Simon Jackson
fc6ea6089d
Fixes issue #398 where the Next / Previous buttons filed to work if the ScrollSnap was previously scrolling.
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Also renamed the Extension Methods scripts and added a new function.
Resolves : #398
2022-04-23 21:01:37 +01:00
Simon Jackson
30b65fb979
Merged in fix manually because... Bitbucket
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https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
2022-04-23 11:53:17 +01:00
Simon Jackson
3582824afa
Applying PR manually, because Bitbucket
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https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
2022-04-23 11:49:46 +01:00
Simon Jackson
771c7776c0
Taking in fix from
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https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
2022-04-23 11:45:32 +01:00
Ben MacKinnon
33568a6d67
Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
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Also fixed a minor issue with offset when dragging on the bar.
# Conflicts:
# Runtime/Scripts/Controls/RangeSlider.cs
2022-03-21 18:32:08 +00:00
Simon Jackson
056419a87b
Updated Dropdown list to NOT resize text Rect on draw
2021-10-21 13:57:42 +01:00
Simon Jackson
f101afbb29
Clean up range slider unused variables
2021-10-21 13:48:44 +01:00
Simon Jackson
3dae7181cd
Merged in fix/infinitescrollcontentsize (pull request #126 )
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Fix/infinitescrollcontentsize
2021-09-05 14:43:46 +00:00
Simon Jackson
1a6181842a
Merged in fix/ragesliderfix (pull request #125 )
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fix: Range slider low value stuck in max position
2021-09-05 14:43:29 +00:00
Simon Jackson
6333967b9a
Patches from PR
2021-09-05 15:39:28 +01:00
Robert Rioja
9363fd3221
Merged in feature/improved-ui-highlightable (pull request #123 )
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Improved UI Highlightable Utility
Approved-by: Simon Jackson
2021-09-05 14:36:58 +00:00
Simon Jackson
1c68432e02
Clean-up and reset pivots on scene start
2021-09-05 15:33:24 +01:00
Simon Jackson
0410ca53d7
Updated Infinite scroll to work with content of different sizes
2021-09-05 15:23:48 +01:00
Simon Jackson
774f8de199
Resolves issue where the lower range value would become stuck when moved to the max value position
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Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
2021-09-05 09:33:19 +01:00
Simon (Darkside) Jackson
830a4466eb
Patch fix for UILineRenderer
2021-06-23 13:23:13 +01:00
Robert Rioja
0de91f60fb
Added OnHighlightChanged and OnPressChanged events
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Added getters and setters for Highlighted and Pressed
2021-05-27 18:38:47 +00:00
Simon Jackson
383e19fb05
Merged in development (pull request #122 )
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Development
* Merged in updated_new_input_system_check (pull request #117 )
Updated the new Input system switch and tested against 2021
* Updated LineRenderer to initialise with a 1 point array, this resolves an issue with Unity putting the previous controls vertext array in an uninitialised control.
Also updated examples checkout
* Merged in UpdatedLineRender (pull request #118 )
UILineRender now initilises with a point of 1 to correct Unity issue
* Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs
resolves : #364
* Merged in AccordionFIx (pull request #119 )
Update to Accordion to allow for prefab Accordion Elements
* Resolved issue where the Content Scroll snap would cause issue with only 1 child.
Also tested and fixed working with no children.
Resolves #362
* Merged in content_scroll_snap_fix (pull request #120 )
ContentScrollSnap update
* Updated the PaginationManager to override if the ScrollSnap is in motion.
BuyerBeware, Unity's toggles can get in to a state where they are clicked but not clicked.
* Merged in PaginationFix (pull request #121 )
Updated the PaginationManager to override if the ScrollSnap is in motion.
* Updated release notes and bumped version to release
2021-05-10 17:38:31 +00:00
Simon (darkside) Jackson
1f93524b5f
Late Build issue, resolved.
2020-10-31 16:47:44 +00:00
Simon (darkside) Jackson
17274b3ad4
Patch fix Unity 2019
2020-10-31 15:51:46 +00:00
Simon (darkside) Jackson
da2cec1ef2
Unity 2020 patchfix
2020-10-31 15:45:21 +00:00
Simon (darkside) Jackson
a7a17afcc5
Unity 2018 patchfix
2020-10-31 15:09:41 +00:00
Simon Jackson
38dd4ed507
Merged in dev/staticShaderLibrary (pull request #105 )
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Initial check-in of a static library to collate shaders on first use.
2020-10-27 01:30:40 +00:00
Simon (darkside) Jackson
45de2322c4
Patch Tooltip
2020-10-27 01:16:58 +00:00
Simon (darkside) Jackson
3de3ffa996
Patch supplied by contributor to improve the texture sheet use with the UIParticlesystem
2020-10-24 11:36:40 +01:00
Simon (darkside) Jackson
f7f7535a7c
Initial check-in of a static library to collate shaders on first use.
2020-10-23 19:10:51 +01:00
Simon (darkside) Jackson
5a3621a464
Added header
2020-10-23 12:41:14 +01:00
Simon (darkside) Jackson
93e36943a2
Refactored and extended the ContentScrollSnap control
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* Added protection against errors and empty scrollrect content
* Added new SetNewItems function to add children programmatically to the control and reset accordingly
2020-10-23 12:04:11 +01:00
Simon (darkside) Jackson
5cfc3da6c0
Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime.
2020-10-22 01:38:49 +01:00
Simon (darkside) Jackson
02abdd0929
Minor update to MagneticInfinite Scroll
2020-10-21 23:27:47 +01:00
Simon (darkside) Jackson
8870e4c78c
Last 2018 fix
2020-10-21 23:23:14 +01:00
Simon (darkside) Jackson
55ee3bf621
Merge branch 'development' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions into UIKnob_Improvements
2020-10-21 23:19:59 +01:00
Simon (darkside) Jackson
ac80817f49
Missed some refs
2020-10-21 19:04:00 +01:00
Simon (darkside) Jackson
9ac3b24818
Unity 2018 testing fixes
2020-10-21 18:57:03 +01:00
Simon (darkside) Jackson
a354a22a13
Minor bug fixes following docs
2020-10-21 18:36:57 +01:00
Simon (darkside) Jackson
9a0a08da78
Updated UI Knob control - enabled dragging outside target area
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Added example scene
2020-10-21 18:12:37 +01:00
Simon (darkside) Jackson
948d4fe62b
Added "SetKnobValue" function which allows the setting of Value and loops
2020-10-20 23:06:07 +01:00
Simon (darkside) Jackson
61d0c8ec6d
Refined magnetic scroll and dependencies while documenting
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Updated example
2020-10-20 15:48:07 +01:00
Simon (darkside) Jackson
37fa5da1c8
Adding new magnetic scroll control
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Includes some fix updates to the Infinite scroll for content of various sizes
2020-10-14 18:03:49 +01:00
Simon (darkside) Jackson
dbd3bcbaa7
Patch to resolve issues without the new Input System installed
2020-10-14 16:21:26 +01:00
Simon (darkside) Jackson
f349471a45
Removed redundant meta file
2020-10-12 23:32:42 +01:00
Simon (darkside) Jackson
b7277edb89
Removed old inputsystem modules as they are no longer effective under Unity's new inputsystem.
2020-10-12 23:29:16 +01:00
Simon (darkside) Jackson
38740bfef0
Finalised new InputManagerHelper, which translates input based on the operating input system, new or old
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Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
2020-10-12 23:27:57 +01:00
Simon (darkside) Jackson
0b0d03cdb7
Following reports that certain UI Extensions controls do not work with the new input system, working on a small refactor to manage and handle dependencies on the old input system.
2020-10-08 17:07:39 +01:00
Simon (darkside) Jackson
79290237b8
Resolves #347
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Items marked as transferable, remain transferable after being dropped
Also fixed an issue with items that can be dropped in to space causing NRE with debug info.
2020-10-02 21:20:17 +01:00
Simon (darkside) Jackson
9b9aac4a74
Resolves #346
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When cloned, reorderable list was creating a second List Content component that was not initialised. Refactored to wnsure only one list content was present and is initialised correctly
2020-10-02 18:17:47 +01:00
Simon (darkside) Jackson
1f6f7a8df2
Fixed issue with page events not being raised when inertia was disabled (velocity was always zero)
2020-09-28 23:59:47 +01:00
Simon (darkside) Jackson
6350f72e80
Final roll-up and fix.
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Resolved race condition for associated pagination controls.
2020-09-28 23:43:03 +01:00
Simon (darkside) Jackson
263368ba8d
Fixed public GoToScreen call to only raise events internally (not multiple)
2020-09-28 18:12:35 +01:00
Simon (darkside) Jackson
a757539246
Fix for UI Particle system looping
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Resolves #342
2020-09-28 14:45:01 +01:00
Simon (darkside) Jackson
0e636bf937
Fixed a conflict when using the ScrollConflictManager in child content of a HSS or VSS
2020-09-28 14:00:09 +01:00