Refactored general code for HSS / VSS in to base class
Fixed issue with add/remove pages where positions were not recalculated --HG-- branch : develop_5.3release
parent
74ef2ca4e7
commit
5cbfc70e30
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@ -11,71 +11,8 @@ namespace UnityEngine.UI.Extensions
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
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public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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public class HorizontalScrollSnap : ScrollSnapBase, IEndDragHandler
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{
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private Transform _screensContainer;
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private int _screens = 1;
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private Vector3[] _positions;
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private Vector3[] _visiblePositions;
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private ScrollRect _scroll_rect;
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private Vector3 _lerp_target;
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private bool _lerp;
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private bool _pointerDown = false;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject NextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject PrevButton;
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[Tooltip("Transition speed between pages. (optional)")]
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public float transitionSpeed = 7.5f;
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("How fast can a user swipe to be a swipe (optional)")]
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public int SwipeVelocityThreshold = 200;
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private Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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private int _currentScreen;
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private int _previousScreen;
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[Tooltip("The screen / page to start the control on")]
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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get
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{
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return _currentScreen;
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}
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}
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[SerializeField]
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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[SerializeField]
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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// Use this for initialization
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void Awake()
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@ -148,88 +85,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (_currentScreen < _screens - 1)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen++;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (_currentScreen > 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen--;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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{
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen = screenIndex;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//find the closest registered point to the releasing point
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private Vector3 FindClosestFrom(Vector3 start, Vector3[] positions)
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{
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Vector3 closestPosition = Vector3.zero;
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float closest = Mathf.Infinity;
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float distanceToTarget = 0;
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for (int i = 0; i < _screens; i++)
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{
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distanceToTarget = Vector3.Distance(start, positions[i]);
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if (distanceToTarget < closest)
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{
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closest = distanceToTarget;
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closestPosition = positions[i];
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}
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}
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return closestPosition;
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}
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//changes the bullets on the bottom of the page - pagination
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private void ChangeBulletsInfo(int currentScreen)
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{
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if (Pagination)
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for (int i = 0; i < Pagination.transform.childCount; i++)
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{
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Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
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? true
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: false;
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}
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}
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//used for changing between screen resolutions
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//used for changing between screen resolutions
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private void DistributePages()
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{
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int _offset = 0;
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@ -274,31 +130,7 @@ namespace UnityEngine.UI.Extensions
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_visiblePositions = _positions;
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}
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int GetPageforPosition(Vector3 pos)
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{
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for (int i = 0; i < _positions.Length; i++)
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{
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if (_positions[i] == pos)
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{
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return i;
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}
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}
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return 0;
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}
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void OnValidate()
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{
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var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
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if (StartingScreen > childCount - 1)
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{
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StartingScreen = childCount - 1;
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}
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if (StartingScreen < 0)
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{
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StartingScreen = 0;
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}
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}
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/// <summary>
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/// <summary>
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/// Add a new child to this Scroll Snap and recalculate it's children
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/// </summary>
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/// <param name="GO">GameObject to add to the ScrollSnap</param>
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@ -307,6 +139,7 @@ namespace UnityEngine.UI.Extensions
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_scroll_rect.horizontalNormalizedPosition = 0;
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GO.transform.SetParent(_screensContainer);
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DistributePages();
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UpdateChildPositions();
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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}
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@ -337,7 +170,10 @@ namespace UnityEngine.UI.Extensions
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}
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i++;
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}
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DistributePages();
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UpdateChildPositions();
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if (_currentScreen > _screens - 1)
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{
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_currentScreen = _screens - 1;
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@ -346,27 +182,7 @@ namespace UnityEngine.UI.Extensions
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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}
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private void StartScreenChange()
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{
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OnSelectionChangeStartEvent.Invoke();
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}
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private void EndScreenChange()
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{
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OnSelectionChangeEndEvent.Invoke();
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}
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#region Interfaces
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/// <summary>
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/// Touch screen to start swiping
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/// </summary>
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/// <param name="eventData"></param>
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public void OnBeginDrag(PointerEventData eventData)
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{
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StartScreenChange();
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_startPosition = _screensContainer.localPosition;
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}
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/// <summary>
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/// Release screen to swipe
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/// </summary>
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@ -398,28 +214,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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private void ScrollToClosestElement()
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{
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _visiblePositions);
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_currentScreen = GetPageforPosition(_lerp_target);
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ChangeBulletsInfo(_currentScreen);
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}
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public void OnDrag(PointerEventData eventData)
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{
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_lerp = false;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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_pointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_pointerDown = false;
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}
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#endregion
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#endregion
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}
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}
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@ -0,0 +1,232 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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{
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internal Transform _screensContainer;
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internal int _screens = 1;
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internal Vector3[] _positions;
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internal Vector3[] _visiblePositions;
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internal ScrollRect _scroll_rect;
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _pointerDown = false;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject NextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject PrevButton;
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[Tooltip("Transition speed between pages. (optional)")]
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public float transitionSpeed = 7.5f;
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("How fast can a user swipe to be a swipe (optional)")]
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public int SwipeVelocityThreshold = 200;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentScreen;
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internal int _previousScreen;
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[Tooltip("The screen / page to start the control on")]
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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get
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{
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return _currentScreen;
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}
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}
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[SerializeField]
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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[SerializeField]
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (_currentScreen < _screens - 1)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen++;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (_currentScreen > 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen--;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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{
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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_currentScreen = screenIndex;
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_lerp_target = _positions[_currentScreen];
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ChangeBulletsInfo(_currentScreen);
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}
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}
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//find the closest registered point to the releasing point
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internal Vector3 FindClosestFrom(Vector3 start, Vector3[] positions)
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{
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Vector3 closestPosition = Vector3.zero;
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float closest = Mathf.Infinity;
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float distanceToTarget = 0;
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for (int i = 0; i < _screens; i++)
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{
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distanceToTarget = Vector3.Distance(start, positions[i]);
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if (distanceToTarget < closest)
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{
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closest = distanceToTarget;
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closestPosition = positions[i];
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}
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}
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return closestPosition;
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}
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internal void ScrollToClosestElement()
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{
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _visiblePositions);
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_currentScreen = GetPageforPosition(_lerp_target);
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ChangeBulletsInfo(_currentScreen);
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}
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//changes the bullets on the bottom of the page - pagination
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internal void ChangeBulletsInfo(int currentScreen)
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{
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if (Pagination)
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for (int i = 0; i < Pagination.transform.childCount; i++)
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{
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Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
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? true
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: false;
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}
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}
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internal int GetPageforPosition(Vector3 pos)
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{
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for (int i = 0; i < _positions.Length; i++)
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{
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if (_positions[i] == pos)
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{
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return i;
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}
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}
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return 0;
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}
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void OnValidate()
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{
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var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
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if (StartingScreen > childCount - 1)
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{
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StartingScreen = childCount - 1;
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}
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if (StartingScreen < 0)
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{
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StartingScreen = 0;
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}
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}
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internal void StartScreenChange()
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{
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OnSelectionChangeStartEvent.Invoke();
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}
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internal void EndScreenChange()
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{
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OnSelectionChangeEndEvent.Invoke();
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}
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#region Interfaces
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/// <summary>
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/// Touch screen to start swiping
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/// </summary>
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/// <param name="eventData"></param>
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public void OnBeginDrag(PointerEventData eventData)
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{
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StartScreenChange();
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_startPosition = _screensContainer.localPosition;
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}
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/// <summary>
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/// While dragging do
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/// </summary>
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/// <param name="eventData"></param>
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public void OnDrag(PointerEventData eventData)
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{
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_lerp = false;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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_pointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_pointerDown = false;
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}
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#endregion
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c2a77c45e5354bf40bbd63bd817dee47
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timeCreated: 1480931407
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,72 +11,8 @@ namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Vertical Scroll Snap")]
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public class VerticalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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public class VerticalScrollSnap : ScrollSnapBase, IEndDragHandler
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{
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private Transform _screensContainer;
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private int _screens = 1;
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private Vector3[] _positions;
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private Vector3[] _visiblePositions;
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private ScrollRect _scroll_rect;
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private Vector3 _lerp_target;
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private bool _lerp;
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private bool _pointerDown = false;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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|
||||
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
|
||||
public GameObject Pagination;
|
||||
|
||||
[Tooltip("Button to go to the next page. (optional)")]
|
||||
public GameObject NextButton;
|
||||
[Tooltip("Button to go to the previous page. (optional)")]
|
||||
public GameObject PrevButton;
|
||||
[Tooltip("Transition speed between pages. (optional)")]
|
||||
public float transitionSpeed = 7.5f;
|
||||
|
||||
[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
|
||||
public Boolean UseFastSwipe = false;
|
||||
[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
|
||||
public int FastSwipeThreshold = 100;
|
||||
[Tooltip("How fast can a user swipe to be a swipe (optional)")]
|
||||
public int SwipeVelocityThreshold = 200;
|
||||
|
||||
private Vector3 _startPosition = new Vector3();
|
||||
|
||||
[Tooltip("The currently active page")]
|
||||
private int _currentScreen;
|
||||
private int _previousScreen;
|
||||
|
||||
[Tooltip("The screen / page to start the control on")]
|
||||
[SerializeField]
|
||||
public int StartingScreen = 1;
|
||||
|
||||
[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
|
||||
[SerializeField]
|
||||
[Range(1, 8)]
|
||||
public float PageStep = 1;
|
||||
|
||||
public int CurrentPage
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentScreen;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
|
||||
public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
|
||||
|
||||
[SerializeField]
|
||||
private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
|
||||
public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
|
||||
|
||||
// Use this for initialization
|
||||
void Awake()
|
||||
{
|
||||
|
@ -148,87 +84,6 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
|
||||
//Function for switching screens with buttons
|
||||
public void NextScreen()
|
||||
{
|
||||
if (_currentScreen < _screens - 1)
|
||||
{
|
||||
if (!_lerp) StartScreenChange();
|
||||
|
||||
_lerp = true;
|
||||
_currentScreen++;
|
||||
_lerp_target = _positions[_currentScreen];
|
||||
|
||||
ChangeBulletsInfo(_currentScreen);
|
||||
}
|
||||
}
|
||||
|
||||
//Function for switching screens with buttons
|
||||
public void PreviousScreen()
|
||||
{
|
||||
if (_currentScreen > 0)
|
||||
{
|
||||
if(!_lerp) StartScreenChange();
|
||||
|
||||
_lerp = true;
|
||||
_currentScreen--;
|
||||
_lerp_target = _positions[_currentScreen];
|
||||
|
||||
ChangeBulletsInfo(_currentScreen);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function for switching to a specific screen
|
||||
/// *Note, this is based on a 0 starting index - 0 to x
|
||||
/// </summary>
|
||||
/// <param name="screenIndex">0 starting index of page to jump to</param>
|
||||
public void GoToScreen(int screenIndex)
|
||||
{
|
||||
if (screenIndex <= _screens - 1 && screenIndex >= 0)
|
||||
{
|
||||
if (!_lerp) StartScreenChange();
|
||||
|
||||
_lerp = true;
|
||||
_currentScreen = screenIndex;
|
||||
_lerp_target = _positions[_currentScreen];
|
||||
|
||||
ChangeBulletsInfo(_currentScreen);
|
||||
}
|
||||
}
|
||||
|
||||
//find the closest registered point to the releasing point
|
||||
private Vector3 FindClosestFrom(Vector3 start, Vector3[] positions)
|
||||
{
|
||||
Vector3 closestPosition = Vector3.zero;
|
||||
float closest = Mathf.Infinity;
|
||||
float distanceToTarget = 0;
|
||||
|
||||
for (int i = 0; i < _screens; i++)
|
||||
{
|
||||
distanceToTarget = Vector3.Distance(start, positions[i]);
|
||||
if (distanceToTarget < closest)
|
||||
{
|
||||
closest = distanceToTarget;
|
||||
closestPosition = positions[i];
|
||||
}
|
||||
}
|
||||
|
||||
return closestPosition;
|
||||
}
|
||||
|
||||
//changes the bullets on the bottom of the page - pagination
|
||||
private void ChangeBulletsInfo(int currentScreen)
|
||||
{
|
||||
if (Pagination)
|
||||
for (int i = 0; i < Pagination.transform.childCount; i++)
|
||||
{
|
||||
Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
|
||||
? true
|
||||
: false;
|
||||
}
|
||||
}
|
||||
|
||||
//used for changing between screen resolutions
|
||||
public void DistributePages()
|
||||
{
|
||||
|
@ -273,31 +128,6 @@ namespace UnityEngine.UI.Extensions
|
|||
_visiblePositions = _positions;
|
||||
}
|
||||
|
||||
int GetPageforPosition(Vector3 pos)
|
||||
{
|
||||
for (int i = 0; i < _positions.Length; i++)
|
||||
{
|
||||
if (_positions[i] == pos)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
|
||||
if (StartingScreen > childCount - 1)
|
||||
{
|
||||
StartingScreen = childCount - 1;
|
||||
}
|
||||
if (StartingScreen < 0)
|
||||
{
|
||||
StartingScreen = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new child to this Scroll Snap and recalculate it's children
|
||||
/// </summary>
|
||||
|
@ -307,6 +137,7 @@ namespace UnityEngine.UI.Extensions
|
|||
_scroll_rect.verticalNormalizedPosition = 0;
|
||||
GO.transform.SetParent(_screensContainer);
|
||||
DistributePages();
|
||||
UpdateChildPositions();
|
||||
|
||||
_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
|
||||
}
|
||||
|
@ -338,6 +169,8 @@ namespace UnityEngine.UI.Extensions
|
|||
i++;
|
||||
}
|
||||
DistributePages();
|
||||
UpdateChildPositions();
|
||||
|
||||
if (_currentScreen > _screens - 1)
|
||||
{
|
||||
_currentScreen = _screens - 1;
|
||||
|
@ -346,27 +179,8 @@ namespace UnityEngine.UI.Extensions
|
|||
_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
|
||||
}
|
||||
|
||||
private void StartScreenChange()
|
||||
{
|
||||
OnSelectionChangeStartEvent.Invoke();
|
||||
}
|
||||
|
||||
private void EndScreenChange()
|
||||
{
|
||||
OnSelectionChangeEndEvent.Invoke();
|
||||
}
|
||||
|
||||
#region Interfaces
|
||||
/// <summary>
|
||||
/// Touch screen to start swiping
|
||||
/// </summary>
|
||||
/// <param name="eventData"></param>
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
StartScreenChange();
|
||||
_startPosition = _screensContainer.localPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release screen to swipe
|
||||
/// </summary>
|
||||
|
@ -398,33 +212,6 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
|
||||
private void ScrollToClosestElement()
|
||||
{
|
||||
_lerp = true;
|
||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _visiblePositions);
|
||||
_currentScreen = GetPageforPosition(_lerp_target);
|
||||
ChangeBulletsInfo(_currentScreen);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// While dragging do
|
||||
/// </summary>
|
||||
/// <param name="eventData"></param>
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
_lerp = false;
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_pointerDown = true;
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
_pointerDown = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue