com.unity.uiextensions/Editor/UIExtensionsMenuOptions.cs

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#if UNITY_2019_1_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
#define NEW_INPUT_SYSTEM
#endif
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UI.Extensions;
#if NEW_INPUT_SYSTEM
using UnityEngine.InputSystem.UI;
#endif
namespace UnityEditor.UI
{
/// <summary>
/// This script adds the Extensions UI menu options to the Unity Editor.
/// </summary>
static internal class ExtensionMenuOptions
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{
#region Unity Builder section - Do not change unless UI Source (Editor\MenuOptions) changes
#region Unity Builder properties - Do not change unless UI Source (Editor\MenuOptions) changes
private const string kUILayerName = "UI";
private const float kWidth = 160f;
private const float kThickHeight = 30f;
private const float kThinHeight = 20f;
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight);
private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f);
private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
#endregion
#region Unity Builder methods - Do not change unless UI Source (Editor\MenuOptions) changes
private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
{
// Find the best scene view
SceneView sceneView = SceneView.lastActiveSceneView;
if (sceneView == null && SceneView.sceneViews.Count > 0)
sceneView = SceneView.sceneViews[0] as SceneView;
// Couldn't find a SceneView. Don't set position.
if (sceneView == null || sceneView.camera == null)
return;
// Create world space Plane from canvas position.
Vector2 localPlanePosition;
Camera camera = sceneView.camera;
Vector3 position = Vector3.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
{
// Adjust for canvas pivot
localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
// Adjust for anchoring
position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
Vector3 minLocalPosition;
minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
Vector3 maxLocalPosition;
maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
}
itemTransform.anchoredPosition = position;
itemTransform.localRotation = Quaternion.identity;
itemTransform.localScale = Vector3.one;
}
private static GameObject CreateUIElementRoot(string name, MenuCommand menuCommand, Vector2 size)
{
GameObject parent = menuCommand.context as GameObject;
if (parent == null || parent.GetComponentInParent<Canvas>() == null)
{
parent = GetOrCreateCanvasGameObject();
}
GameObject child = new GameObject(name);
Undo.RegisterCreatedObjectUndo(child, "Create " + name);
Undo.SetTransformParent(child.transform, parent.transform, "Parent " + child.name);
GameObjectUtility.SetParentAndAlign(child, parent);
RectTransform rectTransform = child.AddComponent<RectTransform>();
rectTransform.sizeDelta = size;
if (parent != menuCommand.context) // not a context click, so center in sceneview
{
SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), rectTransform);
}
Selection.activeGameObject = child;
return child;
}
static GameObject CreateUIObject(string name, GameObject parent)
{
GameObject go = new GameObject(name);
go.AddComponent<RectTransform>();
GameObjectUtility.SetParentAndAlign(go, parent);
return go;
}
static public void AddCanvas(MenuCommand menuCommand)
{
var go = CreateNewUI();
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
if (go.transform.parent as RectTransform)
{
RectTransform rect = go.transform as RectTransform;
rect.anchorMin = Vector2.zero;
rect.anchorMax = Vector2.one;
rect.anchoredPosition = Vector2.zero;
rect.sizeDelta = Vector2.zero;
}
Selection.activeGameObject = go;
}
static public GameObject CreateNewUI()
{
// Root for the UI
var root = new GameObject("Canvas");
root.layer = LayerMask.NameToLayer(kUILayerName);
Canvas canvas = root.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
root.AddComponent<CanvasScaler>();
root.AddComponent<GraphicRaycaster>();
Undo.RegisterCreatedObjectUndo(root, "Create " + root.name);
// if there is no event system add one...
CreateEventSystem(false);
return root;
}
public static void CreateEventSystem(MenuCommand menuCommand)
{
GameObject parent = menuCommand.context as GameObject;
CreateEventSystem(true, parent);
}
private static void CreateEventSystem(bool select)
{
CreateEventSystem(select, null);
}
private static void CreateEventSystem(bool select, GameObject parent)
{
var esys = Object.FindObjectOfType<EventSystem>();
if (esys == null)
{
var eventSystem = new GameObject("EventSystem");
GameObjectUtility.SetParentAndAlign(eventSystem, parent);
esys = eventSystem.AddComponent<EventSystem>();
#if NEW_INPUT_SYSTEM
eventSystem.AddComponent<InputSystemUIInputModule>();
#else
eventSystem.AddComponent<StandaloneInputModule>();
#endif
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Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
}
if (select && esys != null)
{
Selection.activeGameObject = esys.gameObject;
}
}
// Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas.
static public GameObject GetOrCreateCanvasGameObject()
{
GameObject selectedGo = Selection.activeGameObject;
// Try to find a gameobject that is the selected GO or one if its parents.
Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null;
if (canvas != null && canvas.gameObject.activeInHierarchy)
return canvas.gameObject;
// No canvas in selection or its parents? Then use just any canvas..
canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas;
if (canvas != null && canvas.gameObject.activeInHierarchy)
return canvas.gameObject;
// No canvas in the scene at all? Then create a new one.
return ExtensionMenuOptions.CreateNewUI();
}
private static void SetDefaultColorTransitionValues(Selectable slider)
{
ColorBlock colors = slider.colors;
colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
}
private static void SetDefaultTextValues(Text lbl)
{
// Set text values we want across UI elements in default controls.
// Don't set values which are the same as the default values for the Text component,
// since there's no point in that, and it's good to keep them as consistent as possible.
lbl.color = s_TextColor;
}
#endregion
#endregion
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#region UI Extensions "Create" Menu items
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
{
GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
GameObject childContent = CreateUIObject("Content", horizontalScrollSnapRoot);
GameObject childPage01 = CreateUIObject("Page_01", childContent);
GameObject childText = CreateUIObject("Text", childPage01);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
Image image = horizontalScrollSnapRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
image.type = Image.Type.Sliced;
image.color = new Color(1f, 1f, 1f, 0.392f);
ScrollRect sr = horizontalScrollSnapRoot.AddComponent<ScrollRect>();
sr.vertical = false;
sr.horizontal = true;
horizontalScrollSnapRoot.AddComponent<HorizontalScrollSnap>();
//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
sr.content = rectTransformContent;
//Setup 1st Child
Image pageImage = childPage01.AddComponent<Image>();
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
pageImage.type = Image.Type.Sliced;
pageImage.color = s_DefaultSelectableColor;
RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
rectTransformPage01.pivot = new Vector2(0f, 0.5f);
//Setup Text on Page01
Text text = childText.AddComponent<Text>();
text.text = "Page_01";
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
//Setup Text 1st Child
RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = horizontalScrollSnapRoot;
}
[MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
static public void AddVerticallScrollSnap(MenuCommand menuCommand)
{
GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
GameObject childContent = CreateUIObject("Content", verticalScrollSnapRoot);
GameObject childPage01 = CreateUIObject("Page_01", childContent);
GameObject childText = CreateUIObject("Text", childPage01);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = verticalScrollSnapRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
Image image = verticalScrollSnapRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
image.type = Image.Type.Sliced;
image.color = new Color(1f, 1f, 1f, 0.392f);
ScrollRect sr = verticalScrollSnapRoot.AddComponent<ScrollRect>();
sr.vertical = true;
sr.horizontal = false;
verticalScrollSnapRoot.AddComponent<VerticalScrollSnap>();
//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
//rectTransformContent.anchoredPosition = Vector2.zero;
rectTransformContent.sizeDelta = Vector2.zero;
sr.content = rectTransformContent;
//Setup 1st Child
Image pageImage = childPage01.AddComponent<Image>();
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
pageImage.type = Image.Type.Sliced;
pageImage.color = s_DefaultSelectableColor;
RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
rectTransformPage01.anchorMin = new Vector2(0.5f, 0f);
rectTransformPage01.anchorMax = new Vector2(0.5f, 0f);
rectTransformPage01.anchoredPosition = new Vector2(-rectTransformPage01.sizeDelta.x / 2, rectTransformPage01.sizeDelta.y / 2);
//rectTransformPage01.anchoredPosition = Vector2.zero;
//rectTransformPage01.sizeDelta = Vector2.zero;
rectTransformPage01.pivot = new Vector2(0.5f, 0f);
//Setup Text on Page01
Text text = childText.AddComponent<Text>();
text.text = "Page_01";
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
//Setup Text 1st Child
RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
//rectTransformPage01Text.anchoredPosition = Vector2.zero;
//rectTransformPage01Text.sizeDelta = Vector2.zero;
rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = verticalScrollSnapRoot;
}
#region New ScrollSnapCode
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static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
{
GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
GameObject itemList = CreateUIObject("List", scrollSnapRoot);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = scrollSnapRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
if (direction == ScrollSnap.ScrollDirection.Horizontal)
{
rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemVisible * itemSize.x, itemSize.y);
}
else
{
rectTransformScrollSnapRoot.sizeDelta = new Vector2(itemSize.x, itemVisible * itemSize.y);
}
Image image = scrollSnapRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
image.type = Image.Type.Sliced;
image.color = new Color(1f, 1f, 1f, 1f);
Mask listMask = scrollSnapRoot.AddComponent<Mask>();
listMask.showMaskGraphic = false;
ScrollRect scrollRect = scrollSnapRoot.AddComponent<ScrollRect>();
scrollRect.vertical = direction == ScrollSnap.ScrollDirection.Vertical;
scrollRect.horizontal = direction == ScrollSnap.ScrollDirection.Horizontal;
ScrollSnap scrollSnap = scrollSnapRoot.AddComponent<ScrollSnap>();
scrollSnap.direction = direction;
scrollSnap.ItemsVisibleAtOnce = itemVisible;
//Setup Content container
RectTransform rectTransformContent = itemList.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
scrollRect.content = rectTransformContent;
//Setup Item list container
if (direction == ScrollSnap.ScrollDirection.Horizontal)
{
itemList.AddComponent<HorizontalLayoutGroup>();
ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
sizeFitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
}
else
{
itemList.AddComponent<VerticalLayoutGroup>();
ContentSizeFitter sizeFitter = itemList.AddComponent<ContentSizeFitter>();
sizeFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
}
//Setup children
for (var i = 0; i < itemCount; i++)
{
GameObject item = CreateUIObject(string.Format("Item_{0:00}", i), itemList);
GameObject childText = CreateUIObject("Text", item);
Image pageImage = item.AddComponent<Image>();
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
pageImage.type = Image.Type.Sliced;
pageImage.color = s_DefaultSelectableColor;
LayoutElement elementLayout = item.AddComponent<LayoutElement>();
if (direction == ScrollSnap.ScrollDirection.Horizontal)
{
elementLayout.minWidth = itemSize.x;
}
else
{
elementLayout.minHeight = itemSize.y;
}
RectTransform rectTransformPage01 = item.GetComponent<RectTransform>();
rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
rectTransformPage01.pivot = new Vector2(0f, 0.5f);
//Setup Text on Page01
Text text = childText.AddComponent<Text>();
text.text = item.name;
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
//Setup Text 1st Child
RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
}
Selection.activeGameObject = scrollSnapRoot;
}
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Single Item", false)]
static public void AddFixedItemScrollSnapHorizontalSingle(MenuCommand menuCommand)
{
FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Single", ScrollSnap.ScrollDirection.Horizontal, 1, 3, new Vector2(100, 100));
}
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Horizontal Multiple Items", false)]
static public void AddFixedItemScrollSnapHorizontalMultiple(MenuCommand menuCommand)
{
FixedScrollSnapBase(menuCommand, "Scroll Snap Horizontal Multiple", ScrollSnap.ScrollDirection.Horizontal, 3, 15, new Vector2(100, 100));
}
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Single Item", false)]
static public void AddFixedItemScrollSnapVerticalSingle(MenuCommand menuCommand)
{
FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 1, 3, new Vector2(100, 100));
}
[MenuItem("GameObject/UI/Extensions/Fixed Item Scroll/Snap Vertical Multiple Items", false)]
static public void AddFixedItemScrollSnapVerticalMultiple(MenuCommand menuCommand)
{
FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
}
#endregion
#region ContentScrollSnapHorizontal
[MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
{
GameObject contentScrollSnapRoot = CreateUIElementRoot("Content Scroll Snap Horizontal", menuCommand, s_ThickGUIElementSize);
GameObject childContent = CreateUIObject("Content", contentScrollSnapRoot);
GameObject childPage01 = CreateUIObject("Position 1", childContent);
GameObject childPage02 = CreateUIObject("Position 2", childContent);
GameObject childPage03 = CreateUIObject("Position 3", childContent);
GameObject childPage04 = CreateUIObject("Position 4", childContent);
GameObject childPage05 = CreateUIObject("Position 5", childContent);
//setup root
RectTransform contentScrollSnapRectTransform = ((RectTransform)contentScrollSnapRoot.transform);
contentScrollSnapRectTransform.anchorMin = new Vector2(0.5f, 0.5f);
contentScrollSnapRectTransform.anchorMax = new Vector2(0.5f, 0.5f);
contentScrollSnapRectTransform.anchoredPosition = Vector2.zero;
contentScrollSnapRectTransform.sizeDelta = new Vector2(100, 200);
Image image = contentScrollSnapRoot.AddComponent<Image>();
image.sprite = null;
image.color = new Color(1, 0, 0, .5f);
ScrollRect sr = contentScrollSnapRoot.AddComponent<ScrollRect>();
sr.vertical = false;
sr.horizontal = true;
//setup content container
RectTransform contentTransform = ((RectTransform)childContent.transform);
contentTransform.anchorMin = new Vector2(.5f, .5f);
contentTransform.anchorMax = new Vector2(.5f, .5f);
contentTransform.pivot = new Vector2(.5f, .5f);
contentTransform.sizeDelta = new Vector2(200, 300);
Image contentImage = childContent.AddComponent<Image>();
contentImage.sprite = null;
contentImage.color = new Color(0, 0, 1, .5f);
sr.content = contentTransform;
//setup child 1
RectTransform childPage01Transform = (RectTransform)childPage01.transform;
childPage01Transform.anchorMin = new Vector2(0, 1);
childPage01Transform.anchorMax = new Vector2(0, 1);
childPage01Transform.pivot = new Vector2(0, 1);
childPage01Transform.anchoredPosition = new Vector2(0, -125);
Image childPage01Image = childPage01.AddComponent<Image>();
childPage01Image.sprite = null;
childPage01Image.color = Color.white;
//setup child 2
RectTransform childPage02Transform = (RectTransform)childPage02.transform;
childPage02Transform.anchorMin = new Vector2(0, 1);
childPage02Transform.anchorMax = new Vector2(0, 1);
childPage02Transform.pivot = new Vector2(0, 1);
childPage02Transform.anchoredPosition = new Vector2(175, -150);
Image childPage02Image = childPage02.AddComponent<Image>();
childPage02Image.sprite = null;
childPage02Image.color = Color.white;
//setup child 3
RectTransform childPage03Transform = (RectTransform)childPage03.transform;
childPage03Transform.anchorMin = new Vector2(0, 1);
childPage03Transform.anchorMax = new Vector2(0, 1);
childPage03Transform.pivot = new Vector2(0, 1);
childPage03Transform.anchoredPosition = new Vector2(315, -125);
childPage03Transform.sizeDelta = new Vector2(50, 100);
Image childPage03Image = childPage03.AddComponent<Image>();
childPage03Image.sprite = null;
childPage03Image.color = Color.white;
//setup child 4
RectTransform childPage04Transform = (RectTransform)childPage04.transform;
childPage04Transform.anchorMin = new Vector2(0, 1);
childPage04Transform.anchorMax = new Vector2(0, 1);
childPage04Transform.pivot = new Vector2(0, 1);
childPage04Transform.anchoredPosition = new Vector2(490, -110);
Image childPage04Image = childPage04.AddComponent<Image>();
childPage04Image.sprite = null;
childPage04Image.color = Color.white;
//setup child 5
RectTransform childPage05Transform = (RectTransform)childPage05.transform;
childPage05Transform.anchorMin = new Vector2(0, 1);
childPage05Transform.anchorMax = new Vector2(0, 1);
childPage05Transform.pivot = new Vector2(0, 1);
childPage05Transform.anchoredPosition = new Vector2(630, -180);
Image childPage05Image = childPage05.AddComponent<Image>();
childPage05Image.sprite = null;
childPage05Image.color = Color.white;
//add scroll snap after we've added the content & items
contentScrollSnapRoot.AddComponent<ContentScrollSnapHorizontal>();
}
#endregion
#endregion
#region UIVertical Scroller
[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
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static public void AddUIVerticallScroller(MenuCommand menuCommand)
{
GameObject uiVerticalScrollerRoot = CreateUIElementRoot("UI Vertical Scroller", menuCommand, s_ThickGUIElementSize);
GameObject uiScrollerCenter = CreateUIObject("Center", uiVerticalScrollerRoot);
GameObject childContent = CreateUIObject("Content", uiVerticalScrollerRoot);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = uiVerticalScrollerRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(500f, 150f);
// Add required ScrollRect
ScrollRect sr = uiVerticalScrollerRoot.AddComponent<ScrollRect>();
sr.vertical = true;
sr.horizontal = false;
sr.movementType = ScrollRect.MovementType.Unrestricted;
var uiscr = uiVerticalScrollerRoot.AddComponent<UIVerticalScroller>();
//Setup container center point
RectTransform rectTransformCenter = uiScrollerCenter.GetComponent<RectTransform>();
rectTransformCenter.anchorMin = new Vector2(0f, 0.3f);
rectTransformCenter.anchorMax = new Vector2(1f, 0.6f);
rectTransformCenter.sizeDelta = Vector2.zero;
uiscr.center = uiScrollerCenter.GetComponent<RectTransform>();
//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
sr.content = rectTransformContent;
// Add sample children
for (int i = 0; i < 10; i++)
{
GameObject childPage = CreateUIObject("Page_" + i, childContent);
GameObject childText = CreateUIObject("Text", childPage);
//Setup 1st Child
Image pageImage = childPage.AddComponent<Image>();
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
pageImage.type = Image.Type.Sliced;
pageImage.color = s_DefaultSelectableColor;
RectTransform rectTransformPage = childPage.GetComponent<RectTransform>();
rectTransformPage.anchorMin = new Vector2(0f, 0.5f);
rectTransformPage.anchorMax = new Vector2(1f, 0.5f);
rectTransformPage.sizeDelta = new Vector2(0f, 80f);
rectTransformPage.pivot = new Vector2(0.5f, 0.5f);
rectTransformPage.localPosition = new Vector3(0, 80 * i, 0);
childPage.AddComponent<Button>();
var childCG = childPage.AddComponent<CanvasGroup>();
childCG.interactable = false;
//Setup Text on Item
Text text = childText.AddComponent<Text>();
text.text = "Item_" + i;
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
//Setup Text on Item
RectTransform rectTransformPageText = childText.GetComponent<RectTransform>();
rectTransformPageText.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformPageText.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformPageText.pivot = new Vector2(0.5f, 0.5f);
}
Selection.activeGameObject = uiVerticalScrollerRoot;
}
#endregion
#region UI Button
[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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static public void AddUIButton(MenuCommand menuCommand)
{
GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
GameObject childText = CreateUIObject("Text", uiButtonRoot);
Image image = uiButtonRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
image.type = Image.Type.Sliced;
image.color = s_DefaultSelectableColor;
Button bt = uiButtonRoot.AddComponent<Button>();
uiButtonRoot.AddComponent<UISelectableExtension>();
SetDefaultColorTransitionValues(bt);
Text text = childText.AddComponent<Text>();
text.text = "Button";
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
textRectTransform.anchorMin = Vector2.zero;
textRectTransform.anchorMax = Vector2.one;
textRectTransform.sizeDelta = Vector2.zero;
Selection.activeGameObject = uiButtonRoot;
}
#endregion
#region UI Flippable
[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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static public void AddUIFlippableImage(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
go.AddComponent<Image>();
go.AddComponent<UIFlippable>();
Selection.activeGameObject = go;
}
#endregion
#region UI WindowBase
[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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static public void AddUIWindowBase(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
go.AddComponent<UIWindowBase>();
go.AddComponent<Image>();
Selection.activeGameObject = go;
}
#endregion
#region Accordion
[MenuItem("GameObject/UI/Extensions/Accordion/Accordion", false)]
static public void AddAccordionVertical(MenuCommand menuCommand)
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{
GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
CreateAccordionGroup(go);
for (int i = 0; i < 3; i++)
{
GameObject child = CreateUIObject($"Accordion Element {i}", go);
CreateAccordionElement(child);
}
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Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)]
static public void AddAccordionGroup(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
CreateAccordionGroup(go);
Selection.activeGameObject = go;
}
private static void CreateAccordionGroup(GameObject go)
{
var vlg = go.AddComponent<VerticalLayoutGroup>();
vlg.childControlHeight = true;
vlg.childControlWidth = true;
vlg.childForceExpandHeight = false;
vlg.childForceExpandHeight = true;
var csf = go.AddComponent<ContentSizeFitter>();
csf.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
go.AddComponent<ToggleGroup>();
go.AddComponent<Accordion>();
}
[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Element", false)]
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static public void AddAccordionElement(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Accordion Element", menuCommand, s_ThickGUIElementSize);
CreateAccordionElement(go);
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Selection.activeGameObject = go;
}
private static void CreateAccordionElement(GameObject go)
{
var vlg = go.AddComponent<VerticalLayoutGroup>();
vlg.childControlHeight = true;
vlg.childControlWidth = true;
vlg.childForceExpandHeight = false;
vlg.childForceExpandHeight = true;
go.AddComponent<LayoutElement>();
var accordionElement = go.AddComponent<AccordionElement>();
// Header
GameObject headergo = CreateUIObject("Header", go);
var headerLayout = headergo.AddComponent<LayoutElement>();
headerLayout.minHeight = accordionElement.MinHeight;
var headerText = headergo.AddComponent<Text>();
headerText.text = "This is an Accordion header";
// Text
GameObject textgo = CreateUIObject("Text", go);
var textText = textgo.AddComponent<Text>();
textText.text = "This is an example of text in an accordion element\nLots of information can be put here for selection\nIf you like";
}
#endregion
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#region Drop Down controls
[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
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static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
{
GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
//Create Template
GameObject itemTemplate = AddButtonAsChild(autoCompleteComboBoxRoot);
//Create Inputfield
GameObject inputField = AddInputFieldAsChild(autoCompleteComboBoxRoot);
//Create Overlay
GameObject overlay = CreateUIObject("Overlay", autoCompleteComboBoxRoot);
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
//Create Arrow Button
GameObject arrowButton = AddButtonAsChild(autoCompleteComboBoxRoot);
//Setup ComboBox
var autoCompleteComboBox = autoCompleteComboBoxRoot.AddComponent<AutoCompleteComboBox>();
var cbbRT = autoCompleteComboBoxRoot.GetComponent<RectTransform>();
//Setup Template
itemTemplate.name = "ItemTemplate";
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
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var itemTemplateButton = itemTemplate.GetComponent<Button>();
itemTemplateButton.transition = Selectable.Transition.None;
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
itemTemplate.SetActive(false);
//Setup InputField
var inputFieldRT = inputField.GetComponent<RectTransform>();
inputFieldRT.anchorMin = Vector2.zero;
inputFieldRT.anchorMax = Vector2.one;
inputFieldRT.sizeDelta = Vector2.zero;
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
//Setup Overlay
var overlayRT = overlay.GetComponent<RectTransform>();
overlayRT.anchorMin = new Vector2(0f, 1f);
overlayRT.anchorMax = new Vector2(0f, 1f);
overlayRT.sizeDelta = new Vector2(0f, 1f);
overlayRT.pivot = new Vector2(0f, 1f);
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
//Overlay Scroll Panel
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
overlayScrollPanel.AddComponent<Image>();
overlayScrollPanel.AddComponent<Mask>();
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
scrollRect.horizontal = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
//Overlay Items list
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
scrollRect.content = overlayScrollPanelItemsRT;
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
//Overlay Scrollbar
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
//Arrow Button
arrowButton.name = "ArrowBtn";
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
arrowButtonRT.anchorMin = Vector2.one;
arrowButtonRT.anchorMax = Vector2.one;
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
arrowButtonRT.pivot = Vector2.one;
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
arrowButton.GetComponentInChildren<Text>().text = "▼";
Selection.activeGameObject = autoCompleteComboBoxRoot;
}
[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
static public void AddComboBox(MenuCommand menuCommand)
{
GameObject comboBoxRoot = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
//Create Template
GameObject itemTemplate = AddButtonAsChild(comboBoxRoot);
//Create Inputfield
GameObject inputField = AddInputFieldAsChild(comboBoxRoot);
//Create Overlay
GameObject overlay = CreateUIObject("Overlay", comboBoxRoot);
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
//Create Arrow Button
GameObject arrowButton = AddButtonAsChild(comboBoxRoot);
//Setup ComboBox
var comboBox = comboBoxRoot.AddComponent<ComboBox>();
var cbbRT = comboBoxRoot.GetComponent<RectTransform>();
//Setup Template
itemTemplate.name = "ItemTemplate";
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
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var itemTemplateButton = itemTemplate.GetComponent<Button>();
itemTemplateButton.transition = Selectable.Transition.None;
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
itemTemplate.SetActive(false);
//Setup InputField
var inputFieldRT = inputField.GetComponent<RectTransform>();
inputFieldRT.anchorMin = Vector2.zero;
inputFieldRT.anchorMax = Vector2.one;
inputFieldRT.sizeDelta = Vector2.zero;
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChanged, new UnityEngine.Events.UnityAction<string>(comboBox.OnValueChanged));
//Setup Overlay
var overlayRT = overlay.GetComponent<RectTransform>();
overlayRT.anchorMin = new Vector2(0f, 1f);
overlayRT.anchorMax = new Vector2(0f, 1f);
overlayRT.sizeDelta = new Vector2(0f, 1f);
overlayRT.pivot = new Vector2(0f, 1f);
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
//Overlay Scroll Panel
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
overlayScrollPanel.AddComponent<Image>();
overlayScrollPanel.AddComponent<Mask>();
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
scrollRect.horizontal = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
//Overlay Items list
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
scrollRect.content = overlayScrollPanelItemsRT;
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
//Overlay Scrollbar
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
//Arrow Button
arrowButton.name = "ArrowBtn";
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
arrowButtonRT.anchorMin = Vector2.one;
arrowButtonRT.anchorMax = Vector2.one;
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
arrowButtonRT.pivot = Vector2.one;
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(comboBox.ToggleDropdownPanel), true);
arrowButton.GetComponentInChildren<Text>().text = "▼";
Selection.activeGameObject = comboBoxRoot;
}
[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
static public void AddDropDownList(MenuCommand menuCommand)
{
GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
//Create Template
GameObject itemTemplate = AddButtonAsChild(dropDownListRoot);
GameObject itemTemplateImage = AddImageAsChild(itemTemplate);
itemTemplateImage.GetComponent<Transform>().SetSiblingIndex(0);
//Create Main Button
GameObject mainButton = AddButtonAsChild(dropDownListRoot);
GameObject mainButtonImage = AddImageAsChild(mainButton);
mainButtonImage.GetComponent<Transform>().SetSiblingIndex(0);
//Create Overlay
GameObject overlay = CreateUIObject("Overlay", dropDownListRoot);
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
//Create Arrow Button
GameObject arrowText = AddTextAsChild(dropDownListRoot);
//Setup DropDownList
var dropDownList = dropDownListRoot.AddComponent<DropDownList>();
var cbbRT = dropDownListRoot.GetComponent<RectTransform>();
//Setup Template
itemTemplate.name = "ItemTemplate";
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
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var itemTemplateButton = itemTemplate.GetComponent<Button>();
itemTemplateButton.transition = Selectable.Transition.None;
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
itemTemplate.SetActive(false);
//Item Template Image
var itemTemplateImageRT = itemTemplateImage.GetComponent<RectTransform>();
itemTemplateImageRT.anchorMin = Vector2.zero;
itemTemplateImageRT.anchorMax = new Vector2(0f, 1f);
itemTemplateImageRT.pivot = new Vector2(0f, 1f);
itemTemplateImageRT.sizeDelta = Vector2.one;
itemTemplateImageRT.offsetMin = new Vector2(4f, 4f);
itemTemplateImageRT.offsetMax = new Vector2(22f, -4f);
itemTemplateImage.GetComponent<Image>().color = new Color(0, 0, 0, 0);
//Setup Main Button
mainButton.name = "MainButton";
var mainButtonRT = mainButton.GetComponent<RectTransform>();
mainButtonRT.anchorMin = Vector2.zero;
mainButtonRT.anchorMax = Vector2.one;
mainButtonRT.sizeDelta = Vector2.zero;
Events.UnityEventTools.AddBoolPersistentListener(mainButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
var mainButtonText = mainButton.GetComponentInChildren<Text>();
mainButtonText.alignment = TextAnchor.MiddleLeft;
mainButtonText.text = "Select Item...";
var mainButtonTextRT = mainButtonText.GetComponent<RectTransform>();
mainButtonTextRT.anchorMin = Vector2.zero;
mainButtonTextRT.anchorMin = Vector2.zero;
mainButtonTextRT.pivot = new Vector2(0f, 1f);
mainButtonTextRT.offsetMin = new Vector2(10f, 0f);
mainButtonTextRT.offsetMax = new Vector2(-4f, 0f);
//Main Button Image
var mainButtonImageRT = mainButtonImage.GetComponent<RectTransform>();
mainButtonImageRT.anchorMin = Vector2.zero;
mainButtonImageRT.anchorMax = new Vector2(0f, 1f);
mainButtonImageRT.pivot = new Vector2(0f, 1f);
mainButtonImageRT.sizeDelta = Vector2.one;
mainButtonImageRT.offsetMin = new Vector2(4f, 4f);
mainButtonImageRT.offsetMax = new Vector2(22f, -4f);
mainButtonImageRT.GetComponent<Image>().color = new Color(1, 1, 1, 0);
//Setup Overlay
var overlayRT = overlay.GetComponent<RectTransform>();
overlayRT.anchorMin = new Vector2(0f, 1f);
overlayRT.anchorMax = new Vector2(0f, 1f);
overlayRT.sizeDelta = new Vector2(0f, 1f);
overlayRT.pivot = new Vector2(0f, 1f);
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
//Overlay Scroll Panel
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
overlayScrollPanel.AddComponent<Image>();
overlayScrollPanel.AddComponent<Mask>();
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
scrollRect.horizontal = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
//Overlay Items list
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
scrollRect.content = overlayScrollPanelItemsRT;
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
//Overlay Scrollbar
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
//Arrow Button
arrowText.name = "Arrow";
var arrowTextRT = arrowText.GetComponent<RectTransform>();
arrowTextRT.anchorMin = new Vector2(1f, 0f);
arrowTextRT.anchorMax = Vector2.one;
arrowTextRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
arrowTextRT.pivot = new Vector2(1f, 0.5f);
var arrowTextComponent = arrowText.GetComponent<Text>();
arrowTextComponent.text = "▼";
arrowTextComponent.alignment = TextAnchor.MiddleCenter;
var arrowTextCanvasGroup = arrowText.AddComponent<CanvasGroup>();
arrowTextCanvasGroup.interactable = false;
arrowTextCanvasGroup.blocksRaycasts = false;
Selection.activeGameObject = dropDownListRoot;
}
#endregion
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#region RTS Selection box
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[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
static public void AddSelectionBox(MenuCommand menuCommand)
{
var go = CreateNewUI();
go.name = "Selection Box";
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
RectTransform rect = go.transform as RectTransform;
rect.anchorMin = Vector2.zero;
rect.anchorMax = Vector2.one;
rect.anchoredPosition = Vector2.zero;
rect.sizeDelta = Vector2.zero;
Image image = go.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
image.type = Image.Type.Sliced;
image.fillCenter = false;
image.color = new Color(1f, 1f, 1f, 0.392f);
SelectionBox selectableArea = go.AddComponent<SelectionBox>();
selectableArea.selectionMask = rect;
selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
GameObject childSelectableItem = CreateUIObject("Selectable", go);
childSelectableItem.AddComponent<Image>();
childSelectableItem.AddComponent<ExampleSelectable>();
Selection.activeGameObject = go;
}
#endregion
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#region Bound Tooltip
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[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
static public void AddBoundTooltip(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Tooltip", menuCommand, s_ImageGUIElementSize);
var tooltip = go.AddComponent<BoundTooltipTrigger>();
tooltip.text = "This is my Tooltip Text";
var boundTooltip = go.AddComponent<Image>();
boundTooltip.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
// if there is no ToolTipItem add one...
CreateToolTipItem(false, go);
Selection.activeGameObject = go;
}
private static void CreateToolTipItem(bool select)
{
CreateToolTipItem(select, null);
}
private static void CreateToolTipItem(bool select, GameObject parent)
{
var btti = Object.FindObjectOfType<BoundTooltipItem>();
if (btti == null)
{
var boundTooltipItem = CreateUIObject("ToolTipItem", parent.GetComponentInParent<Canvas>().gameObject);
btti = boundTooltipItem.AddComponent<BoundTooltipItem>();
var boundTooltipItemCanvasGroup = boundTooltipItem.AddComponent<CanvasGroup>();
boundTooltipItemCanvasGroup.interactable = false;
boundTooltipItemCanvasGroup.blocksRaycasts = false;
var boundTooltipItemImage = boundTooltipItem.AddComponent<Image>();
boundTooltipItemImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
var boundTooltipItemText = CreateUIObject("Text", boundTooltipItem);
var boundTooltipItemTextRT = boundTooltipItemText.GetComponent<RectTransform>();
boundTooltipItemTextRT.anchorMin = Vector2.zero;
boundTooltipItemTextRT.anchorMax = Vector2.one;
boundTooltipItemTextRT.sizeDelta = Vector2.one;
var boundTooltipItemTextcomponent = boundTooltipItemText.AddComponent<Text>();
boundTooltipItemTextcomponent.alignment = TextAnchor.MiddleCenter;
Undo.RegisterCreatedObjectUndo(boundTooltipItem, "Create " + boundTooltipItem.name);
}
if (select && btti != null)
{
Selection.activeGameObject = btti.gameObject;
}
}
#endregion
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#region Progress bar
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
static public void AddSlider(MenuCommand menuCommand)
{
// Create GOs Hierarchy
GameObject root = CreateUIElementRoot("Progress Bar", menuCommand, s_ThinGUIElementSize);
GameObject background = CreateUIObject("Background", root);
GameObject fillArea = CreateUIObject("Fill Area", root);
GameObject fill = CreateUIObject("Fill", fillArea);
// Background
Image backgroundImage = background.AddComponent<Image>();
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
backgroundImage.type = Image.Type.Sliced;
backgroundImage.color = s_DefaultSelectableColor;
RectTransform backgroundRect = background.GetComponent<RectTransform>();
backgroundRect.anchorMin = new Vector2(0, 0.25f);
backgroundRect.anchorMax = new Vector2(1, 0.75f);
backgroundRect.sizeDelta = new Vector2(0, 0);
// Fill Area
RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
fillAreaRect.anchorMin = new Vector2(0, 0.25f);
fillAreaRect.anchorMax = new Vector2(1, 0.75f);
fillAreaRect.anchoredPosition = Vector2.zero;
fillAreaRect.sizeDelta = Vector2.zero;
// Fill
Image fillImage = fill.AddComponent<Image>();
fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
fillImage.type = Image.Type.Sliced;
fillImage.color = s_DefaultSelectableColor;
RectTransform fillRect = fill.GetComponent<RectTransform>();
fillRect.sizeDelta = Vector2.zero;
// Setup slider component
Slider slider = root.AddComponent<Slider>();
slider.value = 0;
slider.fillRect = fill.GetComponent<RectTransform>();
slider.targetGraphic = fillImage;
slider.direction = Slider.Direction.LeftToRight;
SetDefaultColorTransitionValues(slider);
}
#endregion
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#region Primitives
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
static public void AddUILineRenderer(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI LineRenderer", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UILineRenderer>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Texture Renderer", false)]
static public void AddUILineTextureRenderer(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI LineTextureRenderer", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UILineTextureRenderer>();
Selection.activeGameObject = go;
}
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Squircle", false)]
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static public void AddUISquircle(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Squircle", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UISquircle>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Circle", false)]
static public void AddUICircle(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Circle", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UICircle>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Diamond Graph", false)]
static public void AddDiamondGraph(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Diamond Graph", menuCommand, s_ImageGUIElementSize);
go.AddComponent<DiamondGraph>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Cut Corners", false)]
static public void AddCutCorners(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Cut Corners", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UICornerCut>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Polygon", false)]
static public void AddPolygon(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Polygon", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UIPolygon>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Primitives/UI Grid Renderer", false)]
static public void AddUIGridRenderer(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI GridRenderer", menuCommand, s_ImageGUIElementSize);
go.AddComponent<UIGridRenderer>();
Selection.activeGameObject = go;
}
#endregion
#region Re-Orderable Lists
[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
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static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical ScrollRect", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
sr.vertical = true;
sr.horizontal = false;
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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sr.content = rectTransformContent;
reorderableScrollRootRL.ContentLayout = childContentVLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minHeight = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minHeight = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minHeight = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal Scroll Rect", false)]
static public void AddReorderableScrollRectHorizontal(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal ScrollRect", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
sr.vertical = false;
sr.horizontal = true;
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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sr.content = rectTransformContent;
reorderableScrollRootRL.ContentLayout = childContentHLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minWidth = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minWidth = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minWidth = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid Scroll Rect", false)]
static public void AddReorderableScrollRectGrid(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid ScrollRect", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = reorderableScrollRoot.AddComponent<ScrollRect>();
sr.vertical = true;
sr.horizontal = false;
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
childContentGLG.cellSize = new Vector2(30, 30);
childContentGLG.spacing = new Vector2(10, 10);
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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sr.content = rectTransformContent;
reorderableScrollRootRL.ContentLayout = childContentGLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minHeight = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minHeight = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minHeight = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical List", false)]
static public void AddReorderableVerticalList(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical List", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
VerticalLayoutGroup childContentVLG = childContent.AddComponent<VerticalLayoutGroup>();
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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reorderableScrollRootRL.ContentLayout = childContentVLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minHeight = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minHeight = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minHeight = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Horizontal List", false)]
static public void AddReorderableHorizontalList(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Horizontal List", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
HorizontalLayoutGroup childContentHLG = childContent.AddComponent<HorizontalLayoutGroup>();
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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reorderableScrollRootRL.ContentLayout = childContentHLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minWidth = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minWidth = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minWidth = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Grid", false)]
static public void AddReorderableGrid(MenuCommand menuCommand)
{
GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Grid", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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GameObject Element01 = CreateUIObject("Element_01", childContent);
GameObject Element02 = CreateUIObject("Element_02", childContent);
GameObject Element03 = CreateUIObject("Element_03", childContent);
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// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = reorderableScrollRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(150f, 150f);
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Image image = reorderableScrollRoot.AddComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.392f);
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LayoutElement reorderableScrollRootLE = reorderableScrollRoot.AddComponent<LayoutElement>();
reorderableScrollRootLE.preferredHeight = 300;
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reorderableScrollRoot.AddComponent<Mask>();
ReorderableList reorderableScrollRootRL = reorderableScrollRoot.AddComponent<ReorderableList>();
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//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
GridLayoutGroup childContentGLG = childContent.AddComponent<GridLayoutGroup>();
childContentGLG.cellSize = new Vector2(30, 30);
childContentGLG.spacing = new Vector2(10, 10);
ContentSizeFitter childContentCSF = childContent.AddComponent<ContentSizeFitter>();
childContentCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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reorderableScrollRootRL.ContentLayout = childContentGLG;
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//Setup 1st Child
Image Element01Image = Element01.AddComponent<Image>();
Element01Image.color = Color.green;
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RectTransform rectTransformElement01 = Element01.GetComponent<RectTransform>();
rectTransformElement01.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement01.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement01.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement01 = Element01.AddComponent<LayoutElement>();
LEElement01.minHeight = 50;
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//Setup 2nd Child
Image Element02Image = Element02.AddComponent<Image>();
Element02Image.color = Color.red;
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RectTransform rectTransformElement02 = Element02.GetComponent<RectTransform>();
rectTransformElement02.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement02.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement02.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement02 = Element02.AddComponent<LayoutElement>();
LEElement02.minHeight = 50;
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//Setup 2nd Child
Image Element03Image = Element03.AddComponent<Image>();
Element03Image.color = Color.blue;
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RectTransform rectTransformElement03 = Element03.GetComponent<RectTransform>();
rectTransformElement03.anchorMin = new Vector2(0f, 0.5f);
rectTransformElement03.anchorMax = new Vector2(0f, 0.5f);
rectTransformElement03.pivot = new Vector2(0.5f, 0.5f);
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LayoutElement LEElement03 = Element03.AddComponent<LayoutElement>();
LEElement03.minHeight = 50;
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//Need to add example child components like in the Asset (SJ)
Selection.activeGameObject = reorderableScrollRoot;
}
#endregion
#region Segmented Control
[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
static public void AddSegmentedControl(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
SegmentedControl control = go.AddComponent<SegmentedControl>();
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Color selectedColor = new Color(0f, 0.455f, 0.894f);
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var labels = new string[] { "This", "That", "Other" };
for (int i = 0; i < 3; i++)
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{
var button = AddButtonAsChild(go).GetComponent<Button>();
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button.gameObject.AddComponent<Segment>();
button.name = "Segment " + (i + 1);
var colors = button.colors;
colors.pressedColor = selectedColor;
button.colors = colors;
var text = button.GetComponentInChildren<Text>();
text.text = labels[i];
text.color = selectedColor;
}
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control.LayoutSegments();
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Selection.activeGameObject = go;
}
#endregion
#region Stepper
[MenuItem("GameObject/UI/Extensions/Sliders/Stepper", false)]
static public void AddStepper(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(kWidth / 2, kThickHeight));
Stepper control = go.AddComponent<Stepper>();
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var labels = new string[] { "", "+" };
for (int i = 0; i < 2; i++)
{
var button = AddButtonAsChild(go);
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button.gameObject.AddComponent<StepperSide>();
button.name = i == 0 ? "Minus" : "Plus";
var text = button.GetComponentInChildren<Text>();
text.text = labels[i];
}
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control.LayoutSides();
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Selection.activeGameObject = go;
}
#endregion
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#region UI Knob
[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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static public void AddUIKnob(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
go.AddComponent<Image>();
go.AddComponent<UI_Knob>();
Selection.activeGameObject = go;
}
#endregion
#region TextPic
[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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static public void AddTextPic(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize);
go.AddComponent<TextPic>();
Selection.activeGameObject = go;
}
#endregion
#region BoxSlider
[MenuItem("GameObject/UI/Extensions/Sliders/Box Slider", false)]
static public void AddBoxSlider(MenuCommand menuCommand)
{
GameObject uiboxSliderRoot = CreateUIElementRoot("Box Slider", menuCommand, s_ImageGUIElementSize);
GameObject handleSlideArea = CreateUIObject("Handle Slide Area", uiboxSliderRoot);
GameObject handle = CreateUIObject("Handle", handleSlideArea);
// Set RectTransform to stretch
SetAnchorsAndStretch(uiboxSliderRoot);
Image backgroundImage = uiboxSliderRoot.AddComponent<Image>();
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
backgroundImage.type = Image.Type.Sliced;
backgroundImage.fillCenter = false;
backgroundImage.color = new Color(1f, 1f, 1f, 0.392f);
RectTransform handleRect = SetAnchorsAndStretch(handle);
handleRect.sizeDelta = new Vector2(25, 25);
Image handleImage = handle.AddComponent<Image>();
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
handleImage.type = Image.Type.Simple;
handleImage.fillCenter = false;
handleImage.color = new Color(1f, 1f, 1f, 0.392f);
BoxSlider selectableArea = uiboxSliderRoot.AddComponent<BoxSlider>();
selectableArea.HandleRect = handle.GetComponent<RectTransform>();
selectableArea.ValueX = selectableArea.ValueY = 0.5f;
Selection.activeGameObject = uiboxSliderRoot;
}
#endregion
#region Non Drawing Graphic options
[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
static public void AddNonDrawingGraphic(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
go.AddComponent<NonDrawingGraphic>();
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
go.AddComponent<NonDrawingGraphic>();
go.AddComponent<UISelectableExtension>();
Selection.activeGameObject = go;
}
#endregion
#region Radial Slider
[MenuItem("GameObject/UI/Extensions/Sliders/Radial Slider", false)]
static public void AddRadialSlider(MenuCommand menuCommand)
{
GameObject sliderRoot = CreateUIElementRoot("Radial Slider", menuCommand, s_ThickGUIElementSize);
GameObject SliderControl = CreateUIObject("Slider", sliderRoot);
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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Image image = sliderRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
image.type = Image.Type.Simple;
image.color = s_DefaultSelectableColor;
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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RectTransform sliderRootRectTransform = sliderRoot.GetComponent<RectTransform>();
sliderRootRectTransform.anchorMin = new Vector2(0.5f, 0.5f);
sliderRootRectTransform.anchorMax = new Vector2(0.5f, 0.5f);
sliderRootRectTransform.anchoredPosition = Vector2.zero;
sliderRootRectTransform.sizeDelta = new Vector2(250f, 250f);
Image slidrImage = SliderControl.AddComponent<Image>();
slidrImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
slidrImage.type = Image.Type.Filled;
slidrImage.fillMethod = Image.FillMethod.Radial360;
slidrImage.fillOrigin = 3;
slidrImage.color = Color.red;
slidrImage.fillAmount = 0;
RadialSlider slider = SliderControl.AddComponent<RadialSlider>();
slider.StartColor = Color.green;
slider.EndColor = Color.red;
RectTransform sliderRectTransform = SliderControl.GetComponent<RectTransform>();
sliderRectTransform.anchorMin = Vector2.zero;
sliderRectTransform.anchorMax = Vector2.one;
sliderRectTransform.sizeDelta = Vector2.zero;
Selection.activeGameObject = sliderRoot;
}
#endregion
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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#region RangeSlider
[MenuItem("GameObject/UI/Extensions/Sliders/Range Slider", false)]
static public void AddRangeSlider(MenuCommand menuCommand)
{
GameObject minMaxSliderRoot = CreateUIElementRoot("Range Slider", menuCommand, new Vector2(160, 20));
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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GameObject background = CreateUIObject("Background", minMaxSliderRoot);
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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GameObject fillArea = CreateUIObject("Fill Area", minMaxSliderRoot);
GameObject fill = CreateUIObject("Fill", fillArea);
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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GameObject handleSlideArea = CreateUIObject("Handle Slide Area", minMaxSliderRoot);
GameObject minHandle = CreateUIObject("Low Handle", handleSlideArea);
GameObject highHandle = CreateUIObject("High Handle", handleSlideArea);
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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SetAnchorsAndStretch(minMaxSliderRoot);
Image backgroundImage = background.AddComponent<Image>();
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
backgroundImage.type = Image.Type.Sliced;
backgroundImage.fillCenter = false;
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
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RectTransform backgroundRect = backgroundImage.rectTransform;
backgroundRect.anchorMin = new Vector2(0, 0.25f);
backgroundRect.anchorMax = new Vector2(1, 0.75f);
backgroundRect.sizeDelta = Vector2.zero;
Added Range Slider controller. Squashed commit of previous work. commit 6c5cf2dc036cf385b81fdfc8072300704b06b435 Merge: fb991af bf30261 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:54:34 2019 +0000 Merge branch 'refs/heads/master' into range-slider commit bf302616b8ae377a859d2012b856dc370efe40c2 Merge: 10919c6 76d2299 Author: Ben MacKinnon <bilmackinnon@googlemail.com> Date: Tue Nov 12 17:44:57 2019 +0000 Merge pull request #1 from Dover8/range-slider Range slider commit 76d22998d38801ab35ba19743d944263041924a5 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 17:36:23 2019 +0000 Updated PointerDown to update the target graphic Re-enabling colour tint interaction. commit 2d2ca219d5c0865ba4eaa428e8a167118aa06360 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:59:29 2019 +0000 Updated headers to match the standard format of the project commit 9a0d3f4aaddbcee2565693b0733c0001a2de2a90 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:43:22 2019 +0000 Some further default value set when creating a RangeSlider commit 748d1484568e16aa0bd2e3949330e48ce7245570 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 16:38:34 2019 +0000 Added the menu creation options for the Range Slider commit fa9e9beceede8c708529cd6a3ea98673b2d6d2c2 Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Tue Nov 12 12:55:38 2019 +0000 Editor layout for the Range Slider Using the EditorGUILayout.MinMaxSlider to control the RangeSlider. It was this control that we are replicating in the UI. commit 32b731548e8e7f286964a4a7a35fd945e5d5a31a Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Nov 11 16:19:16 2019 +0000 Updated namespace and header commit 4d0fa2e7dc535b343cf10def6e01886383cc88ac Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Mon Sep 16 12:41:45 2019 +0100 Added interaction Range slider is now interactable with both handles and the bar commit f4be93752719a08b95594e545eb16b27d3b3bcea Author: Ben MacKinnon <ben.mackinnon@soluis.com> Date: Fri Sep 13 15:27:15 2019 +0100 copied over the WIP RangeSlider from current project
2019-11-13 19:06:33 +08:00
RectTransform fillAreaRect = SetAnchorsAndStretch(fillArea);
fillAreaRect.anchorMin = new Vector2(0, 0.25f);
fillAreaRect.anchorMax = new Vector2(1, 0.75f);
fillAreaRect.offsetMin = new Vector2(5, 0);
fillAreaRect.offsetMax = new Vector2(-5, 0);
RectTransform fillRect = SetAnchorsAndStretch(fill);
Image fillImage = fill.AddComponent<Image>();
fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
fillImage.type = Image.Type.Sliced;
fillImage.fillCenter = true;
fillRect.offsetMin = new Vector2(-5, 0);
fillRect.offsetMax = new Vector2(5, 0);
RectTransform handleSlideRect = SetAnchorsAndStretch(handleSlideArea);
handleSlideRect.anchorMin = new Vector2(0, 0.5f);
handleSlideRect.anchorMax = new Vector2(1, 0.5f);
handleSlideRect.offsetMin = new Vector2(10, -10);
handleSlideRect.offsetMax = new Vector2(-10, 10);
RectTransform lowHandleRect = SetAnchorsAndStretch(minHandle);
Image lowHandleImage = minHandle.AddComponent<Image>();
lowHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
lowHandleRect.sizeDelta = new Vector2(20, 0);
RectTransform highHandleRect = SetAnchorsAndStretch(highHandle);
Image highHandleImage = highHandle.AddComponent<Image>();
highHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
highHandleRect.sizeDelta = new Vector2(20, 0);
RangeSlider rangeSlider = minMaxSliderRoot.AddComponent<RangeSlider>();
rangeSlider.FillRect = fillRect;
rangeSlider.LowHandleRect = lowHandleRect;
rangeSlider.HighHandleRect = highHandleRect;
rangeSlider.LowValue = rangeSlider.MinValue;
rangeSlider.HighValue = rangeSlider.MaxValue;
rangeSlider.targetGraphic = fillImage;
Selection.activeGameObject = minMaxSliderRoot;
}
#endregion
#region Menu Manager GO
[MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
static public void AddMenuManager(MenuCommand menuCommand)
{
GameObject child = new GameObject("MenuManager");
Undo.RegisterCreatedObjectUndo(child, "Create " + "MenuManager");
child.AddComponent<MenuManager>();
Selection.activeGameObject = child;
}
#endregion
#region MinMaxSlider
[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
static public void AddMinMaxSlider(MenuCommand menuCommand)
{
GameObject minMaxSliderRoot = CreateUIElementRoot("Min Max Slider", menuCommand, new Vector2(390, 60));
GameObject sliderBounds = CreateUIObject("Slider Bounds", minMaxSliderRoot);
GameObject middleGraphic = CreateUIObject("Middle Graphic", minMaxSliderRoot);
GameObject minHandle = CreateUIObject("Min Handle", minMaxSliderRoot);
GameObject minHandleText = CreateUIObject("Min Text", minHandle);
GameObject maxHandle = CreateUIObject("Max Handle", minMaxSliderRoot);
GameObject maxHandleText = CreateUIObject("Max Text", maxHandle);
Image backgroundImage = minMaxSliderRoot.AddComponent<Image>();
backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
backgroundImage.type = Image.Type.Sliced;
backgroundImage.fillCenter = false;
backgroundImage.color = new Color32(27, 41, 89, 255);
backgroundImage.fillCenter = true;
RectTransform sliderBoundsRect = SetAnchorsAndStretch(sliderBounds);
sliderBoundsRect.anchorMin = new Vector2(0, 0);
sliderBoundsRect.anchorMax = new Vector2(1, 1);
sliderBoundsRect.offsetMin = new Vector2(15, 0);
sliderBoundsRect.offsetMax = new Vector2(-15, 0);
RectTransform middleGraphicRect = SetAnchorsAndStretch(middleGraphic);
middleGraphicRect.anchorMin = new Vector2(0, 0);
middleGraphicRect.anchorMax = new Vector2(1, 1);
middleGraphicRect.offsetMin = new Vector2(82, 0);
middleGraphicRect.offsetMax = new Vector2(-90, 0);
Image fillImage = middleGraphic.AddComponent<Image>();
fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
fillImage.type = Image.Type.Sliced;
fillImage.fillCenter = true;
fillImage.color = new Color32(41, 98, 164, 255);
RectTransform minHandleRect = SetAnchorsAndStretch(minHandle);
minHandleRect.anchorMin = new Vector2(0, 0.5f);
minHandleRect.anchorMax = new Vector2(0, 0.5f);
minHandleRect.sizeDelta = new Vector2(30, 62);
minHandleRect.anchoredPosition = new Vector3(82, 0, 0);
Image minHandleImage = minHandle.AddComponent<Image>();
minHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
minHandleImage.type = Image.Type.Sliced;
minHandleImage.fillCenter = true;
RectTransform minHandleTextRect = SetAnchorsAndStretch(minHandleText);
minHandleTextRect.sizeDelta = new Vector2(70, 50);
minHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
minHandleTextComponent.fontSize = 36;
minHandleTextComponent.alignment = TextAlignmentOptions.Center;
RectTransform maxHandleRect = SetAnchorsAndStretch(maxHandle);
maxHandleRect.anchorMin = new Vector2(1, 0.5f);
maxHandleRect.anchorMax = new Vector2(1, 0.5f);
maxHandleRect.sizeDelta = new Vector2(30, 62);
maxHandleRect.anchoredPosition = new Vector3(-82, 0, 0);
Image maxHandleImage = maxHandle.AddComponent<Image>();
maxHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
maxHandleImage.type = Image.Type.Sliced;
maxHandleImage.fillCenter = true;
RectTransform maxHandleTextRect = SetAnchorsAndStretch(maxHandleText);
maxHandleTextRect.sizeDelta = new Vector2(70, 50);
maxHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
maxHandleTextComponent.fontSize = 36;
maxHandleTextComponent.alignment = TextAlignmentOptions.Center;
MinMaxSlider minMaxSlider = minMaxSliderRoot.AddComponent<MinMaxSlider>();
minMaxSlider.SliderBounds = sliderBoundsRect;
minMaxSlider.MinHandle = minHandleRect;
minMaxSlider.MaxHandle = maxHandleRect;
minMaxSlider.MiddleGraphic = middleGraphicRect;
minMaxSlider.MinText = minHandleTextComponent;
minMaxSlider.MaxText = maxHandleTextComponent;
minMaxSlider.SetValues(minMaxSlider.Values.minValue, minMaxSlider.Values.maxValue);
Selection.activeGameObject = minMaxSliderRoot;
}
#endregion
#endregion
#region Helper Functions
private static GameObject AddInputFieldAsChild(GameObject parent)
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{
GameObject root = CreateUIObject("InputField", parent);
GameObject childPlaceholder = CreateUIObject("Placeholder", root);
GameObject childText = CreateUIObject("Text", root);
Image image = root.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath);
image.type = Image.Type.Sliced;
image.color = s_DefaultSelectableColor;
InputField inputField = root.AddComponent<InputField>();
SetDefaultColorTransitionValues(inputField);
Text text = childText.AddComponent<Text>();
text.text = "";
text.supportRichText = false;
SetDefaultTextValues(text);
Text placeholder = childPlaceholder.AddComponent<Text>();
placeholder.text = "Enter text...";
placeholder.fontStyle = FontStyle.Italic;
// Make placeholder color half as opaque as normal text color.
Color placeholderColor = text.color;
placeholderColor.a *= 0.5f;
placeholder.color = placeholderColor;
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
textRectTransform.anchorMin = Vector2.zero;
textRectTransform.anchorMax = Vector2.one;
textRectTransform.sizeDelta = Vector2.zero;
textRectTransform.offsetMin = new Vector2(10, 6);
textRectTransform.offsetMax = new Vector2(-10, -7);
RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
placeholderRectTransform.anchorMin = Vector2.zero;
placeholderRectTransform.anchorMax = Vector2.one;
placeholderRectTransform.sizeDelta = Vector2.zero;
placeholderRectTransform.offsetMin = new Vector2(10, 6);
placeholderRectTransform.offsetMax = new Vector2(-10, -7);
inputField.textComponent = text;
inputField.placeholder = placeholder;
return root;
}
private static GameObject AddScrollbarAsChild(GameObject parent)
{
// Create GOs Hierarchy
GameObject scrollbarRoot = CreateUIObject("Scrollbar", parent);
GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
GameObject handle = CreateUIObject("Handle", sliderArea);
Image bgImage = scrollbarRoot.AddComponent<Image>();
bgImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
bgImage.type = Image.Type.Sliced;
bgImage.color = s_DefaultSelectableColor;
Image handleImage = handle.AddComponent<Image>();
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
handleImage.type = Image.Type.Sliced;
handleImage.color = s_DefaultSelectableColor;
RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
sliderAreaRect.sizeDelta = new Vector2(-20, -20);
sliderAreaRect.anchorMin = Vector2.zero;
sliderAreaRect.anchorMax = Vector2.one;
RectTransform handleRect = handle.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(20, 20);
Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
scrollbar.handleRect = handleRect;
scrollbar.targetGraphic = handleImage;
SetDefaultColorTransitionValues(scrollbar);
return scrollbarRoot;
}
private static GameObject AddTextAsChild(GameObject parent)
{
GameObject go = CreateUIObject("Text", parent);
Text lbl = go.AddComponent<Text>();
lbl.text = "New Text";
SetDefaultTextValues(lbl);
return go;
}
private static GameObject AddImageAsChild(GameObject parent)
{
GameObject go = CreateUIObject("Image", parent);
go.AddComponent<Image>();
return go;
}
private static GameObject AddButtonAsChild(GameObject parent)
{
GameObject buttonRoot = CreateUIObject("Button", parent);
GameObject childText = new GameObject("Text");
GameObjectUtility.SetParentAndAlign(childText, buttonRoot);
Image image = buttonRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
image.type = Image.Type.Sliced;
image.color = s_DefaultSelectableColor;
Button bt = buttonRoot.AddComponent<Button>();
SetDefaultColorTransitionValues(bt);
Text text = childText.AddComponent<Text>();
text.text = "Button";
text.alignment = TextAnchor.MiddleCenter;
SetDefaultTextValues(text);
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
textRectTransform.anchorMin = Vector2.zero;
textRectTransform.anchorMax = Vector2.one;
textRectTransform.sizeDelta = Vector2.zero;
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return buttonRoot;
}
private static RectTransform SetAnchorsAndStretch(GameObject root)
{
RectTransform rectTransformRoot = root.GetComponent<RectTransform>();
rectTransformRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformRoot.anchoredPosition = Vector2.zero;
return rectTransformRoot;
}
#endregion
}
}