- Max item count, after which no more items can be dropped
- IsDisplacable option: If true, an item can be dropped into a full list by displacing one of its items,
it may replace the dragged item in its origin list, be dropped in space or be deleted
depending on the dragged item's origin list and the displaced item
- Added respective Events
- fixed ever increasing number of _listContent components
- Stopped dragged item from blocking Raycasts
- Option to stop scrolling momentum when scrolling past first / last item (still draggable in that direction)
- Explicit function to recognize / set array elements in case they were changed
- Resize elements to match elementSize rect object (defaults to center object), scaled using modifiable elementShrinkage and minSize
- Detect focusedElement and trigger event if focus changes
- Option whether to make unfocused elements interactible or not
Fixed issue where the original script made an incorrect assumption about the association between a prefab and a script.
Menu now stacks the gameObject prefabs instead of the prefabs themselves.
- Picker 2.0.prefab UI now collapses preoperly when showing/hiding HSV/RGB slider sets.
- ColorPickerPresets now has an inspector with a button that can be clicked to open the saved JSON file.
- .gitignore - Added "/.vs" to ignore VS 2017's new folder.
- Added Color Sampler feature to pick colors from the screen.
- Fixed issue with ColorPickerPresets with "not working" HSVChanged()
- Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file.
- Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely.
[x] GUILayer removed from all sample Scenes
[x] Validated each scene in build (resolved some missing script references post upgrade)
*Note, UIVerticalScroller seems to have an issue, will address later.
* renamed ChangeColor to UICircleChangeColor for clarity
* renamed ChangeDensity to UICircleChangeDensity for clarity
* removed unnecessary usings
* updates scene to match UI control start positions
* Added progress indicator capability to the component.
* Component uses AddUIVertexStream to generate vertices and indices of triangle order.
* Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps).
* Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
Reviewed other samples and moved their code to the new "Examples" namespace
Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty control
Added new Circle class (example in LineRenderer scene)
Changed some of the LineRenderer public variables to public properties, else they are not assignable in the editor for events. Will check other controls as well.
Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in
--HG--
branch : develop_5.3