parent
3ed20ecaed
commit
2848008f63
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@ -0,0 +1,121 @@
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///Credit brogan89
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///Sourced from - https://github.com/brogan89/MinMaxSlider
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using System;
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using UnityEditor;
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using UnityEditor.UI;
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namespace UnityEngine.UI.Extensions
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{
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[CustomEditor(typeof(MinMaxSlider), true)]
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[CanEditMultipleObjects]
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public class MinMaxSliderEditor : SelectableEditor
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{
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private SerializedProperty _customCamera;
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private SerializedProperty _sliderBounds;
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private SerializedProperty _minHandle;
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private SerializedProperty _maxHandle;
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private SerializedProperty _minText;
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private SerializedProperty _maxText;
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private SerializedProperty _textFormat;
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private SerializedProperty _middleGraphic;
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private SerializedProperty _minLimit;
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private SerializedProperty _maxLimit;
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private SerializedProperty _wholeNumbers;
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private SerializedProperty _minValue;
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private SerializedProperty _maxValue;
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private SerializedProperty _onValueChanged;
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private readonly GUIContent label = new GUIContent("Min Max Values");
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protected override void OnEnable()
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{
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base.OnEnable();
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_customCamera = serializedObject.FindProperty("customCamera");
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_sliderBounds = serializedObject.FindProperty("sliderBounds");
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_minHandle = serializedObject.FindProperty("minHandle");
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_maxHandle = serializedObject.FindProperty("maxHandle");
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_minText = serializedObject.FindProperty("minText");
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_maxText = serializedObject.FindProperty("maxText");
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_textFormat = serializedObject.FindProperty("textFormat");
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_middleGraphic = serializedObject.FindProperty("middleGraphic");
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_minLimit = serializedObject.FindProperty("minLimit");
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_maxLimit = serializedObject.FindProperty("maxLimit");
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_wholeNumbers = serializedObject.FindProperty("wholeNumbers");
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_minValue = serializedObject.FindProperty("minValue");
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_maxValue = serializedObject.FindProperty("maxValue");
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_onValueChanged = serializedObject.FindProperty("onValueChanged");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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float minLimitOld = _minLimit.floatValue;
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float maxLimitOld = _maxLimit.floatValue;
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float minValueOld = _minValue.floatValue;
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float maxValueOld = _maxValue.floatValue;
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EditorGUILayout.PropertyField(_customCamera);
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EditorGUILayout.PropertyField(_sliderBounds);
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EditorGUILayout.PropertyField(_minHandle);
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EditorGUILayout.PropertyField(_maxHandle);
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EditorGUILayout.PropertyField(_middleGraphic);
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EditorGUILayout.PropertyField(_minText);
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EditorGUILayout.PropertyField(_maxText);
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EditorGUILayout.PropertyField(_textFormat);
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EditorGUILayout.PropertyField(_minLimit);
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EditorGUILayout.PropertyField(_maxLimit);
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EditorGUILayout.PropertyField(_wholeNumbers);
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EditorGUILayout.PropertyField(_minValue);
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EditorGUILayout.PropertyField(_maxValue);
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float minValue = Mathf.Clamp(_minValue.floatValue, _minLimit.floatValue, _maxLimit.floatValue);
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float maxValue = Mathf.Clamp(_maxValue.floatValue, _minLimit.floatValue, _maxLimit.floatValue);
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EditorGUILayout.MinMaxSlider(label, ref minValue, ref maxValue, _minLimit.floatValue, _maxLimit.floatValue);
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bool anyValueChanged = !IsEqualFloat(minValueOld, minValue)
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|| !IsEqualFloat(maxValueOld, maxValue)
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|| !IsEqualFloat(minLimitOld, _minLimit.floatValue)
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|| !IsEqualFloat(maxLimitOld, _maxLimit.floatValue);
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if (anyValueChanged)
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{
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MinMaxSlider slider = (MinMaxSlider)target;
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// force limits to ints if whole numbers.
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// needed to do this here because it wouldn't set in component script for some reason
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if (slider.wholeNumbers)
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{
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_minLimit.floatValue = Mathf.RoundToInt(_minLimit.floatValue);
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_maxLimit.floatValue = Mathf.RoundToInt(_maxLimit.floatValue);
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}
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// set slider values
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slider.SetValues(minValue, maxValue, _minLimit.floatValue, _maxLimit.floatValue);
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}
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(_onValueChanged);
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serializedObject.ApplyModifiedProperties();
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}
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/// <summary>
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/// Returns true if floating point numbers are within 0.01f (close enough to be considered equal)
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/// </summary>
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/// <param name="a"></param>
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/// <param name="b"></param>
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/// <returns></returns>
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private static bool IsEqualFloat(float a, float b)
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{
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return Math.Abs(a - b) < 0.01f;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 69352ed1561021b48ac258f81f48a988
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,5 @@
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using UnityEngine;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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@ -1847,7 +1848,7 @@ namespace UnityEditor.UI
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#endregion
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#region Stepper
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[MenuItem("GameObject/UI/Extensions/Stepper", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Stepper", false)]
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static public void AddStepper(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(kWidth / 2, kThickHeight));
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@ -1891,7 +1892,7 @@ namespace UnityEditor.UI
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#endregion
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#region BoxSlider
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[MenuItem("GameObject/UI/Extensions/Box Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Box Slider", false)]
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static public void AddBoxSlider(MenuCommand menuCommand)
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{
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@ -1946,7 +1947,7 @@ namespace UnityEditor.UI
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#endregion
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#region Radial Slider
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[MenuItem("GameObject/UI/Extensions/Radial Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Radial Slider", false)]
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static public void AddRadialSlider(MenuCommand menuCommand)
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{
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GameObject sliderRoot = CreateUIElementRoot("Radial Slider", menuCommand, s_ThickGUIElementSize);
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@ -1984,21 +1985,21 @@ namespace UnityEditor.UI
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#endregion
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#region RangeSlider
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[MenuItem("GameObject/UI/Extensions/Range Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Range Slider", false)]
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static public void AddRangeSlider(MenuCommand menuCommand)
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{
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GameObject rangeSliderRoot = CreateUIElementRoot("Range Slider", menuCommand, new Vector2(160, 20));
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GameObject minMaxSliderRoot = CreateUIElementRoot("Range Slider", menuCommand, new Vector2(160, 20));
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GameObject background = CreateUIObject("Background", rangeSliderRoot);
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GameObject background = CreateUIObject("Background", minMaxSliderRoot);
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GameObject fillArea = CreateUIObject("Fill Area", rangeSliderRoot);
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GameObject fillArea = CreateUIObject("Fill Area", minMaxSliderRoot);
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GameObject fill = CreateUIObject("Fill", fillArea);
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GameObject handleSlideArea = CreateUIObject("Handle Slide Area", rangeSliderRoot);
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GameObject lowHandle = CreateUIObject("Low Handle", handleSlideArea);
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GameObject handleSlideArea = CreateUIObject("Handle Slide Area", minMaxSliderRoot);
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GameObject minHandle = CreateUIObject("Low Handle", handleSlideArea);
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GameObject highHandle = CreateUIObject("High Handle", handleSlideArea);
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SetAnchorsAndStretch(rangeSliderRoot);
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SetAnchorsAndStretch(minMaxSliderRoot);
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Image backgroundImage = background.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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backgroundImage.type = Image.Type.Sliced;
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handleSlideRect.offsetMin = new Vector2(10, -10);
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handleSlideRect.offsetMax = new Vector2(-10, 10);
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RectTransform lowHandleRect = SetAnchorsAndStretch(lowHandle);
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Image lowHandleImage = lowHandle.AddComponent<Image>();
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RectTransform lowHandleRect = SetAnchorsAndStretch(minHandle);
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Image lowHandleImage = minHandle.AddComponent<Image>();
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lowHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
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lowHandleRect.sizeDelta = new Vector2(20, 0);
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highHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
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highHandleRect.sizeDelta = new Vector2(20, 0);
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RangeSlider rangeSlider = rangeSliderRoot.AddComponent<RangeSlider>();
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RangeSlider rangeSlider = minMaxSliderRoot.AddComponent<RangeSlider>();
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rangeSlider.FillRect = fillRect;
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rangeSlider.LowHandleRect = lowHandleRect;
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rangeSlider.HighHandleRect = highHandleRect;
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rangeSlider.HighValue = rangeSlider.MaxValue;
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rangeSlider.targetGraphic = fillImage;
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Selection.activeGameObject = rangeSliderRoot;
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Selection.activeGameObject = minMaxSliderRoot;
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}
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#endregion
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}
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#endregion
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#region MinMaxSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
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static public void AddMinMaxSlider(MenuCommand menuCommand)
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{
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GameObject minMaxSliderRoot = CreateUIElementRoot("MinMax Slider", menuCommand, new Vector2(390, 60));
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//GameObject background = CreateUIObject("Background", rangeSliderRoot);
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GameObject sliderBounds = CreateUIObject("Slider Bounds", minMaxSliderRoot);
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GameObject middleGraphic = CreateUIObject("Middle Graphic", minMaxSliderRoot);
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GameObject minHandle = CreateUIObject("Min Handle", minMaxSliderRoot);
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GameObject minHandleText = CreateUIObject("Min Text", minHandle);
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GameObject maxHandle = CreateUIObject("Max Handle", minMaxSliderRoot);
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GameObject maxHandleText = CreateUIObject("Max Text", maxHandle);
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SetAnchorsAndStretch(minMaxSliderRoot);
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Image backgroundImage = minMaxSliderRoot.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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backgroundImage.type = Image.Type.Sliced;
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backgroundImage.fillCenter = false;
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backgroundImage.color = new Color(27, 41, 89);
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RectTransform backgroundRect = backgroundImage.rectTransform;
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backgroundRect.anchorMin = new Vector2(0.5f, 0.5f);
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backgroundRect.anchorMax = new Vector2(0.5f, 0.5f);
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backgroundRect.sizeDelta = Vector2.zero;
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RectTransform sliderBoundsRect = SetAnchorsAndStretch(sliderBounds);
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sliderBoundsRect.anchorMin = new Vector2(0, 0);
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sliderBoundsRect.anchorMax = new Vector2(1, 1);
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RectTransform middleGraphicRect = SetAnchorsAndStretch(middleGraphic);
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Image fillImage = middleGraphic.AddComponent<Image>();
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fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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fillImage.type = Image.Type.Sliced;
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fillImage.fillCenter = true;
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fillImage.color = new Color(41, 98, 164);
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RectTransform minHandleRect = SetAnchorsAndStretch(minHandle);
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Image lowHandleImage = minHandle.AddComponent<Image>();
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lowHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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minHandleRect.sizeDelta = new Vector2(30, 62);
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RectTransform minHandleTextRect = SetAnchorsAndStretch(minHandleText);
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TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
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minHandleTextComponent.text = "0";
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minHandleTextComponent.fontSize = 36;
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minHandleTextRect.sizeDelta = new Vector2(70, 50);
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minHandleTextRect.position = new Vector3(0, -60,0);
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RectTransform maxHandleRect = SetAnchorsAndStretch(maxHandle);
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Image maxHandleImage = maxHandle.AddComponent<Image>();
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maxHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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maxHandleRect.sizeDelta = new Vector2(20, 0);
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RectTransform maxHandleTextRect = SetAnchorsAndStretch(maxHandleText);
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TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
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maxHandleTextComponent.text = "0";
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maxHandleTextComponent.fontSize = 36;
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maxHandleTextRect.sizeDelta = new Vector2(70, 50);
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maxHandleTextRect.position = new Vector3(0, -60, 0);
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MinMaxSlider minMaxSlider = minMaxSliderRoot.AddComponent<MinMaxSlider>();
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minMaxSlider.SliderBounds = sliderBoundsRect;
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minMaxSlider.MinHandle = minHandleRect;
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minMaxSlider.MaxHandle = maxHandleRect;
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minMaxSlider.MiddleGraphic = middleGraphicRect;
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minMaxSlider.MinText = minHandleTextComponent;
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minMaxSlider.MaxText = maxHandleTextComponent;
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Selection.activeGameObject = minMaxSliderRoot;
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}
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#endregion
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#endregion
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@ -1,9 +1,11 @@
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{
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"name": "UnityUIExtensions.editor",
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"rootNamespace": "",
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"references": [
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"GUID:343deaaf83e0cee4ca978e7df0b80d21",
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"GUID:2bafac87e7f4b9b418d9448d219b01ab",
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"GUID:cf414061cae3a954baf92763590f3127"
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"GUID:cf414061cae3a954baf92763590f3127",
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"GUID:6055be8ebefd69e48b49212b09b47b2f"
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],
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"includePlatforms": [
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"Editor"
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@ -14,5 +16,6 @@
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d7bdc7e70331fe24aba2c9549f84c657
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,371 +1,371 @@
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///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using System;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/BoxSlider")]
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public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement
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{
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public enum Direction
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{
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LeftToRight,
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RightToLeft,
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BottomToTop,
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TopToBottom,
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}
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[Serializable]
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public class BoxSliderEvent : UnityEvent<float, float> { }
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[SerializeField]
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private RectTransform m_HandleRect;
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public RectTransform HandleRect { get { return m_HandleRect; } set { if (SetClass(ref m_HandleRect, value)) { UpdateCachedReferences(); UpdateVisuals(); } } }
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[Space(6)]
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[SerializeField]
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private float m_MinValue = 0;
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public float MinValue { get { return m_MinValue; } set { if (SetStruct(ref m_MinValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private float m_MaxValue = 1;
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public float MaxValue { get { return m_MaxValue; } set { if (SetStruct(ref m_MaxValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private bool m_WholeNumbers = false;
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public bool WholeNumbers { get { return m_WholeNumbers; } set { if (SetStruct(ref m_WholeNumbers, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
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[SerializeField]
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private float m_ValueX = 1f;
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public float ValueX
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{
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get
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{
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if (WholeNumbers)
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return Mathf.Round(m_ValueX);
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return m_ValueX;
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}
|
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set
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{
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SetX(value);
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}
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}
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public float NormalizedValueX
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{
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get
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{
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if (Mathf.Approximately(MinValue, MaxValue))
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return 0;
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return Mathf.InverseLerp(MinValue, MaxValue, ValueX);
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}
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set
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{
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this.ValueX = Mathf.Lerp(MinValue, MaxValue, value);
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}
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}
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[SerializeField]
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private float m_ValueY = 1f;
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public float ValueY
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{
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get
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{
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if (WholeNumbers)
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return Mathf.Round(m_ValueY);
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return m_ValueY;
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}
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set
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{
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SetY(value);
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}
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}
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public float NormalizedValueY
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{
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get
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{
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if (Mathf.Approximately(MinValue, MaxValue))
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return 0;
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return Mathf.InverseLerp(MinValue, MaxValue, ValueY);
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}
|
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set
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{
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this.ValueY = Mathf.Lerp(MinValue, MaxValue, value);
|
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}
|
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}
|
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|
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[Space(6)]
|
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|
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// Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers.
|
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[SerializeField]
|
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private BoxSliderEvent m_OnValueChanged = new BoxSliderEvent();
|
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public BoxSliderEvent OnValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } }
|
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|
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// Private fields
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||||
|
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private Transform m_HandleTransform;
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private RectTransform m_HandleContainerRect;
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// The offset from handle position to mouse down position
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private Vector2 m_Offset = Vector2.zero;
|
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private DrivenRectTransformTracker m_Tracker;
|
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|
||||
// Size of each step.
|
||||
float StepSize { get { return WholeNumbers ? 1 : (MaxValue - MinValue) * 0.1f; } }
|
||||
|
||||
protected BoxSlider()
|
||||
{ }
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
if (WholeNumbers)
|
||||
{
|
||||
m_MinValue = Mathf.Round(m_MinValue);
|
||||
m_MaxValue = Mathf.Round(m_MaxValue);
|
||||
}
|
||||
UpdateCachedReferences();
|
||||
SetX(m_ValueX, false);
|
||||
SetY(m_ValueY, false);
|
||||
// Update rects since other things might affect them even if value didn't change.
|
||||
if(!Application.isPlaying) UpdateVisuals();
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
if (!Application.isPlaying)
|
||||
#else
|
||||
var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this);
|
||||
if (prefabType != UnityEditor.PrefabType.Prefab && !Application.isPlaying)
|
||||
#endif
|
||||
{
|
||||
CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // if UNITY_EDITOR
|
||||
|
||||
public virtual void Rebuild(CanvasUpdate executing)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (executing == CanvasUpdate.Prelayout)
|
||||
OnValueChanged.Invoke(ValueX, ValueY);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void LayoutComplete()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GraphicUpdateComplete()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
|
||||
{
|
||||
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
|
||||
{
|
||||
if (currentValue.Equals(newValue))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
UpdateCachedReferences();
|
||||
SetX(m_ValueX, false);
|
||||
SetY(m_ValueY, false);
|
||||
// Update rects since they need to be initialized correctly.
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
m_Tracker.Clear();
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
void UpdateCachedReferences()
|
||||
{
|
||||
|
||||
if (m_HandleRect)
|
||||
{
|
||||
m_HandleTransform = m_HandleRect.transform;
|
||||
if (m_HandleTransform.parent != null)
|
||||
m_HandleContainerRect = m_HandleTransform.parent.GetComponent<RectTransform>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_HandleContainerRect = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the valueUpdate the visible Image.
|
||||
void SetX(float input)
|
||||
{
|
||||
SetX(input, true);
|
||||
}
|
||||
|
||||
void SetX(float input, bool sendCallback)
|
||||
{
|
||||
// Clamp the input
|
||||
float newValue = Mathf.Clamp(input, MinValue, MaxValue);
|
||||
if (WholeNumbers)
|
||||
newValue = Mathf.Round(newValue);
|
||||
|
||||
// If the stepped value doesn't match the last one, it's time to update
|
||||
if (m_ValueX == newValue)
|
||||
return;
|
||||
|
||||
m_ValueX = newValue;
|
||||
UpdateVisuals();
|
||||
if (sendCallback)
|
||||
m_OnValueChanged.Invoke(newValue, ValueY);
|
||||
}
|
||||
|
||||
void SetY(float input)
|
||||
{
|
||||
SetY(input, true);
|
||||
}
|
||||
|
||||
void SetY(float input, bool sendCallback)
|
||||
{
|
||||
// Clamp the input
|
||||
float newValue = Mathf.Clamp(input, MinValue, MaxValue);
|
||||
if (WholeNumbers)
|
||||
newValue = Mathf.Round(newValue);
|
||||
|
||||
// If the stepped value doesn't match the last one, it's time to update
|
||||
if (m_ValueY == newValue)
|
||||
return;
|
||||
|
||||
m_ValueY = newValue;
|
||||
UpdateVisuals();
|
||||
if (sendCallback)
|
||||
m_OnValueChanged.Invoke(ValueX, newValue);
|
||||
}
|
||||
|
||||
|
||||
protected override void OnRectTransformDimensionsChange()
|
||||
{
|
||||
base.OnRectTransformDimensionsChange();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
enum Axis
|
||||
{
|
||||
Horizontal = 0,
|
||||
Vertical = 1
|
||||
}
|
||||
|
||||
|
||||
// Force-update the slider. Useful if you've changed the properties and want it to update visually.
|
||||
private void UpdateVisuals()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
UpdateCachedReferences();
|
||||
#endif
|
||||
|
||||
m_Tracker.Clear();
|
||||
|
||||
|
||||
//to business!
|
||||
if (m_HandleContainerRect != null)
|
||||
{
|
||||
m_Tracker.Add(this, m_HandleRect, DrivenTransformProperties.Anchors);
|
||||
Vector2 anchorMin = Vector2.zero;
|
||||
Vector2 anchorMax = Vector2.one;
|
||||
anchorMin[0] = anchorMax[0] = (NormalizedValueX);
|
||||
anchorMin[1] = anchorMax[1] = (NormalizedValueY);
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
m_HandleRect.anchorMin = anchorMin;
|
||||
m_HandleRect.anchorMax = anchorMax;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update the slider's position based on the mouse.
|
||||
void UpdateDrag(PointerEventData eventData, Camera cam)
|
||||
{
|
||||
RectTransform clickRect = m_HandleContainerRect;
|
||||
if (clickRect != null && clickRect.rect.size[0] > 0)
|
||||
{
|
||||
Vector2 localCursor;
|
||||
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(clickRect, eventData.position, cam, out localCursor))
|
||||
return;
|
||||
localCursor -= clickRect.rect.position;
|
||||
|
||||
float val = Mathf.Clamp01((localCursor - m_Offset)[0] / clickRect.rect.size[0]);
|
||||
NormalizedValueX = (val);
|
||||
|
||||
float valY = Mathf.Clamp01((localCursor - m_Offset)[1] / clickRect.rect.size[1]);
|
||||
NormalizedValueY = (valY);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanDrag(PointerEventData eventData)
|
||||
{
|
||||
return IsActive() && IsInteractable() && eventData.button == PointerEventData.InputButton.Left;
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (!CanDrag(eventData))
|
||||
return;
|
||||
|
||||
base.OnPointerDown(eventData);
|
||||
|
||||
m_Offset = Vector2.zero;
|
||||
if (m_HandleContainerRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera))
|
||||
{
|
||||
Vector2 localMousePos;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos))
|
||||
m_Offset = localMousePos;
|
||||
m_Offset.y = -m_Offset.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Outside the slider handle - jump to this point instead
|
||||
UpdateDrag(eventData, eventData.pressEventCamera);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!CanDrag(eventData))
|
||||
return;
|
||||
|
||||
UpdateDrag(eventData, eventData.pressEventCamera);
|
||||
}
|
||||
|
||||
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
|
||||
{
|
||||
eventData.useDragThreshold = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
///Credit judah4
|
||||
///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
|
||||
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[AddComponentMenu("UI/Extensions/Sliders/BoxSlider")]
|
||||
public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement
|
||||
{
|
||||
public enum Direction
|
||||
{
|
||||
LeftToRight,
|
||||
RightToLeft,
|
||||
BottomToTop,
|
||||
TopToBottom,
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class BoxSliderEvent : UnityEvent<float, float> { }
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform m_HandleRect;
|
||||
public RectTransform HandleRect { get { return m_HandleRect; } set { if (SetClass(ref m_HandleRect, value)) { UpdateCachedReferences(); UpdateVisuals(); } } }
|
||||
|
||||
[Space(6)]
|
||||
|
||||
[SerializeField]
|
||||
private float m_MinValue = 0;
|
||||
public float MinValue { get { return m_MinValue; } set { if (SetStruct(ref m_MinValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
|
||||
|
||||
[SerializeField]
|
||||
private float m_MaxValue = 1;
|
||||
public float MaxValue { get { return m_MaxValue; } set { if (SetStruct(ref m_MaxValue, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
|
||||
|
||||
[SerializeField]
|
||||
private bool m_WholeNumbers = false;
|
||||
public bool WholeNumbers { get { return m_WholeNumbers; } set { if (SetStruct(ref m_WholeNumbers, value)) { SetX(m_ValueX); SetY(m_ValueY); UpdateVisuals(); } } }
|
||||
|
||||
[SerializeField]
|
||||
private float m_ValueX = 1f;
|
||||
public float ValueX
|
||||
{
|
||||
get
|
||||
{
|
||||
if (WholeNumbers)
|
||||
return Mathf.Round(m_ValueX);
|
||||
return m_ValueX;
|
||||
}
|
||||
set
|
||||
{
|
||||
SetX(value);
|
||||
}
|
||||
}
|
||||
|
||||
public float NormalizedValueX
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Mathf.Approximately(MinValue, MaxValue))
|
||||
return 0;
|
||||
return Mathf.InverseLerp(MinValue, MaxValue, ValueX);
|
||||
}
|
||||
set
|
||||
{
|
||||
this.ValueX = Mathf.Lerp(MinValue, MaxValue, value);
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float m_ValueY = 1f;
|
||||
public float ValueY
|
||||
{
|
||||
get
|
||||
{
|
||||
if (WholeNumbers)
|
||||
return Mathf.Round(m_ValueY);
|
||||
return m_ValueY;
|
||||
}
|
||||
set
|
||||
{
|
||||
SetY(value);
|
||||
}
|
||||
}
|
||||
|
||||
public float NormalizedValueY
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Mathf.Approximately(MinValue, MaxValue))
|
||||
return 0;
|
||||
return Mathf.InverseLerp(MinValue, MaxValue, ValueY);
|
||||
}
|
||||
set
|
||||
{
|
||||
this.ValueY = Mathf.Lerp(MinValue, MaxValue, value);
|
||||
}
|
||||
}
|
||||
|
||||
[Space(6)]
|
||||
|
||||
// Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers.
|
||||
[SerializeField]
|
||||
private BoxSliderEvent m_OnValueChanged = new BoxSliderEvent();
|
||||
public BoxSliderEvent OnValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } }
|
||||
|
||||
// Private fields
|
||||
|
||||
private Transform m_HandleTransform;
|
||||
private RectTransform m_HandleContainerRect;
|
||||
|
||||
// The offset from handle position to mouse down position
|
||||
private Vector2 m_Offset = Vector2.zero;
|
||||
|
||||
private DrivenRectTransformTracker m_Tracker;
|
||||
|
||||
// Size of each step.
|
||||
float StepSize { get { return WholeNumbers ? 1 : (MaxValue - MinValue) * 0.1f; } }
|
||||
|
||||
protected BoxSlider()
|
||||
{ }
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
if (WholeNumbers)
|
||||
{
|
||||
m_MinValue = Mathf.Round(m_MinValue);
|
||||
m_MaxValue = Mathf.Round(m_MaxValue);
|
||||
}
|
||||
UpdateCachedReferences();
|
||||
SetX(m_ValueX, false);
|
||||
SetY(m_ValueY, false);
|
||||
// Update rects since other things might affect them even if value didn't change.
|
||||
if(!Application.isPlaying) UpdateVisuals();
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
if (!Application.isPlaying)
|
||||
#else
|
||||
var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this);
|
||||
if (prefabType != UnityEditor.PrefabType.Prefab && !Application.isPlaying)
|
||||
#endif
|
||||
{
|
||||
CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // if UNITY_EDITOR
|
||||
|
||||
public virtual void Rebuild(CanvasUpdate executing)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (executing == CanvasUpdate.Prelayout)
|
||||
OnValueChanged.Invoke(ValueX, ValueY);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void LayoutComplete()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GraphicUpdateComplete()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
|
||||
{
|
||||
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
|
||||
{
|
||||
if (currentValue.Equals(newValue))
|
||||
return false;
|
||||
|
||||
currentValue = newValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
UpdateCachedReferences();
|
||||
SetX(m_ValueX, false);
|
||||
SetY(m_ValueY, false);
|
||||
// Update rects since they need to be initialized correctly.
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
m_Tracker.Clear();
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
void UpdateCachedReferences()
|
||||
{
|
||||
|
||||
if (m_HandleRect)
|
||||
{
|
||||
m_HandleTransform = m_HandleRect.transform;
|
||||
if (m_HandleTransform.parent != null)
|
||||
m_HandleContainerRect = m_HandleTransform.parent.GetComponent<RectTransform>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_HandleContainerRect = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the valueUpdate the visible Image.
|
||||
void SetX(float input)
|
||||
{
|
||||
SetX(input, true);
|
||||
}
|
||||
|
||||
void SetX(float input, bool sendCallback)
|
||||
{
|
||||
// Clamp the input
|
||||
float newValue = Mathf.Clamp(input, MinValue, MaxValue);
|
||||
if (WholeNumbers)
|
||||
newValue = Mathf.Round(newValue);
|
||||
|
||||
// If the stepped value doesn't match the last one, it's time to update
|
||||
if (m_ValueX == newValue)
|
||||
return;
|
||||
|
||||
m_ValueX = newValue;
|
||||
UpdateVisuals();
|
||||
if (sendCallback)
|
||||
m_OnValueChanged.Invoke(newValue, ValueY);
|
||||
}
|
||||
|
||||
void SetY(float input)
|
||||
{
|
||||
SetY(input, true);
|
||||
}
|
||||
|
||||
void SetY(float input, bool sendCallback)
|
||||
{
|
||||
// Clamp the input
|
||||
float newValue = Mathf.Clamp(input, MinValue, MaxValue);
|
||||
if (WholeNumbers)
|
||||
newValue = Mathf.Round(newValue);
|
||||
|
||||
// If the stepped value doesn't match the last one, it's time to update
|
||||
if (m_ValueY == newValue)
|
||||
return;
|
||||
|
||||
m_ValueY = newValue;
|
||||
UpdateVisuals();
|
||||
if (sendCallback)
|
||||
m_OnValueChanged.Invoke(ValueX, newValue);
|
||||
}
|
||||
|
||||
|
||||
protected override void OnRectTransformDimensionsChange()
|
||||
{
|
||||
base.OnRectTransformDimensionsChange();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
enum Axis
|
||||
{
|
||||
Horizontal = 0,
|
||||
Vertical = 1
|
||||
}
|
||||
|
||||
|
||||
// Force-update the slider. Useful if you've changed the properties and want it to update visually.
|
||||
private void UpdateVisuals()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
UpdateCachedReferences();
|
||||
#endif
|
||||
|
||||
m_Tracker.Clear();
|
||||
|
||||
|
||||
//to business!
|
||||
if (m_HandleContainerRect != null)
|
||||
{
|
||||
m_Tracker.Add(this, m_HandleRect, DrivenTransformProperties.Anchors);
|
||||
Vector2 anchorMin = Vector2.zero;
|
||||
Vector2 anchorMax = Vector2.one;
|
||||
anchorMin[0] = anchorMax[0] = (NormalizedValueX);
|
||||
anchorMin[1] = anchorMax[1] = (NormalizedValueY);
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
m_HandleRect.anchorMin = anchorMin;
|
||||
m_HandleRect.anchorMax = anchorMax;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update the slider's position based on the mouse.
|
||||
void UpdateDrag(PointerEventData eventData, Camera cam)
|
||||
{
|
||||
RectTransform clickRect = m_HandleContainerRect;
|
||||
if (clickRect != null && clickRect.rect.size[0] > 0)
|
||||
{
|
||||
Vector2 localCursor;
|
||||
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(clickRect, eventData.position, cam, out localCursor))
|
||||
return;
|
||||
localCursor -= clickRect.rect.position;
|
||||
|
||||
float val = Mathf.Clamp01((localCursor - m_Offset)[0] / clickRect.rect.size[0]);
|
||||
NormalizedValueX = (val);
|
||||
|
||||
float valY = Mathf.Clamp01((localCursor - m_Offset)[1] / clickRect.rect.size[1]);
|
||||
NormalizedValueY = (valY);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanDrag(PointerEventData eventData)
|
||||
{
|
||||
return IsActive() && IsInteractable() && eventData.button == PointerEventData.InputButton.Left;
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (!CanDrag(eventData))
|
||||
return;
|
||||
|
||||
base.OnPointerDown(eventData);
|
||||
|
||||
m_Offset = Vector2.zero;
|
||||
if (m_HandleContainerRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera))
|
||||
{
|
||||
Vector2 localMousePos;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos))
|
||||
m_Offset = localMousePos;
|
||||
m_Offset.y = -m_Offset.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Outside the slider handle - jump to this point instead
|
||||
UpdateDrag(eventData, eventData.pressEventCamera);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!CanDrag(eventData))
|
||||
return;
|
||||
|
||||
UpdateDrag(eventData, eventData.pressEventCamera);
|
||||
}
|
||||
|
||||
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
|
||||
{
|
||||
eventData.useDragThreshold = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,347 @@
|
|||
///Credit brogan89
|
||||
///Sourced from - https://github.com/brogan89/MinMaxSlider
|
||||
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[AddComponentMenu("UI/Extensions/Sliders/MinMax Slider")]
|
||||
public class MinMaxSlider : Selectable, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
private enum DragState
|
||||
{
|
||||
Both,
|
||||
Min,
|
||||
Max
|
||||
}
|
||||
|
||||
[Header("UI Controls")]
|
||||
[SerializeField] private Camera customCamera = null;
|
||||
[SerializeField] private RectTransform sliderBounds = null;
|
||||
[SerializeField] private RectTransform minHandle = null;
|
||||
[SerializeField] private RectTransform maxHandle = null;
|
||||
[SerializeField] private RectTransform middleGraphic = null;
|
||||
|
||||
// text components (optional)
|
||||
[Header("Display Text (Optional)")]
|
||||
[SerializeField] private TextMeshProUGUI minText = null;
|
||||
[SerializeField] private TextMeshProUGUI maxText = null;
|
||||
[SerializeField] private string textFormat = "0";
|
||||
|
||||
// values
|
||||
[Header("Limits")]
|
||||
[SerializeField] private float minLimit = 0;
|
||||
[SerializeField] private float maxLimit = 100;
|
||||
|
||||
[Header("Values")]
|
||||
public bool wholeNumbers;
|
||||
[SerializeField] private float minValue = 25;
|
||||
[SerializeField] private float maxValue = 75;
|
||||
|
||||
public MinMaxValues Values => new MinMaxValues(minValue, maxValue, minLimit, maxLimit);
|
||||
|
||||
public RectTransform SliderBounds { get => sliderBounds; set => sliderBounds = value; }
|
||||
public RectTransform MinHandle { get => minHandle; set => minHandle = value; }
|
||||
public RectTransform MaxHandle { get => maxHandle; set => maxHandle = value; }
|
||||
public RectTransform MiddleGraphic { get => middleGraphic; set => middleGraphic = value; }
|
||||
public TextMeshProUGUI MinText { get => minText; set => minText = value; }
|
||||
public TextMeshProUGUI MaxText { get => maxText; set => maxText = value; }
|
||||
|
||||
/// <summary>
|
||||
/// Event invoked when either slider value has changed
|
||||
/// <para></para>
|
||||
/// T0 = min, T1 = max
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SliderEvent : UnityEvent<float, float> { }
|
||||
|
||||
public SliderEvent onValueChanged = new SliderEvent();
|
||||
|
||||
private Vector2 dragStartPosition;
|
||||
private float dragStartMinValue01;
|
||||
private float dragStartMaxValue01;
|
||||
private DragState dragState;
|
||||
private bool passDragEvents; // this allows drag events to be passed through to scrollers
|
||||
|
||||
private Camera mainCamera;
|
||||
private Canvas parentCanvas;
|
||||
private bool isOverlayCanvas;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
if (!sliderBounds)
|
||||
{
|
||||
sliderBounds = transform as RectTransform;
|
||||
}
|
||||
|
||||
parentCanvas = GetComponentInParent<Canvas>();
|
||||
isOverlayCanvas = parentCanvas.renderMode == RenderMode.ScreenSpaceOverlay;
|
||||
mainCamera = customCamera != null ? customCamera : Camera.main;
|
||||
}
|
||||
|
||||
public void SetLimits(float minLimit, float maxLimit)
|
||||
{
|
||||
this.minLimit = wholeNumbers ? Mathf.RoundToInt(minLimit) : minLimit;
|
||||
this.maxLimit = wholeNumbers ? Mathf.RoundToInt(maxLimit) : maxLimit;
|
||||
}
|
||||
|
||||
public void SetValues(MinMaxValues values, bool notify = true)
|
||||
{
|
||||
SetValues(values.minValue, values.maxValue, values.minLimit, values.maxLimit, notify);
|
||||
}
|
||||
|
||||
public void SetValues(float minValue, float maxValue, bool notify = true)
|
||||
{
|
||||
SetValues(minValue, maxValue, minLimit, maxLimit, notify);
|
||||
}
|
||||
|
||||
public void SetValues(float minValue, float maxValue, float minLimit, float maxLimit, bool notify = true)
|
||||
{
|
||||
this.minValue = wholeNumbers ? Mathf.RoundToInt(minValue) : minValue;
|
||||
this.maxValue = wholeNumbers ? Mathf.RoundToInt(maxValue) : maxValue;
|
||||
SetLimits(minLimit, maxLimit);
|
||||
|
||||
RefreshSliders();
|
||||
UpdateText();
|
||||
UpdateMiddleGraphic();
|
||||
|
||||
if (notify)
|
||||
{
|
||||
// event
|
||||
onValueChanged.Invoke(this.minValue, this.maxValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshSliders()
|
||||
{
|
||||
SetSliderAnchors();
|
||||
|
||||
float clampedMin = Mathf.Clamp(minValue, minLimit, maxLimit);
|
||||
SetMinHandleValue01(minHandle, GetPercentage(minLimit, maxLimit, clampedMin));
|
||||
|
||||
float clampedMax = Mathf.Clamp(maxValue, minLimit, maxLimit);
|
||||
SetMaxHandleValue01(maxHandle, GetPercentage(minLimit, maxLimit, clampedMax));
|
||||
}
|
||||
|
||||
private void SetSliderAnchors()
|
||||
{
|
||||
minHandle.anchorMin = new Vector2(0, 0.5f);
|
||||
minHandle.anchorMax = new Vector2(0, 0.5f);
|
||||
minHandle.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
maxHandle.anchorMin = new Vector2(1, 0.5f);
|
||||
maxHandle.anchorMax = new Vector2(1, 0.5f);
|
||||
maxHandle.pivot = new Vector2(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
private void UpdateText()
|
||||
{
|
||||
if (minText)
|
||||
{
|
||||
minText.SetText(minValue.ToString(textFormat));
|
||||
}
|
||||
|
||||
if (maxText)
|
||||
{
|
||||
maxText.SetText(maxValue.ToString(textFormat));
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMiddleGraphic()
|
||||
{
|
||||
if (!middleGraphic) return;
|
||||
|
||||
middleGraphic.anchorMin = Vector2.zero;
|
||||
middleGraphic.anchorMax = Vector2.one;
|
||||
middleGraphic.offsetMin = new Vector2(minHandle.anchoredPosition.x, 0);
|
||||
middleGraphic.offsetMax = new Vector2(maxHandle.anchoredPosition.x, 0);
|
||||
}
|
||||
|
||||
#region IDragHandler
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
passDragEvents = Math.Abs(eventData.delta.x) < Math.Abs(eventData.delta.y);
|
||||
|
||||
if (passDragEvents)
|
||||
{
|
||||
PassDragEvents<IBeginDragHandler>(x => x.OnBeginDrag(eventData));
|
||||
}
|
||||
else
|
||||
{
|
||||
Camera uiCamera = isOverlayCanvas ? null : mainCamera;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(sliderBounds, eventData.position, uiCamera, out dragStartPosition);
|
||||
|
||||
float dragStartValue = GetValueOfPointInSliderBounds01(dragStartPosition);
|
||||
dragStartMinValue01 = GetMinHandleValue01(minHandle);
|
||||
dragStartMaxValue01 = GetMaxHandleValue01(maxHandle);
|
||||
|
||||
// set drag state
|
||||
if (dragStartValue < dragStartMinValue01 || RectTransformUtility.RectangleContainsScreenPoint(minHandle, eventData.position, uiCamera))
|
||||
{
|
||||
dragState = DragState.Min;
|
||||
minHandle.SetAsLastSibling();
|
||||
}
|
||||
else if (dragStartValue > dragStartMaxValue01 || RectTransformUtility.RectangleContainsScreenPoint(maxHandle, eventData.position, uiCamera))
|
||||
{
|
||||
dragState = DragState.Max;
|
||||
maxHandle.SetAsLastSibling();
|
||||
}
|
||||
else
|
||||
{
|
||||
dragState = DragState.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (passDragEvents)
|
||||
{
|
||||
PassDragEvents<IDragHandler>(x => x.OnDrag(eventData));
|
||||
}
|
||||
else if (minHandle && maxHandle)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(sliderBounds, eventData.position, isOverlayCanvas ? null : mainCamera, out Vector2 clickPosition);
|
||||
|
||||
SetSliderAnchors();
|
||||
|
||||
if (dragState == DragState.Min || dragState == DragState.Max)
|
||||
{
|
||||
float dragPosition01 = GetValueOfPointInSliderBounds01(clickPosition);
|
||||
float minHandleValue = GetMinHandleValue01(minHandle);
|
||||
float maxHandleValue = GetMaxHandleValue01(maxHandle);
|
||||
|
||||
if (dragState == DragState.Min)
|
||||
SetMinHandleValue01(minHandle, Mathf.Clamp(dragPosition01, 0, maxHandleValue));
|
||||
else if (dragState == DragState.Max)
|
||||
SetMaxHandleValue01(maxHandle, Mathf.Clamp(dragPosition01, minHandleValue, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
float distancePercent = (clickPosition.x - dragStartPosition.x) / sliderBounds.rect.width;
|
||||
SetMinHandleValue01(minHandle, dragStartMinValue01 + distancePercent);
|
||||
SetMaxHandleValue01(maxHandle, dragStartMaxValue01 + distancePercent);
|
||||
}
|
||||
|
||||
// set values
|
||||
float min = Mathf.Lerp(minLimit, maxLimit, GetMinHandleValue01(minHandle));
|
||||
float max = Mathf.Lerp(minLimit, maxLimit, GetMaxHandleValue01(maxHandle));
|
||||
SetValues(min, max);
|
||||
|
||||
UpdateText();
|
||||
UpdateMiddleGraphic();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (passDragEvents)
|
||||
{
|
||||
PassDragEvents<IEndDragHandler>(x => x.OnEndDrag(eventData));
|
||||
}
|
||||
else
|
||||
{
|
||||
float minHandleValue = GetMinHandleValue01(minHandle);
|
||||
float maxHandleValue = GetMaxHandleValue01(maxHandle);
|
||||
|
||||
// this safe guards a possible situation where the slides can get stuck
|
||||
if (Math.Abs(minHandleValue) < MinMaxValues.FLOAT_TOL && Math.Abs(maxHandleValue) < MinMaxValues.FLOAT_TOL)
|
||||
{
|
||||
maxHandle.SetAsLastSibling();
|
||||
}
|
||||
else if (Math.Abs(minHandleValue - 1) < MinMaxValues.FLOAT_TOL && Math.Abs(maxHandleValue - 1) < MinMaxValues.FLOAT_TOL)
|
||||
{
|
||||
minHandle.SetAsLastSibling();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion IDragHandler
|
||||
|
||||
private void PassDragEvents<T>(Action<T> callback) where T : IEventSystemHandler
|
||||
{
|
||||
Transform parent = transform.parent;
|
||||
|
||||
while (parent != null)
|
||||
{
|
||||
foreach (var component in parent.GetComponents<Component>())
|
||||
{
|
||||
if (!(component is T)) continue;
|
||||
|
||||
callback.Invoke((T)(IEventSystemHandler)component);
|
||||
return;
|
||||
}
|
||||
|
||||
parent = parent.parent;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets position of max handle RectTransform
|
||||
/// </summary>
|
||||
/// <param name="handle"></param>
|
||||
/// <param name="value01">Normalized handle position</param>
|
||||
private void SetMaxHandleValue01(RectTransform handle, float value01)
|
||||
{
|
||||
handle.anchoredPosition = new Vector2(value01 * sliderBounds.rect.width - sliderBounds.rect.width + sliderBounds.offsetMax.x, handle.anchoredPosition.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets position of min handle RectTransform
|
||||
/// </summary>
|
||||
/// <param name="handle"></param>
|
||||
/// <param name="value01">Normalized handle position</param>
|
||||
private void SetMinHandleValue01(RectTransform handle, float value01)
|
||||
{
|
||||
handle.anchoredPosition = new Vector2(value01 * sliderBounds.rect.width + sliderBounds.offsetMin.x, handle.anchoredPosition.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns normalized position of max handle RectTransform
|
||||
/// </summary>
|
||||
/// <param name="handle"></param>
|
||||
/// <returns>Normalized position of max handle RectTransform</returns>
|
||||
private float GetMaxHandleValue01(RectTransform handle)
|
||||
{
|
||||
return 1 + (handle.anchoredPosition.x - sliderBounds.offsetMax.x) / sliderBounds.rect.width;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns normalized position of min handle RectTransform
|
||||
/// </summary>
|
||||
/// <param name="handle"></param>
|
||||
/// <returns>Normalized position of min handle RectTransform</returns>
|
||||
private float GetMinHandleValue01(RectTransform handle)
|
||||
{
|
||||
return (handle.anchoredPosition.x - sliderBounds.offsetMin.x) / sliderBounds.rect.width;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns normalized position of a point in a slider bounds rectangle
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns>Normalized position of a point in a slider bounds rectangle</returns>
|
||||
private float GetValueOfPointInSliderBounds01(Vector2 position)
|
||||
{
|
||||
var width = sliderBounds.rect.width;
|
||||
return Mathf.Clamp((position.x + width / 2) / width, 0, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns percentage of input based on min and max values
|
||||
/// </summary>
|
||||
/// <param name="min"></param>
|
||||
/// <param name="max"></param>
|
||||
/// <param name="input"></param>
|
||||
/// <returns></returns>
|
||||
private static float GetPercentage(float min, float max, float input)
|
||||
{
|
||||
return (input - min) / (max - min);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b9f9954231c8bab419504a7ac5ff133e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8,8 +8,8 @@ using UnityEngine.EventSystems;
|
|||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[AddComponentMenu("UI/Extensions/Radial Slider")]
|
||||
[RequireComponent(typeof(Image))]
|
||||
[AddComponentMenu("UI/Extensions/Sliders/Radial Slider")]
|
||||
public class RadialSlider : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler, IDragHandler
|
||||
{
|
||||
private bool isPointerDown, isPointerReleased, lerpInProgress;
|
|
@ -9,9 +9,9 @@ using UnityEngine.EventSystems;
|
|||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[AddComponentMenu("UI/Extensions/Range Slider", 34)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[AddComponentMenu("UI/Extensions/Sliders/Range Slider", 34)]
|
||||
public class RangeSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement
|
||||
{
|
||||
public enum Direction
|
|
@ -9,8 +9,8 @@ using UnityEngine.EventSystems;
|
|||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
// Stepper control
|
||||
[AddComponentMenu("UI/Extensions/Stepper")]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
[AddComponentMenu("UI/Extensions/Sliders/Stepper")]
|
||||
public class Stepper : UIBehaviour
|
||||
{
|
||||
private Selectable[] _sides;
|
|
@ -0,0 +1,50 @@
|
|||
///Credit brogan89
|
||||
///Sourced from - https://github.com/brogan89/MinMaxSlider
|
||||
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
[Serializable]
|
||||
public struct MinMaxValues
|
||||
{
|
||||
/// <summary>
|
||||
/// Floating point tolerance
|
||||
/// </summary>
|
||||
public const float FLOAT_TOL = 0.01f;
|
||||
|
||||
public float minValue, maxValue, minLimit, maxLimit;
|
||||
public static MinMaxValues DEFUALT = new MinMaxValues(25, 75, 0, 100);
|
||||
|
||||
public MinMaxValues(float minValue, float maxValue, float minLimit, float maxLimit)
|
||||
{
|
||||
this.minValue = minValue;
|
||||
this.maxValue = maxValue;
|
||||
this.minLimit = minLimit;
|
||||
this.maxLimit = maxLimit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for when values equal limits
|
||||
/// </summary>
|
||||
/// <param name="minValue"></param>
|
||||
/// <param name="maxValue"></param>
|
||||
public MinMaxValues(float minValue, float maxValue)
|
||||
{
|
||||
this.minValue = minValue;
|
||||
this.maxValue = maxValue;
|
||||
this.minLimit = minValue;
|
||||
this.maxLimit = maxValue;
|
||||
}
|
||||
|
||||
public bool IsAtMinAndMax()
|
||||
{
|
||||
return Math.Abs(minValue - minLimit) < FLOAT_TOL && Math.Abs(maxValue - maxLimit) < FLOAT_TOL;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Values(min:{minValue}, max:{maxValue}) | Limits(min:{minLimit}, max:{maxLimit})";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 44af036687d1cdb4da5686d3431d2c3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue