Minor TextPic updates while writing docs.
Added individual scale and offset options to image replacementsrelease
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8c2d10dccc
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703120b5b9
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@ -62,6 +62,13 @@ namespace UnityEngine.UI.Extensions
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{
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base.OnValidate();
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UpdateQuadImage();
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for (int i = 0; i < inspectorIconList.Length; i++)
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{
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if (inspectorIconList[i].scale == Vector2.zero)
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{
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inspectorIconList[i].scale = Vector2.one;
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}
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}
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}
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#endif
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@ -75,11 +82,12 @@ namespace UnityEngine.UI.Extensions
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{
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public string name;
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public Sprite sprite;
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public Vector2 offset;
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public Vector2 scale;
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}
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public IconName[] inspectorIconList;
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private Dictionary<string, Sprite> iconList = new Dictionary<string, Sprite>();
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[Tooltip("Global scaling factor for all images")]
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public float ImageScalingFactor = 1;
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// Write the name or hex value of the hyperlink color
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@ -103,10 +111,7 @@ namespace UnityEngine.UI.Extensions
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private string previousText = "";
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public bool isCreating_m_HrefInfos = true;
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/**
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* Unity Inspector cant display Dictionary vars,
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* so we use this little hack to setup the iconList
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*/
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new void Start()
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{
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button = GetComponentInParent<Button>();
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@ -126,14 +131,6 @@ namespace UnityEngine.UI.Extensions
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highlightselectable = GetComponent<Selectable>();
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}
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if (inspectorIconList != null && inspectorIconList.Length > 0)
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{
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foreach (IconName icon in inspectorIconList)
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{
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// Debug.Log(icon.sprite.name);
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iconList.Add(icon.name, icon.sprite);
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}
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}
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Reset_m_HrefInfos ();
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base.Start();
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}
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@ -176,11 +173,10 @@ namespace UnityEngine.UI.Extensions
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}
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var spriteName = match.Groups[1].Value;
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//var size = float.Parse(match.Groups[2].Value);
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var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
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Vector2 imgoffset = Vector2.zero;
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if (img.sprite == null || img.sprite.name != spriteName)
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{
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// img.sprite = Resources.Load<Sprite>(spriteName);
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if (inspectorIconList != null && inspectorIconList.Length > 0)
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{
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foreach (IconName icon in inspectorIconList)
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@ -188,16 +184,17 @@ namespace UnityEngine.UI.Extensions
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if (icon.name == spriteName)
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{
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img.sprite = icon.sprite;
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img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor * icon.scale.x, fontSize * ImageScalingFactor * icon.scale.y);
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imgoffset = icon.offset;
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break;
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}
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}
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}
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}
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img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor, fontSize * ImageScalingFactor);
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img.enabled = true;
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if (positions.Count == m_ImagesPool.Count)
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{
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img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1];
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img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1] += imgoffset;
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}
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}
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@ -454,6 +451,8 @@ namespace UnityEngine.UI.Extensions
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}
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}
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/// <summary>
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/// Hyperlinks Info
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/// </summary>
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