Testing complete for Re-Orderable Lists
Added Editor Menus --HG-- branch : develop_5.2pull/413/head
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@ -6,19 +6,28 @@ using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform)), DisallowMultipleComponent]
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[AddComponentMenu("UI/Extensions/Re-orderable list")]
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public class ReorderableList : MonoBehaviour
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{
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[Tooltip("Child container with re-orderable items in a layout group")]
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public LayoutGroup ContentLayout;
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public bool IsDraggable = true;
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[Tooltip("Parent area to draw the dragged element on top of containers. Defaults to the root Canvas")]
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public RectTransform DraggableArea;
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[Tooltip("Can items be dragged from the container?")]
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public bool IsDraggable = true;
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[Tooltip("Should the draggable components be removed or cloned?")]
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public bool CloneDraggedObject = false;
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[Tooltip("Can new draggable items be dropped in to the container?")]
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public bool IsDropable = true;
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[Header("UI Re-orderable Events")]
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public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
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public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
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public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
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private RectTransform _content;
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private ReorderableListContent _listContent;
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@ -37,16 +46,21 @@ namespace UnityEngine.UI.Extensions
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private void Awake()
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{
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if (ContentLayout == null)
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{
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Debug.LogError("You need to have a LayoutGroup content set for the list", gameObject);
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Debug.LogError("You need to have a child LayoutGroup content set for the list: " + name, gameObject);
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return;
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}
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if (DraggableArea == null)
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{
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Debug.LogError("You need to set a draggable area for the list", gameObject);
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return;
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DraggableArea = transform.root.GetComponentInChildren<Canvas>().GetComponent<RectTransform>();
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}
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if (IsDropable && !GetComponent<Graphic>())
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{
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Debug.LogError("You need to have a Graphic control (such as an Image) for the list [" + name + "] to be droppable", gameObject);
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return;
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}
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_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
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_listContent.Init(this);
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}
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@ -56,7 +70,7 @@ namespace UnityEngine.UI.Extensions
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[Serializable]
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public struct ReorderableListEventStruct
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{
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public GameObject DropedObject;
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public GameObject DroppedObject;
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public int FromIndex;
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public ReorderableList FromList;
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public bool IsAClone;
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@ -74,6 +88,12 @@ namespace UnityEngine.UI.Extensions
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{
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}
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public void TestReOrderableListTarget(ReorderableListEventStruct item)
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{
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Debug.Log("Event Received");
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Debug.Log("Hello World, is my item a clone? [" + item.IsAClone + "]");
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}
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#endregion
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}
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}
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@ -18,7 +18,7 @@ namespace UnityEngine.UI.Extensions
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private void ElementDropped(ReorderableList.ReorderableListEventStruct droppedStruct)
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{
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DebugLabel.text = "";
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DebugLabel.text += "Dropped Object: " + droppedStruct.DropedObject.name + "\n";
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DebugLabel.text += "Dropped Object: " + droppedStruct.DroppedObject.name + "\n";
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DebugLabel.text += "Is Clone ?: " + droppedStruct.IsAClone + "\n";
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if (droppedStruct.IsAClone)
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DebugLabel.text += "Source Object: " + droppedStruct.SourceObject.name + "\n";
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@ -41,6 +41,19 @@ namespace UnityEngine.UI.Extensions
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{
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_draggingObject = _rect;
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_fromIndex = _rect.GetSiblingIndex();
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//Send OnElementRemoved Event
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if (_reorderableList.OnElementRemoved != null)
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{
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Debug.Log("removed");
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_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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});
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}
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}
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//Else Duplicate
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else
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@ -62,6 +75,19 @@ namespace UnityEngine.UI.Extensions
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RefreshSizes();
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//Send OnElementGrabbed Event
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if (_reorderableList.OnElementGrabbed != null)
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{
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Debug.Log("Grabbed");
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_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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});
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}
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_isDragging = true;
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}
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@ -77,8 +103,7 @@ namespace UnityEngine.UI.Extensions
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//Set dragging object on cursor
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_draggingObject.position = eventData.position;
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//Check everything under the cursor to find a ReorderableList
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EventSystem.current.RaycastAll(eventData, _raycastResults);
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for (int i = 0; i < _raycastResults.Count; i++)
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@ -151,16 +176,20 @@ namespace UnityEngine.UI.Extensions
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//Send OnelementDropped Event
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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if (_reorderableList.OnElementDropped != null)
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{
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DropedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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ToList = _currentReorderableListRaycasted,
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ToIndex = _fakeElement.GetSiblingIndex() - 1
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});
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Debug.Log("Dropped");
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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DroppedObject = _draggingObject.gameObject,
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IsAClone = _reorderableList.CloneDraggedObject,
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SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
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FromList = _reorderableList,
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FromIndex = _fromIndex,
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ToList = _currentReorderableListRaycasted,
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ToIndex = _fakeElement.GetSiblingIndex() - 1
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});
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}
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}
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//We don't have an ReorderableList
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else
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