Minor TextPic updates while writing docs.

Added individual scale and offset options to image replacements
release
Simon Jackson 2017-07-09 21:10:42 +01:00
parent 8c2d10dccc
commit 703120b5b9
1 changed files with 17 additions and 18 deletions

View File

@ -62,6 +62,13 @@ namespace UnityEngine.UI.Extensions
{
base.OnValidate();
UpdateQuadImage();
for (int i = 0; i < inspectorIconList.Length; i++)
{
if (inspectorIconList[i].scale == Vector2.zero)
{
inspectorIconList[i].scale = Vector2.one;
}
}
}
#endif
@ -75,11 +82,12 @@ namespace UnityEngine.UI.Extensions
{
public string name;
public Sprite sprite;
public Vector2 offset;
public Vector2 scale;
}
public IconName[] inspectorIconList;
private Dictionary<string, Sprite> iconList = new Dictionary<string, Sprite>();
[Tooltip("Global scaling factor for all images")]
public float ImageScalingFactor = 1;
// Write the name or hex value of the hyperlink color
@ -103,10 +111,7 @@ namespace UnityEngine.UI.Extensions
private string previousText = "";
public bool isCreating_m_HrefInfos = true;
/**
* Unity Inspector cant display Dictionary vars,
* so we use this little hack to setup the iconList
*/
new void Start()
{
button = GetComponentInParent<Button>();
@ -126,14 +131,6 @@ namespace UnityEngine.UI.Extensions
highlightselectable = GetComponent<Selectable>();
}
if (inspectorIconList != null && inspectorIconList.Length > 0)
{
foreach (IconName icon in inspectorIconList)
{
// Debug.Log(icon.sprite.name);
iconList.Add(icon.name, icon.sprite);
}
}
Reset_m_HrefInfos ();
base.Start();
}
@ -176,11 +173,10 @@ namespace UnityEngine.UI.Extensions
}
var spriteName = match.Groups[1].Value;
//var size = float.Parse(match.Groups[2].Value);
var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
Vector2 imgoffset = Vector2.zero;
if (img.sprite == null || img.sprite.name != spriteName)
{
// img.sprite = Resources.Load<Sprite>(spriteName);
if (inspectorIconList != null && inspectorIconList.Length > 0)
{
foreach (IconName icon in inspectorIconList)
@ -188,16 +184,17 @@ namespace UnityEngine.UI.Extensions
if (icon.name == spriteName)
{
img.sprite = icon.sprite;
img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor * icon.scale.x, fontSize * ImageScalingFactor * icon.scale.y);
imgoffset = icon.offset;
break;
}
}
}
}
img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor, fontSize * ImageScalingFactor);
img.enabled = true;
if (positions.Count == m_ImagesPool.Count)
{
img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1];
img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1] += imgoffset;
}
}
@ -454,6 +451,8 @@ namespace UnityEngine.UI.Extensions
}
}
/// <summary>
/// Hyperlinks Info
/// </summary>