Cleanup: Added sensible defaults. Removed all initialization errors.
--HG-- branch : develop_5.3pull/413/head
parent
9cf482d6ed
commit
b8bd371232
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@ -31,7 +31,7 @@ namespace UnityEngine.UI.Extensions
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}
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[SerializeField]
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protected float[] columnWidths = new float[0];
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protected float[] columnWidths = new float[1] { 96f };
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/// <summary>
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/// The widths of all the columns in the table
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/// </summary>
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@ -122,6 +122,9 @@ namespace UnityEngine.UI.Extensions
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public override void CalculateLayoutInputVertical()
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{
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if (columnWidths.Length == 0)
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return;
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int rowCount = Mathf.CeilToInt(rectChildren.Count / (float)columnWidths.Length);
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maxPreferredHeightInRows = new float[rowCount];
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@ -182,6 +185,9 @@ namespace UnityEngine.UI.Extensions
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{
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int columnCount = columnWidths.Length;
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if (columnCount == 0)
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return;
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for (int i = 0; i < rectChildren.Count; i++)
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{
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RectTransform child = rectChildren[i];
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@ -199,11 +205,14 @@ namespace UnityEngine.UI.Extensions
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public override void SetLayoutVertical()
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{
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float tableLayoutHeight = rectTransform.rect.height;
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int columnCount = columnWidths.Length;
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if (columnCount == 0)
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return;
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int rowCount = Mathf.CeilToInt(rectChildren.Count / (float)columnCount);
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float tableLayoutHeight = rectTransform.rect.height;
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int cornerX = (int)startCorner % 2;
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int cornerY = (int)startCorner / 2;
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