Updated to V1.0.0.2

--HG--
branch : develop
pull/413/head
Simon (darkside) Jackson 2015-02-10 20:56:12 +00:00
parent 744c52b370
commit 9168b4e67e
14 changed files with 769 additions and 45 deletions

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@ -23,6 +23,11 @@ Control | Description | Menu Command | Component Command | Notes | Credits
**HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Horizontal Scroll Snap | UI / Extensions / Horizontal Scroll Snap | | BinaryX
**UIButton** | Improved Button control with additional events | UI / Extensions / UI Button | UI / Extensions / UI Button | | AriathTheWise
**UIWindowBase** | A draggable Window implementation | UI / Extensions / UI Window Base | UI / Extensions / UI Window Base | | GXMark, alexzzzz, CaoMengde777, TroyDavis
**ComboBox** | A fixed combobox implementation for text | UI / Extensions / ComboBox | UI / Extensions / ComboBox | | Perchik
**AutoCompleteComboBox** | A text combobox with autocomplete selection | UI / Extensions / AutoComplete ComboBox | UI / Extensions / AutoComplete ComboBox | | Perchik
**DropDownList** | A basic drop down list with text and image support | UI / Extensions / Dropdown List | UI / Extensions / Dropdown List | | Perchik
**BoundToolTip** | An alternate Tooltip implementation with central listener | UI / Extensions / Bound Tooltip / Tooltip | UI / Extensions / Bound Tooltip / Tooltip Item | Offset and tooltip placement needs work | Martin Sharkbomb
| | | UI / Extensions / Bound Tooltip / Tooltip Trigger | | Martin Sharkbomb
## Effect components ##
=====================
@ -46,6 +51,7 @@ Component | Description | Component Command | Notes | Credits
**ReturnKeyTrigger** | Does something?? | UI / Extensions / ReturnKey Trigger | | Melang, ddreaper
**TabNavigation** | An example Tab navigation script | UI / Extensions / Tab Navigation | | Melang, omatase
**uGUITools** | | Menu / uGUI | | Senshi
**FlowLayoutGroup** | A more rugged grid style layout group | Layout / Extensions / Flow Layout Group | [Example Video](https://www.youtube.com/watch?v=tMe_3tJTZvc) | Simie
*More to come*

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@ -0,0 +1,56 @@
///Credit Martin Sharkbomb
///Sourced from - http://forum.unity3d.com/threads/tooltips.264395/#post-1957075
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Item")]
public class BoundTooltipItem : MonoBehaviour
{
public bool IsActive
{
get
{
return gameObject.activeSelf;
}
}
public UnityEngine.UI.Text TooltipText;
public Vector3 ToolTipOffset;
void Awake()
{
instance = this;
if(!TooltipText) TooltipText = GetComponentInChildren<Text>();
HideTooltip();
}
public void ShowTooltip(string text, Vector3 pos)
{
if (TooltipText.text != text)
TooltipText.text = text;
transform.position = pos + ToolTipOffset;
gameObject.SetActive(true);
}
public void HideTooltip()
{
gameObject.SetActive(false);
}
// Standard Singleton Access
private static BoundTooltipItem instance;
public static BoundTooltipItem Instance
{
get
{
if (instance == null)
instance = GameObject.FindObjectOfType<BoundTooltipItem>();
return instance;
}
}
}
}

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@ -0,0 +1,39 @@
///Credit Martin Sharkbomb
///Sourced from - http://forum.unity3d.com/threads/tooltips.264395/#post-1957075
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")]
public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
{
public string text;
public void OnPointerEnter(PointerEventData eventData)
{
StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f));
}
public void OnSelect(BaseEventData eventData)
{
StartHover(transform.position);
}
public void OnPointerExit(PointerEventData eventData)
{
StopHover();
}
public void OnDeselect(BaseEventData eventData)
{
StopHover();
}
void StartHover(Vector3 position)
{
BoundTooltipItem.Instance.ShowTooltip(text, position);
}
void StopHover()
{
BoundTooltipItem.Instance.HideTooltip();
}
}
}

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@ -0,0 +1,344 @@
///Credit perchik
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform))]
[AddComponentMenu("UI/Extensions/AutoComplete ComboBox")]
public class AutoCompleteComboBox : MonoBehaviour
{
public Color disabledTextColor;
public DropDownListItem SelectedItem { get; private set; } //outside world gets to get this, not set it
public List<string> AvailableOptions;
public System.Action<int> OnSelectionChanged; // fires when selection is changed;
//private bool isInitialized = false;
private bool _isPanelActive = false;
private bool _hasDrawnOnce = false;
private InputField _mainInput;
private RectTransform _inputRT;
private RectTransform _rectTransform;
private RectTransform _overlayRT;
private RectTransform _scrollPanelRT;
private RectTransform _scrollBarRT;
private RectTransform _slidingAreaRT;
// private RectTransform scrollHandleRT;
private RectTransform _itemsPanelRT;
private Canvas _canvas;
private RectTransform _canvasRT;
private ScrollRect _scrollRect;
private List<string> _panelItems; //items that will get shown in the dropdown
private List<string> _prunedPanelItems; //items that used to show in the dropdown
private Dictionary<string, GameObject> panelObjects;
private GameObject itemTemplate;
public string Text { get; private set; }
[SerializeField]
private float _scrollBarWidth = 20.0f;
public float ScrollBarWidth
{
get { return _scrollBarWidth; }
set
{
_scrollBarWidth = value;
RedrawPanel();
}
}
// private int scrollOffset; //offset of the selected item
private int _selectedIndex = 0;
[SerializeField]
private int _itemsToDisplay;
public int ItemsToDisplay
{
get { return _itemsToDisplay; }
set
{
_itemsToDisplay = value;
RedrawPanel();
}
}
public void Awake()
{
Initialize();
}
private bool Initialize()
{
bool success = true;
try
{
_rectTransform = GetComponent<RectTransform>();
_inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>();
_mainInput = _inputRT.GetComponent<InputField>();
_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
_overlayRT.gameObject.SetActive(false);
_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
// scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
_canvas = GetComponentInParent<Canvas>();
_canvasRT = _canvas.GetComponent<RectTransform>();
_scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
_scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
_scrollRect.movementType = ScrollRect.MovementType.Clamped;
_scrollRect.content = _itemsPanelRT;
itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
itemTemplate.SetActive(false);
}
catch (System.NullReferenceException ex)
{
Debug.LogException(ex);
Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception");
success = false;
}
panelObjects = new Dictionary<string, GameObject>();
_prunedPanelItems = new List<string>();
_panelItems = AvailableOptions.ToList();
RebuildPanel();
RedrawPanel();
return success;
}
/* currently just using items in the list instead of being able to add to it.
public void AddItems(params object[] list)
{
List<DropDownListItem> ddItems = new List<DropDownListItem>();
foreach (var obj in list)
{
if (obj is DropDownListItem)
{
ddItems.Add((DropDownListItem)obj);
}
else if (obj is string)
{
ddItems.Add(new DropDownListItem(caption: (string)obj));
}
else if (obj is Sprite)
{
ddItems.Add(new DropDownListItem(image: (Sprite)obj));
}
else
{
throw new System.Exception("Only ComboBoxItems, Strings, and Sprite types are allowed");
}
}
Items.AddRange(ddItems);
Items = Items.Distinct().ToList();//remove any duplicates
RebuildPanel();
}
*/
/// <summary>
/// Rebuilds the contents of the panel in response to items being added.
/// </summary>
private void RebuildPanel()
{
//panel starts with all options
_panelItems.Clear();
foreach (string option in AvailableOptions)
{
_panelItems.Add(option.ToLower());
}
_panelItems.Sort();
_prunedPanelItems.Clear();
List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
panelObjects.Clear();
int indx = 0;
while (itemObjs.Count < AvailableOptions.Count)
{
GameObject newItem = Instantiate(itemTemplate) as GameObject;
newItem.name = "Item " + indx;
newItem.transform.SetParent(_itemsPanelRT, false);
itemObjs.Add(newItem);
indx++;
}
for (int i = 0; i < itemObjs.Count; i++)
{
itemObjs[i].SetActive(i <= AvailableOptions.Count);
if (i < AvailableOptions.Count)
{
itemObjs[i].name = "Item " + i + " " + _panelItems[i];
itemObjs[i].transform.FindChild("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
Button itemBtn = itemObjs[i].GetComponent<Button>();
itemBtn.onClick.RemoveAllListeners();
string textOfItem = _panelItems[i]; //has to be copied for anonymous function or it gets garbage collected away
itemBtn.onClick.AddListener(() =>
{
OnItemClicked(textOfItem);
});
panelObjects[_panelItems[i]] = itemObjs[i];
}
}
}
/// <summary>
/// what happens when an item in the list is selected
/// </summary>
/// <param name="item"></param>
private void OnItemClicked(string item)
{
//Debug.Log("item " + item + " clicked");
Text = item;
_mainInput.text = Text;
ToggleDropdownPanel(true);
}
//private void UpdateSelected()
//{
// SelectedItem = (_selectedIndex > -1 && _selectedIndex < Items.Count) ? Items[_selectedIndex] : null;
// if (SelectedItem == null) return;
// bool hasImage = SelectedItem.Image != null;
// if (hasImage)
// {
// mainButton.img.sprite = SelectedItem.Image;
// mainButton.img.color = Color.white;
// //if (Interactable) mainButton.img.color = Color.white;
// //else mainButton.img.color = new Color(1, 1, 1, .5f);
// }
// else
// {
// mainButton.img.sprite = null;
// }
// mainButton.txt.text = SelectedItem.Caption;
// //update selected index color
// for (int i = 0; i < itemsPanelRT.childCount; i++)
// {
// panelItems[i].btnImg.color = (_selectedIndex == i) ? mainButton.btn.colors.highlightedColor : new Color(0, 0, 0, 0);
// }
//}
private void RedrawPanel()
{
float scrollbarWidth = _panelItems.Count > ItemsToDisplay ? _scrollBarWidth : 0f;//hide the scrollbar if there's not enough items
_scrollBarRT.gameObject.SetActive(_panelItems.Count > ItemsToDisplay);
if (!_hasDrawnOnce || _rectTransform.sizeDelta != _inputRT.sizeDelta)
{
_hasDrawnOnce = true;
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _rectTransform.sizeDelta.y);
_scrollPanelRT.SetParent(transform, true);//break the scroll panel from the overlay
_scrollPanelRT.anchoredPosition = new Vector2(0, -_rectTransform.sizeDelta.y); //anchor it to the bottom of the button
//make the overlay fill the screen
_overlayRT.SetParent(_canvas.transform, false); //attach it to top level object
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _canvasRT.sizeDelta.x);
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _canvasRT.sizeDelta.y);
_overlayRT.SetParent(transform, true);//reattach to this object
_scrollPanelRT.SetParent(_overlayRT, true); //reattach the scrollpanel to the overlay
}
if (_panelItems.Count < 1) return;
float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count);
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
_itemsPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _scrollPanelRT.sizeDelta.x - scrollbarWidth - 5);
_itemsPanelRT.anchoredPosition = new Vector2(5, 0);
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scrollbarWidth);
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0);
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight - _scrollBarRT.sizeDelta.x);
}
public void OnValueChanged(string currText)
{
Text = currText;
PruneItems(currText);
RedrawPanel();
//Debug.Log("value changed to: " + currText);
if (_panelItems.Count == 0)
{
_isPanelActive = true;//this makes it get turned off
ToggleDropdownPanel(false);
}
else if (!_isPanelActive)
{
ToggleDropdownPanel(false);
}
}
/// <summary>
/// Toggle the drop down list
/// </summary>
/// <param name="directClick"> whether an item was directly clicked on</param>
public void ToggleDropdownPanel(bool directClick)
{
_isPanelActive = !_isPanelActive;
_overlayRT.gameObject.SetActive(_isPanelActive);
if (_isPanelActive)
{
transform.SetAsLastSibling();
}
else if (directClick)
{
// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
}
}
private void PruneItems(string currText)
{
List<string> notToPrune = _panelItems.Where(x => x.ToLower().Contains(currText.ToLower())).ToList();
List<string> toPrune = _panelItems.Except(notToPrune).ToList();
foreach (string key in toPrune)
{
// Debug.Log("pruning key " + key);
panelObjects[key].SetActive(false);
_panelItems.Remove(key);
_prunedPanelItems.Add(key);
}
List<string> toAddBack = _prunedPanelItems.Where(x => x.ToLower().Contains(currText)).ToList();
foreach (string key in toAddBack)
{
// Debug.Log("adding back key " + key);
panelObjects[key].SetActive(true);
_panelItems.Add(key);
_prunedPanelItems.Remove(key);
}
}
}
}

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@ -39,7 +39,6 @@ namespace UnityEngine.UI.Extensions
private ScrollRect _scrollRect;
private List<string> _panelItems; //items that will get shown in the dropdown
private List<string> _prunedPanelItems; //items that used to show in the dropdown
private Dictionary<string, GameObject> panelObjects;
@ -118,7 +117,6 @@ namespace UnityEngine.UI.Extensions
}
panelObjects = new Dictionary<string, GameObject>();
_prunedPanelItems = new List<string>();
_panelItems = AvailableOptions.ToList();
RebuildPanel();
@ -168,7 +166,6 @@ namespace UnityEngine.UI.Extensions
}
_panelItems.Sort();
_prunedPanelItems.Clear();
List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
panelObjects.Clear();
@ -285,7 +282,6 @@ namespace UnityEngine.UI.Extensions
public void OnValueChanged(string currText)
{
Text = currText;
PruneItems(currText);
RedrawPanel();
//Debug.Log("value changed to: " + currText);
@ -318,27 +314,5 @@ namespace UnityEngine.UI.Extensions
// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
}
}
private void PruneItems(string currText)
{
List<string> notToPrune = _panelItems.Where(x => x.ToLower().Contains(currText.ToLower())).ToList();
List<string> toPrune = _panelItems.Except(notToPrune).ToList();
foreach (string key in toPrune)
{
// Debug.Log("pruning key " + key);
panelObjects[key].SetActive(false);
_panelItems.Remove(key);
_prunedPanelItems.Add(key);
}
List<string> toAddBack = _prunedPanelItems.Where(x => x.ToLower().Contains(currText)).ToList();
foreach (string key in toAddBack)
{
// Debug.Log("adding back key " + key);
panelObjects[key].SetActive(true);
_panelItems.Add(key);
_prunedPanelItems.Remove(key);
}
}
}
}

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@ -213,14 +213,11 @@ namespace UnityEditor.UI
{
GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
GameObject childContent = new GameObject("Content");
GameObjectUtility.SetParentAndAlign(childContent, horizontalScrollSnapRoot);
GameObject childContent = CreateUIObject("Content", horizontalScrollSnapRoot);
GameObject childPage01 = new GameObject("Page_01");
GameObjectUtility.SetParentAndAlign(childPage01, childContent);
GameObject childPage01 = CreateUIObject("Page_01", childContent);
GameObject childText = new GameObject("Text");
GameObjectUtility.SetParentAndAlign(childText, childPage01);
GameObject childText = CreateUIObject("Text", childPage01);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
@ -285,8 +282,7 @@ namespace UnityEditor.UI
static public void AddUIButton(MenuCommand menuCommand)
{
GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
GameObject childText = new GameObject("Text");
GameObjectUtility.SetParentAndAlign(childText, uiButtonRoot);
GameObject childText = CreateUIObject("Text", uiButtonRoot);
Image image = uiButtonRoot.AddComponent<Image>();
image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
@ -348,6 +344,102 @@ namespace UnityEditor.UI
}
[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
{
GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
//Create Template
GameObject itemTemplate = AddButtonAsChild(autoCompleteComboBoxRoot);
//Create Inputfield
GameObject inputField = AddInputFieldAsChild(autoCompleteComboBoxRoot);
//Create Overlay
GameObject overlay = CreateUIObject("Overlay", autoCompleteComboBoxRoot);
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
//Create Arrow Button
GameObject arrowButton = AddButtonAsChild(autoCompleteComboBoxRoot);
//Setup ComboBox
var autoCompleteComboBox = autoCompleteComboBoxRoot.AddComponent<AutoCompleteComboBox>();
var cbbRT = autoCompleteComboBoxRoot.GetComponent<RectTransform>();
//Setup Template
itemTemplate.name = "ItemTemplate";
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
var itemTemplateButton = itemTemplate.GetComponent<Button>();
itemTemplateButton.transition = Selectable.Transition.None;
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
itemTemplate.SetActive(false);
//Setup InputField
var inputFieldRT = inputField.GetComponent<RectTransform>();
inputFieldRT.anchorMin = Vector2.zero;
inputFieldRT.anchorMax = Vector2.one;
inputFieldRT.sizeDelta = Vector2.zero;
Events.UnityEventTools.AddPersistentListener<string>(inputField.GetComponent<InputField>().onValueChange, new UnityEngine.Events.UnityAction<string>(autoCompleteComboBox.OnValueChanged));
//Setup Overlay
var overlayRT = overlay.GetComponent<RectTransform>();
overlayRT.anchorMin = new Vector2(0f, 1f);
overlayRT.anchorMax = new Vector2(0f, 1f);
overlayRT.sizeDelta = new Vector2(0f, 1f);
overlayRT.pivot = new Vector2(0f, 1f);
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
//Overlay Scroll Panel
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
overlayScrollPanel.AddComponent<Image>();
overlayScrollPanel.AddComponent<Mask>();
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
scrollRect.horizontal = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
//Overlay Items list
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
scrollRect.content = overlayScrollPanelItemsRT;
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
//Overlay Scrollbar
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
//Arrow Button
arrowButton.name = "ArrowBtn";
var arrowButtonRT = arrowButton.GetComponent<RectTransform>();
arrowButtonRT.anchorMin = Vector2.one;
arrowButtonRT.anchorMax = Vector2.one;
arrowButtonRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
arrowButtonRT.pivot = Vector2.one;
Events.UnityEventTools.AddBoolPersistentListener(arrowButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(autoCompleteComboBox.ToggleDropdownPanel), true);
arrowButton.GetComponentInChildren<Text>().text = "▼";
Selection.activeGameObject = autoCompleteComboBoxRoot;
}
[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
static public void AddComboBox(MenuCommand menuCommand)
{
@ -367,7 +459,7 @@ namespace UnityEditor.UI
//Create Arrow Button
GameObject arrowButton = AddButtonAsChild(comboBoxRoot);
//Setup ComboBox
var comboBox = comboBoxRoot.AddComponent<ComboBox>();
var cbbRT = comboBoxRoot.GetComponent<RectTransform>();
@ -444,6 +536,138 @@ namespace UnityEditor.UI
Selection.activeGameObject = comboBoxRoot;
}
[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
static public void AddDropDownList(MenuCommand menuCommand)
{
GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
//Create Template
GameObject itemTemplate = AddButtonAsChild(dropDownListRoot);
GameObject itemTemplateImage = AddImageAsChild(itemTemplate);
itemTemplateImage.GetComponent<Transform>().SetSiblingIndex(0);
//Create Main Button
GameObject mainButton = AddButtonAsChild(dropDownListRoot);
GameObject mainButtonImage = AddImageAsChild(mainButton);
mainButtonImage.GetComponent<Transform>().SetSiblingIndex(0);
//Create Overlay
GameObject overlay = CreateUIObject("Overlay", dropDownListRoot);
GameObject overlayScrollPanel = CreateUIObject("ScrollPanel", overlay);
GameObject overlayScrollPanelItems = CreateUIObject("Items", overlayScrollPanel);
GameObject overlayScrollPanelScrollBar = AddScrollbarAsChild(overlayScrollPanel);
//Create Arrow Button
GameObject arrowText = AddTextAsChild(dropDownListRoot);
//Setup DropDownList
var dropDownList = dropDownListRoot.AddComponent<DropDownList>();
var cbbRT = dropDownListRoot.GetComponent<RectTransform>();
//Setup Template
itemTemplate.name = "ItemTemplate";
var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
itemTemplateRT.sizeDelta = cbbRT.sizeDelta;
var itemTemplateButton = itemTemplate.GetComponent<Button>();
itemTemplateButton.transition = Selectable.Transition.None;
var itemTemplateLayoutElement = itemTemplate.AddComponent<LayoutElement>();
itemTemplateLayoutElement.minHeight = cbbRT.rect.height;
itemTemplate.SetActive(false);
//Item Template Image
var itemTemplateImageRT = itemTemplateImage.GetComponent<RectTransform>();
itemTemplateImageRT.anchorMin = Vector2.zero;
itemTemplateImageRT.anchorMax = new Vector2(0f, 1f);
itemTemplateImageRT.pivot = new Vector2(0f, 1f);
itemTemplateImageRT.sizeDelta = Vector2.one;
itemTemplateImageRT.offsetMin = new Vector2(4f, 4f);
itemTemplateImageRT.offsetMax = new Vector2(22f, -4f);
itemTemplateImage.GetComponent<Image>().color = new Color(0, 0, 0, 0);
//Setup Main Button
mainButton.name = "MainButton";
var mainButtonRT = mainButton.GetComponent<RectTransform>();
mainButtonRT.anchorMin = Vector2.zero;
mainButtonRT.anchorMax = Vector2.one;
mainButtonRT.sizeDelta = Vector2.zero;
Events.UnityEventTools.AddBoolPersistentListener(mainButton.GetComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
var mainButtonText = mainButton.GetComponentInChildren<Text>();
mainButtonText.alignment = TextAnchor.MiddleLeft;
mainButtonText.text = "Select Item...";
var mainButtonTextRT = mainButtonText.GetComponent<RectTransform>();
mainButtonTextRT.anchorMin = Vector2.zero;
mainButtonTextRT.anchorMin = Vector2.zero;
mainButtonTextRT.pivot = new Vector2(0f, 1f);
mainButtonTextRT.offsetMin = new Vector2(10f,0f);
mainButtonTextRT.offsetMax = new Vector2(-4f,0f);
//Main Button Image
var mainButtonImageRT = mainButtonImage.GetComponent<RectTransform>();
mainButtonImageRT.anchorMin = Vector2.zero;
mainButtonImageRT.anchorMax = new Vector2(0f, 1f);
mainButtonImageRT.pivot = new Vector2(0f, 1f);
mainButtonImageRT.sizeDelta = Vector2.one;
mainButtonImageRT.offsetMin = new Vector2(4f, 4f);
mainButtonImageRT.offsetMax = new Vector2(22f, -4f);
mainButtonImageRT.GetComponent<Image>().color = new Color(1, 1, 1, 0);
//Setup Overlay
var overlayRT = overlay.GetComponent<RectTransform>();
overlayRT.anchorMin = new Vector2(0f, 1f);
overlayRT.anchorMax = new Vector2(0f, 1f);
overlayRT.sizeDelta = new Vector2(0f, 1f);
overlayRT.pivot = new Vector2(0f, 1f);
overlay.AddComponent<Image>().color = new Color(0.243f, 0.871f, 0f, 0f);
Events.UnityEventTools.AddBoolPersistentListener(overlay.AddComponent<Button>().onClick, new UnityEngine.Events.UnityAction<bool>(dropDownList.ToggleDropdownPanel), true);
//Overlay Scroll Panel
var overlayScrollPanelRT = overlayScrollPanel.GetComponent<RectTransform>();
overlayScrollPanelRT.position += new Vector3(0, -cbbRT.sizeDelta.y, 0);
overlayScrollPanelRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelRT.sizeDelta = new Vector2(cbbRT.sizeDelta.x, cbbRT.sizeDelta.y * 3);
overlayScrollPanelRT.pivot = new Vector2(0f, 1f);
overlayScrollPanel.AddComponent<Image>();
overlayScrollPanel.AddComponent<Mask>();
var scrollRect = overlayScrollPanel.AddComponent<ScrollRect>();
scrollRect.horizontal = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.verticalScrollbar = overlayScrollPanelScrollBar.GetComponent<Scrollbar>();
//Overlay Items list
var overlayScrollPanelItemsRT = overlayScrollPanelItems.GetComponent<RectTransform>();
overlayScrollPanelItemsRT.position += new Vector3(5, 0, 0);
overlayScrollPanelItemsRT.anchorMin = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.anchorMax = new Vector2(0f, 1f);
overlayScrollPanelItemsRT.sizeDelta = new Vector2(120f, 5f);
overlayScrollPanelItemsRT.pivot = new Vector2(0f, 1f);
scrollRect.content = overlayScrollPanelItemsRT;
var overlayScrollPanelItemsVLG = overlayScrollPanelItems.AddComponent<VerticalLayoutGroup>();
overlayScrollPanelItemsVLG.padding = new RectOffset(0, 0, 5, 0);
var overlayScrollPanelItemsFitter = overlayScrollPanelItems.AddComponent<ContentSizeFitter>();
overlayScrollPanelItemsFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
//Overlay Scrollbar
var overlayScrollPanelScrollbarRT = overlayScrollPanelScrollBar.GetComponent<RectTransform>();
overlayScrollPanelScrollbarRT.anchorMin = new Vector2(1f, 0f);
overlayScrollPanelScrollbarRT.anchorMax = Vector2.one;
overlayScrollPanelScrollbarRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, 0f);
overlayScrollPanelScrollbarRT.pivot = Vector2.one;
overlayScrollPanelScrollbarRT.GetComponent<Scrollbar>().direction = Scrollbar.Direction.BottomToTop;
overlayScrollPanelScrollBar.transform.GetChild(0).name = "SlidingArea";
//Arrow Button
arrowText.name = "Arrow";
var arrowTextRT = arrowText.GetComponent<RectTransform>();
arrowTextRT.anchorMin = new Vector2(1f, 0f);
arrowTextRT.anchorMax = Vector2.one;
arrowTextRT.sizeDelta = new Vector2(cbbRT.sizeDelta.y, cbbRT.sizeDelta.y);
arrowTextRT.pivot = new Vector2(1f, 0.5f);
var arrowTextComponent = arrowText.GetComponent<Text>();
arrowTextComponent.text = "▼";
arrowTextComponent.alignment = TextAnchor.MiddleCenter;
var arrowTextCanvasGroup = arrowText.AddComponent<CanvasGroup>();
arrowTextCanvasGroup.interactable = false;
arrowTextCanvasGroup.blocksRaycasts = false;
Selection.activeGameObject = dropDownListRoot;
}
[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
static public void AddSelectionBox(MenuCommand menuCommand)
{
@ -468,8 +692,7 @@ namespace UnityEditor.UI
selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
GameObject childSelectableItem = new GameObject("Selectable");
GameObjectUtility.SetParentAndAlign(childSelectableItem, go);
GameObject childSelectableItem = CreateUIObject("Selectable", go);
childSelectableItem.AddComponent<Image>();
childSelectableItem.AddComponent<ExampleSelectable>();
@ -477,6 +700,53 @@ namespace UnityEditor.UI
Selection.activeGameObject = go;
}
[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
static public void AddBoundTooltip(MenuCommand menuCommand)
{
GameObject go = CreateUIElementRoot("Tooltip", menuCommand, s_ImageGUIElementSize);
var tooltip = go.AddComponent<BoundTooltipTrigger>();
tooltip.text = "This is my Tooltip Text";
var boundTooltip = go.AddComponent<Image>();
boundTooltip.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
// if there is no ToolTipItem add one...
CreateToolTipItem(false, go);
Selection.activeGameObject = go;
}
private static void CreateToolTipItem(bool select)
{
CreateToolTipItem(select, null);
}
private static void CreateToolTipItem(bool select, GameObject parent)
{
var btti = Object.FindObjectOfType<BoundTooltipItem>();
if (btti == null)
{
var boundTooltipItem = CreateUIObject("ToolTipItem", parent.GetComponentInParent<Canvas>().gameObject);
btti = boundTooltipItem.AddComponent<BoundTooltipItem>();
var boundTooltipItemCanvasGroup = boundTooltipItem.AddComponent<CanvasGroup>();
boundTooltipItemCanvasGroup.interactable = false;
boundTooltipItemCanvasGroup.blocksRaycasts = false;
var boundTooltipItemImage = boundTooltipItem.AddComponent<Image>();
boundTooltipItemImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
var boundTooltipItemText = CreateUIObject("Text", boundTooltipItem);
var boundTooltipItemTextRT = boundTooltipItemText.GetComponent<RectTransform>();
boundTooltipItemTextRT.anchorMin = Vector2.zero;
boundTooltipItemTextRT.anchorMax = Vector2.one;
boundTooltipItemTextRT.sizeDelta = Vector2.one;
var boundTooltipItemTextcomponent = boundTooltipItemText.AddComponent<Text>();
boundTooltipItemTextcomponent.alignment = TextAnchor.MiddleCenter;
Undo.RegisterCreatedObjectUndo(boundTooltipItem, "Create " + boundTooltipItem.name);
}
if (select && btti != null)
{
Selection.activeGameObject = btti.gameObject;
}
}
#endregion
#region Helper Functions
@ -573,6 +843,15 @@ namespace UnityEditor.UI
return go;
}
private static GameObject AddImageAsChild(GameObject parent)
{
GameObject go = CreateUIObject("Image", parent);
go.AddComponent<Image>();
return go;
}
private static GameObject AddButtonAsChild(GameObject parent)
{
GameObject buttonRoot = CreateUIObject("Button", parent);
@ -600,6 +879,7 @@ namespace UnityEditor.UI
return buttonRoot;
}
#endregion
}
}

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@ -10,7 +10,7 @@ namespace UnityEngine.UI.Extensions
/// <summary>
/// Layout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
/// </summary>
[AddComponentMenu("UI/Extensions/Flow Layout Group")]
[AddComponentMenu("Layout/Extensions/Flow Layout Group")]
public class FlowLayoutGroup : LayoutGroup
{
public float Spacing = 0f;
@ -51,7 +51,7 @@ namespace UnityEngine.UI.Extensions
get
{
return childAlignment == TextAnchor.LowerCenter || childAlignment == TextAnchor.MiddleCenter ||
childAlignment == TextAnchor.UpperCenter;
childAlignment == TextAnchor.UpperCenter;
}
}
@ -60,7 +60,7 @@ namespace UnityEngine.UI.Extensions
get
{
return childAlignment == TextAnchor.LowerRight || childAlignment == TextAnchor.MiddleRight ||
childAlignment == TextAnchor.UpperRight;
childAlignment == TextAnchor.UpperRight;
}
}
@ -69,7 +69,7 @@ namespace UnityEngine.UI.Extensions
get
{
return childAlignment == TextAnchor.MiddleLeft || childAlignment == TextAnchor.MiddleRight ||
childAlignment == TextAnchor.MiddleCenter;
childAlignment == TextAnchor.MiddleCenter;
}
}

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