David Gileadi
b03f8065a5
Thanks for the fix, good catch.
...
Merged in david_gileadi/unity-ui-extensions/fix-panel-dimensions (pull request #13 )
Calculate the panel dimensions in Start to avoid scale issues
2017-08-01 17:51:29 +00:00
Simon Jackson
974f906fb0
Added Curly UI Asset and updated to project standards. Docs to follow.
2017-07-30 13:13:29 +01:00
Simon Jackson
6cc0b60cee
Small tweak to enable a default lerp if no Lerp Curve supplied
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ALso control has a fixed start of 0 (for now)
2017-07-29 21:00:33 +01:00
Simon Jackson
fc8bd8ba37
Added Radial Slider menu options
...
Minor bugix for Radial Slider when no curve assigned
2017-07-29 20:49:04 +01:00
Simon Jackson
dd0b3a3cba
Added Radial Slider and Example
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Still need to add Editor Option for default
2017-07-29 19:09:19 +01:00
David Gileadi
700cbc34b9
Calculate the panel dimensions in Start to avoid scale issues
2017-07-26 22:44:18 -07:00
Simon Jackson
603d85126f
Added Stepper and Segmented Controls to the README.md
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Refactored Segmented Control and Stepper to support the more generic "Selectable" interface.
2017-07-26 22:32:48 +01:00
Simon Jackson
8e443b98c7
Updated Stepper and SegmentedControl scripts to UI Extensions standards.
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Adding documentation next
2017-07-25 19:54:07 +01:00
Simon Jackson
a2bb233141
Merged Stepper control PR #11
2017-07-25 18:54:00 +01:00
David Gileadi
a56a9a9084
Merged in david_gileadi/unity-ui-extensions/segmented-control (pull request #12 )
...
Thanks, looks good
Segmented Control
2017-07-25 17:21:19 +00:00
Simon Jackson
3084644c4f
Updated Line Renderer to work with Textures better.
...
Also now uses Sprite Boxing / slicing
2017-07-24 21:36:23 +01:00
David Gileadi
6796238cec
Recreate sprites instead of modifying the mesh
2017-07-23 22:43:11 -07:00
David Gileadi
680076b631
Create segmented control
2017-07-23 21:51:23 -07:00
Simon Jackson
3abf84dc76
Updated TabNavigation based off comments in #149
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* Renamed to TabNavigationHelper (as per Unity specs)
* Resolved FirstSelected errors when no starting GO selected in Event System
* Added Circular tabbing for both Auto and Manual
Resolves #149
2017-07-16 19:29:47 +01:00
Simon Jackson
2b5071585b
Fix supplied by Anonymous user, resolves issues with fast swipe on fringe pages.
...
Resolves #154
2017-07-16 18:00:43 +01:00
Simon Jackson
3daac5e970
Some minor Examples restructuring and finally added a .GitIgnore #FaceSlap
2017-07-15 11:41:14 +01:00
Simon Jackson
878948bd0f
Added UIHighlightable control and docs
2017-07-12 20:04:53 +01:00
Simon Jackson
703120b5b9
Minor TextPic updates while writing docs.
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Added individual scale and offset options to image replacements
2017-07-09 21:10:42 +01:00
Simon Jackson
8c2d10dccc
Added CurrentPageObject functions to return the Transform of the currently selected page.
2017-07-09 10:17:32 +01:00
Simon Jackson
845f5d5700
Updated TextPic. Recent Unity updates seem to have changed the Event System behaviour and all click events are broken when a TextPic is placed as the child of a button. (gave up figuring out why)
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Changed implementation, so that when TextPic is added as a child of a button, it adds a CanvasGroup and allows clicks to pass through it. Downside is that hyperlinks don't work. TextPic on buttons is purely decorative.
The Button issue disables the ability to highlight links, so updated implementation to allow a "Selectable" component to be added to the TextPic to set highlight colours.
Resolves #110
2017-07-08 10:33:08 +01:00
Simon Jackson
608a7bdf6a
Resolved issue in GridRenderer causing issues on OnPopulateMesh due to SetDirty being called on resetting RelativeSize.
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Also updated LineRenderer to be more open to extension by setting private properties to internal
Resolves #152
2017-07-08 09:25:37 +01:00
Simon Jackson
af1f9beeb0
Fix for UIFlippable when used in combination with other BaseMeshEffects
...
Unity is very fussy about the order now, so script updated to ensure it's above other base mesh effects on Validate.
(can't solve for stupid if you reorder manually, so updating docs)
Resolves #133
2017-07-02 15:36:39 +01:00
Simon Jackson
5cebd6cdfe
Adopts fix from #148 Scroll To improved Large list support
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Resolves #148
2017-07-02 14:44:23 +01:00
Simon Jackson
50c41198db
Adopts changes proposed in #150 ScrollTo now works with Pivot
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Resolves #150
2017-07-02 14:43:10 +01:00
Simon Jackson
f49c8564ac
Resolves #137
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WorldPositionStays argument added to:
* RemoveChild
* RemoveAllChildren
For HSS/VSS ScrollSnaps
2017-07-02 14:33:57 +01:00
Simon Jackson
439242d914
Updated FastSwipe logic to measure the distance of a swipe against the container width (with threshold offset) rather than using velocity (which was messy)
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Resolves #130
2017-07-02 14:22:10 +01:00
Simon Jackson
49ecdc1b0e
Added Scrollbar helper to ALL current scroll snaps
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Resolves #120
2017-07-02 10:09:52 +01:00
Simon Jackson
23deee414a
Minor tweaks to UI Particle system following 5.5 update
2017-06-30 17:29:36 +01:00
Antonio Valentini
96c5ea3c2f
Remove warnings
2017-06-30 10:18:16 +02:00
Mauro Ronchi
78c2d42a9a
API update guarded with #if directive
2017-06-29 15:07:29 +02:00
Mauro Ronchi
42c2a5dace
Unity API Update 5.6.2
2017-06-29 15:00:19 +02:00
Simon Jackson
330cc4ee38
Updated readme
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Added Component commands to new controls
2017-06-25 22:36:09 +01:00
Simon Jackson
9d6349a2a1
Added Cooldown button control and example scene.
...
Some other minor fixes included
2017-06-25 18:36:49 +01:00
Simon Jackson
290f550fc4
Updated LineRenderer Example Scene
...
Added new Circle class (example in LineRenderer scene)
Changed some of the LineRenderer public variables to public properties, else they are not assignable in the editor for events. Will check other controls as well.
2017-06-25 11:56:46 +01:00
Simon Jackson
ec165a57b9
Added Line Renderer Connector from #123 ( resolves #123 )
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Added new Extension method for discovering a parent canvas for a non-graphic
2017-06-22 00:54:02 +01:00
Simon Jackson
937daaa227
Manual merge for PR #9
...
Resolves an issue with the EventSystem and EventTriggers
2017-06-19 18:48:49 +01:00
Simon Jackson
e373565536
Resolves #139
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New properties to improve the resolution for a line, which when combined with the LineList creates a dotted line.
Supports two modes: dashes based on segments or the entire line.
2017-06-12 09:02:46 +01:00
Simon Jackson
9ce211c5fc
Resolves #143
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Performance tweaked the existing Linq method and at the request of #143 , added a new array sort alternative.
2017-06-10 14:33:12 +01:00
Simon Jackson
6a29b9957e
Updated Text demo scene with additional effects and animated some of the controls, just for effect
2017-06-05 16:01:47 +01:00
Simon Jackson
20a6cc962c
Updated Gradient scripts to "SetAllDirty" when properties changed, to ally changing through code.
...
Resolves #145
Thanks to @chrisparton1991 for the fix
2017-06-04 18:19:14 +01:00
Simon Jackson
a059c148a6
Various patches and also enabled the ReorderableList in SS-Camera / Worldspace
2017-06-03 17:59:12 +01:00
Simon Jackson
e4991aba05
Rolled back Floating Joystick as it had too many dependencies, will review and re-add later
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Added fix to DropDownList to enable firing the changed event for the first item.
Added new ComboBox example scene.
2017-05-16 18:51:24 +01:00
Simon Jackson
438fc0fa81
Merged in newgradienttypes (pull request #7 )
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Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-05-08 11:09:41 +00:00
Simon Jackson
2fb1a35698
Merged in floatingjoystick (pull request #8 )
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Added a floating joystick (appears in a tap position)
2017-05-08 11:09:06 +00:00
Simon Jackson
1482d7c440
Resolves #138
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Line Renderer now renders based on Pivot and resolves drawing issue with Editor script when using !Relative.
However, need to update editor script to work with relative drawing.
2017-05-08 00:18:06 +01:00
Simon Jackson
c6f095efeb
Resolves #140
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At the request of the PR update author
2017-05-07 18:16:36 +01:00
Simon Jackson
35b88a2487
Fixed Line endings on shaders (?)
...
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson
dc809858b9
1st Pass update, Updated controls:
...
* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Tima Zhum
11519cd4bc
Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-04-18 02:46:33 +06:00
Tima Zhum
fe2ed6c7ce
Added a floating joystick (appears in a tap position)
2017-04-17 20:00:24 +06:00
Simon Jackson
a09a5b5322
First pass 1.3 updates:
...
* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
lars me
7824978a8f
Merged in larsme/unity-ui-extensions (pull request #2 )
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Additional Options for DropDownList & AutoCompleteComboBox
Few post fixes required
2017-04-15 17:55:56 +00:00
PixelEnvision
67bf28cb5a
Merged in PixelEnvision/unity-ui-extensions (pull request #3 )
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ScrollRectMultiTouchFix.cs
2017-04-15 16:19:09 +00:00
PixelEnvision
4520bf26d7
ScrollRectMultiTouchFix.cs edited online with Bitbucket
2017-03-30 22:40:57 +00:00
PixelEnvision
90a87e6e4d
I've found out today that Unity's ScrollRect is behaving erratic when more than one touch is used for drag. I think that's a bug with UI. It jumps between fingers (to moving one), this script fixes it by blocking event data based on touch id.
2017-03-30 20:42:37 +00:00
LARS-LAPTOP2\larsme
8549c3ba6a
Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox)
2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme
6565b1a6d1
Option to change Input Text Color based on matching Items
2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme
b315784caf
Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox)
2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme
9ac4eb6969
option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox)
2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme
98c92f4cde
centralized interactable
2017-03-27 12:03:05 +02:00
herbst
1ef67d5fba
mono spacing text works with right alignment now, example scene
2017-03-22 14:16:03 +01:00
herbst
9e786f6aa6
added monospacing script and added TextEffects example scene
2017-03-22 12:56:21 +01:00
Simon Jackson
966f82da3f
Added option to NOT restart control
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Also switched to the InitialiseChildObjectsFromScene (whoops)
2017-03-12 15:29:59 +00:00
Simon Jackson
f89702ddc6
Minor VSS/HSS bugfixes and enhancements, resolving #114
2017-03-12 15:18:36 +00:00
Simon Jackson
ec31c8b5d6
Moved Initialize from Start to Awake to resolve #126
2017-03-12 10:45:39 +00:00
Simon Jackson
49806ebb44
Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116
2017-03-06 16:24:47 +00:00
Simon Jackson
cc7c66f9f5
Updated Scroll Snap Base to resolve #119
2017-02-23 15:18:16 +00:00
Simon Jackson
82585a7cb2
Added UIGridRenderer thanks to John Hattan
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Fixed "line Endings" errors
2017-02-17 12:54:40 +00:00
Simon Jackson
bddf5ad8b0
Updated primitive controls to Set Control Dirty should its effect parameters change
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--HG--
branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon Jackson
df3ff02bd5
Replicated the ScrollSnap fix ( #91 ) to the VSS
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--HG--
branch : develop_5.3
2017-02-10 16:04:24 +00:00
Chris Parton
fdfd114157
Improved scroll snap containers to disable navigation buttons when appropriate.
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Reordered PrevButton and NextButton to be more logical.
--HG--
branch : navigation_button_toggle
2017-02-07 21:55:38 +11:00
Simon Jackson
0d28905892
Patch for Bullet initialisation, wasn't selecting the right bullet on start.
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--HG--
branch : develop_5.3
2017-01-08 12:11:13 +00:00
Simon Jackson
5820447547
Fix for #109 .
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Add Screen Change event to "GoToPage"
--HG--
branch : develop_5.3
2017-01-08 12:03:27 +00:00
Simon Jackson
1a18b3b4cc
Added new NonDrawingGraphic control and editor script
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Resolved request #107
--HG--
branch : develop_5.3
2017-01-04 21:58:07 +00:00
Simon Jackson
344ca57f4b
Updated VSS / HSS to handle pages with interactable components.
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Interactables mess with the Pointer Down/Up events that the control used when a mouse is used, so implementation changes to suit.
--HG--
branch : develop_5.3
2017-01-04 13:18:28 +00:00
Simon Jackson
38d98a0fad
Resolution for #80 issue where onPageChanged is fired multiple times for Next/Previous.
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--HG--
branch : develop_5.3
2017-01-04 12:32:44 +00:00
Simon Jackson
cd3f79ef7c
2 patches for HSS/VSS
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* Added new overload to AddChild, allows to set WorldPositionStays for added childen
* New RemoveAllChildren function
--HG--
branch : develop_5.3
2017-01-04 12:16:11 +00:00
Simon Jackson
21ad76580e
Minor patchfix on HSS/VSS - Starting screen validation failed on new scenes?
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--HG--
branch : develop_5.3
2017-01-02 18:17:18 +00:00
Simon Jackson
c1682b11a8
Pre-Release upload - tested and working
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--HG--
branch : develop_5.3
2016-12-31 17:01:49 +00:00
Simon Jackson
b2ae5db354
Update for pre-release
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--HG--
branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson
e0c3864fb7
Resolved issue with HSS/VSS not resizing when Rect/Scene changes
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Updated HSS/VSS Visibility logic so it's more refined.
--HG--
branch : develop_5.3
2016-12-31 15:14:39 +00:00
Rahul Raman
66cbf0da23
Modified Vertical layout functions to use nested loops to minimize condition test failures
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--HG--
branch : develop_5.3
2016-12-31 09:12:29 +00:00
Simon Jackson
909589e544
Updated Table Layout Group component for release and added docs
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--HG--
branch : develop_5.3
2016-12-30 17:28:34 +00:00
Simon Jackson
473c0f3757
Merged in rahul_raman/unity-ui-extensions (pull request #36 )
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New TableLayoutGroup Component
--HG--
branch : develop_5.3
2016-12-30 16:57:54 +00:00
Simon Jackson
b169e98452
Reversed clean-up, was actually used :S
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--HG--
branch : develop_5.3
2016-12-30 15:56:00 +00:00
Simon Jackson
df9ea42e02
Updated HSS/VSS OnSelectionChangeEndEvent to also output the landed page number (zero indexed)
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Some redundant code clean-up
--HG--
branch : develop_5.3
2016-12-30 15:53:44 +00:00
Simon Jackson
aadba190c8
Fixed PageChanged event for HSS/VSS
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Fixed WorldSpace use of HSS/VSS (also created a new feature :D)
Minor editor options fix for boxslider
--HG--
branch : develop_5.3
2016-12-30 15:44:36 +00:00
Simon Jackson
f0ba3cfae5
Minor fixes and additions
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Updates to resolve reports in Issue #80
--HG--
branch : develop_5.3
2016-12-29 22:03:04 +00:00
Rahul Raman
6888cb500d
Refactored CalculateLayoutInputVertical; Released memory used by temporary array for reclaiming by the GC; Added comments to help understand the script better
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--HG--
branch : develop_5.3
2016-12-28 20:37:03 +00:00
Rahul Raman
1d251301eb
Improved calculation of SetLayoutHorizontal and SetLayoutVertical; Renamed certain variables, removed certain others and refactored code to be more sensible; Fixed behaviour for a specific configuration of TableLayoutGroup and ContentSizeFitter
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--HG--
branch : develop_5.3
2016-12-28 16:15:52 +00:00
Rahul Raman
5a64abfa80
Fixed behaviour when no column width is provided
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--HG--
branch : develop_5.3
2016-12-28 06:46:38 +00:00
Rahul Raman
2e8682a491
Cleanup: Renamed "Cell Spacing" as "Column Spacing"
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--HG--
branch : develop_5.3
2016-12-27 21:59:20 +00:00
Rahul Raman
b8bd371232
Cleanup: Added sensible defaults. Removed all initialization errors.
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--HG--
branch : develop_5.3
2016-12-27 21:54:32 +00:00
Rahul Raman
9cf482d6ed
Allowed flexible row expansion as a choice, instead of a compulsion
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--HG--
branch : develop_5.3
2016-12-27 21:34:16 +00:00
Rahul Raman
da480b1f8b
Clean up: Removed duplicate calculations and unnecessary intermediate variables.
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--HG--
branch : develop_5.3
2016-12-27 20:46:57 +00:00
Rahul Raman
ff95c38ee2
Fixed computation of cell positions for all start corners
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--HG--
branch : develop_5.3
2016-12-27 20:28:12 +00:00
Rahul Raman
81dd26b5ef
Edited SetLayoutVertical() to avoid unnecessary recomputation of maxPreferredHeightInRow
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--HG--
branch : develop_5.3
2016-12-27 20:16:50 +00:00
Rahul Raman
bbd5102246
Renaming "TableLayout.cs" to "TableLayoutGroup.cs" to be consistent with Unity component naming
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--HG--
branch : develop_5.3
2016-12-27 20:14:03 +00:00
Rahul Raman
b350b270f7
Added TableLayout component that child objects into a non-uniform grid, with fixed, user-defined column widths and flexible row heights
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--HG--
branch : develop_5.3
2016-12-27 19:51:46 +00:00
Simon Jackson
3e0d105646
Merged PR for ExtensionsToggle
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Updated for UI EXtensions Standards
--HG--
branch : develop_5.3
2016-12-24 12:41:30 +00:00
Simon Jackson
7703ca739c
Merge with extensions-toggle-new-event
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--HG--
branch : develop_5.3
2016-12-24 12:33:02 +00:00
Simon Jackson
ac07bc554a
Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.
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--HG--
branch : develop_5.3
2016-12-24 12:27:42 +00:00
valtain@gmail.com
af8abe9551
Softmask fix
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maskRect in canvas space not in world space
--HG--
branch : develop_5.3
2016-12-24 18:03:52 +09:00
valtain@gmail.com
5ed1e48cb2
Recomit softmask fix
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--HG--
branch : develop_5.3
2016-12-24 05:18:01 +09:00
Simon Jackson
32d8a82e05
Merged in sushanta1991/unity-ui-extensions-2/sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474 (pull request #31 )
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// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
--HG--
branch : develop_5.3
2016-12-21 19:09:24 +00:00
Simon Jackson
f98aa18981
A little tidying of the ScrollSnap base script, nothing to see here :D
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--HG--
branch : develop_5.3
2016-12-21 18:50:42 +00:00
Simon Jackson
94f857d203
Remaining issues resolved.
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Now to double check YT and BB for any remaining unresolved issues
--HG--
branch : develop_5.3
2016-12-21 17:51:38 +00:00
Simon Jackson
a72c45e02a
Almost complete:
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* Scrolling - working
* Fast Swipe - working (as well as Unity can fast swipe :S)
* Mask with only visible items - working
* Jump to page - working
Just found a bug with removing / adding items
--HG--
branch : develop_5.3
2016-12-21 16:52:19 +00:00
Simon Jackson
4bd100c7e9
Initial check-in of visible ony VSS (HSS yet to be updated)
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--HG--
branch : develop_5.3
2016-12-18 22:51:16 +00:00
Simon Jackson
d101a574c8
Removed arrays from control and refactored, heavy perf inprovement
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Downside it made my "visible" improvement redundant and need to re-implement.
--HG--
branch : develop_5.3
2016-12-10 13:36:28 +00:00
sushanta chakraborty
ec0292b579
// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
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So what i did is i assigned m_Text = GetOutputText(); directly in OnPopulateMesh() function, which solved the problem.
--HG--
branch : sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474
2016-12-05 12:29:57 +00:00
Simon Jackson
5cbfc70e30
Refactored general code for HSS / VSS in to base class
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Fixed issue with add/remove pages where positions were not recalculated
--HG--
branch : develop_5.3
2016-12-05 10:15:48 +00:00
Simon Jackson
74ef2ca4e7
Fixed paging / smooth scrolling with the HSS / VSS
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Current page now updated correctly while scrolling
--HG--
branch : develop_5.3
2016-12-04 20:06:03 +00:00
Simon Jackson
c46453655e
Removed old HSV picker and replaced with initial version of the new COlorPicker.
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Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in
--HG--
branch : develop_5.3
2016-11-25 09:27:29 +00:00
Simon Jackson
c97b4f8a99
TextPic update and fix
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--HG--
branch : develop_5.3
2016-11-24 17:48:51 +00:00
Simon Jackson
76e5049023
Fixed and tested HSS & VSS use with Scroll COnflict Manager.
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HSS & VSS controls now play nicely together
Added new version of Gradient
--HG--
branch : develop_5.3
2016-11-15 23:48:44 +00:00
Simon Jackson
1730965a44
Added Start and End move events to the HSS & VSS controls
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--HG--
branch : develop_5.3
2016-11-15 18:09:13 +00:00
Simon Jackson
2de76cf7a3
Perfromance tweaks for H & V scroll snaps.
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Updated create option
Matched Size options from HSS update in to VSS
--HG--
branch : develop_5.3
2016-11-15 14:52:34 +00:00
Simon Jackson
cb535507a4
Updated H & V scroll snap starting page and button navigation
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Updated H & V jump function to only accept values with in page range
--HG--
branch : develop_5.3
2016-11-15 13:36:50 +00:00
Vicente Russo
fa6f1dc760
Added new event that triggers only when toggle value is ON and takes the caller as parameter
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--HG--
branch : extensions-toggle-new-event
2016-10-24 15:15:30 -02:00
sushanta chakraborty
18cf84b4d0
TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 06:56:06 +00:00
sushanta chakraborty
b75a03963e
TextPic.cs Added Fix for href tag, which was not working.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 05:29:33 +00:00
sushanta chakraborty
292fb39c93
TextPic.cs was not working for href.
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Unity-UI-Extensions helped me a lot thanks for creating it.
Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.
I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.
so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.
Thanks
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branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-27 12:38:44 +00:00
darkside@xna-uk.net
154c9c8d31
Upgrade fix to SAUIM Test shader
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Removed some experimental code that sneaked in to a commit
--HG--
branch : develop_5.3
2016-09-08 19:04:42 +01:00
Shawn Featherly
6887b20915
HorizontalScrollSnap.cs works well with AnchorMinMax.
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--HG--
branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807
2016-09-02 21:38:06 +00:00
playemgames
f324f58076
Hack to clear out culled images to properly position them instead of reuse images.
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--HG--
branch : playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892
2016-08-05 11:36:19 +00:00
playemgames
4ede5c9576
Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
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--HG--
branch : playemgames/added-onvalidate-and-updatequadimage-to--1469821382746
2016-07-29 19:43:04 +00:00
Simon Jackson
006ad7311f
H & V Scroll snap fixes to resolve #91
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--HG--
branch : develop_5.3
2016-07-21 17:25:34 +01:00
Simon Jackson
ee300b4079
Some more restructuring whilst documentation updates continue.
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Hopefully last breaking changes.
--HG--
branch : develop_5.3
2016-07-18 21:36:36 +01:00
Simon Jackson
6796c319a3
Documentation update
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--HG--
branch : develop_5.3
2016-07-17 20:56:54 +01:00
Simon Jackson
e105d9f2dd
Added UI Knob
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Restructured controls in to their own folder. If we are breaking Bkcompat, might as well make it a good one
--HG--
branch : develop_5.3
2016-07-17 19:21:41 +01:00
Simon Jackson
c9fb580364
Added TextPic component from #89
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Added Override Highlighted option to drop down to fix #87
--HG--
branch : develop_5.3
2016-07-14 18:48:18 +01:00
Simon Jackson
d0b72e5307
Project tidy up
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--HG--
branch : develop_5.3
2016-07-08 11:45:58 +01:00
Simon Jackson
a5b08f312b
Project restructure as per issue #79
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Note, will need old folder removing and new project adding in upgrade to tidy up
--HG--
branch : develop_5.3
2016-07-02 15:02:13 +01:00
Simon Jackson
4547716f3e
Patched Particle System with fixes from author
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Added 3 new Utility controls
--HG--
branch : develop_5.3
2016-07-02 14:50:37 +01:00
Simon (darkside) Jackson
4fd51c9d41
Patch fixes from regression testing in 5.2.
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Unit Tests fixed to 5.3 plus due to dependancy on Unity Test Tools (which also have issues in 5.2 :D)
--HG--
branch : develop_5.3
2016-06-03 18:04:48 +01:00
Simon (darkside) Jackson
58b7a26f1a
Patch to compression tests. Transform Surrogate is not implemented
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Added DragCorrector and PPIViewer utilities
--HG--
branch : develop_5.3
2016-06-03 17:36:55 +01:00
Simon (darkside) Jackson
841d8dbd92
Added ReadME files for the compression and serialization components
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--HG--
branch : develop_5.3
2016-06-03 10:26:37 +01:00
Simon (darkside) Jackson
7aed82c821
Some minor updates to the shader scripts
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Added the new Compression and Serialization utilities. Completely not UI but too awesome not to add
--HG--
branch : develop_5.3
2016-06-02 22:05:21 +01:00
Simon (darkside) Jackson
8178bfc7c6
Added new UI shaders plus supporting scripts
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Updated and tested the ScrollConflictManager
Updated UIParticle system and tested
Final checks and docs update for 1.1 release next
--HG--
branch : develop_5.3
2016-05-30 22:47:46 +01:00
Simon (darkside) Jackson
03c2e4d81f
Numerous fixes to HSS / VSS - added warning not to use scrollbars
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Added fix for reorderable list last item issue
Fixed UI Vertical scroller demo - swapped year and day round as it was confusing
UI Selectable fix for onDisable to set as unpressed
Added new Shine Effect control
1.1 release coding done. Next update release notes and test
--HG--
branch : develop_5.3
2016-05-28 00:04:08 +01:00
Simon (darkside) Jackson
161a9d20d9
One of these days I will learn to spell. Today is not that day :S
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Renamed Primative to Primitive (only the second time now)
Lesson learned, don't code so early in the morning. Time for bed
--HG--
branch : develop_5.3
2016-05-25 00:56:18 +01:00
Simon (darkside) Jackson
e205747c13
Updated Primatives for issue:
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https://bitbucket.org/ddreaper/unity-ui-extensions/issues/57/use-of-texture-instead-of-sprite-eg-in
Refactored all primatives to use a new common base
Updated primatives (using base) to align with current Unity Image component, including:
* Using Sprites not textures (aka above issue)
* Added ILayoutElement Interface
* Added ICanvasRaycastFilter interface (experimental, can be overridden), includes basic alpha checking.
--HG--
branch : develop_5.3
2016-05-25 00:50:10 +01:00
Simon (darkside) Jackson
df39a76f3c
Added patch to limit the Reorderable List component to Screenspace-Overlay canvases for now to avoid issues until it can be updated.
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--HG--
branch : develop_5.3
2016-05-23 21:30:06 +01:00
Simon (darkside) Jackson
2b0c2d805a
Added "Go to Screen" option for HSS and VSS by request
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--HG--
branch : develop_5.3
2016-05-23 21:10:17 +01:00
Simon (darkside) Jackson
2d3b348825
Patches added to HSS and VSS to include programatic support
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Line Renderer updated with Bezier support
--HG--
branch : develop_5.3
2016-05-23 20:57:56 +01:00
Simon (darkside) Jackson
ca29aabed3
Added tooltips to new properties on V & H ScrollSnaps
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Moved new ScrollConflictManager script to correct place
--HG--
branch : develop_5.3
2016-05-17 22:46:37 +01:00
Simon (darkside) Jackson
3d39d1da47
Updated Vertical and Horrizontal Scroll Snaps controls to include:
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* Tranisition speed
* Starting page
* Page Snap size (to control distribution of pages)
Resolves requested issues / fixes
--HG--
branch : develop_5.3
2016-05-17 22:37:01 +01:00
Simon (darkside) Jackson
3b5bdaaa5a
Initial check-in for the 1.1 release, fixes include:
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* Update to Line Renderer - updated scrip plus patches, now more code friendly for adding points
* New Curved Layout component
* ScrolTo script updated based on authors new version
* UISoftAlphaMask updated to latest version
* Added ScrollSpeed to Horizontal and Vertical Scroll Snap
* Added Scroll Conflict Manager (untested)
ToDo:
* Test Scroll Conflict manager
* Make the distance between pages on the H&V Scroll snaps configurable
* Test Scroll Snap starting page fix
* Review Reorderable List scrolling issue
* Review Reorderable List Worldspace render issue
--HG--
branch : develop_5.3
2016-05-17 13:26:50 +01:00
Simon Jackson
f797c63cea
Merged in freezyexp/unity-ui-extensions/default (pull request #22 )
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Default
--HG--
branch : develop_5.3
2016-05-15 16:25:12 +01:00