Simon (Darkside) Jackson
48d3c40623
Testing branch for 2018.3
2018-12-31 15:54:49 +00:00
Simon (Darkside) Jackson
a645c1e0c2
Updated FancyScrollView to latest version
2018-12-31 15:16:28 +00:00
Jesús González
e82dd8dc6e
Fixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list.
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This version of the fix is more correct, as it is only touching the ResetSizes() method.
2018-12-12 20:12:26 -03:00
Jesús González
e35ff7d933
Fixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list.
2018-12-12 20:06:27 -03:00
Lucas Ferres
693a49997b
Merged in lucasvinbr/unity-ui-extensions (pull request #38 )
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Mixed BoundTooltip with ToolTip, added Screenspace Overlay support
Approved-by: Simon Jackson <darkside@xna-uk.net>
2018-11-26 12:26:43 +00:00
Lucas Vinicius
f9e216adae
Tabs -> spaces
2018-11-25 23:04:28 -02:00
Lucas Vinicius
6c639c7f51
Mixed BoundTooltip with ToolTip, added Screenspace Overlay support
2018-11-25 22:56:54 -02:00
Gabriel Juchault
c2b8b39fa1
fix(cooldown-button): add a fake event to avoid null buttonSource
2018-11-21 14:47:49 +00:00
Gabriel Juchault
ff548fec7e
fix(cooldown-button): restore event
2018-11-21 13:41:20 +00:00
Gabriel Juchault
3737c610b6
fix(cooldown-button): do not trigger event on StartCooldown as it can be triggered next to `StartCooldown` call
2018-11-21 13:14:32 +00:00
Gabriel Juchault
67c2da49b1
feat(cooldown-button): add a `StartCooldown` to start cooldown from outside
2018-11-21 13:11:30 +00:00
Durmuş Ali Çöllü
d9adaecfb7
Issue #239 fixed. https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/239/swipe-threshold-value-seems-to-be-on
2018-11-13 02:32:14 +01:00
i1
57cb33cca7
namespace
2018-10-04 00:25:09 +03:00
i1
16df45eea3
fixed adding component ScrollSnapScrollbarHelper multiple times
2018-10-04 00:19:56 +03:00
Simon (Darkside) Jackson
ee391cab7f
Ensure material and texture references are cleaned up on destroy
2018-09-25 15:28:08 +01:00
Moritz Umfahrer
b2ecf4fa03
added 3d rotation capabilities to ui particle system
2018-09-25 15:12:04 +02:00
Claudiu
62990e2901
On Android the hardcoded path is not found and the code execution stops there because of NullPointerException in the Material constructor
2018-06-26 21:15:42 +02:00
Simon (Darkside) Jackson
d3fc02c475
Reapplying fixes after having to do a reset, whoops
2018-05-31 16:55:39 +01:00
Simon (Darkside) Jackson
4e6f14118f
Updated ColorSampler and TiltWindow with multi-touch support.
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Also resolved an annoying warning from the BoxSlider (Resolves #234 )
2018-04-29 12:10:34 +01:00
Simon (Darkside) Jackson
75bcf05f32
Resolves #210
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Fixed issue where the original script made an incorrect assumption about the association between a prefab and a script.
Menu now stacks the gameObject prefabs instead of the prefabs themselves.
2018-04-28 12:32:17 +01:00
Simon (Darkside) Jackson
b12ade6b12
Added child layout fix from John Hattan
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resolves #225
2018-04-19 18:01:41 +01:00
Simon (Darkside) Jackson
8768fb6c8d
Merge branch 'master' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions
2018-04-12 15:12:31 +01:00
Simon (Darkside) Jackson
18a61b5ef5
Updated Radial Slider to user event Pointer position instead of Input.MousePos, allows multiple radials to be use on touch screens.
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Resolves #231
2018-04-12 15:12:17 +01:00
Leon Kyz
3b1929541a
Merge branch 'master' of https://bitbucket.org/leonkj/unity-ui-extensions
2018-03-30 20:02:03 +03:00
Leon Kyz
3cd7b25707
Fix reorderable lists
2018-03-30 20:00:26 +03:00
Simon (Darkside) Jackson
104002eaa5
Updated HSS/VSS to include a new HARD swipe option. Forces scroll snap to ONLy move one page when swiped.
2018-03-24 15:36:38 +00:00
Simon (Darkside) Jackson
6a4256738a
Added Experimental update to UI Knob to enable working in World/SS-Camera. May revert.
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Unity seems to calculate the mouse cursor position wrong between frames.
2018-03-24 14:48:53 +00:00
Sean Mann
4a2a4f555d
Merged in Naphier/unity-ui-extensions_ng (pull request #30 )
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Further improvements to color picker control
2018-03-24 11:35:53 +00:00
Simon (Darkside) Jackson
1dbfda47d9
Moved Shader folder under a Resources folder to resolve UI Particle system and other shader issues.
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Resolves #229
2018-03-22 18:09:48 +00:00
Sean Mann
d5d94a2076
Improvements to UI and ColorPickerPresets inspector.
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- Picker 2.0.prefab UI now collapses preoperly when showing/hiding HSV/RGB slider sets.
- ColorPickerPresets now has an inspector with a button that can be clicked to open the saved JSON file.
2018-03-10 21:52:45 -05:00
Simon Jackson
4d913f33a8
HorizontalScrollSnap.cs updated to match VerticalScrollSnap - Resolves #213
2018-02-19 15:23:38 +00:00
Sean Mann
8d4a2fe698
Compacted json format (was Color[] now is Color32[]).
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Commented out code that opens json file when saved.
2018-02-18 23:28:41 -05:00
Sean Mann
b5f8f17203
Improvements on Color Picker:
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- .gitignore - Added "/.vs" to ignore VS 2017's new folder.
- Added Color Sampler feature to pick colors from the screen.
- Fixed issue with ColorPickerPresets with "not working" HSVChanged()
- Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file.
- Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely.
2018-02-18 23:16:15 -05:00
Simon (Darkside) Jackson
55a7d21860
First pass optimisation for next update.
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[x] Cleared any outstanding warnings on build
[x] Tested random scenes and updated (requires further investigation)
2018-01-20 12:08:44 +00:00
adibacco
2145c4671b
Merged in adibacco/unity-ui-extensions (pull request #17 )
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Added support for multiple segments drawing
2018-01-20 10:25:08 +00:00
Edward Parris
dcbe1920f1
Merged in empika/unity-ui-extensions (pull request #29 )
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Use a member variable for the list of verts to stop garbage generation.
2018-01-06 11:34:24 +00:00
ramonmolossi
9528fb235e
Merged in ramonmolossi/unity-ui-extensions (pull request #19 )
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Flow Layout changed to support Vertical Flow
2018-01-06 11:33:59 +00:00
Eddy Parris
fbfb5afc8e
Use a member variable for the list of verts to stop garbage generation.
2017-12-07 13:34:55 +00:00
Beka Westberg
fca370b906
Created a Content Scroll Snap that snaps onto the children of the content no matter their sizing or spacing
2017-12-05 14:23:01 -08:00
Brad Nelson
8f6b2a1888
Fixes to make sure images align correctly and are culled based on the matches for icons in TextPic.
2017-11-07 21:13:24 +00:00
Brad Nelson
db2844d8bd
Fixed rebuild loop error in TextPic and added disabling/enabling images when the TextPic component is disabled/enabled.
2017-11-06 20:44:20 +00:00
Troy Walker
731961fe22
Merged in tswalker/unity-ui-extensions (pull request #20 )
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Major changes to UICircle with some member modifications and additions to the component behaviour.
2017-10-19 12:15:59 +00:00
David Gileadi
9d2fdcf39a
Merged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16 )
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Fixes for Stepper and Segmented Control
2017-10-19 12:15:03 +00:00
David Gileadi
5530b10453
Merged in david_gileadi/unity-ui-extensions/gradient-zoom-offset (pull request #18 )
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Improve the offset range when zoomed
2017-10-19 12:11:56 +00:00
Simon (Darkside) Jackson
54488e1089
Experimental ScrollSnap base with support for the UI Infinite scroll component
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* Does not yet work with buttons
* GoTo screen not tested
New features only activate with a UI Infinite Scroll attached.
2017-10-19 13:11:09 +01:00
LAB\TroyWalker
019d05dfb1
Major changes to UICircle with some member modifications and additions to the component behaviour.
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* Added progress indicator capability to the component.
* Component uses AddUIVertexStream to generate vertices and indices of triangle order.
* Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps).
* Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
2017-10-10 16:52:02 -05:00
David Gileadi
0c8e5d5d00
Merge branch 'master' into stepper-segmented-fixes
2017-09-20 11:55:38 -07:00
ramonmolossi
dcff7e29a3
Layout changes to support Vertical Flow
2017-09-08 21:14:58 -03:00
David Gileadi
f5602a0e14
Use button colors, improve initial render
2017-09-01 17:39:32 -07:00
David Gileadi
84a79e7404
Improve the offset range when zoomed
2017-08-31 09:32:50 -07:00