parent
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commit
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@ -23,6 +23,11 @@ Control | Description | Menu Command | Component Command | Notes | Credits
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**HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Horizontal Scroll Snap | UI / Extensions / Horizontal Scroll Snap | | BinaryX
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**UIButton** | Improved Button control with additional events | UI / Extensions / UI Button | UI / Extensions / UI Button | | AriathTheWise
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**UIWindowBase** | A draggable Window implementation | UI / Extensions / UI Window Base | UI / Extensions / UI Window Base | | GXMark, alexzzzz, CaoMengde777, TroyDavis
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**ComboBox** | A fixed combobox implementation for text | UI / Extensions / ComboBox | UI / Extensions / ComboBox | | Perchik
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**AutoCompleteComboBox** | A text combobox with autocomplete selection | UI / Extensions / AutoComplete ComboBox | UI / Extensions / AutoComplete ComboBox | | Perchik
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**DropDownList** | A basic drop down list with text and image support | UI / Extensions / Dropdown List | UI / Extensions / Dropdown List | | Perchik
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**BoundToolTip** | An alternate Tooltip implementation with central listener | UI / Extensions / Bound Tooltip / Tooltip | UI / Extensions / Bound Tooltip / Tooltip Item | Offset and tooltip placement needs work | Martin Sharkbomb
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| | | UI / Extensions / Bound Tooltip / Tooltip Trigger | | Martin Sharkbomb
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## Effect components ##
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=====================
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@ -46,6 +51,7 @@ Component | Description | Component Command | Notes | Credits
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**ReturnKeyTrigger** | Does something?? | UI / Extensions / ReturnKey Trigger | | Melang, ddreaper
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**TabNavigation** | An example Tab navigation script | UI / Extensions / Tab Navigation | | Melang, omatase
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**uGUITools** | | Menu / uGUI | | Senshi
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**FlowLayoutGroup** | A more rugged grid style layout group | Layout / Extensions / Flow Layout Group | [Example Video](https://www.youtube.com/watch?v=tMe_3tJTZvc) | Simie
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*More to come*
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@ -0,0 +1,5 @@
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fileFormatVersion: 2
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guid: dcabbd73a79cd8c4a966e44d7f276790
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folderAsset: yes
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DefaultImporter:
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userData:
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@ -0,0 +1,56 @@
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///Credit Martin Sharkbomb
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///Sourced from - http://forum.unity3d.com/threads/tooltips.264395/#post-1957075
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Item")]
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public class BoundTooltipItem : MonoBehaviour
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{
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public bool IsActive
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{
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get
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{
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return gameObject.activeSelf;
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}
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}
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public UnityEngine.UI.Text TooltipText;
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public Vector3 ToolTipOffset;
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void Awake()
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{
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instance = this;
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if(!TooltipText) TooltipText = GetComponentInChildren<Text>();
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HideTooltip();
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}
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public void ShowTooltip(string text, Vector3 pos)
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{
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if (TooltipText.text != text)
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TooltipText.text = text;
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transform.position = pos + ToolTipOffset;
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gameObject.SetActive(true);
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}
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public void HideTooltip()
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{
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gameObject.SetActive(false);
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}
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// Standard Singleton Access
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private static BoundTooltipItem instance;
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public static BoundTooltipItem Instance
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{
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get
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{
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if (instance == null)
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instance = GameObject.FindObjectOfType<BoundTooltipItem>();
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return instance;
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2d6f5ec6d595a31459e6942110d86aaa
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,39 @@
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///Credit Martin Sharkbomb
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///Sourced from - http://forum.unity3d.com/threads/tooltips.264395/#post-1957075
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")]
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public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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{
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public string text;
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public void OnPointerEnter(PointerEventData eventData)
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{
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StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f));
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}
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public void OnSelect(BaseEventData eventData)
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{
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StartHover(transform.position);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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StopHover();
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}
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public void OnDeselect(BaseEventData eventData)
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{
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StopHover();
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}
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void StartHover(Vector3 position)
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{
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BoundTooltipItem.Instance.ShowTooltip(text, position);
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}
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void StopHover()
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{
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BoundTooltipItem.Instance.HideTooltip();
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d4d7c934af453a9469701b72267593ec
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,344 @@
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///Credit perchik
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///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/AutoComplete ComboBox")]
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public class AutoCompleteComboBox : MonoBehaviour
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{
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public Color disabledTextColor;
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public DropDownListItem SelectedItem { get; private set; } //outside world gets to get this, not set it
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public List<string> AvailableOptions;
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public System.Action<int> OnSelectionChanged; // fires when selection is changed;
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//private bool isInitialized = false;
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private bool _isPanelActive = false;
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private bool _hasDrawnOnce = false;
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private InputField _mainInput;
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private RectTransform _inputRT;
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private RectTransform _rectTransform;
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private RectTransform _overlayRT;
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private RectTransform _scrollPanelRT;
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private RectTransform _scrollBarRT;
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private RectTransform _slidingAreaRT;
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// private RectTransform scrollHandleRT;
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private RectTransform _itemsPanelRT;
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private Canvas _canvas;
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private RectTransform _canvasRT;
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private ScrollRect _scrollRect;
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private List<string> _panelItems; //items that will get shown in the dropdown
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private List<string> _prunedPanelItems; //items that used to show in the dropdown
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private Dictionary<string, GameObject> panelObjects;
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private GameObject itemTemplate;
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public string Text { get; private set; }
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[SerializeField]
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private float _scrollBarWidth = 20.0f;
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public float ScrollBarWidth
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{
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get { return _scrollBarWidth; }
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set
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{
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_scrollBarWidth = value;
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RedrawPanel();
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}
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}
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// private int scrollOffset; //offset of the selected item
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private int _selectedIndex = 0;
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[SerializeField]
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private int _itemsToDisplay;
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public int ItemsToDisplay
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{
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get { return _itemsToDisplay; }
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set
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{
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_itemsToDisplay = value;
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RedrawPanel();
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}
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}
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public void Awake()
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{
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Initialize();
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}
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private bool Initialize()
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{
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bool success = true;
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try
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{
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_rectTransform = GetComponent<RectTransform>();
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_inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>();
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_mainInput = _inputRT.GetComponent<InputField>();
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_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
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_overlayRT.gameObject.SetActive(false);
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_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
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// scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
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//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
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_canvas = GetComponentInParent<Canvas>();
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_canvasRT = _canvas.GetComponent<RectTransform>();
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_scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
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_scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
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_scrollRect.movementType = ScrollRect.MovementType.Clamped;
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_scrollRect.content = _itemsPanelRT;
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itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
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itemTemplate.SetActive(false);
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}
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catch (System.NullReferenceException ex)
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{
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Debug.LogException(ex);
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Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception");
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success = false;
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}
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panelObjects = new Dictionary<string, GameObject>();
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_prunedPanelItems = new List<string>();
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_panelItems = AvailableOptions.ToList();
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RebuildPanel();
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RedrawPanel();
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return success;
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}
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/* currently just using items in the list instead of being able to add to it.
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public void AddItems(params object[] list)
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{
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List<DropDownListItem> ddItems = new List<DropDownListItem>();
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foreach (var obj in list)
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{
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if (obj is DropDownListItem)
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{
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ddItems.Add((DropDownListItem)obj);
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}
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else if (obj is string)
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{
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ddItems.Add(new DropDownListItem(caption: (string)obj));
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}
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else if (obj is Sprite)
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{
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ddItems.Add(new DropDownListItem(image: (Sprite)obj));
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}
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else
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{
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throw new System.Exception("Only ComboBoxItems, Strings, and Sprite types are allowed");
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}
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}
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Items.AddRange(ddItems);
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Items = Items.Distinct().ToList();//remove any duplicates
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RebuildPanel();
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}
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*/
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/// <summary>
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/// Rebuilds the contents of the panel in response to items being added.
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/// </summary>
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private void RebuildPanel()
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{
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//panel starts with all options
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_panelItems.Clear();
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foreach (string option in AvailableOptions)
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{
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_panelItems.Add(option.ToLower());
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}
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_panelItems.Sort();
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_prunedPanelItems.Clear();
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List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
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panelObjects.Clear();
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int indx = 0;
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while (itemObjs.Count < AvailableOptions.Count)
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{
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GameObject newItem = Instantiate(itemTemplate) as GameObject;
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newItem.name = "Item " + indx;
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newItem.transform.SetParent(_itemsPanelRT, false);
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itemObjs.Add(newItem);
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indx++;
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}
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for (int i = 0; i < itemObjs.Count; i++)
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{
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itemObjs[i].SetActive(i <= AvailableOptions.Count);
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if (i < AvailableOptions.Count)
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{
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itemObjs[i].name = "Item " + i + " " + _panelItems[i];
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itemObjs[i].transform.FindChild("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
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Button itemBtn = itemObjs[i].GetComponent<Button>();
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itemBtn.onClick.RemoveAllListeners();
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string textOfItem = _panelItems[i]; //has to be copied for anonymous function or it gets garbage collected away
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itemBtn.onClick.AddListener(() =>
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{
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OnItemClicked(textOfItem);
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});
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panelObjects[_panelItems[i]] = itemObjs[i];
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}
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}
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}
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/// <summary>
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/// what happens when an item in the list is selected
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/// </summary>
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/// <param name="item"></param>
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private void OnItemClicked(string item)
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{
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//Debug.Log("item " + item + " clicked");
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Text = item;
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_mainInput.text = Text;
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ToggleDropdownPanel(true);
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}
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//private void UpdateSelected()
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//{
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// SelectedItem = (_selectedIndex > -1 && _selectedIndex < Items.Count) ? Items[_selectedIndex] : null;
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// if (SelectedItem == null) return;
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// bool hasImage = SelectedItem.Image != null;
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// if (hasImage)
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// {
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// mainButton.img.sprite = SelectedItem.Image;
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// mainButton.img.color = Color.white;
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// //if (Interactable) mainButton.img.color = Color.white;
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// //else mainButton.img.color = new Color(1, 1, 1, .5f);
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// }
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// else
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// {
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// mainButton.img.sprite = null;
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// }
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// mainButton.txt.text = SelectedItem.Caption;
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// //update selected index color
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// for (int i = 0; i < itemsPanelRT.childCount; i++)
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// {
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// panelItems[i].btnImg.color = (_selectedIndex == i) ? mainButton.btn.colors.highlightedColor : new Color(0, 0, 0, 0);
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// }
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//}
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private void RedrawPanel()
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{
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float scrollbarWidth = _panelItems.Count > ItemsToDisplay ? _scrollBarWidth : 0f;//hide the scrollbar if there's not enough items
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_scrollBarRT.gameObject.SetActive(_panelItems.Count > ItemsToDisplay);
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if (!_hasDrawnOnce || _rectTransform.sizeDelta != _inputRT.sizeDelta)
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{
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_hasDrawnOnce = true;
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_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
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_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _rectTransform.sizeDelta.y);
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_scrollPanelRT.SetParent(transform, true);//break the scroll panel from the overlay
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_scrollPanelRT.anchoredPosition = new Vector2(0, -_rectTransform.sizeDelta.y); //anchor it to the bottom of the button
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//make the overlay fill the screen
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_overlayRT.SetParent(_canvas.transform, false); //attach it to top level object
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_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _canvasRT.sizeDelta.x);
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_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _canvasRT.sizeDelta.y);
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_overlayRT.SetParent(transform, true);//reattach to this object
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_scrollPanelRT.SetParent(_overlayRT, true); //reattach the scrollpanel to the overlay
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}
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if (_panelItems.Count < 1) return;
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float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count);
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
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_itemsPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _scrollPanelRT.sizeDelta.x - scrollbarWidth - 5);
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_itemsPanelRT.anchoredPosition = new Vector2(5, 0);
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_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scrollbarWidth);
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_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
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_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0);
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_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight - _scrollBarRT.sizeDelta.x);
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}
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public void OnValueChanged(string currText)
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{
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Text = currText;
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PruneItems(currText);
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RedrawPanel();
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//Debug.Log("value changed to: " + currText);
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if (_panelItems.Count == 0)
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{
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_isPanelActive = true;//this makes it get turned off
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ToggleDropdownPanel(false);
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}
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else if (!_isPanelActive)
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{
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ToggleDropdownPanel(false);
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}
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}
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/// <summary>
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/// Toggle the drop down list
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/// </summary>
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/// <param name="directClick"> whether an item was directly clicked on</param>
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public void ToggleDropdownPanel(bool directClick)
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{
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_isPanelActive = !_isPanelActive;
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_overlayRT.gameObject.SetActive(_isPanelActive);
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if (_isPanelActive)
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{
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transform.SetAsLastSibling();
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}
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else if (directClick)
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{
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// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
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}
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}
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private void PruneItems(string currText)
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{
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List<string> notToPrune = _panelItems.Where(x => x.ToLower().Contains(currText.ToLower())).ToList();
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List<string> toPrune = _panelItems.Except(notToPrune).ToList();
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foreach (string key in toPrune)
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{
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// Debug.Log("pruning key " + key);
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panelObjects[key].SetActive(false);
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_panelItems.Remove(key);
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_prunedPanelItems.Add(key);
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}
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List<string> toAddBack = _prunedPanelItems.Where(x => x.ToLower().Contains(currText)).ToList();
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foreach (string key in toAddBack)
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{
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// Debug.Log("adding back key " + key);
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panelObjects[key].SetActive(true);
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_panelItems.Add(key);
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_prunedPanelItems.Remove(key);
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}
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}
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||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ef22b091ebae52c47aa3e86ad9040c05
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
|
@ -39,7 +39,6 @@ namespace UnityEngine.UI.Extensions
|
|||
private ScrollRect _scrollRect;
|
||||
|
||||
private List<string> _panelItems; //items that will get shown in the dropdown
|
||||
private List<string> _prunedPanelItems; //items that used to show in the dropdown
|
||||
|
||||
private Dictionary<string, GameObject> panelObjects;
|
||||
|
||||
|
@ -118,7 +117,6 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
panelObjects = new Dictionary<string, GameObject>();
|
||||
|
||||
_prunedPanelItems = new List<string>();
|
||||
_panelItems = AvailableOptions.ToList();
|
||||
|
||||
RebuildPanel();
|
||||
|
@ -168,7 +166,6 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
_panelItems.Sort();
|
||||
|
||||
_prunedPanelItems.Clear();
|
||||
List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
|
||||
panelObjects.Clear();
|
||||
|
||||
|
@ -285,7 +282,6 @@ namespace UnityEngine.UI.Extensions
|
|||
public void OnValueChanged(string currText)
|
||||
{
|
||||
Text = currText;
|
||||
PruneItems(currText);
|
||||
RedrawPanel();
|
||||
//Debug.Log("value changed to: " + currText);
|
||||
|
||||
|
@ -318,27 +314,5 @@ namespace UnityEngine.UI.Extensions
|
|||
// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
|
||||
}
|
||||
}
|
||||
|
||||
private void PruneItems(string currText)
|
||||
{
|
||||
List<string> notToPrune = _panelItems.Where(x => x.ToLower().Contains(currText.ToLower())).ToList();
|
||||
List<string> toPrune = _panelItems.Except(notToPrune).ToList();
|
||||
foreach (string key in toPrune)
|
||||
{
|
||||
// Debug.Log("pruning key " + key);
|
||||
panelObjects[key].SetActive(false);
|
||||
_panelItems.Remove(key);
|
||||
_prunedPanelItems.Add(key);
|
||||
}
|
||||
|
||||
List<string> toAddBack = _prunedPanelItems.Where(x => x.ToLower().Contains(currText)).ToList();
|
||||
foreach (string key in toAddBack)
|
||||
{
|
||||
// Debug.Log("adding back key " + key);
|
||||
panelObjects[key].SetActive(true);
|
||||
_panelItems.Add(key);
|
||||
_prunedPanelItems.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -1,4 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e2a3ef238d1087247ac988b1c9552363
|
||||
NativeFormatImporter:
|
||||
userData:
|
|
@ -213,14 +213,11 @@ namespace UnityEditor.UI
|
|||
{
|
||||
GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
|
||||
|
||||
GameObject childContent = new GameObject("Content");
|
||||
GameObjectUtility.SetParentAndAlign(childContent, horizontalScrollSnapRoot);
|
||||
GameObject childContent = CreateUIObject("Content", horizontalScrollSnapRoot);
|
||||
|
||||
GameObject childPage01 = new GameObject("Page_01");
|
||||
GameObjectUtility.SetParentAndAlign(childPage01, childContent);
|
||||
GameObject childPage01 = CreateUIObject("Page_01", childContent);
|
||||
|
||||
GameObject childText = new GameObject("Text");
|
||||
GameObjectUtility.SetParentAndAlign(childText, childPage01);
|
||||
GameObject childText = CreateUIObject("Text", childPage01);
|
||||
|
||||
// Set RectTransform to stretch
|
||||
RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
|
||||
|
@ -285,8 +282,7 @@ namespace UnityEditor.UI
|
|||
static public void AddUIButton(MenuCommand menuCommand)
|
||||
{
|
||||
GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
|
||||
GameObject childText = new GameObject("Text");
|
||||
GameObjectUtility.SetParentAndAlign(childText, uiButtonRoot);
|
||||
GameObject childText = CreateUIObject("Text", uiButtonRoot);
|
||||
|
||||
Image image = uiButtonRoot.AddComponent<Image>();
|
||||
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
|
@ -348,6 +344,102 @@ namespace UnityEditor.UI
|
|||
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
|
||||
static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
|
||||
{
|
||||
GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
|
||||
|
||||
//Create Template
|
||||
GameObject itemTemplate = AddButtonAsChild(autoCompleteComboBoxRoot);
|
||||
|
||||
//Create Inputfield
|
||||
GameObject inputField = AddInputFieldAsChild(autoCompleteComboBoxRoot);
|
||||
|
||||
//Create Overlay
|
||||
GameObject overlay = CreateUIObject("Overlay", autoCompleteComboBoxRoot);
|
||||
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
|
||||
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
|
||||
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
|
||||
|
||||
//Create Arrow Button
|
||||
GameObject arrowButton = AddButtonAsChild(autoCompleteComboBoxRoot);
|
||||
|
||||
//Setup ComboBox
|
||||
var autoCompleteComboBox = autoCompleteComboBoxRoot.AddComponent<AutoCompleteComboBox>();
|
||||
var cbbRT = autoCompleteComboBoxRoot.GetComponent<RectTransform>();
|
||||
|
||||
//Setup Template
|
||||
itemTemplate.name = "ItemTemplate";
|
||||
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
|
||||
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
|
||||
var itemTemplateButton = itemTemplate.GetComponent<Button>();
|
||||
itemTemplateButton.transition = Selectable.Transition.None;
|
||||
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
|
||||
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
|
||||
itemTemplate.SetActive(false);
|
||||
|
||||
//Setup InputField
|
||||
var inputFieldRT = inputField.GetComponent<RectTransform>();
|
||||
inputFieldRT.anchorMin = Vector2.zero;
|
||||
inputFieldRT.anchorMax = Vector2.one;
|
||||
inputFieldRT.sizeDelta = Vector2.zero;
|
||||
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
|
||||
|
||||
//Setup Overlay
|
||||
var overlayRT = overlay.GetComponent<RectTransform>();
|
||||
overlayRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayRT.sizeDelta = new Vector2(0f, 1f);
|
||||
overlayRT.pivot = new Vector2(0f, 1f);
|
||||
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
|
||||
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
|
||||
//Overlay Scroll Panel
|
||||
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
|
||||
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
|
||||
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
|
||||
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
|
||||
overlayScrollPanel.AddComponent<Image>();
|
||||
overlayScrollPanel.AddComponent<Mask>();
|
||||
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
|
||||
scrollRect.horizontal = false;
|
||||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||||
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
|
||||
//Overlay Items list
|
||||
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
|
||||
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
|
||||
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
|
||||
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
|
||||
scrollRect.content = overlayScrollPanelItemsRT;
|
||||
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
|
||||
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
|
||||
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
|
||||
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||
//Overlay Scrollbar
|
||||
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
|
||||
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
|
||||
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
|
||||
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
|
||||
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
|
||||
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
|
||||
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
|
||||
|
||||
//Arrow Button
|
||||
arrowButton.name = "ArrowBtn";
|
||||
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
|
||||
arrowButtonRT.anchorMin = Vector2.one;
|
||||
arrowButtonRT.anchorMax = Vector2.one;
|
||||
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
|
||||
arrowButtonRT.pivot = Vector2.one;
|
||||
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
|
||||
arrowButton.GetComponentInChildren<Text>().text = "▼";
|
||||
|
||||
Selection.activeGameObject = autoCompleteComboBoxRoot;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
|
||||
static public void AddComboBox(MenuCommand menuCommand)
|
||||
{
|
||||
|
@ -367,7 +459,7 @@ namespace UnityEditor.UI
|
|||
|
||||
//Create Arrow Button
|
||||
GameObject arrowButton = AddButtonAsChild(comboBoxRoot);
|
||||
|
||||
|
||||
//Setup ComboBox
|
||||
var comboBox = comboBoxRoot.AddComponent<ComboBox>();
|
||||
var cbbRT = comboBoxRoot.GetComponent<RectTransform>();
|
||||
|
@ -444,6 +536,138 @@ namespace UnityEditor.UI
|
|||
Selection.activeGameObject = comboBoxRoot;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
|
||||
static public void AddDropDownList(MenuCommand menuCommand)
|
||||
{
|
||||
GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
|
||||
|
||||
//Create Template
|
||||
GameObject itemTemplate = AddButtonAsChild(dropDownListRoot);
|
||||
GameObject itemTemplateImage = AddImageAsChild(itemTemplate);
|
||||
itemTemplateImage.GetComponent<Transform>().SetSiblingIndex(0);
|
||||
|
||||
//Create Main Button
|
||||
GameObject mainButton = AddButtonAsChild(dropDownListRoot);
|
||||
GameObject mainButtonImage = AddImageAsChild(mainButton);
|
||||
mainButtonImage.GetComponent<Transform>().SetSiblingIndex(0);
|
||||
|
||||
//Create Overlay
|
||||
GameObject overlay = CreateUIObject("Overlay", dropDownListRoot);
|
||||
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
|
||||
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
|
||||
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
|
||||
|
||||
//Create Arrow Button
|
||||
GameObject arrowText = AddTextAsChild(dropDownListRoot);
|
||||
|
||||
//Setup DropDownList
|
||||
var dropDownList = dropDownListRoot.AddComponent<DropDownList>();
|
||||
var cbbRT = dropDownListRoot.GetComponent<RectTransform>();
|
||||
|
||||
//Setup Template
|
||||
itemTemplate.name = "ItemTemplate";
|
||||
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
|
||||
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
|
||||
var itemTemplateButton = itemTemplate.GetComponent<Button>();
|
||||
itemTemplateButton.transition = Selectable.Transition.None;
|
||||
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
|
||||
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
|
||||
itemTemplate.SetActive(false);
|
||||
//Item Template Image
|
||||
var itemTemplateImageRT = itemTemplateImage.GetComponent<RectTransform>();
|
||||
itemTemplateImageRT.anchorMin = Vector2.zero;
|
||||
itemTemplateImageRT.anchorMax = new Vector2(0f, 1f);
|
||||
itemTemplateImageRT.pivot = new Vector2(0f, 1f);
|
||||
itemTemplateImageRT.sizeDelta = Vector2.one;
|
||||
itemTemplateImageRT.offsetMin = new Vector2(4f, 4f);
|
||||
itemTemplateImageRT.offsetMax = new Vector2(22f, -4f);
|
||||
itemTemplateImage.GetComponent<Image>().color = new Color(0, 0, 0, 0);
|
||||
|
||||
//Setup Main Button
|
||||
mainButton.name = "MainButton";
|
||||
var mainButtonRT = mainButton.GetComponent<RectTransform>();
|
||||
mainButtonRT.anchorMin = Vector2.zero;
|
||||
mainButtonRT.anchorMax = Vector2.one;
|
||||
mainButtonRT.sizeDelta = Vector2.zero;
|
||||
Events.UnityEventTools.AddBoolPersistentListener(mainButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
|
||||
var mainButtonText = mainButton.GetComponentInChildren<Text>();
|
||||
mainButtonText.alignment = TextAnchor.MiddleLeft;
|
||||
mainButtonText.text = "Select Item...";
|
||||
var mainButtonTextRT = mainButtonText.GetComponent<RectTransform>();
|
||||
mainButtonTextRT.anchorMin = Vector2.zero;
|
||||
mainButtonTextRT.anchorMin = Vector2.zero;
|
||||
mainButtonTextRT.pivot = new Vector2(0f, 1f);
|
||||
mainButtonTextRT.offsetMin = new Vector2(10f,0f);
|
||||
mainButtonTextRT.offsetMax = new Vector2(-4f,0f);
|
||||
//Main Button Image
|
||||
var mainButtonImageRT = mainButtonImage.GetComponent<RectTransform>();
|
||||
mainButtonImageRT.anchorMin = Vector2.zero;
|
||||
mainButtonImageRT.anchorMax = new Vector2(0f, 1f);
|
||||
mainButtonImageRT.pivot = new Vector2(0f, 1f);
|
||||
mainButtonImageRT.sizeDelta = Vector2.one;
|
||||
mainButtonImageRT.offsetMin = new Vector2(4f, 4f);
|
||||
mainButtonImageRT.offsetMax = new Vector2(22f, -4f);
|
||||
mainButtonImageRT.GetComponent<Image>().color = new Color(1, 1, 1, 0);
|
||||
|
||||
|
||||
//Setup Overlay
|
||||
var overlayRT = overlay.GetComponent<RectTransform>();
|
||||
overlayRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayRT.sizeDelta = new Vector2(0f, 1f);
|
||||
overlayRT.pivot = new Vector2(0f, 1f);
|
||||
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
|
||||
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
|
||||
//Overlay Scroll Panel
|
||||
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
|
||||
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
|
||||
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
|
||||
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
|
||||
overlayScrollPanel.AddComponent<Image>();
|
||||
overlayScrollPanel.AddComponent<Mask>();
|
||||
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
|
||||
scrollRect.horizontal = false;
|
||||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||||
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
|
||||
//Overlay Items list
|
||||
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
|
||||
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
|
||||
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
|
||||
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
|
||||
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
|
||||
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
|
||||
scrollRect.content = overlayScrollPanelItemsRT;
|
||||
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
|
||||
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
|
||||
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
|
||||
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||
//Overlay Scrollbar
|
||||
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
|
||||
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
|
||||
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
|
||||
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
|
||||
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
|
||||
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
|
||||
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
|
||||
|
||||
//Arrow Button
|
||||
arrowText.name = "Arrow";
|
||||
var arrowTextRT = arrowText.GetComponent<RectTransform>();
|
||||
arrowTextRT.anchorMin = new Vector2(1f, 0f);
|
||||
arrowTextRT.anchorMax = Vector2.one;
|
||||
arrowTextRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
|
||||
arrowTextRT.pivot = new Vector2(1f, 0.5f);
|
||||
var arrowTextComponent = arrowText.GetComponent<Text>();
|
||||
arrowTextComponent.text = "▼";
|
||||
arrowTextComponent.alignment = TextAnchor.MiddleCenter;
|
||||
var arrowTextCanvasGroup = arrowText.AddComponent<CanvasGroup>();
|
||||
arrowTextCanvasGroup.interactable = false;
|
||||
arrowTextCanvasGroup.blocksRaycasts = false;
|
||||
Selection.activeGameObject = dropDownListRoot;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
|
||||
static public void AddSelectionBox(MenuCommand menuCommand)
|
||||
{
|
||||
|
@ -468,8 +692,7 @@ namespace UnityEditor.UI
|
|||
selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
|
||||
|
||||
|
||||
GameObject childSelectableItem = new GameObject("Selectable");
|
||||
GameObjectUtility.SetParentAndAlign(childSelectableItem, go);
|
||||
GameObject childSelectableItem = CreateUIObject("Selectable", go);
|
||||
childSelectableItem.AddComponent<Image>();
|
||||
childSelectableItem.AddComponent<ExampleSelectable>();
|
||||
|
||||
|
@ -477,6 +700,53 @@ namespace UnityEditor.UI
|
|||
Selection.activeGameObject = go;
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
|
||||
static public void AddBoundTooltip(MenuCommand menuCommand)
|
||||
{
|
||||
GameObject go = CreateUIElementRoot("Tooltip", menuCommand, s_ImageGUIElementSize);
|
||||
var tooltip = go.AddComponent<BoundTooltipTrigger>();
|
||||
tooltip.text = "This is my Tooltip Text";
|
||||
var boundTooltip = go.AddComponent<Image>();
|
||||
boundTooltip.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||||
|
||||
// if there is no ToolTipItem add one...
|
||||
CreateToolTipItem(false, go);
|
||||
Selection.activeGameObject = go;
|
||||
}
|
||||
|
||||
private static void CreateToolTipItem(bool select)
|
||||
{
|
||||
CreateToolTipItem(select, null);
|
||||
}
|
||||
|
||||
private static void CreateToolTipItem(bool select, GameObject parent)
|
||||
{
|
||||
var btti = Object.FindObjectOfType<BoundTooltipItem>();
|
||||
if (btti == null)
|
||||
{
|
||||
var boundTooltipItem = CreateUIObject("ToolTipItem", parent.GetComponentInParent<Canvas>().gameObject);
|
||||
btti = boundTooltipItem.AddComponent<BoundTooltipItem>();
|
||||
var boundTooltipItemCanvasGroup = boundTooltipItem.AddComponent<CanvasGroup>();
|
||||
boundTooltipItemCanvasGroup.interactable = false;
|
||||
boundTooltipItemCanvasGroup.blocksRaycasts = false;
|
||||
var boundTooltipItemImage = boundTooltipItem.AddComponent<Image>();
|
||||
boundTooltipItemImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
|
||||
var boundTooltipItemText = CreateUIObject("Text", boundTooltipItem);
|
||||
var boundTooltipItemTextRT = boundTooltipItemText.GetComponent<RectTransform>();
|
||||
boundTooltipItemTextRT.anchorMin = Vector2.zero;
|
||||
boundTooltipItemTextRT.anchorMax = Vector2.one;
|
||||
boundTooltipItemTextRT.sizeDelta = Vector2.one;
|
||||
var boundTooltipItemTextcomponent = boundTooltipItemText.AddComponent<Text>();
|
||||
boundTooltipItemTextcomponent.alignment = TextAnchor.MiddleCenter;
|
||||
Undo.RegisterCreatedObjectUndo(boundTooltipItem, "Create " + boundTooltipItem.name);
|
||||
}
|
||||
|
||||
if (select && btti != null)
|
||||
{
|
||||
Selection.activeGameObject = btti.gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Functions
|
||||
|
@ -573,6 +843,15 @@ namespace UnityEditor.UI
|
|||
return go;
|
||||
}
|
||||
|
||||
private static GameObject AddImageAsChild(GameObject parent)
|
||||
{
|
||||
GameObject go = CreateUIObject("Image", parent);
|
||||
|
||||
go.AddComponent<Image>();
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
private static GameObject AddButtonAsChild(GameObject parent)
|
||||
{
|
||||
GameObject buttonRoot = CreateUIObject("Button", parent);
|
||||
|
@ -600,6 +879,7 @@ namespace UnityEditor.UI
|
|||
|
||||
return buttonRoot;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace UnityEngine.UI.Extensions
|
|||
/// <summary>
|
||||
/// Layout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
|
||||
/// </summary>
|
||||
[AddComponentMenu("UI/Extensions/Flow Layout Group")]
|
||||
[AddComponentMenu("Layout/Extensions/Flow Layout Group")]
|
||||
public class FlowLayoutGroup : LayoutGroup
|
||||
{
|
||||
public float Spacing = 0f;
|
||||
|
@ -51,7 +51,7 @@ namespace UnityEngine.UI.Extensions
|
|||
get
|
||||
{
|
||||
return childAlignment == TextAnchor.LowerCenter || childAlignment == TextAnchor.MiddleCenter ||
|
||||
childAlignment == TextAnchor.UpperCenter;
|
||||
childAlignment == TextAnchor.UpperCenter;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace UnityEngine.UI.Extensions
|
|||
get
|
||||
{
|
||||
return childAlignment == TextAnchor.LowerRight || childAlignment == TextAnchor.MiddleRight ||
|
||||
childAlignment == TextAnchor.UpperRight;
|
||||
childAlignment == TextAnchor.UpperRight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ namespace UnityEngine.UI.Extensions
|
|||
get
|
||||
{
|
||||
return childAlignment == TextAnchor.MiddleLeft || childAlignment == TextAnchor.MiddleRight ||
|
||||
childAlignment == TextAnchor.MiddleCenter;
|
||||
childAlignment == TextAnchor.MiddleCenter;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
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Reference in New Issue