refactor: using Coffee.Internal
parent
a96b6915ef
commit
8c1bef4373
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@ -7,7 +7,7 @@ using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.UI;
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using Coffee.UIParticleExtensions;
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using Coffee.UIParticleInternal;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.Overlays;
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#else
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@ -1,72 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Coffee.UIParticleExtensions
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{
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internal class ModifiedMaterial
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{
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private static readonly List<MatEntry> s_Entries = new List<MatEntry>();
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public static Material Add(Material baseMat, Texture texture, int id, int props)
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{
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MatEntry e;
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for (var i = 0; i < s_Entries.Count; i++)
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{
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e = s_Entries[i];
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if (e.baseMat != baseMat || e.texture != texture || e.id != id || e.props != props) continue;
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++e.count;
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return e.customMat;
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}
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e = new MatEntry
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{
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count = 1,
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baseMat = baseMat,
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texture = texture,
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id = id,
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props = props,
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customMat = new Material(baseMat)
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{
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name = $"{baseMat.name}_{id}",
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hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
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mainTexture = texture ? texture : baseMat.mainTexture
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}
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};
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s_Entries.Add(e);
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//Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count, baseMat, texture, id);
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return e.customMat;
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}
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public static void Remove(Material customMat)
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{
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if (!customMat) return;
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for (var i = 0; i < s_Entries.Count; ++i)
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{
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var e = s_Entries[i];
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if (e.customMat != customMat) continue;
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if (--e.count == 0)
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{
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//Debug.LogFormat(">>>> ModifiedMaterial.Remove -> count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count - 1, e.customMat, e.texture, e.id);
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Misc.DestroyImmediate(e.customMat);
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e.customMat = null;
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e.baseMat = null;
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e.texture = null;
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s_Entries.RemoveAt(i);
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}
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break;
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}
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}
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private class MatEntry
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{
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public Material baseMat;
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public int count;
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public Material customMat;
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public int id;
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public int props;
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public Texture texture;
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}
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}
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}
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Coffee.UIParticleExtensions;
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using Coffee.UIParticleInternal;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Serialization;
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@ -119,7 +119,6 @@ namespace Coffee.UIExtensions
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private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
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private Camera _bakeCamera;
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private Canvas _canvas;
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private int _groupId;
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private bool _isScaleStored;
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private Vector3 _storedScale;
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Coffee.UIParticleExtensions;
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using Coffee.UIParticleInternal;
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using UnityEngine;
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using UnityEngine.Events;
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@ -6,7 +6,7 @@
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#endif
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using System;
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using System.Collections.Generic;
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using Coffee.UIParticleExtensions;
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using Coffee.UIParticleInternal;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Profiling;
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@ -21,19 +21,17 @@ namespace Coffee.UIExtensions
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[AddComponentMenu("")]
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internal class UIParticleRenderer : MaskableGraphic
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{
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private static readonly List<Component> s_Components = new List<Component>();
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private static readonly CombineInstance[] s_CombineInstances = { new CombineInstance() };
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private static readonly List<Material> s_Materials = new List<Material>(2);
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private static MaterialPropertyBlock s_Mpb;
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private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
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private static readonly List<Color32> s_Colors = new List<Color32>();
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private static readonly Vector3[] s_Corners = new Vector3[4];
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private Material _currentMaterialForRendering;
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private bool _delay;
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private int _index;
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private bool _isPrevStored;
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private bool _isTrail;
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private Bounds _lastBounds;
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private Material _materialForRendering;
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private Material _modifiedMaterial;
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private UIParticle _parent;
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private ParticleSystem _particleSystem;
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@ -92,6 +90,19 @@ namespace Coffee.UIExtensions
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}
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}
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public override Material materialForRendering
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{
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get
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{
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if (!_materialForRendering)
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{
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_materialForRendering = base.materialForRendering;
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}
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return _materialForRendering;
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}
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}
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public void Reset(int index = -1)
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{
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if (_renderer)
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@ -117,9 +128,8 @@ namespace Coffee.UIExtensions
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}
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else
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{
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ModifiedMaterial.Remove(_modifiedMaterial);
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_modifiedMaterial = null;
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_currentMaterialForRendering = null;
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MaterialRepository.Release(ref _modifiedMaterial);
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_materialForRendering = null;
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}
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}
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@ -135,17 +145,14 @@ namespace Coffee.UIExtensions
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hideFlags = HideFlags.HideAndDontSave
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};
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}
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_currentMaterialForRendering = null;
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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ModifiedMaterial.Remove(_modifiedMaterial);
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_modifiedMaterial = null;
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_currentMaterialForRendering = null;
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MaterialRepository.Release(ref _modifiedMaterial);
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_materialForRendering = null;
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_isPrevStored = false;
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}
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@ -178,11 +185,9 @@ namespace Coffee.UIExtensions
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/// </summary>
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public override Material GetModifiedMaterial(Material baseMaterial)
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{
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_currentMaterialForRendering = null;
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if (!IsActive() || !_parent)
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{
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ModifiedMaterial.Remove(_modifiedMaterial);
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MaterialRepository.Release(ref _modifiedMaterial);
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_modifiedMaterial = null;
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return baseMaterial;
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}
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@ -193,23 +198,29 @@ namespace Coffee.UIExtensions
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var texture = mainTexture;
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if (texture == null && _parent.m_AnimatableProperties.Length == 0)
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{
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ModifiedMaterial.Remove(_modifiedMaterial);
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_modifiedMaterial = null;
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MaterialRepository.Release(ref _modifiedMaterial);
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return modifiedMaterial;
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}
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//
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var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID();
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var hash = new Hash128(
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modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
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texture ? (uint)texture.GetInstanceID() : 0,
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0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
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#if UNITY_EDITOR
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var props = EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode();
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(uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
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#else
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var props = 0;
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0
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#endif
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modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id, props);
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ModifiedMaterial.Remove(_modifiedMaterial);
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_modifiedMaterial = modifiedMaterial;
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);
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if (!MaterialRepository.Valid(hash, _modifiedMaterial))
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{
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MaterialRepository.Get(hash, ref _modifiedMaterial, () => new Material(modifiedMaterial)
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{
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hideFlags = HideFlags.HideAndDontSave
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});
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}
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return modifiedMaterial;
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return _modifiedMaterial;
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}
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public void Set(UIParticle parent, ParticleSystem ps, bool isTrail)
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@ -405,95 +416,67 @@ namespace Coffee.UIExtensions
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_lastBounds = bounds;
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// Convert linear color to gamma color.
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if (QualitySettings.activeColorSpace == ColorSpace.Linear)
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if (canvas.ShouldGammaToLinearInMesh())
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{
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Profiler.BeginSample("[UIParticleRenderer] Convert Linear to Gamma");
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workerMesh.GetColors(s_Colors);
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var count_c = s_Colors.Count;
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for (var i = 0; i < count_c; i++)
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{
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var c = s_Colors[i];
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c.r = c.r.LinearToGamma();
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c.g = c.g.LinearToGamma();
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c.b = c.b.LinearToGamma();
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s_Colors[i] = c;
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}
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workerMesh.SetColors(s_Colors);
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Profiler.EndSample();
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workerMesh.LinearToGamma();
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}
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GetComponents(typeof(IMeshModifier), s_Components);
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for (var i = 0; i < s_Components.Count; i++)
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var components = ListPool<Component>.Rent();
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GetComponents(typeof(IMeshModifier), components);
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for (var i = 0; i < components.Count; i++)
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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((IMeshModifier)s_Components[i]).ModifyMesh(workerMesh);
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((IMeshModifier)components[i]).ModifyMesh(workerMesh);
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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s_Components.Clear();
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ListPool<Component>.Return(ref components);
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}
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Profiler.EndSample();
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// Get grouped renderers.
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s_Renderers.Clear();
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if (_parent.useMeshSharing)
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{
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UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, s_Renderers);
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}
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// Set mesh to the CanvasRenderer.
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Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
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for (var i = 0; i < s_Renderers.Count; i++)
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{
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if (s_Renderers[i] == this) continue;
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s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
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s_Renderers[i]._lastBounds = _lastBounds;
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}
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if (!_parent.canRender)
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{
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workerMesh.Clear();
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}
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canvasRenderer.SetMesh(workerMesh);
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Profiler.EndSample();
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// Update animatable material properties.
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Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
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#if UNITY_EDITOR
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if (_modifiedMaterial != material)
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{
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_renderer.GetSharedMaterials(s_Materials);
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material = s_Materials[_isTrail ? 1 : 0];
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s_Materials.Clear();
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SetMaterialDirty();
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}
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#endif
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UpdateMaterialProperties();
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Profiler.EndSample();
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// Get grouped renderers.
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Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
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var renderers = ListPool<UIParticleRenderer>.Rent();
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if (_parent.useMeshSharing)
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{
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if (!_currentMaterialForRendering)
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{
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_currentMaterialForRendering = materialForRendering;
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}
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UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
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}
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for (var i = 0; i < s_Renderers.Count; i++)
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{
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if (s_Renderers[i] == this) continue;
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for (var i = 0; i < renderers.Count; i++)
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{
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var r = renderers[i];
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if (r == this) continue;
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s_Renderers[i].canvasRenderer.materialCount = 1;
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s_Renderers[i].canvasRenderer.SetMaterial(_currentMaterialForRendering, 0);
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}
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r.canvasRenderer.SetMesh(workerMesh);
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r._lastBounds = _lastBounds;
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r.canvasRenderer.materialCount = 1;
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r.canvasRenderer.SetMaterial(materialForRendering, 0);
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}
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ListPool<UIParticleRenderer>.Return(ref renderers);
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if (_parent.canRender)
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{
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canvasRenderer.SetMesh(workerMesh);
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}
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else
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{
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workerMesh.Clear();
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}
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Profiler.EndSample();
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}
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s_Renderers.Clear();
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public override void SetMaterialDirty()
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{
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_materialForRendering = null;
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base.SetMaterialDirty();
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}
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/// <summary>
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@ -701,12 +684,12 @@ namespace Coffee.UIExtensions
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if (s_Mpb.isEmpty) return;
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// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
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if (!_modifiedMaterial) return;
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if (!materialForRendering) return;
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for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++)
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{
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var ap = _parent.m_AnimatableProperties[i];
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ap.UpdateMaterialProperties(_modifiedMaterial, s_Mpb);
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ap.UpdateMaterialProperties(materialForRendering, s_Mpb);
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}
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s_Mpb.Clear();
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Coffee.UIParticleInternal;
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using UnityEditor;
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using UnityEngine;
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@ -44,8 +45,7 @@ namespace Coffee.UIExtensions
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#endif
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= Refresh;
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Canvas.willRenderCanvases += Refresh;
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UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
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}
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private static void Refresh()
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308
Runtime/Utils.cs
308
Runtime/Utils.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Coffee.UIParticleExtensions
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{
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public static class Color32Extensions
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{
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private static byte[] s_LinearToGammaLut;
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public static byte LinearToGamma(this byte self)
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{
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if (s_LinearToGammaLut == null)
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{
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s_LinearToGammaLut = new byte[256];
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for (var i = 0; i < 256; i++)
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{
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s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
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}
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}
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return s_LinearToGammaLut[self];
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}
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}
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public static class Vector3Extensions
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{
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public static Vector3 Inverse(this Vector3 self)
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{
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self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
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self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
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self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
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{
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self.Scale(other1);
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
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{
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self.Scale(other1);
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self.Scale(other2);
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
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{
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self.Scale(other1);
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self.Scale(other2);
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self.Scale(other3);
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return self;
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}
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public static bool IsVisible(this Vector3 self)
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{
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return 0 < Mathf.Abs(self.x * self.y * self.z);
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}
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}
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internal static class SpriteExtensions
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{
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#if UNITY_EDITOR
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private static readonly Type s_SpriteEditorExtensionType =
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Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
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?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
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private static readonly MethodInfo s_GetActiveAtlasTextureMethodInfo = s_SpriteEditorExtensionType
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.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
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public static Texture2D GetActualTexture(this Sprite self)
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{
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if (!self) return null;
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if (Application.isPlaying) return self.texture;
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var ret = s_GetActiveAtlasTextureMethodInfo.Invoke(null, new object[] { self }) as Texture2D;
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return ret
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? ret
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: self.texture;
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}
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#else
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internal static Texture2D GetActualTexture(this Sprite self)
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{
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return self ? self.texture : null;
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}
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#endif
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}
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public static class ParticleSystemExtensions
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{
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private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048];
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public static ParticleSystem.Particle[] GetParticleArray(int size)
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{
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if (s_TmpParticles.Length < size)
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{
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while (s_TmpParticles.Length < size)
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{
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size = Mathf.NextPowerOfTwo(size);
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}
|
||||
|
||||
s_TmpParticles = new ParticleSystem.Particle[size];
|
||||
}
|
||||
|
||||
return s_TmpParticles;
|
||||
}
|
||||
|
||||
public static void ValidateShape(this ParticleSystem self)
|
||||
{
|
||||
var shape = self.shape;
|
||||
if (shape.enabled && shape.alignToDirection)
|
||||
{
|
||||
if (Mathf.Approximately(shape.scale.x * shape.scale.y * shape.scale.z, 0))
|
||||
{
|
||||
if (Mathf.Approximately(shape.scale.x, 0))
|
||||
{
|
||||
shape.scale.Set(0.0001f, shape.scale.y, shape.scale.z);
|
||||
}
|
||||
else if (Mathf.Approximately(shape.scale.y, 0))
|
||||
{
|
||||
shape.scale.Set(shape.scale.x, 0.0001f, shape.scale.z);
|
||||
}
|
||||
else if (Mathf.Approximately(shape.scale.z, 0))
|
||||
{
|
||||
shape.scale.Set(shape.scale.x, shape.scale.y, 0.0001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CanBakeMesh(this ParticleSystemRenderer self)
|
||||
{
|
||||
// #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
|
||||
if (self.renderMode == ParticleSystemRenderMode.Mesh && self.mesh == null) return false;
|
||||
|
||||
// #61: When `ParticleSystem.RenderMode = None`, an error occurs
|
||||
if (self.renderMode == ParticleSystemRenderMode.None) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static ParticleSystemSimulationSpace GetActualSimulationSpace(this ParticleSystem self)
|
||||
{
|
||||
var main = self.main;
|
||||
var space = main.simulationSpace;
|
||||
if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
|
||||
{
|
||||
space = ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
|
||||
return space;
|
||||
}
|
||||
|
||||
public static bool IsLocalSpace(this ParticleSystem self)
|
||||
{
|
||||
return GetActualSimulationSpace(self) == ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
|
||||
public static bool IsWorldSpace(this ParticleSystem self)
|
||||
{
|
||||
return GetActualSimulationSpace(self) == ParticleSystemSimulationSpace.World;
|
||||
}
|
||||
|
||||
public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
|
||||
{
|
||||
self.Sort((a, b) =>
|
||||
{
|
||||
var aRenderer = a.GetComponent<ParticleSystemRenderer>();
|
||||
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
|
||||
|
||||
// Render queue: ascending
|
||||
var aMat = aRenderer.sharedMaterial ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
|
||||
var bMat = bRenderer.sharedMaterial ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
|
||||
if (!aMat && !bMat) return 0;
|
||||
if (!aMat) return -1;
|
||||
if (!bMat) return 1;
|
||||
|
||||
if (sortByMaterial)
|
||||
{
|
||||
return aMat.GetInstanceID() - bMat.GetInstanceID();
|
||||
}
|
||||
|
||||
if (aMat.renderQueue != bMat.renderQueue)
|
||||
{
|
||||
return aMat.renderQueue - bMat.renderQueue;
|
||||
}
|
||||
|
||||
// Sorting layer: ascending
|
||||
if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
|
||||
{
|
||||
return SortingLayer.GetLayerValueFromID(aRenderer.sortingLayerID) -
|
||||
SortingLayer.GetLayerValueFromID(bRenderer.sortingLayerID);
|
||||
}
|
||||
|
||||
// Sorting order: ascending
|
||||
if (aRenderer.sortingOrder != bRenderer.sortingOrder)
|
||||
{
|
||||
return aRenderer.sortingOrder - bRenderer.sortingOrder;
|
||||
}
|
||||
|
||||
// Z position & sortingFudge: descending
|
||||
var aTransform = a.transform;
|
||||
var bTransform = b.transform;
|
||||
var aPos = transform.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
|
||||
var bPos = transform.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
|
||||
if (!Mathf.Approximately(aPos, bPos))
|
||||
{
|
||||
return (int)Mathf.Sign(bPos - aPos);
|
||||
}
|
||||
|
||||
return (int)Mathf.Sign(GetIndex(self, a) - GetIndex(self, b));
|
||||
});
|
||||
}
|
||||
|
||||
private static int GetIndex(IList<ParticleSystem> list, Object ps)
|
||||
{
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (list[i].GetInstanceID() == ps.GetInstanceID())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static Texture2D GetTextureForSprite(this ParticleSystem self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
// Get sprite's texture.
|
||||
var tsaModule = self.textureSheetAnimation;
|
||||
if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null;
|
||||
|
||||
for (var i = 0; i < tsaModule.spriteCount; i++)
|
||||
{
|
||||
var sprite = tsaModule.GetSprite(i);
|
||||
if (!sprite) continue;
|
||||
|
||||
return sprite.GetActualTexture();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
|
||||
{
|
||||
self.RemoveAll(p => !p);
|
||||
self.ForEach(action);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Misc
|
||||
{
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyImmediate(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
if (!includeInactive) return self.GetComponentInParent<T>();
|
||||
|
||||
var current = self.transform;
|
||||
while (current)
|
||||
{
|
||||
var component = current.GetComponent<T>();
|
||||
if (component) return component;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue