Clean up range slider unused variables
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3dae7181cd
commit
f101afbb29
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@ -532,7 +532,6 @@ namespace UnityEngine.UI.Extensions
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//HANDLE DRAG EVENTS
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m_LowOffset = m_HighOffset = Vector2.zero;
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Vector2 localMousePos;
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if(m_LowHandleRect != null && LowValue == MaxValue && RectTransformUtility.RectangleContainsScreenPoint(m_LowHandleRect, eventData.position, eventData.enterEventCamera))
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{
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SetToMoveLowValueHandle(m_LowHandleRect, eventData);
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