Almost complete:
* Scrolling - working * Fast Swipe - working (as well as Unity can fast swipe :S) * Mask with only visible items - working * Jump to page - working Just found a bug with removing / adding items --HG-- branch : develop_5.3pull/413/head
parent
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a72c45e02a
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@ -2,8 +2,6 @@
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
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/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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using System;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -17,21 +15,15 @@ namespace UnityEngine.UI.Extensions
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{
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isVertical = false;
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DistributePages();
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if(MaskArea) CalculateVisible();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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_currentPage = StartingScreen - 1;
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_scrollStartPosition = _screensContainer.localPosition.x;
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
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}
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void Update()
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{
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//Three Use cases:
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//1: Swipe Next - FastSwipeNextPrev
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//2: Swipe next while in motion - FastSwipeNextPrev
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//3: Swipe to end - default
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//If lerping, NOT swiping and (!fastswipenextprev & velocity < 200)
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//Aim is to settle on target "page"
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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{
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return;
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@ -45,15 +37,18 @@ namespace UnityEngine.UI.Extensions
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EndScreenChange();
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}
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}
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//If the container is moving faster than the threshold, then just update the pages as they pass
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else if ((_scroll_rect.velocity.x > 0 && _scroll_rect.velocity.x > SwipeVelocityThreshold) ||
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_scroll_rect.velocity.x < 0 && _scroll_rect.velocity.x < -SwipeVelocityThreshold)
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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//If the container is moving check if it needs to settle on a page
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if (!_pointerDown && (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < 0.01))
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{
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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}
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else if (!_pointerDown)
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{
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ScrollToClosestElement();
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// if the pointer is released and is moving slower than the threshold, then just land on a page
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if ((_scroll_rect.velocity.x > 0 && _scroll_rect.velocity.x < SwipeVelocityThreshold) ||
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(_scroll_rect.velocity.x < 0 && _scroll_rect.velocity.x > -SwipeVelocityThreshold))
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{
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ScrollToClosestElement();
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}
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}
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}
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@ -95,7 +90,7 @@ namespace UnityEngine.UI.Extensions
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GO.transform.SetParent(_screensContainer);
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DistributePages();
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
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}
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/// <summary>
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@ -127,12 +122,12 @@ namespace UnityEngine.UI.Extensions
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DistributePages();
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if (_currentScreen > _screens - 1)
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if (_currentPage > _screens - 1)
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{
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CurrentPage = _screens - 1;
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}
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
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}
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#region Interfaces
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@ -147,7 +142,8 @@ namespace UnityEngine.UI.Extensions
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if (UseFastSwipe)
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{
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//If using fastswipe - then a swipe does page next / previous
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if (_scroll_rect.velocity.x > SwipeVelocityThreshold)
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if ((_scroll_rect.velocity.x > 0 &&_scroll_rect.velocity.x > FastSwipeThreshold) ||
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_scroll_rect.velocity.x < 0 && _scroll_rect.velocity.x < -FastSwipeThreshold)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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@ -166,7 +162,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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#endregion
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}
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}
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@ -8,7 +8,7 @@ namespace UnityEngine.UI.Extensions
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{
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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{
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public RectTransform _screensContainer;
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internal RectTransform _screensContainer;
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internal bool isVertical;
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internal int _screens = 1;
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@ -20,6 +20,12 @@ namespace UnityEngine.UI.Extensions
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _pointerDown = false;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentPage;
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internal int _previousPage;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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@ -48,15 +54,9 @@ namespace UnityEngine.UI.Extensions
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public Boolean UseFastSwipe = false;
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[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("How fast can a user swipe to be a swipe (optional)")]
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[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
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public int SwipeVelocityThreshold = 200;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentScreen;
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internal int _previousScreen;
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[Tooltip("The screen / page to start the control on")]
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[SerializeField]
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public int StartingScreen = 1;
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@ -70,16 +70,16 @@ namespace UnityEngine.UI.Extensions
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{
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get
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{
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return _currentScreen;
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return _currentPage;
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}
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internal set
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{
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if (value != _currentScreen)
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if (value != _currentPage)
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{
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_previousScreen = _currentScreen;
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_currentScreen = value;
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ChangeBulletsInfo(_currentScreen);
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UpdateVisible();
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_previousPage = _currentPage;
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_currentPage = value;
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ChangeBulletsInfo(_currentPage);
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if(MaskArea) UpdateVisible();
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}
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}
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}
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@ -163,52 +163,42 @@ namespace UnityEngine.UI.Extensions
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void UpdateVisible()
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{
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int BottomItem = _currentScreen - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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int TopItem = _screensContainer.childCount - _currentScreen < HalfNoVisibleItems ? _screensContainer.childCount - _currentScreen : HalfNoVisibleItems;
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int BottomItem = _currentPage - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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int TopItem = _screensContainer.childCount - _currentPage < HalfNoVisibleItems ? _screensContainer.childCount - _currentPage : HalfNoVisibleItems;
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for (int i = CurrentPage - BottomItem; i < CurrentPage + TopItem; i++)
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{
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ChildObjects[i].SetActive(true);
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}
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if(_screensContainer.childCount - _currentScreen > HalfNoVisibleItems) ChildObjects[CurrentPage + TopItem + 1].SetActive(false);
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if(_currentScreen - HalfNoVisibleItems > 0) ChildObjects[CurrentPage - BottomItem - 1].SetActive(false);
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//if (_previousScreen < _currentScreen)
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//{
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// ChildObjects[TopItem].SetActive(true);
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// if(TopItem < _screensContainer.childCount - HalfNoVisibleItems) ChildObjects[TopItem + 1].SetActive(true);
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// ChildObjects[BottomItem].SetActive(false);
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//}
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//else
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//{
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// ChildObjects[TopItem].SetActive(false);
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// ChildObjects[BottomItem].SetActive(true);
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// if(BottomItem > 0) ChildObjects[BottomItem - 1].SetActive(true);
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//}
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if (_screensContainer.childCount - _currentPage > HalfNoVisibleItems + 1) ChildObjects[CurrentPage + TopItem + 1].SetActive(false);
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if(_currentPage - HalfNoVisibleItems > 0) ChildObjects[CurrentPage - BottomItem - 1].SetActive(false);
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}
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (_currentScreen < _screens - 1)
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if (_currentPage < _screens - 1)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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CurrentPage = _currentScreen + 1;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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CurrentPage = _currentPage + 1;
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (_currentScreen > 0)
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if (_currentPage > 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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CurrentPage = _currentScreen - 1;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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CurrentPage = _currentPage - 1;
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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@ -225,7 +215,7 @@ namespace UnityEngine.UI.Extensions
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_lerp = true;
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CurrentPage = screenIndex;
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GetPositionforPage(_currentScreen, ref _lerp_target);
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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@ -254,8 +244,8 @@ namespace UnityEngine.UI.Extensions
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{
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_lerp = true;
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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GetPositionforPage(_currentScreen, ref _lerp_target);
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ChangeBulletsInfo(_currentScreen);
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GetPositionforPage(_currentPage, ref _lerp_target);
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ChangeBulletsInfo(_currentPage);
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}
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//changes the bullets on the bottom of the page - pagination
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@ -291,7 +281,7 @@ namespace UnityEngine.UI.Extensions
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internal void ScreenChange(int previousScreen)
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{
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OnSelectionPageChangedEvent.Invoke(_currentScreen);
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OnSelectionPageChangedEvent.Invoke(_currentPage);
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}
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internal void EndScreenChange()
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@ -3,8 +3,6 @@
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/// Updated by SimonDarksideJ - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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/// Updated by SimonDarksideJ - major refactoring on updating current position and scroll management
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using System;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -17,22 +15,15 @@ namespace UnityEngine.UI.Extensions
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{
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isVertical = true;
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DistributePages();
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CalculateVisible();
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if(MaskArea) CalculateVisible();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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_currentPage = StartingScreen - 1;
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_scrollStartPosition = _screensContainer.localPosition.y;
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (float)(_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (float)(_screens - 1);
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}
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void Update()
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{
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//Three Use cases:
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//1: Swipe Next - FastSwipeNextPrev
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//2: Swipe next while in motion - FastSwipeNextPrev
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//3: Swipe to end - default
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//If lerping, NOT swiping and (!fastswipenextprev & velocity < 200)
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//Aim is to settle on target "page"
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if (!_lerp && _scroll_rect.velocity == Vector2.zero)
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{
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return;
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@ -46,16 +37,20 @@ namespace UnityEngine.UI.Extensions
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EndScreenChange();
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}
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}
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//If the container is moving faster than the threshold, then just update the pages as they pass
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//else if ((_scroll_rect.velocity.y > 0 && _scroll_rect.velocity.y > SwipeVelocityThreshold) ||
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// _scroll_rect.velocity.y < 0 && _scroll_rect.velocity.y < -SwipeVelocityThreshold)
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//{
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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//}
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if(!_pointerDown)
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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//If the container is moving check if it needs to settle on a page
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if (!_pointerDown && (_scroll_rect.velocity.y > 0.01 || _scroll_rect.velocity.y < -0.01))
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{
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ScrollToClosestElement();
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// if the pointer is released and is moving slower than the threshold, then just land on a page
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if ((_scroll_rect.velocity.y > 0 && _scroll_rect.velocity.y < SwipeVelocityThreshold) ||
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(_scroll_rect.velocity.y < 0 && _scroll_rect.velocity.y > -SwipeVelocityThreshold))
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{
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ScrollToClosestElement();
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}
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}
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}
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//used for changing between screen resolutions
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@ -95,7 +90,7 @@ namespace UnityEngine.UI.Extensions
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GO.transform.SetParent(_screensContainer);
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DistributePages();
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
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}
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/// <summary>
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@ -126,12 +121,12 @@ namespace UnityEngine.UI.Extensions
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}
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DistributePages();
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if (_currentScreen > _screens - 1)
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if (_currentPage > _screens - 1)
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{
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CurrentPage = _screens - 1;
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}
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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_scroll_rect.verticalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
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}
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@ -147,7 +142,8 @@ namespace UnityEngine.UI.Extensions
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if (UseFastSwipe)
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{
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//If using fastswipe - then a swipe does page next / previous
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if (_scroll_rect.velocity.y > SwipeVelocityThreshold)
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if ((_scroll_rect.velocity.y > 0 && _scroll_rect.velocity.y > FastSwipeThreshold) ||
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_scroll_rect.velocity.y < 0 && _scroll_rect.velocity.y < -FastSwipeThreshold)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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@ -166,7 +162,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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#endregion
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}
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}
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