00
Simon Jackson 1a18b3b4cc Added new NonDrawingGraphic control and editor script
Resolved request #107

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branch : develop_5.3
2017-01-04 21:58:07 +00:00
Simon Jackson 344ca57f4b Updated VSS / HSS to handle pages with interactable components.
Interactables mess with the Pointer Down/Up events that the control used when a mouse is used, so implementation changes to suit.

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branch : develop_5.3
2017-01-04 13:18:28 +00:00
Simon Jackson 38d98a0fad Resolution for #80 issue where onPageChanged is fired multiple times for Next/Previous.
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branch : develop_5.3
2017-01-04 12:32:44 +00:00
Simon Jackson cd3f79ef7c 2 patches for HSS/VSS
* Added new overload to AddChild, allows to set WorldPositionStays for added childen
* New RemoveAllChildren function

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branch : develop_5.3
2017-01-04 12:16:11 +00:00
Simon Jackson 21ad76580e Minor patchfix on HSS/VSS - Starting screen validation failed on new scenes?
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branch : develop_5.3
2017-01-02 18:17:18 +00:00
Simon Jackson c1682b11a8 Pre-Release upload - tested and working
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branch : develop_5.3
2016-12-31 17:01:49 +00:00
Simon Jackson b2ae5db354 Update for pre-release
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branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson e0c3864fb7 Resolved issue with HSS/VSS not resizing when Rect/Scene changes
Updated HSS/VSS Visibility logic so it's more refined.

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branch : develop_5.3
2016-12-31 15:14:39 +00:00
Rahul Raman 66cbf0da23 Modified Vertical layout functions to use nested loops to minimize condition test failures
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branch : develop_5.3
2016-12-31 09:12:29 +00:00
Simon Jackson 909589e544 Updated Table Layout Group component for release and added docs
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branch : develop_5.3
2016-12-30 17:28:34 +00:00
Simon Jackson 473c0f3757 Merged in rahul_raman/unity-ui-extensions (pull request #36)
New TableLayoutGroup Component

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branch : develop_5.3
2016-12-30 16:57:54 +00:00
Simon Jackson b169e98452 Reversed clean-up, was actually used :S
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branch : develop_5.3
2016-12-30 15:56:00 +00:00
Simon Jackson df9ea42e02 Updated HSS/VSS OnSelectionChangeEndEvent to also output the landed page number (zero indexed)
Some redundant code clean-up

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branch : develop_5.3
2016-12-30 15:53:44 +00:00
Simon Jackson aadba190c8 Fixed PageChanged event for HSS/VSS
Fixed WorldSpace use of HSS/VSS (also created a new feature :D)
Minor editor options fix for boxslider

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branch : develop_5.3
2016-12-30 15:44:36 +00:00
Simon Jackson f0ba3cfae5 Minor fixes and additions
Updates to resolve reports in Issue #80

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branch : develop_5.3
2016-12-29 22:03:04 +00:00
Rahul Raman 6888cb500d Refactored CalculateLayoutInputVertical; Released memory used by temporary array for reclaiming by the GC; Added comments to help understand the script better
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branch : develop_5.3
2016-12-28 20:37:03 +00:00
Rahul Raman 1d251301eb Improved calculation of SetLayoutHorizontal and SetLayoutVertical; Renamed certain variables, removed certain others and refactored code to be more sensible; Fixed behaviour for a specific configuration of TableLayoutGroup and ContentSizeFitter
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branch : develop_5.3
2016-12-28 16:15:52 +00:00
Rahul Raman 5a64abfa80 Fixed behaviour when no column width is provided
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branch : develop_5.3
2016-12-28 06:46:38 +00:00
Rahul Raman 2e8682a491 Cleanup: Renamed "Cell Spacing" as "Column Spacing"
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branch : develop_5.3
2016-12-27 21:59:20 +00:00
Rahul Raman b8bd371232 Cleanup: Added sensible defaults. Removed all initialization errors.
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branch : develop_5.3
2016-12-27 21:54:32 +00:00
Rahul Raman 9cf482d6ed Allowed flexible row expansion as a choice, instead of a compulsion
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branch : develop_5.3
2016-12-27 21:34:16 +00:00
Rahul Raman da480b1f8b Clean up: Removed duplicate calculations and unnecessary intermediate variables.
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branch : develop_5.3
2016-12-27 20:46:57 +00:00
Rahul Raman ff95c38ee2 Fixed computation of cell positions for all start corners
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branch : develop_5.3
2016-12-27 20:28:12 +00:00
Rahul Raman 81dd26b5ef Edited SetLayoutVertical() to avoid unnecessary recomputation of maxPreferredHeightInRow
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branch : develop_5.3
2016-12-27 20:16:50 +00:00
Rahul Raman bbd5102246 Renaming "TableLayout.cs" to "TableLayoutGroup.cs" to be consistent with Unity component naming
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branch : develop_5.3
2016-12-27 20:14:03 +00:00
Rahul Raman b350b270f7 Added TableLayout component that child objects into a non-uniform grid, with fixed, user-defined column widths and flexible row heights
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branch : develop_5.3
2016-12-27 19:51:46 +00:00
Simon Jackson 3e0d105646 Merged PR for ExtensionsToggle
Updated for UI EXtensions Standards

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branch : develop_5.3
2016-12-24 12:41:30 +00:00
Simon Jackson 7703ca739c Merge with extensions-toggle-new-event
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branch : develop_5.3
2016-12-24 12:33:02 +00:00
Simon Jackson ac07bc554a Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.
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branch : develop_5.3
2016-12-24 12:27:42 +00:00
valtain@gmail.com af8abe9551 Softmask fix
maskRect in canvas space not in world space

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branch : develop_5.3
2016-12-24 18:03:52 +09:00
valtain@gmail.com 5ed1e48cb2 Recomit softmask fix
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branch : develop_5.3
2016-12-24 05:18:01 +09:00
Simon Jackson 32d8a82e05 Merged in sushanta1991/unity-ui-extensions-2/sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474 (pull request #31)
// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.

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branch : develop_5.3
2016-12-21 19:09:24 +00:00
Simon Jackson f98aa18981 A little tidying of the ScrollSnap base script, nothing to see here :D
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branch : develop_5.3
2016-12-21 18:50:42 +00:00
Simon Jackson 94f857d203 Remaining issues resolved.
Now to double check YT and BB for any remaining unresolved issues

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branch : develop_5.3
2016-12-21 17:51:38 +00:00
Simon Jackson a72c45e02a Almost complete:
* Scrolling - working
* Fast Swipe - working (as well as Unity can fast swipe :S)
* Mask with only visible items - working
* Jump to page - working

Just found a bug with removing / adding items

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branch : develop_5.3
2016-12-21 16:52:19 +00:00
Simon Jackson 4bd100c7e9 Initial check-in of visible ony VSS (HSS yet to be updated)
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branch : develop_5.3
2016-12-18 22:51:16 +00:00
Simon Jackson d101a574c8 Removed arrays from control and refactored, heavy perf inprovement
Downside it made my "visible" improvement redundant and need to re-implement.

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branch : develop_5.3
2016-12-10 13:36:28 +00:00
sushanta chakraborty ec0292b579 // OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
So what i did is i assigned m_Text = GetOutputText(); directly in  OnPopulateMesh() function, which solved the problem.

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branch : sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474
2016-12-05 12:29:57 +00:00