Added option to NOT restart control
Also switched to the InitialiseChildObjectsFromScene (whoops)pull/413/head
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f89702ddc6
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966f82da3f
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@ -195,12 +195,12 @@ namespace UnityEngine.UI.Extensions
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private void OnEnable()
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{
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InitialiseChildObjects();
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InitialiseChildObjectsFromScene();
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DistributePages();
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if (MaskArea) UpdateVisible();
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if(JumpOnEnable) SetScrollContainerPosition();
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GoToScreen(StartingScreen);
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if (JumpOnEnable || !RestartOnEnable) SetScrollContainerPosition();
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if (RestartOnEnable) GoToScreen(StartingScreen);
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}
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#region Interfaces
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@ -93,6 +93,9 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("By default the container will lerp to the start when enabled in the scene, this option overrides this and forces it to simply jump without lerping")]
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public bool JumpOnEnable = false;
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[Tooltip("By default the container will return to the original starting page when enabled, this option overrides this behaviour and stays on the current selection")]
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public bool RestartOnEnable = false;
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[Tooltip("(Experimental)\nBy default, child array objects will use the parent transform\nHowever you can disable this for some interesting effects")]
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public bool UseParentTransform = true;
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@ -195,12 +195,12 @@ namespace UnityEngine.UI.Extensions
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private void OnEnable()
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{
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InitialiseChildObjects();
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InitialiseChildObjectsFromScene();
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DistributePages();
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if (MaskArea) UpdateVisible();
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if (JumpOnEnable) SetScrollContainerPosition();
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GoToScreen(StartingScreen);
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if (JumpOnEnable || !RestartOnEnable) SetScrollContainerPosition();
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if(RestartOnEnable) GoToScreen(StartingScreen);
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}
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#region Interfaces
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