Resolves issue where the lower range value would become stuck when moved to the max value position
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-topull/413/head
parent
b0f161a4e0
commit
774f8de199
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@ -533,31 +533,17 @@ namespace UnityEngine.UI.Extensions
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//HANDLE DRAG EVENTS
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m_LowOffset = m_HighOffset = Vector2.zero;
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Vector2 localMousePos;
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if (m_HighHandleRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HighHandleRect, eventData.position, eventData.enterEventCamera))
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if(m_LowHandleRect != null && LowValue == MaxValue && RectTransformUtility.RectangleContainsScreenPoint(m_LowHandleRect, eventData.position, eventData.enterEventCamera))
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{
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//dragging the high value handle
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HighHandleRect, eventData.position, eventData.pressEventCamera, out localMousePos))
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{
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m_HighOffset = localMousePos;
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}
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interactionState = InteractionState.High;
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if (transition == Transition.ColorTint)
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{
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targetGraphic = m_HighHandleRect.GetComponent<Graphic>();
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}
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SetToMoveLowValueHandle(m_LowHandleRect, eventData);
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}
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else if (m_HighHandleRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_HighHandleRect, eventData.position, eventData.enterEventCamera))
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{
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SetToMoveHighValueHandle(m_HighHandleRect, eventData);
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}
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else if (m_LowHandleRect != null && RectTransformUtility.RectangleContainsScreenPoint(m_LowHandleRect, eventData.position, eventData.enterEventCamera))
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{
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//dragging the low value handle
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_LowHandleRect, eventData.position, eventData.pressEventCamera, out localMousePos))
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{
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m_LowOffset = localMousePos;
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}
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interactionState = InteractionState.Low;
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if (transition == Transition.ColorTint)
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{
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targetGraphic = m_LowHandleRect.GetComponent<Graphic>();
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}
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SetToMoveLowValueHandle(m_LowHandleRect, eventData);
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}
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else
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{
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@ -575,6 +561,34 @@ namespace UnityEngine.UI.Extensions
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base.OnPointerDown(eventData);
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}
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private void SetToMoveLowValueHandle(RectTransform transform, PointerEventData eventData)
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{
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//dragging the low value handle
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(transform, eventData.position, eventData.pressEventCamera, out var localMousePos))
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{
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m_LowOffset = localMousePos;
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}
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interactionState = InteractionState.Low;
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if (transition == Transition.ColorTint)
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{
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targetGraphic = m_LowHandleRect.GetComponent<Graphic>();
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}
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}
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private void SetToMoveHighValueHandle(RectTransform transform, PointerEventData eventData)
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{
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//dragging the low value handle
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle(transform, eventData.position, eventData.pressEventCamera, out var localMousePos))
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{
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m_HighOffset = localMousePos;
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}
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interactionState = InteractionState.High;
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if (transition == Transition.ColorTint)
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{
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targetGraphic = m_HighHandleRect.GetComponent<Graphic>();
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}
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}
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public virtual void OnDrag(PointerEventData eventData)
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{
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if (!MayDrag(eventData))
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