Commit Graph

315 Commits (a645c1e0c25ea8d5b534d1745c1a0a0d97d08326)

Author SHA1 Message Date
Simon (Darkside) Jackson a645c1e0c2 Updated FancyScrollView to latest version 2018-12-31 15:16:28 +00:00
Jesús González e82dd8dc6e Fixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list.
This version of the fix is more correct, as it is only touching the ResetSizes() method.
2018-12-12 20:12:26 -03:00
Jesús González e35ff7d933 Fixed: when moving an element from a Reorderable List to another one that's empty, the element size was being reset to the default 100,100. This also happened is moving any element to the start of a it current list. 2018-12-12 20:06:27 -03:00
Lucas Ferres 693a49997b Merged in lucasvinbr/unity-ui-extensions (pull request #38)
Mixed BoundTooltip with ToolTip, added Screenspace Overlay support

Approved-by: Simon Jackson <darkside@xna-uk.net>
2018-11-26 12:26:43 +00:00
Lucas Vinicius f9e216adae Tabs -> spaces 2018-11-25 23:04:28 -02:00
Lucas Vinicius 6c639c7f51 Mixed BoundTooltip with ToolTip, added Screenspace Overlay support 2018-11-25 22:56:54 -02:00
Gabriel Juchault c2b8b39fa1 fix(cooldown-button): add a fake event to avoid null buttonSource 2018-11-21 14:47:49 +00:00
Gabriel Juchault ff548fec7e fix(cooldown-button): restore event 2018-11-21 13:41:20 +00:00
Gabriel Juchault 3737c610b6 fix(cooldown-button): do not trigger event on StartCooldown as it can be triggered next to `StartCooldown` call 2018-11-21 13:14:32 +00:00
Gabriel Juchault 67c2da49b1 feat(cooldown-button): add a `StartCooldown` to start cooldown from outside 2018-11-21 13:11:30 +00:00
Durmuş Ali Çöllü d9adaecfb7 Issue #239 fixed. https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/239/swipe-threshold-value-seems-to-be-on 2018-11-13 02:32:14 +01:00
i1 57cb33cca7 namespace 2018-10-04 00:25:09 +03:00
i1 16df45eea3 fixed adding component ScrollSnapScrollbarHelper multiple times 2018-10-04 00:19:56 +03:00
Simon (Darkside) Jackson ee391cab7f Ensure material and texture references are cleaned up on destroy 2018-09-25 15:28:08 +01:00
Moritz Umfahrer b2ecf4fa03 added 3d rotation capabilities to ui particle system 2018-09-25 15:12:04 +02:00
Claudiu 62990e2901 On Android the hardcoded path is not found and the code execution stops there because of NullPointerException in the Material constructor 2018-06-26 21:15:42 +02:00
Simon (Darkside) Jackson d3fc02c475 Reapplying fixes after having to do a reset, whoops 2018-05-31 16:55:39 +01:00
Simon (Darkside) Jackson 4e6f14118f Updated ColorSampler and TiltWindow with multi-touch support.
Also resolved an annoying warning from the BoxSlider (Resolves #234)
2018-04-29 12:10:34 +01:00
Simon (Darkside) Jackson 75bcf05f32 Resolves #210
Fixed issue where the original script made an incorrect assumption about the association between a prefab and a script.
Menu now stacks the gameObject prefabs instead of the prefabs themselves.
2018-04-28 12:32:17 +01:00
Simon (Darkside) Jackson b12ade6b12 Added child layout fix from John Hattan
resolves #225
2018-04-19 18:01:41 +01:00
Simon (Darkside) Jackson 8768fb6c8d Merge branch 'master' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions 2018-04-12 15:12:31 +01:00
Simon (Darkside) Jackson 18a61b5ef5 Updated Radial Slider to user event Pointer position instead of Input.MousePos, allows multiple radials to be use on touch screens.
Resolves #231
2018-04-12 15:12:17 +01:00
Leon Kyz 3b1929541a Merge branch 'master' of https://bitbucket.org/leonkj/unity-ui-extensions 2018-03-30 20:02:03 +03:00
Leon Kyz 3cd7b25707 Fix reorderable lists 2018-03-30 20:00:26 +03:00
Simon (Darkside) Jackson 104002eaa5 Updated HSS/VSS to include a new HARD swipe option. Forces scroll snap to ONLy move one page when swiped. 2018-03-24 15:36:38 +00:00
Simon (Darkside) Jackson 6a4256738a Added Experimental update to UI Knob to enable working in World/SS-Camera. May revert.
Unity seems to calculate the mouse cursor position wrong between frames.
2018-03-24 14:48:53 +00:00
Sean Mann 4a2a4f555d Merged in Naphier/unity-ui-extensions_ng (pull request #30)
Further improvements to color picker control
2018-03-24 11:35:53 +00:00
Simon (Darkside) Jackson 1dbfda47d9 Moved Shader folder under a Resources folder to resolve UI Particle system and other shader issues.
Resolves #229
2018-03-22 18:09:48 +00:00
Sean Mann d5d94a2076 Improvements to UI and ColorPickerPresets inspector.
- Picker 2.0.prefab UI now collapses preoperly when showing/hiding HSV/RGB slider sets.
- ColorPickerPresets now has an inspector with a button that can be clicked to open the saved JSON file.
2018-03-10 21:52:45 -05:00
Simon Jackson 4d913f33a8 HorizontalScrollSnap.cs updated to match VerticalScrollSnap - Resolves #213 2018-02-19 15:23:38 +00:00
Sean Mann 8d4a2fe698 Compacted json format (was Color[] now is Color32[]).
Commented out code that opens json file when saved.
2018-02-18 23:28:41 -05:00
Sean Mann b5f8f17203 Improvements on Color Picker:
- .gitignore - Added "/.vs" to ignore VS 2017's new folder.
- Added Color Sampler feature to pick colors from the screen.
- Fixed issue with ColorPickerPresets with "not working" HSVChanged()
- Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file.
- Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely.
2018-02-18 23:16:15 -05:00
Simon (Darkside) Jackson 55a7d21860 First pass optimisation for next update.
[x] Cleared any outstanding warnings on build
[x] Tested random scenes and updated (requires further investigation)
2018-01-20 12:08:44 +00:00
adibacco 2145c4671b Merged in adibacco/unity-ui-extensions (pull request #17)
Added support for multiple segments drawing
2018-01-20 10:25:08 +00:00
Edward Parris dcbe1920f1 Merged in empika/unity-ui-extensions (pull request #29)
Use a member variable for the list of verts to stop garbage generation.
2018-01-06 11:34:24 +00:00
ramonmolossi 9528fb235e Merged in ramonmolossi/unity-ui-extensions (pull request #19)
Flow Layout changed to support Vertical Flow
2018-01-06 11:33:59 +00:00
Eddy Parris fbfb5afc8e Use a member variable for the list of verts to stop garbage generation. 2017-12-07 13:34:55 +00:00
Beka Westberg fca370b906 Created a Content Scroll Snap that snaps onto the children of the content no matter their sizing or spacing 2017-12-05 14:23:01 -08:00
Brad Nelson 8f6b2a1888 Fixes to make sure images align correctly and are culled based on the matches for icons in TextPic. 2017-11-07 21:13:24 +00:00
Brad Nelson db2844d8bd Fixed rebuild loop error in TextPic and added disabling/enabling images when the TextPic component is disabled/enabled. 2017-11-06 20:44:20 +00:00
Troy Walker 731961fe22 Merged in tswalker/unity-ui-extensions (pull request #20)
Major changes to UICircle with some member modifications and additions to the component behaviour.
2017-10-19 12:15:59 +00:00
David Gileadi 9d2fdcf39a Merged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16)
Fixes for Stepper and Segmented Control
2017-10-19 12:15:03 +00:00
David Gileadi 5530b10453 Merged in david_gileadi/unity-ui-extensions/gradient-zoom-offset (pull request #18)
Improve the offset range when zoomed
2017-10-19 12:11:56 +00:00
Simon (Darkside) Jackson 54488e1089 Experimental ScrollSnap base with support for the UI Infinite scroll component
* Does not yet work with buttons
* GoTo screen not tested

New features only activate with a UI Infinite Scroll attached.
2017-10-19 13:11:09 +01:00
LAB\TroyWalker 019d05dfb1 Major changes to UICircle with some member modifications and additions to the component behaviour.
* Added progress indicator capability to the component.
 * Component uses AddUIVertexStream to generate vertices and indices of triangle order.
 * Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps).
 * Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
2017-10-10 16:52:02 -05:00
David Gileadi 0c8e5d5d00 Merge branch 'master' into stepper-segmented-fixes 2017-09-20 11:55:38 -07:00
ramonmolossi dcff7e29a3 Layout changes to support Vertical Flow 2017-09-08 21:14:58 -03:00
David Gileadi f5602a0e14 Use button colors, improve initial render 2017-09-01 17:39:32 -07:00
David Gileadi 84a79e7404 Improve the offset range when zoomed 2017-08-31 09:32:50 -07:00
David Gileadi 825ae0d504 Move Segment and StepperSide into own files so Unity can find them 2017-08-31 09:29:16 -07:00