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212
.editorconfig
|
@ -1,212 +0,0 @@
|
||||||
root = true
|
|
||||||
|
|
||||||
[*.json]
|
|
||||||
charset = utf-8
|
|
||||||
end_of_line = lf
|
|
||||||
indent_style = space
|
|
||||||
indent_size = 2
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
insert_final_newline = true
|
|
||||||
|
|
||||||
[*.asmdef]
|
|
||||||
charset = utf-8
|
|
||||||
end_of_line = lf
|
|
||||||
indent_style = space
|
|
||||||
indent_size = 4
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
insert_final_newline = true
|
|
||||||
|
|
||||||
# C# files
|
|
||||||
[*.cs]
|
|
||||||
charset = utf-8
|
|
||||||
end_of_line = lf
|
|
||||||
indent_style = space
|
|
||||||
indent_size = 4
|
|
||||||
trim_trailing_whitespace = true
|
|
||||||
insert_final_newline = true
|
|
||||||
|
|
||||||
csharp_style_namespace_declarations = block_scoped
|
|
||||||
csharp_style_implicit_object_creation_when_type_is_apparent = false
|
|
||||||
resharper_object_creation_when_type_evident = explicitly_typed
|
|
||||||
|
|
||||||
# Keep
|
|
||||||
csharp_keep_existing_attribute_arrangement = true
|
|
||||||
csharp_keep_existing_embedded_arrangement = true
|
|
||||||
csharp_keep_user_linebreaks = true
|
|
||||||
csharp_keep_existing_linebreaks = true
|
|
||||||
csharp_place_simple_embedded_statement_on_same_line = false
|
|
||||||
csharp_place_simple_blocks_on_single_line = false
|
|
||||||
csharp_keep_existing_initializer_arrangement = true
|
|
||||||
csharp_keep_existing_arrangement = true
|
|
||||||
|
|
||||||
# Standard properties
|
|
||||||
end_of_line = lf
|
|
||||||
insert_final_newline = true
|
|
||||||
|
|
||||||
# Brace preferences
|
|
||||||
csharp_brace_style = next_line
|
|
||||||
csharp_braces_for_ifelse = required_for_multiline_statement
|
|
||||||
csharp_braces_for_for = required
|
|
||||||
csharp_braces_for_foreach = required
|
|
||||||
csharp_braces_for_while = required
|
|
||||||
csharp_braces_for_dowhile = required
|
|
||||||
csharp_braces_for_using = required
|
|
||||||
csharp_case_block_braces = next_line
|
|
||||||
csharp_initializer_braces = next_line
|
|
||||||
|
|
||||||
# New line preferences
|
|
||||||
csharp_new_line_before_open_brace = all
|
|
||||||
csharp_new_line_before_else = true
|
|
||||||
csharp_new_line_before_catch = true
|
|
||||||
csharp_new_line_before_finally = true
|
|
||||||
csharp_new_line_before_members_in_object_initializers = true
|
|
||||||
csharp_new_line_before_members_in_anonymous_types = true
|
|
||||||
csharp_new_line_between_query_expression_clauses = true
|
|
||||||
|
|
||||||
# Indentation preferences
|
|
||||||
csharp_indent_block_contents = true
|
|
||||||
csharp_indent_braces = false
|
|
||||||
csharp_indent_case_contents = true
|
|
||||||
csharp_indent_case_contents_when_block = false
|
|
||||||
csharp_indent_switch_labels = true
|
|
||||||
csharp_indent_labels = one_less_than_current
|
|
||||||
|
|
||||||
# Modifier preferences
|
|
||||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
|
|
||||||
|
|
||||||
# avoid this. unless absolutely necessary
|
|
||||||
dotnet_style_qualification_for_field = false:suggestion
|
|
||||||
dotnet_style_qualification_for_property = false:suggestion
|
|
||||||
dotnet_style_qualification_for_method = false:suggestion
|
|
||||||
dotnet_style_qualification_for_event = false:suggestion
|
|
||||||
|
|
||||||
# Types: use keywords instead of BCL types, and permit var only when the type is clear
|
|
||||||
csharp_style_var_for_built_in_types = true:suggestion
|
|
||||||
csharp_style_var_when_type_is_apparent = true:none
|
|
||||||
csharp_style_var_elsewhere = true:suggestion
|
|
||||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
|
||||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
|
||||||
|
|
||||||
#
|
|
||||||
resharper_keep_existing_embedded_arrangement = true
|
|
||||||
|
|
||||||
# Arguments
|
|
||||||
csharp_arguments_literal = named:suggestion
|
|
||||||
csharp_arguments_string_literal = named:suggestion
|
|
||||||
|
|
||||||
# Naming: public and protected fields -> camelCase
|
|
||||||
dotnet_naming_rule.protected_public_fields.severity = suggestion
|
|
||||||
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
|
|
||||||
dotnet_naming_rule.protected_public_fields.style = camel_case
|
|
||||||
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
|
|
||||||
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
|
|
||||||
dotnet_naming_style.camel_case.capitalization = camel_case
|
|
||||||
|
|
||||||
# Naming: properties -> camelCase
|
|
||||||
dotnet_naming_rule.properties.severity = suggestion
|
|
||||||
dotnet_naming_rule.properties.symbols = properties
|
|
||||||
dotnet_naming_rule.properties.style = camel_case
|
|
||||||
dotnet_naming_symbols.properties.applicable_kinds = property
|
|
||||||
|
|
||||||
# Naming: constant fields -> k_PascalCase
|
|
||||||
dotnet_naming_rule.constant_fields.severity = suggestion
|
|
||||||
dotnet_naming_rule.constant_fields.symbols = constant_fields
|
|
||||||
dotnet_naming_rule.constant_fields.style = k_pascal_case
|
|
||||||
dotnet_naming_symbols.constant_fields.applicable_kinds = field
|
|
||||||
dotnet_naming_symbols.constant_fields.required_modifiers = const
|
|
||||||
dotnet_naming_style.k_pascal_case.required_prefix = k_
|
|
||||||
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
|
|
||||||
|
|
||||||
# Naming: static fields -> s_PascalCase
|
|
||||||
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
|
|
||||||
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
|
|
||||||
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
|
|
||||||
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
|
|
||||||
dotnet_naming_symbols.static_fields.required_modifiers = static
|
|
||||||
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
|
|
||||||
dotnet_naming_style.s_pascal_case.required_prefix = s_
|
|
||||||
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
|
|
||||||
|
|
||||||
# Naming: internal and private fields -> _camelCase
|
|
||||||
dotnet_naming_rule.private_internal_fields.severity = suggestion
|
|
||||||
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
|
|
||||||
dotnet_naming_rule.private_internal_fields.style = _camel_case
|
|
||||||
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
|
|
||||||
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
|
|
||||||
dotnet_naming_style._camel_case.required_prefix = _
|
|
||||||
dotnet_naming_style._camel_case.capitalization = camel_case
|
|
||||||
|
|
||||||
# Code style defaults
|
|
||||||
dotnet_sort_system_directives_first = true
|
|
||||||
csharp_preserve_single_line_statements = false
|
|
||||||
csharp_prefer_static_local_function = true:suggestion
|
|
||||||
csharp_prefer_simple_using_statement = false:none
|
|
||||||
csharp_style_prefer_switch_expression = true:suggestion
|
|
||||||
dotnet_style_readonly_field = true:suggestion
|
|
||||||
|
|
||||||
# Expression-level preferences
|
|
||||||
dotnet_style_object_initializer = true:suggestion
|
|
||||||
dotnet_style_collection_initializer = true:suggestion
|
|
||||||
dotnet_style_explicit_tuple_names = true:suggestion
|
|
||||||
dotnet_style_coalesce_expression = true:suggestion
|
|
||||||
dotnet_style_null_propagation = true:suggestion
|
|
||||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
|
||||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
|
||||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
|
||||||
dotnet_style_prefer_auto_properties = true:suggestion
|
|
||||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
|
||||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
|
||||||
csharp_prefer_simple_default_expression = true:suggestion
|
|
||||||
|
|
||||||
# Expression-bodied members
|
|
||||||
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
|
|
||||||
csharp_style_expression_bodied_methods = false:suggestion
|
|
||||||
csharp_style_expression_bodied_constructors = false:suggestion
|
|
||||||
csharp_style_expression_bodied_operators = false:suggestion
|
|
||||||
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
|
|
||||||
csharp_style_expression_bodied_indexers = false:suggestion
|
|
||||||
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
|
|
||||||
csharp_style_expression_bodied_local_functions = false:suggestion
|
|
||||||
|
|
||||||
# Pattern matching
|
|
||||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
|
||||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
|
||||||
csharp_style_inlined_variable_declaration = true:suggestion
|
|
||||||
|
|
||||||
# Null checking preferences
|
|
||||||
csharp_style_throw_expression = true:suggestion
|
|
||||||
csharp_style_conditional_delegate_call = true:suggestion
|
|
||||||
|
|
||||||
# Other features
|
|
||||||
csharp_style_prefer_index_operator = false:none
|
|
||||||
csharp_style_prefer_range_operator = false:none
|
|
||||||
csharp_style_pattern_local_over_anonymous_function = false:none
|
|
||||||
|
|
||||||
# Space preferences
|
|
||||||
csharp_space_after_cast = false
|
|
||||||
csharp_space_after_colon_in_inheritance_clause = true
|
|
||||||
csharp_space_after_comma = true
|
|
||||||
csharp_space_after_dot = false
|
|
||||||
csharp_space_after_keywords_in_control_flow_statements = true
|
|
||||||
csharp_space_after_semicolon_in_for_statement = true
|
|
||||||
csharp_space_around_binary_operators = before_and_after
|
|
||||||
csharp_space_around_declaration_statements = false
|
|
||||||
csharp_space_before_colon_in_inheritance_clause = true
|
|
||||||
csharp_space_before_comma = false
|
|
||||||
csharp_space_before_dot = false
|
|
||||||
csharp_space_before_open_square_brackets = false
|
|
||||||
csharp_space_before_semicolon_in_for_statement = false
|
|
||||||
csharp_space_between_empty_square_brackets = false
|
|
||||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
|
||||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
|
||||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
|
||||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
|
||||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
|
||||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
|
||||||
csharp_space_between_parentheses = false
|
|
||||||
csharp_space_between_square_brackets = false
|
|
||||||
|
|
||||||
# ReSharper inspection severities
|
|
||||||
resharper_check_namespace_highlighting = none
|
|
||||||
resharper_for_can_be_converted_to_foreach_highlighting = none
|
|
||||||
resharper_xmldoc_indent_text = ZeroIndent
|
|
|
@ -1,101 +0,0 @@
|
||||||
name: 🔖 Release
|
|
||||||
run-name: 🔖 Release (${{ github.ref_name }})
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- release
|
|
||||||
- release-*
|
|
||||||
tags-ignore:
|
|
||||||
- "**"
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
release:
|
|
||||||
name: 🔖 Release (${{ github.ref_name }})
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
pull-requests: write
|
|
||||||
issues: write
|
|
||||||
outputs:
|
|
||||||
channel: ${{ steps.release.outputs.new_release_channel }}
|
|
||||||
released: ${{ steps.release.outputs.new_release_published }}
|
|
||||||
tag: ${{ steps.release.outputs.new_release_git_tag }}
|
|
||||||
version: ${{ steps.release.outputs.new_release_version }}
|
|
||||||
merge_to: ${{ steps.summary.outputs.merge_to }}
|
|
||||||
split_to: ${{ steps.summary.outputs.split_to }}
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout (${{ github.ref_name }})
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: 🔖 Run semantic release
|
|
||||||
uses: cycjimmy/semantic-release-action@v4
|
|
||||||
id: release
|
|
||||||
with:
|
|
||||||
working_directory: Packages/src
|
|
||||||
extra_plugins: |
|
|
||||||
@semantic-release/changelog
|
|
||||||
@semantic-release/git
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
|
|
||||||
|
|
||||||
- id: summary
|
|
||||||
run: |
|
|
||||||
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
|
|
||||||
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
|
|
||||||
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
|
|
||||||
elif [ '${{ github.ref_name }}' = 'release' ]; then
|
|
||||||
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
else
|
|
||||||
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
|
|
||||||
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
|
|
||||||
fi
|
|
||||||
|
|
||||||
merge-to:
|
|
||||||
if: needs.release.outputs.merge_to != ''
|
|
||||||
needs: release
|
|
||||||
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
ref: ${{ needs.release.outputs.merge_to }}
|
|
||||||
fetch-depth: 0
|
|
||||||
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
|
|
||||||
run: |
|
|
||||||
git config --local user.email "github-actions[bot]@users.noreply.github.com"
|
|
||||||
git config --local user.name "github-actions[bot]"
|
|
||||||
|
|
||||||
git merge ${{ needs.release.outputs.tag }}
|
|
||||||
git push origin ${{ needs.release.outputs.merge_to }}
|
|
||||||
|
|
||||||
split-to:
|
|
||||||
if: needs.release.outputs.split_to != ''
|
|
||||||
needs: release
|
|
||||||
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
ref: ${{ needs.release.outputs.tag }}
|
|
||||||
fetch-depth: 0
|
|
||||||
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
|
|
||||||
run: |
|
|
||||||
split_to=${{ needs.release.outputs.split_to }}
|
|
||||||
git branch $split_to origin/$split_to
|
|
||||||
git subtree split --prefix=Packages/src --branch $split_to
|
|
||||||
git tag ${{ needs.release.outputs.version }} $split_to
|
|
||||||
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to
|
|
|
@ -1,124 +0,0 @@
|
||||||
# Required secrets
|
|
||||||
# UNITY_LICENSE: The contents of Unity license file
|
|
||||||
# UNITY_EMAIL: Unity user email to login
|
|
||||||
# UNITY_PASSWORD: Unity user password to login
|
|
||||||
name: 🧪 Test
|
|
||||||
run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
|
|
||||||
|
|
||||||
env:
|
|
||||||
# MINIMUM_VERSION: The minimum version of Unity.
|
|
||||||
MINIMUM_VERSION: 2019.4
|
|
||||||
# EXCLUDE_FILTER: The excluded versions of Unity.
|
|
||||||
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_dispatch:
|
|
||||||
inputs:
|
|
||||||
usePeriodVersions:
|
|
||||||
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
|
|
||||||
required: false
|
|
||||||
default: "true"
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- develop
|
|
||||||
- develop-preview
|
|
||||||
tags:
|
|
||||||
- "!*"
|
|
||||||
paths-ignore:
|
|
||||||
- "**.md"
|
|
||||||
pull_request_target:
|
|
||||||
types:
|
|
||||||
- opened
|
|
||||||
- reopened
|
|
||||||
- synchronize
|
|
||||||
paths-ignore:
|
|
||||||
- "**.md"
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
setup:
|
|
||||||
name: ⚙️ Setup
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
outputs:
|
|
||||||
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
|
||||||
steps:
|
|
||||||
- name: ⚙️ Find target Unity versions
|
|
||||||
id: setup
|
|
||||||
run: |
|
|
||||||
echo "==== Target Unity Versions ===="
|
|
||||||
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
|
|
||||||
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
|
|
||||||
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
|
|
||||||
else
|
|
||||||
ADDITIONAL_VERSIONS=[]
|
|
||||||
fi
|
|
||||||
|
|
||||||
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
|
|
||||||
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
|
|
||||||
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
|
|
||||||
|
|
||||||
test:
|
|
||||||
name: 🧪 Run tests
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
permissions:
|
|
||||||
checks: write
|
|
||||||
contents: read
|
|
||||||
needs: setup
|
|
||||||
strategy:
|
|
||||||
fail-fast: false
|
|
||||||
max-parallel: 6
|
|
||||||
matrix:
|
|
||||||
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
|
||||||
steps:
|
|
||||||
- name: 🚚 Checkout ($${{ github.ref }})
|
|
||||||
if: github.event_name == 'push'
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: 🚚 Checkout pull request (pull_request_target)
|
|
||||||
if: github.event_name == 'pull_request_target'
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
with:
|
|
||||||
ref: ${{ github.event.pull_request.head.sha }}
|
|
||||||
fetch-depth: 0
|
|
||||||
|
|
||||||
- name: 🚚 Marge pull request (pull_request_target)
|
|
||||||
if: github.event_name == 'pull_request_target'
|
|
||||||
run: |
|
|
||||||
git config user.name "GitHub Actions"
|
|
||||||
git config user.email "actions@github.com"
|
|
||||||
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
|
|
||||||
|
|
||||||
- name: 📥 Cache library
|
|
||||||
uses: actions/cache@v4
|
|
||||||
with:
|
|
||||||
path: Library
|
|
||||||
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
|
|
||||||
restore-keys: |
|
|
||||||
Library-${{ matrix.unityVersion }}-
|
|
||||||
Library-
|
|
||||||
|
|
||||||
- name: 🛠️ Build Unity Project (Test)
|
|
||||||
uses: game-ci/unity-builder@v4
|
|
||||||
timeout-minutes: 45
|
|
||||||
with:
|
|
||||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
|
||||||
targetPlatform: StandaloneLinux64
|
|
||||||
allowDirtyBuild: true
|
|
||||||
customParameters: -nographics
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
||||||
|
|
||||||
- name: 🧪 Run tests
|
|
||||||
uses: game-ci/unity-test-runner@v4
|
|
||||||
timeout-minutes: 45
|
|
||||||
with:
|
|
||||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
|
||||||
# unityVersion: ${{ matrix.unityVersion }}
|
|
||||||
customParameters: -nographics
|
|
||||||
checkName: ${{ matrix.unityVersion }} Test Results
|
|
||||||
githubToken: ${{ github.token }}
|
|
||||||
env:
|
|
||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
||||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
|
|
@ -1,31 +0,0 @@
|
||||||
# Windows
|
|
||||||
Thumbs.db
|
|
||||||
Desktop.ini
|
|
||||||
/*.csproj
|
|
||||||
/*.sln
|
|
||||||
|
|
||||||
# macOS
|
|
||||||
.DS_Store
|
|
||||||
|
|
||||||
# Vim
|
|
||||||
*.swp
|
|
||||||
|
|
||||||
# Unity
|
|
||||||
/Logs
|
|
||||||
/Library
|
|
||||||
/Temp
|
|
||||||
Assets/Plugins.meta
|
|
||||||
Assets/JMO Assets.meta
|
|
||||||
Assets/JMO Assets
|
|
||||||
Assets/EffectExamples/
|
|
||||||
Assets/EffectExamples.meta
|
|
||||||
Assets/Plugins/
|
|
||||||
|
|
||||||
# VS
|
|
||||||
.vs/
|
|
||||||
.vscode/
|
|
||||||
.idea/
|
|
||||||
obj/
|
|
||||||
bin/
|
|
||||||
UserSettings/
|
|
||||||
*.app
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7c9f7735cc2f24a7ca1c23043e63a6be
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 15e5409f0334e479e91e672ae14567d3
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,4 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 064daa6b97d6846ec9334e98d642f081
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
|
@ -1,4 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e34a092899a9547189add96707de1b5a
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
|
@ -1,14 +0,0 @@
|
||||||
{
|
|
||||||
"name": "Coffee.CFX_Demo_With_UIParticle",
|
|
||||||
"references": [
|
|
||||||
"Coffee.UIParticle"
|
|
||||||
],
|
|
||||||
"optionalUnityReferences": [],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": []
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 67b89587ad4f645e18aa12053a6cc9b7
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,120 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Coffee.UIExtensions.Demo
|
|
||||||
{
|
|
||||||
public class CFX_Demo_With_UIParticle : MonoBehaviour
|
|
||||||
{
|
|
||||||
private MonoBehaviour _demo;
|
|
||||||
private string _demoType;
|
|
||||||
private Toggle _spawnOnUI;
|
|
||||||
private UIParticle _uiParticle;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_uiParticle = GetComponentInChildren<UIParticle>();
|
|
||||||
_spawnOnUI = GetComponentInChildren<Toggle>();
|
|
||||||
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
|
|
||||||
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
|
|
||||||
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
|
|
||||||
_demoType = _demo?.GetType().Name;
|
|
||||||
|
|
||||||
SetCanvasWidth(800);
|
|
||||||
SetCanvasRenderOverlay(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
|
|
||||||
|
|
||||||
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
|
|
||||||
{
|
|
||||||
SpawnParticleCFX();
|
|
||||||
}
|
|
||||||
else if (_demoType == "CFXR_Demo")
|
|
||||||
{
|
|
||||||
SpawnParticleCFXR();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpawnParticleCFXR()
|
|
||||||
{
|
|
||||||
var particle = _demo.GetType()
|
|
||||||
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
|
||||||
?.GetValue(_demo) as GameObject;
|
|
||||||
if (!particle) return;
|
|
||||||
|
|
||||||
var instance = Instantiate(particle);
|
|
||||||
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
|
|
||||||
{
|
|
||||||
if (c.GetType().Name == "CFXR_Effect")
|
|
||||||
{
|
|
||||||
c.enabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_uiParticle.SetParticleSystemInstance(instance, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpawnParticleCFX()
|
|
||||||
{
|
|
||||||
var particle = _demo.GetType()
|
|
||||||
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
|
||||||
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
|
|
||||||
if (!particle) return;
|
|
||||||
|
|
||||||
particle.transform.localScale = Vector3.one;
|
|
||||||
_uiParticle.SetParticleSystemInstance(particle, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Object FindObjectOfType(string typeName)
|
|
||||||
{
|
|
||||||
var type = AppDomain.CurrentDomain.GetAssemblies()
|
|
||||||
.SelectMany(x => x.GetTypes())
|
|
||||||
.FirstOrDefault(x => x.Name == typeName);
|
|
||||||
|
|
||||||
#if UNITY_2023_2_OR_NEWER
|
|
||||||
return type == null ? null : FindFirstObjectByType(type);
|
|
||||||
#else
|
|
||||||
return type == null ? null : FindObjectOfType(type);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetCanvasWidth(int width)
|
|
||||||
{
|
|
||||||
var scaler = GetComponentInParent<CanvasScaler>();
|
|
||||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
|
||||||
scaler.matchWidthOrHeight = 0;
|
|
||||||
var resolution = scaler.referenceResolution;
|
|
||||||
resolution.x = width;
|
|
||||||
scaler.referenceResolution = resolution;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetCanvasRenderOverlay(bool enable)
|
|
||||||
{
|
|
||||||
var canvas = GetComponentInParent<Canvas>();
|
|
||||||
if (enable)
|
|
||||||
{
|
|
||||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
canvas.worldCamera = Camera.main;
|
|
||||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
|
||||||
canvas.planeDistance = 5;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadScene(string scene)
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a845100b226da488ab9037ad254b5860
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3432d66abba624d4fad1150154199656
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,4 +0,0 @@
|
||||||
Cartoon FX & War FX Demo
|
|
||||||
===
|
|
||||||
|
|
||||||
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f3407e8e4c3c4cf0a8717c25bc1c790
|
|
||||||
TextScriptImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
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Shader "UI/Color"
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{
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Properties
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{
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_MainTex ("Main Texture", 2D) = "white" {}
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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SubShader
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Stencil
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Ref [_Stencil]
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Comp [_StencilComp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend [_SrcBlend] [_DstBlend]
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ColorMask [_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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|
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#include "UnityCG.cginc"
|
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#include "UnityUI.cginc"
|
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
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|
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sampler2D _MainTex;
|
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fixed4 _Color;
|
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fixed4 _TextureSampleAdd;
|
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float4 _ClipRect;
|
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float4 _MainTex_ST;
|
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float _UIMaskSoftnessX;
|
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float _UIMaskSoftnessY;
|
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int _UIVertexColorAlwaysGammaSpace;
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int _ColorMode;
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|
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struct appdata_t
|
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{
|
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
|
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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};
|
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struct v2f
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{
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float4 vertex : SV_POSITION;
|
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
|
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float4 worldPosition : TEXCOORD1;
|
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float4 mask : TEXCOORD2;
|
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UNITY_VERTEX_OUTPUT_STEREO
|
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|
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|
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v2f vert(appdata_t v)
|
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{
|
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v2f OUT;
|
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UNITY_SETUP_INSTANCE_ID(v);
|
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
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float4 vPosition = UnityObjectToClipPos(v.vertex);
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OUT.worldPosition = v.vertex;
|
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OUT.vertex = vPosition;
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|
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float2 pixelSize = vPosition.w;
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pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
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|
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float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
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float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
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|
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|
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{
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{
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}
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}
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OUT.color = v.color * _Color;
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return OUT;
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}
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half4 apply_color(half4 color, const half4 factor, const int mode)
|
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{
|
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const half3 c = factor.rgb * color.a;
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// Mode 1: Additive
|
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if (mode == 1)
|
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{
|
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color.rgb += c;
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}
|
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// Mode 2: Subtract
|
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else if (mode == 2)
|
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{
|
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color.rgb -= c;
|
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}
|
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// Mode 3: Replace
|
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else if (mode == 3)
|
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{
|
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color.rgb = c;
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}
|
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// Default: Multiply
|
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else
|
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{
|
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color.rgb *= c;
|
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}
|
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|
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return color * factor.a;
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}
|
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fixed4 frag(v2f IN) : SV_Target
|
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{
|
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//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
|
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//The incoming alpha could have numerical instability, which makes it very sensible to
|
|
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//HDR color transparency blend, when it blends with the world's texture.
|
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const half alphaPrecision = half(0xff);
|
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const half invAlphaPrecision = half(1.0 / alphaPrecision);
|
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float2 uv = IN.texcoord;
|
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|
|
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IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
|
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half4 color = tex2D(_MainTex, uv) + _TextureSampleAdd;
|
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|
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#if UNITY_UI_CLIP_RECT
|
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half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
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color.a *= m.x * m.y;
|
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#endif
|
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|
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#if UNITY_UI_ALPHACLIP
|
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clip (color.a - 0.001);
|
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#endif
|
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|
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// Apply color mode.
|
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color = apply_color(color, IN.color, _ColorMode);
|
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|
|
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return color;
|
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}
|
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ENDCG
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}
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}
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}
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@ -1,85 +0,0 @@
|
||||||
using Coffee.UIParticleInternal;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
namespace Coffee.UIExtensions.Demo
|
|
||||||
{
|
|
||||||
public class UIParticle_PerformanceDemo : MonoBehaviour
|
|
||||||
{
|
|
||||||
[FormerlySerializedAs("copyOrigin")]
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject m_CopyOrigin;
|
|
||||||
|
|
||||||
[FormerlySerializedAs("copyCount")]
|
|
||||||
[SerializeField]
|
|
||||||
public int m_CopyCount;
|
|
||||||
|
|
||||||
[FormerlySerializedAs("root")]
|
|
||||||
[SerializeField]
|
|
||||||
public Canvas m_RootCanvas;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Application.targetFrameRate = 60;
|
|
||||||
|
|
||||||
if (m_CopyOrigin)
|
|
||||||
{
|
|
||||||
m_CopyOrigin.SetActive(false);
|
|
||||||
|
|
||||||
var parent = m_CopyOrigin.transform.parent;
|
|
||||||
for (var i = 0; i < m_CopyCount; i++)
|
|
||||||
{
|
|
||||||
var go = Instantiate(m_CopyOrigin, parent, false);
|
|
||||||
go.name = string.Format("{0} {1}", m_CopyOrigin.name, i + 1);
|
|
||||||
go.hideFlags = HideFlags.DontSave;
|
|
||||||
|
|
||||||
go.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UIParticle_Enable(bool flag)
|
|
||||||
{
|
|
||||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
|
||||||
{
|
|
||||||
uip.enabled = flag;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!flag)
|
|
||||||
{
|
|
||||||
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
|
|
||||||
{
|
|
||||||
ps.Play(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UIParticle_MeshSharing(bool flag)
|
|
||||||
{
|
|
||||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
|
||||||
{
|
|
||||||
uip.meshSharing = flag
|
|
||||||
? UIParticle.MeshSharing.Auto
|
|
||||||
: UIParticle.MeshSharing.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UIParticle_RandomGroup(bool flag)
|
|
||||||
{
|
|
||||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
|
||||||
{
|
|
||||||
uip.groupMaxId = flag
|
|
||||||
? 4
|
|
||||||
: 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ParticleSystem_SetScale(float scale)
|
|
||||||
{
|
|
||||||
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
|
|
||||||
{
|
|
||||||
ps.transform.localScale = new Vector3(scale, scale, scale);
|
|
||||||
}
|
|
||||||
}
|
|
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}
|
|
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}
|
|
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@ -1,26 +0,0 @@
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||||||
using System.Collections;
|
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||||||
using NUnit.Framework;
|
|
||||||
using UnityEngine.TestTools;
|
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||||||
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||||||
namespace Coffee.UIParticle.Editor.Tests
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{
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public class NewTestScript
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{
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
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{
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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@ -1,26 +0,0 @@
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||||||
using System.Collections;
|
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||||||
using NUnit.Framework;
|
|
||||||
using UnityEngine.TestTools;
|
|
||||||
|
|
||||||
namespace Coffee.UIParticle.Tests
|
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{
|
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public class NewTestScript
|
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{
|
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// A Test behaves as an ordinary method
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[Test]
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public void NewTestScriptSimplePasses()
|
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{
|
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// Use the Assert class to test conditions
|
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}
|
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|
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
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// `yield return null;` to skip a frame.
|
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[UnityTest]
|
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
|
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// Use the Assert class to test conditions.
|
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// Use yield to skip a frame.
|
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yield return null;
|
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}
|
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}
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}
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@ -1,11 +0,0 @@
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@ -1,3 +1,11 @@
|
||||||
|
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
|
||||||
|
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
|
||||||
|
|
||||||
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
|
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
|
||||||
|
|
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|
|
Before Width: | Height: | Size: 418 B After Width: | Height: | Size: 418 B |