semantic-release-bot
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9f9e04724d
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chore(release): 3.3.4 [skip ci]
## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
### Bug Fixes
* Multiselecting sets all scales to the same value ([13223b2 ](13223b2d74 ))
* support sub emitter with 'PlayOnAwake' ([d5ce78a ](d5ce78ae5a ))
* The maximum material count is 8 ([3bb5241 ](3bb5241275 ))
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2021-02-22 12:24:08 +00:00 |
mob-sakai
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5981af6c0a
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build: update release workflow
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2021-02-22 18:32:39 +09:00 |
mob-sakai
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f38240f527
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test: update test workflow
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2021-02-22 18:32:39 +09:00 |
mob-sakai
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d775e805fb
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Merge pull request #150 from Tointer/fix_multiselecting_bug
fix: Multiselecting sets all scales to the same value
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2021-02-19 09:57:37 +09:00 |
mob-sakai
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d9eb91c120
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refactor: modify the value when the field is changed
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2021-02-19 09:57:02 +09:00 |
ibragimov.i
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13223b2d74
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fix: Multiselecting sets all scales to the same value
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2021-02-18 23:28:06 +03:00 |
mob-sakai
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d5ce78ae5a
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fix: support sub emitter with 'PlayOnAwake'
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2021-02-18 13:48:37 +09:00 |
mob-sakai
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3bb5241275
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fix: The maximum material count is 8
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2021-02-18 13:44:47 +09:00 |
semantic-release-bot
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41e895a2db
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chore(release): 3.3.3 [skip ci]
## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
### Bug Fixes
* particle trails draw in wrong transform ([17ce81e ](17ce81eb0e )), closes [#145](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/145)
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2021-02-03 02:17:19 +00:00 |
mob-sakai
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17ce81eb0e
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fix: particle trails draw in wrong transform
Close #145
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2021-02-03 11:16:16 +09:00 |
semantic-release-bot
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ba3b80db7a
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chore(release): 3.3.2 [skip ci]
## [3.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.1...3.3.2) (2021-02-01)
### Bug Fixes
* _cachedPosition defaults to localPosition ([c0aa89b ](c0aa89bd6f )), closes [#121](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/121)
* submeshes can't over 8 ([2a1f334 ](2a1f3345ba )), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122)
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2021-02-01 15:39:59 +00:00 |
mob-sakai
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2a1f3345ba
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fix: submeshes can't over 8
Close #122
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2021-02-02 00:38:19 +09:00 |
mob-sakai
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c0aa89bd6f
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fix: _cachedPosition defaults to localPosition
Close #121
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2021-02-01 23:51:35 +09:00 |
semantic-release-bot
|
501aa7b7f1
|
chore(release): 3.3.1 [skip ci]
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)
### Bug Fixes
* ignore material check and transform check ([d11cd0a ](d11cd0a06d )), closes [#119](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/119)
* the trail is incorrect in SimulationSpace.Local ([9313489 ](9313489552 ))
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2021-02-01 14:43:01 +00:00 |
mob-sakai
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9313489552
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fix: the trail is incorrect in SimulationSpace.Local
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2021-02-01 23:33:06 +09:00 |
mob-sakai
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63b36a45b9
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fix for .Net 3.5
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2021-01-06 17:43:14 +09:00 |
mob-sakai
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087dbe99b9
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test: update test workflow
|
2021-01-06 17:22:37 +09:00 |
LacusCon
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d11cd0a06d
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fix: ignore material check and transform check
Add default sort by index.
Close #119
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2021-01-06 16:50:48 +09:00 |
semantic-release-bot
|
429ff2dd09
|
chore(release): 3.3.0 [skip ci]
# [3.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.2.0...3.3.0) (2020-11-20)
### Bug Fixes
* the particles may disappear unintentionally ([2ec81da ](2ec81da048 )), closes [#117](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/117)
### Features
* ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba ](08c4aba8ab )), closes [#118](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/118)
* show/hide materials in inspector ([4b4aebf ](4b4aebff8c ))
* shrink rendering by material ([46a7ddd ](46a7dddd11 )), closes [#113](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/113)
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2020-11-20 07:28:45 +00:00 |
mob-sakai
|
3f16943ccd
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docs: update readme
|
2020-11-20 16:25:37 +09:00 |
mob-sakai
|
4b4aebff8c
|
feat: show/hide materials in inspector
|
2020-11-20 16:25:37 +09:00 |
mob-sakai
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46a7dddd11
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feat: shrink rendering by material
NOTE: Performance will be improved, but in some cases the rendering is not correct.
Close #113
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2020-11-20 15:17:43 +09:00 |
mob-sakai
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2ec81da048
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fix: the particles may disappear unintentionally
Close #117
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2020-11-20 13:12:07 +09:00 |
mob-sakai
|
08c4aba8ab
|
feat: ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial
Close #118
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2020-11-20 13:12:07 +09:00 |
mob-sakai
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44889c8a33
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build: support main branch
|
2020-11-16 03:12:06 +09:00 |
semantic-release-bot
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6884c62687
|
chore(release): 3.2.0 [skip ci]
# [3.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.1...3.2.0) (2020-11-15)
### Features
* compatibility with other IMaterialModifier ([08273cb ](08273cb0c3 )), closes [#115](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/115)
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2020-11-15 18:08:38 +00:00 |
mob-sakai
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fc4bd708fd
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refactor: refactor
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2020-11-16 03:07:35 +09:00 |
mob-sakai
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08273cb0c3
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feat: compatibility with other IMaterialModifier
Close #115
|
2020-11-16 03:07:24 +09:00 |
semantic-release-bot
|
06d8fae58f
|
chore(release): 3.1.1 [skip ci]
## [3.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.0...3.1.1) (2020-11-09)
### Bug Fixes
* error on build in Unity 2019.3.11-15 ([68669c7 ](68669c7396 )), closes [#114](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/114)
* null Reference when creating New Scene after Prefab was open in PrefabMode ([22bcecd ](22bcecd0ab )), closes [#111](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/111)
|
2020-11-09 16:52:34 +00:00 |
mob-sakai
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22bcecd0ab
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fix: null Reference when creating New Scene after Prefab was open in PrefabMode
Close #111
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2020-11-10 01:51:24 +09:00 |
mob-sakai
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68669c7396
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fix: error on build in Unity 2019.3.11-15
Close #114
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2020-11-10 01:44:24 +09:00 |
mob-sakai
|
1b1ca56461
|
docs: update readme
|
2020-10-29 02:13:45 +09:00 |
semantic-release-bot
|
b322db3ca9
|
chore(release): 3.1.0 [skip ci]
# [3.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.1...3.1.0) (2020-10-28)
### Bug Fixes
* compile error in 2018.2 ([82f81ef ](82f81efd7e ))
### Features
* maskable option to ignore masking ([af5f7e9 ](af5f7e90b0 )), closes [#109](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/109)
|
2020-10-28 17:05:39 +00:00 |
mob-sakai
|
44beab0de8
|
test: update test workflow
|
2020-10-29 01:57:17 +09:00 |
mob-sakai
|
82f81efd7e
|
fix: compile error in 2018.2
|
2020-10-29 01:57:17 +09:00 |
mob-sakai
|
af5f7e90b0
|
feat: maskable option to ignore masking
Close #109
|
2020-10-28 22:19:15 +09:00 |
mob-sakai
|
3d8f11ba82
|
docs: add warning for the obsolete tags and branches
|
2020-10-28 13:13:11 +09:00 |
semantic-release-bot
|
61f7706259
|
chore(release): 3.0.1 [skip ci]
## [3.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.0...3.0.1) (2020-10-28)
### Bug Fixes
* fix the sorting algorithm ([7acbf22 ](7acbf22b4d ))
* in rare cases, an IndexOutOfRangeException is thrown ([f7eac0a ](f7eac0a34f ))
|
2020-10-28 03:34:59 +00:00 |
mob-sakai
|
c4c35a6611
|
refactor: update release workflow
|
2020-10-28 12:23:35 +09:00 |
mob-sakai
|
7acbf22b4d
|
fix: fix the sorting algorithm
|
2020-10-28 12:21:34 +09:00 |
mob-sakai
|
f7eac0a34f
|
fix: in rare cases, an IndexOutOfRangeException is thrown
|
2020-10-28 12:18:39 +09:00 |
mob-sakai
|
f2c78e3ae4
|
docs: update changelog
|
2020-10-28 03:54:12 +09:00 |
semantic-release-bot
|
f317e4475a
|
chore(release): 3.0.0 [skip ci]
# [3.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.3.0...3.0.0) (2020-10-27)
### Bug Fixes
* IgnoreCanvasScaler may be enabled unintentionally ([d9f9244 ](d9f9244e49 ))
* update release workflow ([37ff06d ](37ff06dd12 ))
### Features
* cache modified material ([6b397f3 ](6b397f39b8 )), closes [#94](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/94)
* improve the material batching ([4be5666 ](4be56669fb ))
* un-limit on the number of mesh instances ([f133881 ](f1338813ca ))
### BREAKING CHANGES
* The development branch name has been changed. Most cases are unaffected.
|
2020-10-27 18:38:30 +00:00 |
mob-sakai
|
d586d19d2f
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docs: update readme
|
2020-10-28 03:29:11 +09:00 |
mob-sakai
|
d7a7d1b5b6
|
refactor: refactor
|
2020-10-28 03:14:26 +09:00 |
mob-sakai
|
f1338813ca
|
feat: un-limit on the number of mesh instances
|
2020-10-28 03:14:15 +09:00 |
mob-sakai
|
4be56669fb
|
feat: improve the material batching
|
2020-10-28 02:19:39 +09:00 |
mob-sakai
|
6b397f39b8
|
feat: cache modified material
Close #94
|
2020-10-28 02:19:39 +09:00 |
mob-sakai
|
d9f9244e49
|
fix: IgnoreCanvasScaler may be enabled unintentionally
|
2020-10-28 02:19:39 +09:00 |
mob-sakai
|
37ff06dd12
|
fix: update release workflow
BREAKING CHANGE: The development branch name has been changed. Most cases are unaffected.
|
2020-10-28 00:37:40 +09:00 |