fix: submeshes can't over 8

Close #122
pull/150/head
mob-sakai 2021-02-02 00:38:19 +09:00
parent c0aa89bd6f
commit 2a1f3345ba
2 changed files with 1 additions and 21 deletions

View File

@ -204,19 +204,6 @@ namespace Coffee.UIExtensions
DestroyUIParticle(current);
return;
}
current.GetComponentsInParent(true, s_TempParents);
if (FixButton(1 < s_TempParents.Count, "This UIParticle component should be removed. The parent UIParticle exists."))
{
DestroyUIParticle(current);
return;
}
current.GetComponentsInChildren(true, s_TempChildren);
if (FixButton(1 < s_TempChildren.Count, "The children UIParticle component should be removed."))
{
s_TempChildren.ForEach(child => DestroyUIParticle(child, true));
}
}
void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)

View File

@ -222,6 +222,7 @@ namespace Coffee.UIExtensions
{
if (!root) return;
root.GetComponentsInChildren(particles);
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>() != this);
foreach (var ps in particles)
{
@ -447,14 +448,6 @@ namespace Coffee.UIExtensions
enabled = false;
return;
}
else if (enabled && transform.parent && transform.parent.GetComponentInParent<UIParticle>())
{
UnityEngine.Debug.LogWarningFormat(this, "[UIParticle] The UIParticle component should be removed: {0}\nReason: The parent UIParticle exists.", name);
gameObject.hideFlags = HideFlags.None;
_shouldBeRemoved = true;
enabled = false;
return;
}
if (!this || particles.AnyFast()) return;