feat: add project settings
parent
8c1bef4373
commit
20b9085ca1
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@ -732,7 +732,7 @@ namespace Coffee.UIExtensions
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_bakeCamera.useOcclusionCulling = false;
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_bakeCamera.gameObject.SetActive(false);
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_bakeCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
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_bakeCamera.gameObject.hideFlags = UIParticleProjectSettings.globalHideFlags;
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return _bakeCamera;
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}
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@ -0,0 +1,40 @@
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#pragma warning disable CS0414
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using Coffee.UIParticleInternal;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIExtensions
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{
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public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
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{
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[Header("Setting")]
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[SerializeField]
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internal bool m_EnableLinearToGamma = true;
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public static bool enableLinearToGamma
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{
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get => instance.m_EnableLinearToGamma;
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set => instance.m_EnableLinearToGamma = value;
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}
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[Header("Editor")]
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[Tooltip("Hide the automatically generated objects.\n" +
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" - UIParticleRenderer\n" +
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" - UIParticle BakingCamera")]
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[SerializeField]
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private bool m_HideGeneratedObjects = true;
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public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
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? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
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: HideFlags.DontSave | HideFlags.NotEditable;
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#if UNITY_EDITOR
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[SettingsProvider]
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private static SettingsProvider CreateSettingsProvider()
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{
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return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
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}
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#endif
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f22a23b9d98e440478697f4adf30e61c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -137,6 +137,7 @@ namespace Coffee.UIExtensions
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{
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base.OnEnable();
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hideFlags = UIParticleProjectSettings.globalHideFlags;
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if (!s_CombineInstances[0].mesh)
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{
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s_CombineInstances[0].mesh = new Mesh
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@ -161,7 +162,7 @@ namespace Coffee.UIExtensions
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// Create renderer object.
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var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
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{
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hideFlags = HideFlags.HideAndDontSave,
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hideFlags = UIParticleProjectSettings.globalHideFlags,
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layer = parent.gameObject.layer
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};
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@ -416,7 +417,7 @@ namespace Coffee.UIExtensions
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_lastBounds = bounds;
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// Convert linear color to gamma color.
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if (canvas.ShouldGammaToLinearInMesh())
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if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
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{
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workerMesh.LinearToGamma();
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}
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