Simon Jackson
937daaa227
Manual merge for PR #9
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Resolves an issue with the EventSystem and EventTriggers
2017-06-19 18:48:49 +01:00
Simon Jackson
e373565536
Resolves #139
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New properties to improve the resolution for a line, which when combined with the LineList creates a dotted line.
Supports two modes: dashes based on segments or the entire line.
2017-06-12 09:02:46 +01:00
Simon Jackson
9ce211c5fc
Resolves #143
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Performance tweaked the existing Linq method and at the request of #143 , added a new array sort alternative.
2017-06-10 14:33:12 +01:00
Simon Jackson
6a29b9957e
Updated Text demo scene with additional effects and animated some of the controls, just for effect
2017-06-05 16:01:47 +01:00
Simon Jackson
20a6cc962c
Updated Gradient scripts to "SetAllDirty" when properties changed, to ally changing through code.
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Resolves #145
Thanks to @chrisparton1991 for the fix
2017-06-04 18:19:14 +01:00
Simon Jackson
a059c148a6
Various patches and also enabled the ReorderableList in SS-Camera / Worldspace
2017-06-03 17:59:12 +01:00
Simon Jackson
e4991aba05
Rolled back Floating Joystick as it had too many dependencies, will review and re-add later
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Added fix to DropDownList to enable firing the changed event for the first item.
Added new ComboBox example scene.
2017-05-16 18:51:24 +01:00
Simon Jackson
438fc0fa81
Merged in newgradienttypes (pull request #7 )
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Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-05-08 11:09:41 +00:00
Simon Jackson
2fb1a35698
Merged in floatingjoystick (pull request #8 )
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Added a floating joystick (appears in a tap position)
2017-05-08 11:09:06 +00:00
Simon Jackson
1482d7c440
Resolves #138
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Line Renderer now renders based on Pivot and resolves drawing issue with Editor script when using !Relative.
However, need to update editor script to work with relative drawing.
2017-05-08 00:18:06 +01:00
Simon Jackson
c6f095efeb
Resolves #140
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At the request of the PR update author
2017-05-07 18:16:36 +01:00
Simon Jackson
35b88a2487
Fixed Line endings on shaders (?)
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Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson
dc809858b9
1st Pass update, Updated controls:
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* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Tima Zhum
11519cd4bc
Added 2 new gradient types for the Gradient2 component: radial and diamond
2017-04-18 02:46:33 +06:00
Tima Zhum
fe2ed6c7ce
Added a floating joystick (appears in a tap position)
2017-04-17 20:00:24 +06:00
Simon Jackson
a09a5b5322
First pass 1.3 updates:
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* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
lars me
7824978a8f
Merged in larsme/unity-ui-extensions (pull request #2 )
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Additional Options for DropDownList & AutoCompleteComboBox
Few post fixes required
2017-04-15 17:55:56 +00:00
PixelEnvision
67bf28cb5a
Merged in PixelEnvision/unity-ui-extensions (pull request #3 )
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ScrollRectMultiTouchFix.cs
2017-04-15 16:19:09 +00:00
PixelEnvision
4520bf26d7
ScrollRectMultiTouchFix.cs edited online with Bitbucket
2017-03-30 22:40:57 +00:00
PixelEnvision
90a87e6e4d
I've found out today that Unity's ScrollRect is behaving erratic when more than one touch is used for drag. I think that's a bug with UI. It jumps between fingers (to moving one), this script fixes it by blocking event data based on touch id.
2017-03-30 20:42:37 +00:00
LARS-LAPTOP2\larsme
8549c3ba6a
Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox)
2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme
6565b1a6d1
Option to change Input Text Color based on matching Items
2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme
b315784caf
Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox)
2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme
9ac4eb6969
option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox)
2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme
98c92f4cde
centralized interactable
2017-03-27 12:03:05 +02:00
herbst
1ef67d5fba
mono spacing text works with right alignment now, example scene
2017-03-22 14:16:03 +01:00
herbst
9e786f6aa6
added monospacing script and added TextEffects example scene
2017-03-22 12:56:21 +01:00
Simon Jackson
966f82da3f
Added option to NOT restart control
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Also switched to the InitialiseChildObjectsFromScene (whoops)
2017-03-12 15:29:59 +00:00
Simon Jackson
f89702ddc6
Minor VSS/HSS bugfixes and enhancements, resolving #114
2017-03-12 15:18:36 +00:00
Simon Jackson
ec31c8b5d6
Moved Initialize from Start to Awake to resolve #126
2017-03-12 10:45:39 +00:00
Simon Jackson
49806ebb44
Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116
2017-03-06 16:24:47 +00:00
Simon Jackson
cc7c66f9f5
Updated Scroll Snap Base to resolve #119
2017-02-23 15:18:16 +00:00
Simon Jackson
82585a7cb2
Added UIGridRenderer thanks to John Hattan
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Fixed "line Endings" errors
2017-02-17 12:54:40 +00:00
Simon Jackson
bddf5ad8b0
Updated primitive controls to Set Control Dirty should its effect parameters change
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--HG--
branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon Jackson
df3ff02bd5
Replicated the ScrollSnap fix ( #91 ) to the VSS
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--HG--
branch : develop_5.3
2017-02-10 16:04:24 +00:00
Chris Parton
fdfd114157
Improved scroll snap containers to disable navigation buttons when appropriate.
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Reordered PrevButton and NextButton to be more logical.
--HG--
branch : navigation_button_toggle
2017-02-07 21:55:38 +11:00
Simon Jackson
0d28905892
Patch for Bullet initialisation, wasn't selecting the right bullet on start.
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--HG--
branch : develop_5.3
2017-01-08 12:11:13 +00:00
Simon Jackson
5820447547
Fix for #109 .
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Add Screen Change event to "GoToPage"
--HG--
branch : develop_5.3
2017-01-08 12:03:27 +00:00
Simon Jackson
1a18b3b4cc
Added new NonDrawingGraphic control and editor script
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Resolved request #107
--HG--
branch : develop_5.3
2017-01-04 21:58:07 +00:00
Simon Jackson
344ca57f4b
Updated VSS / HSS to handle pages with interactable components.
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Interactables mess with the Pointer Down/Up events that the control used when a mouse is used, so implementation changes to suit.
--HG--
branch : develop_5.3
2017-01-04 13:18:28 +00:00
Simon Jackson
38d98a0fad
Resolution for #80 issue where onPageChanged is fired multiple times for Next/Previous.
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--HG--
branch : develop_5.3
2017-01-04 12:32:44 +00:00
Simon Jackson
cd3f79ef7c
2 patches for HSS/VSS
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* Added new overload to AddChild, allows to set WorldPositionStays for added childen
* New RemoveAllChildren function
--HG--
branch : develop_5.3
2017-01-04 12:16:11 +00:00
Simon Jackson
21ad76580e
Minor patchfix on HSS/VSS - Starting screen validation failed on new scenes?
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--HG--
branch : develop_5.3
2017-01-02 18:17:18 +00:00
Simon Jackson
c1682b11a8
Pre-Release upload - tested and working
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--HG--
branch : develop_5.3
2016-12-31 17:01:49 +00:00
Simon Jackson
b2ae5db354
Update for pre-release
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--HG--
branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson
e0c3864fb7
Resolved issue with HSS/VSS not resizing when Rect/Scene changes
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Updated HSS/VSS Visibility logic so it's more refined.
--HG--
branch : develop_5.3
2016-12-31 15:14:39 +00:00
Rahul Raman
66cbf0da23
Modified Vertical layout functions to use nested loops to minimize condition test failures
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--HG--
branch : develop_5.3
2016-12-31 09:12:29 +00:00
Simon Jackson
909589e544
Updated Table Layout Group component for release and added docs
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--HG--
branch : develop_5.3
2016-12-30 17:28:34 +00:00
Simon Jackson
473c0f3757
Merged in rahul_raman/unity-ui-extensions (pull request #36 )
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New TableLayoutGroup Component
--HG--
branch : develop_5.3
2016-12-30 16:57:54 +00:00
Simon Jackson
b169e98452
Reversed clean-up, was actually used :S
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--HG--
branch : develop_5.3
2016-12-30 15:56:00 +00:00
Simon Jackson
df9ea42e02
Updated HSS/VSS OnSelectionChangeEndEvent to also output the landed page number (zero indexed)
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Some redundant code clean-up
--HG--
branch : develop_5.3
2016-12-30 15:53:44 +00:00
Simon Jackson
aadba190c8
Fixed PageChanged event for HSS/VSS
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Fixed WorldSpace use of HSS/VSS (also created a new feature :D)
Minor editor options fix for boxslider
--HG--
branch : develop_5.3
2016-12-30 15:44:36 +00:00
Simon Jackson
f0ba3cfae5
Minor fixes and additions
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Updates to resolve reports in Issue #80
--HG--
branch : develop_5.3
2016-12-29 22:03:04 +00:00
Rahul Raman
6888cb500d
Refactored CalculateLayoutInputVertical; Released memory used by temporary array for reclaiming by the GC; Added comments to help understand the script better
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--HG--
branch : develop_5.3
2016-12-28 20:37:03 +00:00
Rahul Raman
1d251301eb
Improved calculation of SetLayoutHorizontal and SetLayoutVertical; Renamed certain variables, removed certain others and refactored code to be more sensible; Fixed behaviour for a specific configuration of TableLayoutGroup and ContentSizeFitter
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--HG--
branch : develop_5.3
2016-12-28 16:15:52 +00:00
Rahul Raman
5a64abfa80
Fixed behaviour when no column width is provided
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--HG--
branch : develop_5.3
2016-12-28 06:46:38 +00:00
Rahul Raman
2e8682a491
Cleanup: Renamed "Cell Spacing" as "Column Spacing"
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--HG--
branch : develop_5.3
2016-12-27 21:59:20 +00:00
Rahul Raman
b8bd371232
Cleanup: Added sensible defaults. Removed all initialization errors.
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--HG--
branch : develop_5.3
2016-12-27 21:54:32 +00:00
Rahul Raman
9cf482d6ed
Allowed flexible row expansion as a choice, instead of a compulsion
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--HG--
branch : develop_5.3
2016-12-27 21:34:16 +00:00
Rahul Raman
da480b1f8b
Clean up: Removed duplicate calculations and unnecessary intermediate variables.
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--HG--
branch : develop_5.3
2016-12-27 20:46:57 +00:00
Rahul Raman
ff95c38ee2
Fixed computation of cell positions for all start corners
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--HG--
branch : develop_5.3
2016-12-27 20:28:12 +00:00
Rahul Raman
81dd26b5ef
Edited SetLayoutVertical() to avoid unnecessary recomputation of maxPreferredHeightInRow
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--HG--
branch : develop_5.3
2016-12-27 20:16:50 +00:00
Rahul Raman
bbd5102246
Renaming "TableLayout.cs" to "TableLayoutGroup.cs" to be consistent with Unity component naming
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--HG--
branch : develop_5.3
2016-12-27 20:14:03 +00:00
Rahul Raman
b350b270f7
Added TableLayout component that child objects into a non-uniform grid, with fixed, user-defined column widths and flexible row heights
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--HG--
branch : develop_5.3
2016-12-27 19:51:46 +00:00
Simon Jackson
3e0d105646
Merged PR for ExtensionsToggle
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Updated for UI EXtensions Standards
--HG--
branch : develop_5.3
2016-12-24 12:41:30 +00:00
Simon Jackson
7703ca739c
Merge with extensions-toggle-new-event
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--HG--
branch : develop_5.3
2016-12-24 12:33:02 +00:00
Simon Jackson
ac07bc554a
Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.
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--HG--
branch : develop_5.3
2016-12-24 12:27:42 +00:00
valtain@gmail.com
af8abe9551
Softmask fix
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maskRect in canvas space not in world space
--HG--
branch : develop_5.3
2016-12-24 18:03:52 +09:00
valtain@gmail.com
5ed1e48cb2
Recomit softmask fix
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--HG--
branch : develop_5.3
2016-12-24 05:18:01 +09:00
Simon Jackson
32d8a82e05
Merged in sushanta1991/unity-ui-extensions-2/sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474 (pull request #31 )
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// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
--HG--
branch : develop_5.3
2016-12-21 19:09:24 +00:00
Simon Jackson
f98aa18981
A little tidying of the ScrollSnap base script, nothing to see here :D
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--HG--
branch : develop_5.3
2016-12-21 18:50:42 +00:00
Simon Jackson
94f857d203
Remaining issues resolved.
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Now to double check YT and BB for any remaining unresolved issues
--HG--
branch : develop_5.3
2016-12-21 17:51:38 +00:00
Simon Jackson
a72c45e02a
Almost complete:
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* Scrolling - working
* Fast Swipe - working (as well as Unity can fast swipe :S)
* Mask with only visible items - working
* Jump to page - working
Just found a bug with removing / adding items
--HG--
branch : develop_5.3
2016-12-21 16:52:19 +00:00
Simon Jackson
4bd100c7e9
Initial check-in of visible ony VSS (HSS yet to be updated)
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--HG--
branch : develop_5.3
2016-12-18 22:51:16 +00:00
Simon Jackson
d101a574c8
Removed arrays from control and refactored, heavy perf inprovement
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Downside it made my "visible" improvement redundant and need to re-implement.
--HG--
branch : develop_5.3
2016-12-10 13:36:28 +00:00
sushanta chakraborty
ec0292b579
// OnPopulateMesh() was getting called before m_OutputText was updated in function UpdateQuadImage(), Due to this, m_HrefInfos.boxes where not getting created, which in further resulted into non clickable text. This is happening in Unity5.5.
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So what i did is i assigned m_Text = GetOutputText(); directly in OnPopulateMesh() function, which solved the problem.
--HG--
branch : sushanta1991/-onpopulatemesh-was-getting-called-befor-1480940993474
2016-12-05 12:29:57 +00:00
Simon Jackson
5cbfc70e30
Refactored general code for HSS / VSS in to base class
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Fixed issue with add/remove pages where positions were not recalculated
--HG--
branch : develop_5.3
2016-12-05 10:15:48 +00:00
Simon Jackson
74ef2ca4e7
Fixed paging / smooth scrolling with the HSS / VSS
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Current page now updated correctly while scrolling
--HG--
branch : develop_5.3
2016-12-04 20:06:03 +00:00
Simon Jackson
c46453655e
Removed old HSV picker and replaced with initial version of the new COlorPicker.
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Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in
--HG--
branch : develop_5.3
2016-11-25 09:27:29 +00:00
Simon Jackson
c97b4f8a99
TextPic update and fix
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--HG--
branch : develop_5.3
2016-11-24 17:48:51 +00:00
Simon Jackson
76e5049023
Fixed and tested HSS & VSS use with Scroll COnflict Manager.
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HSS & VSS controls now play nicely together
Added new version of Gradient
--HG--
branch : develop_5.3
2016-11-15 23:48:44 +00:00
Simon Jackson
1730965a44
Added Start and End move events to the HSS & VSS controls
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--HG--
branch : develop_5.3
2016-11-15 18:09:13 +00:00
Simon Jackson
2de76cf7a3
Perfromance tweaks for H & V scroll snaps.
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Updated create option
Matched Size options from HSS update in to VSS
--HG--
branch : develop_5.3
2016-11-15 14:52:34 +00:00
Simon Jackson
cb535507a4
Updated H & V scroll snap starting page and button navigation
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Updated H & V jump function to only accept values with in page range
--HG--
branch : develop_5.3
2016-11-15 13:36:50 +00:00
Vicente Russo
fa6f1dc760
Added new event that triggers only when toggle value is ON and takes the caller as parameter
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--HG--
branch : extensions-toggle-new-event
2016-10-24 15:15:30 -02:00
sushanta chakraborty
18cf84b4d0
TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 06:56:06 +00:00
sushanta chakraborty
b75a03963e
TextPic.cs Added Fix for href tag, which was not working.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 05:29:33 +00:00
sushanta chakraborty
292fb39c93
TextPic.cs was not working for href.
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Unity-UI-Extensions helped me a lot thanks for creating it.
Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.
I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.
so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.
Thanks
--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-27 12:38:44 +00:00
darkside@xna-uk.net
154c9c8d31
Upgrade fix to SAUIM Test shader
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Removed some experimental code that sneaked in to a commit
--HG--
branch : develop_5.3
2016-09-08 19:04:42 +01:00
Shawn Featherly
6887b20915
HorizontalScrollSnap.cs works well with AnchorMinMax.
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--HG--
branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807
2016-09-02 21:38:06 +00:00
playemgames
f324f58076
Hack to clear out culled images to properly position them instead of reuse images.
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--HG--
branch : playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892
2016-08-05 11:36:19 +00:00
playemgames
4ede5c9576
Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
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--HG--
branch : playemgames/added-onvalidate-and-updatequadimage-to--1469821382746
2016-07-29 19:43:04 +00:00
Simon Jackson
006ad7311f
H & V Scroll snap fixes to resolve #91
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--HG--
branch : develop_5.3
2016-07-21 17:25:34 +01:00
Simon Jackson
ee300b4079
Some more restructuring whilst documentation updates continue.
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Hopefully last breaking changes.
--HG--
branch : develop_5.3
2016-07-18 21:36:36 +01:00
Simon Jackson
6796c319a3
Documentation update
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--HG--
branch : develop_5.3
2016-07-17 20:56:54 +01:00
Simon Jackson
e105d9f2dd
Added UI Knob
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Restructured controls in to their own folder. If we are breaking Bkcompat, might as well make it a good one
--HG--
branch : develop_5.3
2016-07-17 19:21:41 +01:00
Simon Jackson
c9fb580364
Added TextPic component from #89
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Added Override Highlighted option to drop down to fix #87
--HG--
branch : develop_5.3
2016-07-14 18:48:18 +01:00
Simon Jackson
d0b72e5307
Project tidy up
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--HG--
branch : develop_5.3
2016-07-08 11:45:58 +01:00
Simon Jackson
a5b08f312b
Project restructure as per issue #79
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Note, will need old folder removing and new project adding in upgrade to tidy up
--HG--
branch : develop_5.3
2016-07-02 15:02:13 +01:00
Simon Jackson
4547716f3e
Patched Particle System with fixes from author
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Added 3 new Utility controls
--HG--
branch : develop_5.3
2016-07-02 14:50:37 +01:00