fix: if not configured as a preloaded asset, the project settings asset will be regenerated
close #342develop
parent
253fb52650
commit
abe09485f6
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@ -1,9 +1,9 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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@ -14,6 +14,14 @@ namespace Coffee.UIParticleInternal
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public abstract class PreloadedProjectSettings : ScriptableObject
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#if UNITY_EDITOR
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{
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private class Postprocessor : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
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{
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Initialize();
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}
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}
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private class PreprocessBuildWithReport : IPreprocessBuildWithReport
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{
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int IOrderedCallback.callbackOrder => 0;
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@ -24,32 +32,32 @@ namespace Coffee.UIParticleInternal
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}
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}
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[InitializeOnLoadMethod]
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[InitializeOnEnterPlayMode]
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private static void Initialize()
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{
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const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
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foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
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{
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var defaultSettings = GetDefaultSettings(t);
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if (!defaultSettings)
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{
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// When create a new instance, automatically set it as default settings.
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defaultSettings = t.GetProperty("instance", flags)
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?.GetValue(null, null) as PreloadedProjectSettings;
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defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
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SetDefaultSettings(defaultSettings);
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}
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else if (GetPreloadedSettings(t).Length != 1)
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{
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SetDefaultSettings(defaultSettings);
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}
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}
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EditorApplication.QueuePlayerLoopUpdate();
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if (defaultSettings)
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{
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defaultSettings.OnInitialize();
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}
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}
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}
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protected static string GetDefaultName(Type type, bool nicify)
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{
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var typeName = type.Name.Replace("ProjectSettings", "");
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var typeName = type.Name;
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return nicify
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? ObjectNames.NicifyVariableName(typeName)
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: typeName;
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@ -74,6 +82,7 @@ namespace Coffee.UIParticleInternal
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protected static void SetDefaultSettings(PreloadedProjectSettings asset)
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{
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if (!asset) return;
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var type = asset.GetType();
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if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
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{
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@ -84,7 +93,11 @@ namespace Coffee.UIParticleInternal
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var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
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assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
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AssetDatabase.CreateAsset(asset, assetPath);
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if (!File.Exists(assetPath))
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{
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AssetDatabase.CreateAsset(asset, assetPath);
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asset.OnCreateAsset();
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}
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}
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var preloadedAssets = PlayerSettings.GetPreloadedAssets();
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@ -98,6 +111,14 @@ namespace Coffee.UIParticleInternal
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AssetDatabase.Refresh();
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}
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protected virtual void OnCreateAsset()
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{
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}
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protected virtual void OnInitialize()
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{
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}
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}
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#else
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{
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