Commit Graph

74 Commits (85ee380ee97f7bc15cc05202264f57378f9c9735)

Author SHA1 Message Date
Simon Jackson 85ee380ee9 Updated Cooldown button to work with Keyboard input
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/171
2022-12-18 19:29:40 +00:00
Simon Jackson 00b67b7046 Updated Points to always be an array of 1 when set to nothing.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/295
2022-12-18 18:09:58 +00:00
Simon Jackson c08a91f421 Hard reset of Colour picker guids 2022-11-27 16:54:19 +00:00
Simon Jackson 7de501c42b Add newly generated HSV picker meta files 2022-11-27 16:44:25 +00:00
Simon Jackson ebbed37836 Remove meta duplicates for HSVColour Picker 2022-11-27 16:42:34 +00:00
Simon Jackson 3dbd9261cd Updated Depth Texture sampler in UI Particles Shaders
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/401
2022-11-27 16:28:14 +00:00
Simon Jackson c2ada36c41 Updated Curly UI to wait until end of the frame to recalculate positions
Also updated Editor script to work in 2022

Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/409
2022-11-27 15:14:52 +00:00
Simon Jackson c5a8af63f8 Updated UIVertical scroller to be 2022 compliant
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/410
2022-11-27 14:32:16 +00:00
Simon Jackson 8004bcf39b Updated #if filter inclusion to 2019_1_OR_Newer
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
2022-11-27 13:51:39 +00:00
Simon Jackson 30b65fb979 Merged in fix manually because... Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
2022-04-23 11:53:17 +01:00
Simon Jackson 3582824afa Applying PR manually, because Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
2022-04-23 11:49:46 +01:00
Simon Jackson 771c7776c0 Taking in fix from
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
2022-04-23 11:45:32 +01:00
Ben MacKinnon 33568a6d67 Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
Also fixed a minor issue with offset when dragging on the bar.

# Conflicts:
#	Runtime/Scripts/Controls/RangeSlider.cs
2022-03-21 18:32:08 +00:00
Simon Jackson 056419a87b Updated Dropdown list to NOT resize text Rect on draw 2021-10-21 13:57:42 +01:00
Simon Jackson f101afbb29 Clean up range slider unused variables 2021-10-21 13:48:44 +01:00
Simon Jackson 3dae7181cd Merged in fix/infinitescrollcontentsize (pull request #126)
Fix/infinitescrollcontentsize
2021-09-05 14:43:46 +00:00
Simon Jackson 1a6181842a Merged in fix/ragesliderfix (pull request #125)
fix: Range slider low value stuck in max position
2021-09-05 14:43:29 +00:00
Simon Jackson 6333967b9a Patches from PR 2021-09-05 15:39:28 +01:00
Robert Rioja 9363fd3221 Merged in feature/improved-ui-highlightable (pull request #123)
Improved UI Highlightable Utility

Approved-by: Simon Jackson
2021-09-05 14:36:58 +00:00
Simon Jackson 1c68432e02 Clean-up and reset pivots on scene start 2021-09-05 15:33:24 +01:00
Simon Jackson 0410ca53d7 Updated Infinite scroll to work with content of different sizes 2021-09-05 15:23:48 +01:00
Simon Jackson 774f8de199 Resolves issue where the lower range value would become stuck when moved to the max value position
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
2021-09-05 09:33:19 +01:00
Simon (Darkside) Jackson 830a4466eb Patch fix for UILineRenderer 2021-06-23 13:23:13 +01:00
Robert Rioja 0de91f60fb Added OnHighlightChanged and OnPressChanged events
Added getters and setters for Highlighted and Pressed
2021-05-27 18:38:47 +00:00
Simon Jackson 383e19fb05 Merged in development (pull request #122)
Development

* Merged in updated_new_input_system_check (pull request #117)

Updated the new Input system switch and tested against 2021

* Updated LineRenderer to initialise with a 1 point array, this resolves an issue with Unity putting the previous controls vertext array in an uninitialised control.
Also updated examples checkout

* Merged in UpdatedLineRender (pull request #118)

UILineRender now initilises with a point of 1 to correct Unity issue

* Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs

resolves: #364

* Merged in AccordionFIx (pull request #119)

Update to Accordion to allow for prefab Accordion Elements

* Resolved issue where the Content Scroll snap would cause issue with only 1 child.
Also tested and fixed working with no children.

Resolves #362

* Merged in content_scroll_snap_fix (pull request #120)

ContentScrollSnap update

* Updated the PaginationManager to override if the ScrollSnap is in motion.
BuyerBeware, Unity's toggles can get in to a state where they are clicked but not clicked.

* Merged in PaginationFix (pull request #121)

Updated the PaginationManager to override if the ScrollSnap is in motion.

* Updated release notes and bumped version to release
2021-05-10 17:38:31 +00:00
Simon (darkside) Jackson 1f93524b5f Late Build issue, resolved. 2020-10-31 16:47:44 +00:00
Simon (darkside) Jackson 17274b3ad4 Patch fix Unity 2019 2020-10-31 15:51:46 +00:00
Simon (darkside) Jackson da2cec1ef2 Unity 2020 patchfix 2020-10-31 15:45:21 +00:00
Simon (darkside) Jackson a7a17afcc5 Unity 2018 patchfix 2020-10-31 15:09:41 +00:00
Simon Jackson 38dd4ed507 Merged in dev/staticShaderLibrary (pull request #105)
Initial check-in of a static library to collate shaders on first use.
2020-10-27 01:30:40 +00:00
Simon (darkside) Jackson 45de2322c4 Patch Tooltip 2020-10-27 01:16:58 +00:00
Simon (darkside) Jackson 3de3ffa996 Patch supplied by contributor to improve the texture sheet use with the UIParticlesystem 2020-10-24 11:36:40 +01:00
Simon (darkside) Jackson f7f7535a7c Initial check-in of a static library to collate shaders on first use. 2020-10-23 19:10:51 +01:00
Simon (darkside) Jackson 5a3621a464 Added header 2020-10-23 12:41:14 +01:00
Simon (darkside) Jackson 93e36943a2 Refactored and extended the ContentScrollSnap control
* Added protection against errors and empty scrollrect content
* Added new SetNewItems function to add children programmatically to the control and reset accordingly
2020-10-23 12:04:11 +01:00
Simon (darkside) Jackson 5cfc3da6c0 Added the programmatic capability to change the parent scroll rect on the ScrollConflictManager at runtime. 2020-10-22 01:38:49 +01:00
Simon (darkside) Jackson 02abdd0929 Minor update to MagneticInfinite Scroll 2020-10-21 23:27:47 +01:00
Simon (darkside) Jackson 8870e4c78c Last 2018 fix 2020-10-21 23:23:14 +01:00
Simon (darkside) Jackson 55ee3bf621 Merge branch 'development' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions into UIKnob_Improvements 2020-10-21 23:19:59 +01:00
Simon (darkside) Jackson ac80817f49 Missed some refs 2020-10-21 19:04:00 +01:00
Simon (darkside) Jackson 9ac3b24818 Unity 2018 testing fixes 2020-10-21 18:57:03 +01:00
Simon (darkside) Jackson a354a22a13 Minor bug fixes following docs 2020-10-21 18:36:57 +01:00
Simon (darkside) Jackson 9a0a08da78 Updated UI Knob control - enabled dragging outside target area
Added example scene
2020-10-21 18:12:37 +01:00
Simon (darkside) Jackson 948d4fe62b Added "SetKnobValue" function which allows the setting of Value and loops 2020-10-20 23:06:07 +01:00
Simon (darkside) Jackson 61d0c8ec6d Refined magnetic scroll and dependencies while documenting
Updated example
2020-10-20 15:48:07 +01:00
Simon (darkside) Jackson 37fa5da1c8 Adding new magnetic scroll control
Includes some fix updates to the Infinite scroll for content of various sizes
2020-10-14 18:03:49 +01:00
Simon (darkside) Jackson dbd3bcbaa7 Patch to resolve issues without the new Input System installed 2020-10-14 16:21:26 +01:00
Simon (darkside) Jackson f349471a45 Removed redundant meta file 2020-10-12 23:32:42 +01:00
Simon (darkside) Jackson b7277edb89 Removed old inputsystem modules as they are no longer effective under Unity's new inputsystem. 2020-10-12 23:29:16 +01:00
Simon (darkside) Jackson 38740bfef0 Finalised new InputManagerHelper, which translates input based on the operating input system, new or old
Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
2020-10-12 23:27:57 +01:00