Added more example scenes

release
Simon Jackson 2017-05-05 17:14:03 +01:00
parent 35b88a2487
commit dd7d79a411
21 changed files with 15442 additions and 0 deletions

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using UnityEngine;
public class UpdateScrollSnap : MonoBehaviour {
public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
public UnityEngine.UI.Extensions.VerticalScrollSnap VSS;
public GameObject HorizontalPagePrefab;
public GameObject VerticalPagePrefab;
public UnityEngine.UI.InputField JumpPage;
public void AddButton()
{
if (HSS)
{
var newHSSPage = GameObject.Instantiate(HorizontalPagePrefab);
HSS.AddChild(newHSSPage);
}
if (VSS)
{
var newVSSPage = GameObject.Instantiate(VerticalPagePrefab);
VSS.AddChild(newVSSPage);
}
}
public void RemoveButton()
{
GameObject removed, removed2;
if (HSS)
{
HSS.RemoveChild(HSS.CurrentPage, out removed);
removed.SetActive(false);
}
if (VSS)
{
VSS.RemoveChild(VSS.CurrentPage, out removed2);
removed2.SetActive(false);
}
}
public void JumpToPage()
{
int jumpPage = int.Parse(JumpPage.text);
if (HSS)
{
HSS.GoToScreen(jumpPage);
}
if (VSS)
{
VSS.GoToScreen(jumpPage);
}
}
public void SelectionStartChange()
{
Debug.Log("Scroll Snap change started");
}
public void SelectionEndChange()
{
Debug.Log("Scroll Snap change finished");
}
public void PageChange(int page)
{
Debug.Log(string.Format("Scroll Snap page changed to {0}",page));
}
public void RemoveAll()
{
GameObject[] children;
HSS.RemoveAllChildren(out children);
VSS.RemoveAllChildren(out children);
}
}

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using System.Collections.Generic;
using UnityEngine;
public class TestAddingPoints : MonoBehaviour {
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
public UnityEngine.UI.Text XValue;
public UnityEngine.UI.Text YValue;
// Use this for initialization
public void AddNewPoint () {
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
var pointlist = new List<Vector2>(LineRenderer.Points);
pointlist.Add(point);
LineRenderer.Points = pointlist.ToArray();
}
}

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