Updated HSS/VSS OnSelectionChangeEndEvent to also output the landed page number (zero indexed)
Some redundant code clean-up --HG-- branch : develop_5.3release
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df9ea42e02
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@ -4,7 +4,7 @@ using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler
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{
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internal RectTransform _screensContainer;
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internal bool isVertical;
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@ -18,7 +18,6 @@ namespace UnityEngine.UI.Extensions
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internal ScrollRect _scroll_rect;
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _pointerDown = false;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentPage;
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@ -30,7 +29,7 @@ namespace UnityEngine.UI.Extensions
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[Serializable]
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public class SelectionPageChangedEvent : UnityEvent<int> { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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public class SelectionChangeEndEvent : UnityEvent<int> { }
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[Tooltip("The screen / page to start the control on\n*Note, this is a 0 indexed array")]
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[SerializeField]
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@ -316,19 +315,28 @@ namespace UnityEngine.UI.Extensions
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}
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}
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/// <summary>
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/// Event fires when the user starts to change the page, either via swipe or button
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/// </summary>
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internal void StartScreenChange()
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{
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OnSelectionChangeStartEvent.Invoke();
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}
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/// <summary>
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/// Event fires when the currently viewed page changes, also updates while the scroll is moving
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/// </summary>
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internal void ScreenChange()
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{
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OnSelectionPageChangedEvent.Invoke(_currentPage);
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}
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/// <summary>
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/// Event fires when control settles on a page, outputs the new page number
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/// </summary>
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internal void EndScreenChange()
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{
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OnSelectionChangeEndEvent.Invoke();
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OnSelectionChangeEndEvent.Invoke(_currentPage);
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}
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#region Interfaces
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@ -350,16 +358,6 @@ namespace UnityEngine.UI.Extensions
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{
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_lerp = false;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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_pointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_pointerDown = false;
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}
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#endregion
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}
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}
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