Commit Graph

196 Commits (dd7d79a411f8bfcbc6c6ad3f4869510f2fb7d460)

Author SHA1 Message Date
Simon Jackson 35b88a2487 Fixed Line endings on shaders (?)
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
Simon Jackson dc809858b9 1st Pass update, Updated controls:
* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
2017-05-05 14:06:52 +01:00
Simon Jackson a09a5b5322 First pass 1.3 updates:
* SelectableScaler.cs
* MonoSpacing
* MultiTouchScrollRect.cs
* BezierLineRendererEditor.cs
* WIP - DropDownList / AutoCompleteComboBox
2017-04-15 19:12:44 +01:00
lars me 7824978a8f Merged in larsme/unity-ui-extensions (pull request #2)
Additional Options for DropDownList & AutoCompleteComboBox

Few post fixes required
2017-04-15 17:55:56 +00:00
PixelEnvision 67bf28cb5a Merged in PixelEnvision/unity-ui-extensions (pull request #3)
ScrollRectMultiTouchFix.cs
2017-04-15 16:19:09 +00:00
PixelEnvision 4520bf26d7 ScrollRectMultiTouchFix.cs edited online with Bitbucket 2017-03-30 22:40:57 +00:00
PixelEnvision 90a87e6e4d I've found out today that Unity's ScrollRect is behaving erratic when more than one touch is used for drag. I think that's a bug with UI. It jumps between fingers (to moving one), this script fixes it by blocking event data based on touch id. 2017-03-30 20:42:37 +00:00
LARS-LAPTOP2\larsme 8549c3ba6a Replaced OnSelectionChanged with event(s) accessible from the inspector (DropDownList & AutoCompleteComboBox) 2017-03-27 14:33:08 +02:00
LARS-LAPTOP2\larsme 6565b1a6d1 Option to change Input Text Color based on matching Items 2017-03-27 14:03:39 +02:00
LARS-LAPTOP2\larsme b315784caf Option to automatically select your first Item on Start (DropDownList & AutoCompleteComboBox) 2017-03-27 13:11:24 +02:00
LARS-LAPTOP2\larsme 9ac4eb6969 option to set interactible to false if there are no items to be selected (DropDownList and AutoCompleteComboBox) 2017-03-27 12:52:51 +02:00
LARS-LAPTOP2\larsme 98c92f4cde centralized interactable 2017-03-27 12:03:05 +02:00
herbst 1ef67d5fba mono spacing text works with right alignment now, example scene 2017-03-22 14:16:03 +01:00
herbst 9e786f6aa6 added monospacing script and added TextEffects example scene 2017-03-22 12:56:21 +01:00
Simon Jackson 966f82da3f Added option to NOT restart control
Also switched to the InitialiseChildObjectsFromScene (whoops)
2017-03-12 15:29:59 +00:00
Simon Jackson f89702ddc6 Minor VSS/HSS bugfixes and enhancements, resolving #114 2017-03-12 15:18:36 +00:00
Simon Jackson ec31c8b5d6 Moved Initialize from Start to Awake to resolve #126 2017-03-12 10:45:39 +00:00
Simon Jackson 49806ebb44 Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116 2017-03-06 16:24:47 +00:00
Simon Jackson cc7c66f9f5 Updated Scroll Snap Base to resolve #119 2017-02-23 15:18:16 +00:00
Simon Jackson 82585a7cb2 Added UIGridRenderer thanks to John Hattan
Fixed "line Endings" errors
2017-02-17 12:54:40 +00:00
Simon Jackson bddf5ad8b0 Updated primitive controls to Set Control Dirty should its effect parameters change
--HG--
branch : develop_5.3
2017-02-10 16:45:50 +00:00
Simon Jackson df3ff02bd5 Replicated the ScrollSnap fix (#91) to the VSS
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branch : develop_5.3
2017-02-10 16:04:24 +00:00
Chris Parton fdfd114157 Improved scroll snap containers to disable navigation buttons when appropriate.
Reordered PrevButton and NextButton to be more logical.

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branch : navigation_button_toggle
2017-02-07 21:55:38 +11:00
Simon Jackson 0d28905892 Patch for Bullet initialisation, wasn't selecting the right bullet on start.
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branch : develop_5.3
2017-01-08 12:11:13 +00:00
Simon Jackson 5820447547 Fix for #109.
Add Screen Change event to "GoToPage"

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branch : develop_5.3
2017-01-08 12:03:27 +00:00
Simon Jackson 1a18b3b4cc Added new NonDrawingGraphic control and editor script
Resolved request #107

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branch : develop_5.3
2017-01-04 21:58:07 +00:00
Simon Jackson 344ca57f4b Updated VSS / HSS to handle pages with interactable components.
Interactables mess with the Pointer Down/Up events that the control used when a mouse is used, so implementation changes to suit.

--HG--
branch : develop_5.3
2017-01-04 13:18:28 +00:00
Simon Jackson 38d98a0fad Resolution for #80 issue where onPageChanged is fired multiple times for Next/Previous.
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branch : develop_5.3
2017-01-04 12:32:44 +00:00
Simon Jackson cd3f79ef7c 2 patches for HSS/VSS
* Added new overload to AddChild, allows to set WorldPositionStays for added childen
* New RemoveAllChildren function

--HG--
branch : develop_5.3
2017-01-04 12:16:11 +00:00
Simon Jackson 21ad76580e Minor patchfix on HSS/VSS - Starting screen validation failed on new scenes?
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branch : develop_5.3
2017-01-02 18:17:18 +00:00
Simon Jackson c1682b11a8 Pre-Release upload - tested and working
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branch : develop_5.3
2016-12-31 17:01:49 +00:00
Simon Jackson b2ae5db354 Update for pre-release
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branch : develop_5.3
2016-12-31 15:59:57 +00:00
Simon Jackson e0c3864fb7 Resolved issue with HSS/VSS not resizing when Rect/Scene changes
Updated HSS/VSS Visibility logic so it's more refined.

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branch : develop_5.3
2016-12-31 15:14:39 +00:00
Rahul Raman 66cbf0da23 Modified Vertical layout functions to use nested loops to minimize condition test failures
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branch : develop_5.3
2016-12-31 09:12:29 +00:00
Simon Jackson 909589e544 Updated Table Layout Group component for release and added docs
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branch : develop_5.3
2016-12-30 17:28:34 +00:00
Simon Jackson 473c0f3757 Merged in rahul_raman/unity-ui-extensions (pull request #36)
New TableLayoutGroup Component

--HG--
branch : develop_5.3
2016-12-30 16:57:54 +00:00
Simon Jackson b169e98452 Reversed clean-up, was actually used :S
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branch : develop_5.3
2016-12-30 15:56:00 +00:00
Simon Jackson df9ea42e02 Updated HSS/VSS OnSelectionChangeEndEvent to also output the landed page number (zero indexed)
Some redundant code clean-up

--HG--
branch : develop_5.3
2016-12-30 15:53:44 +00:00
Simon Jackson aadba190c8 Fixed PageChanged event for HSS/VSS
Fixed WorldSpace use of HSS/VSS (also created a new feature :D)
Minor editor options fix for boxslider

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branch : develop_5.3
2016-12-30 15:44:36 +00:00
Simon Jackson f0ba3cfae5 Minor fixes and additions
Updates to resolve reports in Issue #80

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branch : develop_5.3
2016-12-29 22:03:04 +00:00
Rahul Raman 6888cb500d Refactored CalculateLayoutInputVertical; Released memory used by temporary array for reclaiming by the GC; Added comments to help understand the script better
--HG--
branch : develop_5.3
2016-12-28 20:37:03 +00:00
Rahul Raman 1d251301eb Improved calculation of SetLayoutHorizontal and SetLayoutVertical; Renamed certain variables, removed certain others and refactored code to be more sensible; Fixed behaviour for a specific configuration of TableLayoutGroup and ContentSizeFitter
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branch : develop_5.3
2016-12-28 16:15:52 +00:00
Rahul Raman 5a64abfa80 Fixed behaviour when no column width is provided
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branch : develop_5.3
2016-12-28 06:46:38 +00:00
Rahul Raman 2e8682a491 Cleanup: Renamed "Cell Spacing" as "Column Spacing"
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branch : develop_5.3
2016-12-27 21:59:20 +00:00
Rahul Raman b8bd371232 Cleanup: Added sensible defaults. Removed all initialization errors.
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branch : develop_5.3
2016-12-27 21:54:32 +00:00
Rahul Raman 9cf482d6ed Allowed flexible row expansion as a choice, instead of a compulsion
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branch : develop_5.3
2016-12-27 21:34:16 +00:00
Rahul Raman da480b1f8b Clean up: Removed duplicate calculations and unnecessary intermediate variables.
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branch : develop_5.3
2016-12-27 20:46:57 +00:00
Rahul Raman ff95c38ee2 Fixed computation of cell positions for all start corners
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branch : develop_5.3
2016-12-27 20:28:12 +00:00
Rahul Raman 81dd26b5ef Edited SetLayoutVertical() to avoid unnecessary recomputation of maxPreferredHeightInRow
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branch : develop_5.3
2016-12-27 20:16:50 +00:00
Rahul Raman bbd5102246 Renaming "TableLayout.cs" to "TableLayoutGroup.cs" to be consistent with Unity component naming
--HG--
branch : develop_5.3
2016-12-27 20:14:03 +00:00