feat: shrink rendering by material

NOTE: Performance will be improved, but in some cases the rendering is not correct.

Close #113
pull/120/head
mob-sakai 2020-11-20 13:11:08 +09:00
parent 2ec81da048
commit 46a7dddd11
3 changed files with 24 additions and 2 deletions

View File

@ -29,6 +29,7 @@ namespace Coffee.UIExtensions
private SerializedProperty _spScale;
private SerializedProperty _spIgnoreCanvasScaler;
private SerializedProperty _spAnimatableProperties;
private SerializedProperty _spShrinkByMaterial;
private ReorderableList _ro;
private bool _xyzMode;
@ -57,6 +58,7 @@ namespace Coffee.UIExtensions
_spScale = serializedObject.FindProperty("m_Scale3D");
_spIgnoreCanvasScaler = serializedObject.FindProperty("m_IgnoreCanvasScaler");
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
_spShrinkByMaterial = serializedObject.FindProperty("m_ShrinkByMaterial");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true);
@ -164,6 +166,9 @@ namespace Coffee.UIExtensions
t.SetMaterialDirty();
}
// ShrinkByMaterial
EditorGUILayout.PropertyField(_spShrinkByMaterial);
// Target ParticleSystems.
_ro.DoLayoutList();

View File

@ -41,6 +41,9 @@ namespace Coffee.UIExtensions
[Tooltip("Particles")] [SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
[Tooltip("Shrink rendering by material on refresh.\nNOTE: Performance will be improved, but in some cases the rendering is not correct.")] [SerializeField]
bool m_ShrinkByMaterial = false;
#if !SERIALIZE_FIELD_MASKABLE
[SerializeField] private bool m_Maskable = true;
#endif
@ -81,6 +84,17 @@ namespace Coffee.UIExtensions
}
}
public bool shrinkByMaterial
{
get { return m_ShrinkByMaterial; }
set
{
if (m_ShrinkByMaterial == value) return;
m_ShrinkByMaterial = value;
RefreshParticles();
}
}
/// <summary>
/// Particle effect scale.
/// </summary>
@ -217,7 +231,7 @@ namespace Coffee.UIExtensions
}
particles.Exec(p => p.GetComponent<ParticleSystemRenderer>().enabled = !enabled);
particles.SortForRendering(transform);
particles.SortForRendering(transform, m_ShrinkByMaterial);
SetMaterialDirty();
}

View File

@ -185,7 +185,7 @@ namespace Coffee.UIParticleExtensions
internal static class ParticleSystemExtensions
{
public static void SortForRendering(this List<ParticleSystem> self, Transform transform)
public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
{
self.Sort((a, b) =>
{
@ -200,6 +200,9 @@ namespace Coffee.UIParticleExtensions
if (!aMat) return -1;
if (!bMat) return 1;
if (sortByMaterial)
return aMat.GetInstanceID() - bMat.GetInstanceID();
if (aMat.renderQueue != bMat.renderQueue)
return aMat.renderQueue - bMat.renderQueue;