fix: update release workflow
BREAKING CHANGE: The development branch name has been changed. Most cases are unaffected.pull/120/head
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@ -0,0 +1,27 @@
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name: release
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on:
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push:
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branches:
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- preview
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- master
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- v*.x
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tags-ignore:
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- "**"
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jobs:
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release:
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runs-on: ubuntu-latest
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if: "! contains(github.event.head_commit.message, '[skip ci]') && ! contains(github.event.head_commit.message, '[ci skip]')"
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steps:
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- uses: actions/checkout@v2
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- run: |
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npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
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npx semantic-release -e @mob-sakai/semantic-release-upm
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env:
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GITHUB_TOKEN: ${{ github.token }}
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- run: cat package.json
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- run: ls
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@ -0,0 +1,137 @@
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# Secrets
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# ULF_REPO: Git repository url contains ulf files. https://mob-sakai:{{token}}@github.com/mob-sakai/ulfs.git
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name: unity-test
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on:
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push:
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branches:
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- develop
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tags:
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- "!*"
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pull_request:
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types:
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- opened
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- synchronize
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jobs:
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release-test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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npm i --no-save https://gist.github.com/mob-sakai/c90044338361af97a7e8c8a78425bdb3
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npx semantic-release -e @mob-sakai/semantic-release-upm --dry-run --debug --branches develop
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env:
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GITHUB_TOKEN: ${{ github.token }}
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- run: cat package.json
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- run: ls
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unity-test:
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strategy:
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fail-fast: false
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matrix:
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unity:
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[
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"2018.4.25f1",
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"2019.4.10f1",
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"2020.1.5f1",
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]
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env:
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RUN_UNITY: "xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /opt/Unity/Editor/Unity -batchmode -nographics -silent-crashes -logFile -projectPath ."
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runs-on: ubuntu-latest
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container:
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# Use Unity image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}
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steps:
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# Activate Unity Editor
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- name: Activate Unity Editor
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id: activation
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run: |
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# Clone ulfs.
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apt-get update
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apt-get install software-properties-common -y
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apt-add-repository ppa:git-core/ppa -y
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apt-get update
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apt-get install git -y
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git clone --depth 1 ${ULF_REPO} .ulfs
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# Activate with ulf.
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ULF_FILE=.ulfs/Unity_v${UNITY_VERSION}.ulf
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echo $ULF_FILE
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if [ -e ${ULF_FILE} ]; then
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/opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile ${ULF_FILE} \
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| grep -E 'LICENSE SYSTEM.*\w{32} != \w{32}' && FAILED=true
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else
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echo "::error:: ulf file '${ULF_FILE}' is not found."
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FAILED=true
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fi
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# Activation failed.
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if [ $FAILED ]; then
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echo "::error:: the unity activation may have failed. manual activation is required.%0A \
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1. download the artifact's .alf file.%0A \
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2. Go to https://license.unity3d.com/manual to activate manually.%0A \
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3. Generate a .ulf file from the .alf file and download it.%0A \
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4. Rename .ulf to 'Unity_v${UNITY_VERSION}.ulf'.%0A \
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5. Add file to ulfs repository.%0A \
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5. Re-run the jobs."
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/opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile
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exit 1
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fi
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env:
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ULF_REPO: ${{ secrets.ULF_REPO }}
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UNITY_VERSION: ${{ matrix.unity }}
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# (On failed activation) Upload unity activation file
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- name: Upload unity activation file
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uses: actions/upload-artifact@v2
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if: failure()
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with:
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name: Unity_v${{ matrix.unity }}.alf
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path: ./*.alf
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# Setup testspace
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- uses: testspace-com/setup-testspace@v1
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with:
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domain: ${{ github.repository_owner }}
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# Checkout sandbox project
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- uses: actions/checkout@v2
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with:
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ref: "sandbox"
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submodules: "true"
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fetch-depth: "1"
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# Update package submodule
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- name: "Update package submodule"
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working-directory: Packages/dev
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run: git checkout ${{ github.head_ref }}
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# Run playmode tests
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- name: "Run playmode tests"
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if: always() && steps.activation.conclusion == 'success'
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run: |
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# Install codecoverage
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if [ -z "`echo ${{ matrix.unity }} | grep 2018.`" ]; then
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npm i -g openupm-cli
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openupm add com.unity.testtools.codecoverage
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fi
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$RUN_UNITY -runTests -testPlatform playmode -enableCodeCoverage || exit 0
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# Run editmode tests
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- name: "Run editmode tests"
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if: always() && steps.activation.conclusion == 'success'
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run: |
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$RUN_UNITY -runTests -testPlatform editmode -enableCodeCoverage || exit 0
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# Push test results
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- name: Push test results
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if: always() && steps.activation.conclusion == 'success'
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run: testspace "[${{ matrix.unity }}]TestResults-*.xml" "[Code Coverage]CodeCoverage/**/TestCoverageResults_*.xml"
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45
README.md
45
README.md
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@ -1,4 +1,4 @@
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ParticleEffectForUGUI
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Particle Effect For UGUI (UI Particle)
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===
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This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
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@ -6,11 +6,12 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
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[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
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[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
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![](https://img.shields.io/badge/unity-2018.2%20or%20later-green.svg)
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[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.txt)
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[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
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[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
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[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
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[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
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![](https://img.shields.io/badge/Unity%202018.2+-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202019.x-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202020.x-supported-blue.svg)
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![](https://img.shields.io/badge/Universal%20Rendering%20Pipeline-supported-blue.svg)
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<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
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@ -48,7 +49,7 @@ Compares this "Baking mesh" approach with the conventional approach:
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* Change alpha with CanvasGroup
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* No heavy allocation every frame
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* Support overlay, camera space and world space
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* Support changing material property with AnimationClip (AnimatableProperty)
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* Support changing material property with AnimationClip (AnimatableProperty)
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![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
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@ -75,9 +76,12 @@ Compares this "Baking mesh" approach with the conventional approach:
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### Requirement
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* Unity 2018.2 or later
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![](https://img.shields.io/badge/Unity%202018.2+-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202019.x-supported-blue.svg)
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![](https://img.shields.io/badge/Unity%202020.x-supported-blue.svg)
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![](https://img.shields.io/badge/Universal%20Rendering%20Pipeline-supported-blue.svg)
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### Using OpenUPM
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### Using OpenUPM (Recomended)
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This package is available on [OpenUPM](https://openupm.com).
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You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
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@ -87,15 +91,12 @@ openupm add com.coffee.ui-particle
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### Using Git
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
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...
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},
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}
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```
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Find the manifest.json file in the Packages folder of your project and add a line to `dependencies` field.
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* Major version:
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`"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"`
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* Preview version:
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`"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#preview"`
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To update the package, change suffix `#{version}` to the target version.
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@ -132,6 +133,11 @@ Unity 2018.2 supports embedded packages.
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2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
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3. Open `UIParticle_Demo` scene and play it
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### About `Cartoon FX & War Fx Demo`
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* It requires free assets ([Cartoon FX Free][CFX] & [War FX][WFX])
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* by [Jean Moreno (JMO)][JMO]
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<br><br><br><br>
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@ -251,8 +257,7 @@ With your support, I can spend more time on development. :)
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## Author
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[mob-sakai](https://github.com/mob-sakai)
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[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
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* ![](https://user-images.githubusercontent.com/12690315/96986908-434a0b80-155d-11eb-8275-85138ab90afa.png) [mob-sakai](https://github.com/mob-sakai) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) ![GitHub followers](https://img.shields.io/github/followers/mob-sakai?style=social)
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